* Emit include for bfbs-gen-embed
* Use python3 explicitly
* bump min python version to 3.6
* Sort find_package for python
* try casting Path to string
* cast WindowsPath to string to please CI
* stringify the wrong thing
* another stringify path
* initial hack to get new Lua generator into flatc
* Starting to output enum defs for Lua
* Continue to work on table generation for Lua
* Finished basic getter access for Lua
* Added ability to get object by index
* Finished struct builder
* aliased reflection to r
* finish table builder generation
* register requiring files
* better generated header info
* Tying up loose ends
* Updated reflection to handle struct padding
* Addd type sizes to reflection
* Fixed some vector indirect issues
* Lua tests passed
* Misc cleanup
* ci fixes 1
* ci fixes 2
* renaming
* up size of type sizes
* manually ran clang-format-11 -i src/idl_parser.cpp
* fixed some windows casting
* remove stupid auto import
* more static_casting
* remove std
* update other build environments
* remove scoped enums
* replaced std::to_string with NumToString
* more win fixes
* more win fixes
* replaced old lua with new
* removed auto import
* review responses
* more style fixes
* refactor bfbs_gen_len to use code +=
* added consts
* fix lambda capture for windows
* remove unused return type
* removed test/generate_code.{sh|bat}
remove c++0x from generate_code.py
added check generate code script in python
add windows specific call
added flags to generate_code.py
Set c++-0x on BUILD_LEGACY
Skip generating monster_extra if requested
* added option to skip monster extra
* add conditional to skip 2010 check gen
* Added Google benchmarks (and gtests)
* Separate benchmark CMakeLists.txt to its own file
* Move output directory to target just flatbenchmark
* Reduced from encoding 210ns -> 188ns
* store size_ as uoffset_t
* fixed windows c4267 warning
* Added Google benchmarks (and gtests)
* Default building benchmarks to OFF as it requires c++11
* Separate benchmark CMakeLists.txt to its own file
* Move output directory to target just flatbenchmark
* split flatbuffers.h into separate files
* wrong variable in cmakelists for android
* readded two accidentally deleted includes
* created buffer.h and moved buffer related things over
* added --bfbs-builtins
* update generate_code.bat
* forgot the .
* updated checking scripts
* added bypass for the monster_test.bfbs and arrays_test.bfbs diff issue
* removed check on windows for now
* [C++] Removed most heap allocations in builder
* Updated API docs to indicate heap usage
* Override assertion for heap allocation in parser
* Cleaned up implemenations, enable heap alloc for tests
* Generalized CreateVectorOfStrings
* remove cmake option for heap alloc. reverted two heap removals
* Only use scratch space for vector of strings
* Override Windows SCL warning
* Changed std::transform to for loop to avoid MSCV warnings
* switched to const iterators
* Replaced iterator with for loop
* remove std::to_string in test to be compatible
* [C++] Removed most heap allocations in builder
* Updated API docs to indicate heap usage
* Override assertion for heap allocation in parser
* Cleaned up implemenations, enable heap alloc for tests
* Generalized CreateVectorOfStrings
* remove cmake option for heap alloc. reverted two heap removals
* Only use scratch space for vector of strings
* Override Windows SCL warning
* Changed std::transform to for loop to avoid MSCV warnings
* switched to const iterators
This adds basic support for different Lua versions.
For Lua 5.2 and Lua 5.3, both the Bit32 and Compat53 Lua modules must be
installed for it to work. You can typically get these on Linux using
apt install lua-compat53 lua-bit32
For Lua 5.4, it should work as is, as it is a clean superset of Lua 5.3,
which is what the original Lua Flatbuffers supported.
LuaJIT as installed by apt doesn't include the COMPAT mode for using
Lua5.2 features. So this change just makes the flatbuffer code use a
common implementation.
* Cleaned up .NET testing script for Mono
Cleaned up the .NET testing script to make it a little better. It
purposefully doesn't delete the .NET installer and SDk after running the
script, so that they can be used in subsequent invocations. This greatly
speeds up the script.
The downloaded files are ignored by git by default. They can be
explicitly cleaned up by runnning the clean script (clean.sh).
* Trying using older Version indicator
* Remove lins to monsterdata and reference it directly.
* Updated appveryor script to remove copying of files no longer needed
* Continue to update appveyor script to work. Disabled CS0169 in ByteBufferTest
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added code gen for evolution tests back in.
* General generate code and clang format
* reran generate_code.sh
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added code gen for evolution tests back in.
* General generate code and clang format
* Enforce snake_case for schema field names
* Switched to basic for loop, Fixed warning message
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Fixed Dart Tests by removing code-gen for included files.
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added evolution schema generation to .bat file
* Added code gen for evolution tests back in.
* General generate code and clang format
* Added evolution schema generation to .bat file
* reran generate_code.sh
* Removed wildcard from generate_code.bat that doesn't work
The default operations per run is 30 which would be consumed on the reprocessing already-marked issues. Greatly increased the operations per run to process all issues and pull request (~200 + 83 * 5).
Uses the Stale action (https://github.com/actions/stale) to help clean up older Issues and PR. Set to 6 months to mark as stale, and 14 days to close stale.
* Fixed refractoring issue in reflection/generate_code.sh. Also, mv deletes the original file, so I don't need to clean it up manually in that case.
* Ensuring test/generate_code.sh was ran
* Fixed Dart Tests by removing code-gen for included files.
* General cleanup of codebase.
* Automatic refractor of C++ headers to Google C++ style guide
* Automatic refractor of C++ source to Google C++ style guide
* Automatic refractor of C++ tests to Google C++ style guide
* Fixed clang-format issues by running clang-format twice to correct itself. Kotlin was missing clang-format on after turning it off, so it was changed,
The packing/unpacking steps for Boolean values was failing because the
code expected numerical values. I overrode the functions for the Boolean
metatable to account for this. I also had to exclude the Boolean
metatable from the GenerateTypes helper function, as that was overriding
the Pack/Unpack functions defined in its metatable.
Added Linux bash script to run Lua tests from the command line.
Bug: google/flatbuffers#5379
Tested: Added Lua tests that were failing and are now fixed with the
code changes.