[C#] Fix and improve project files (#6116)

* [C#] Fix and improve project files

* "net35" target included for Unity 5
* "net46" target included for Unity 2017
* "netstandard2.0" target included for Unity 2018 and general use
* "netstandard2.1" target included for Span<T> support

Included project properties for defining UNSAFE_BYTEBUFFER, BYTEBUFFER_NO_BOUNDS_CHECK, and ENABLE_SPAN_T conditional compiler constants.

* Add documentation on building for C#
This commit is contained in:
Conan Chen
2020-09-21 12:32:59 -04:00
committed by GitHub
parent fb4e1c34f9
commit 750281630b
4 changed files with 132 additions and 78 deletions

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@@ -14,14 +14,38 @@ documentation to build `flatc` and should be familiar with
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
[Writing a schema](@ref flatbuffers_guide_writing_schema).
## FlatBuffers C-sharp code location
## FlatBuffers C# code location
The code for the FlatBuffers C# library can be found at
`flatbuffers/net/FlatBuffers`. You can browse the library on the
[FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/net/
FlatBuffers).
## Testing the FlatBuffers C-sharp libraries
## Building the FlatBuffers C# library
The `FlatBuffers.csproj` project contains multitargeting for .NET Standard 2.1,
.NET Standard 2.0, and .NET Framework 4.6 (Unity 2017). Support for .NET
Framework 3.5 (Unity 5) is provided by the `FlatBuffers.net35.csproj` project.
In most cases (including Unity 2018 and newer), .NET Standard 2.0 is
recommended.
You can build for a specific framework target when using the cross-platform
[.NET Core SDK](https://dotnet.microsoft.com/download) by adding the `-f`
command line option:
~~~{.sh}
dotnet build -f netstandard2.0 "FlatBuffers.csproj"
~~~
The `FlatBuffers.csproj` project also provides support for enabling various
conditional compiler constants (see "Conditional compiler constants" section
below) using command line options:
~~~{.sh}
dotnet build -f netstandard2.1 -p:ENABLE_SPAN_T=true -p:UNSAFE_BYTEBUFFER=true "FlatBuffers.csproj"
~~~
## Testing the FlatBuffers C# library
The code to test the libraries can be found at `flatbuffers/tests`.
@@ -31,12 +55,12 @@ tests, open `FlatBuffers.Test.csproj` in [Visual Studio](
https://www.visualstudio.com), and compile/run the project.
Optionally, you can run this using [Mono](http://www.mono-project.com/) instead.
Once you have installed `Mono`, you can run the tests from the command line
Once you have installed Mono, you can run the tests from the command line
by running the following commands from inside the `FlatBuffers.Test` folder:
~~~{.sh}
mcs *.cs ../MyGame/Example/*.cs ../../net/FlatBuffers/*.cs
mono Assert.exe
mcs *.cs ../MyGame/Example/*.cs ../../net/FlatBuffers/*.cs
mono Assert.exe
~~~
## Using the FlatBuffers C# library
@@ -74,7 +98,7 @@ Now you can access the data from the `Monster monster`:
Vec3 pos = monster.Pos;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C# code naming follows standard C# style with `PascalCasing` identifiers,
C# code naming follows standard C# style with PascalCasing identifiers,
e.g. `GetRootAsMyRootType`. Also, values (except vectors and unions) are
available as properties instead of parameterless accessor methods.
The performance-enhancing methods to which you can pass an already created
@@ -133,8 +157,8 @@ around using as little as possible of it. This does make the API clumsier
For times when efficiency is less important a more convenient object based API
can be used (through `--gen-object-api`) that is able to unpack & pack a
FlatBuffer into objects and standard System.Collections.Generic containers, allowing for convenient
construction, access and mutation.
FlatBuffer into objects and standard `System.Collections.Generic` containers,
allowing for convenient construction, access and mutation.
To use:
@@ -154,7 +178,7 @@ To use:
### Json Serialization
An additional feature of the object API is the ability to allow you to
serialize & deserialize a JSON text.
serialize & deserialize a JSON text.
To use Json Serialization, add `--cs-gen-json-serializer` option to `flatc` and
add `Newtonsoft.Json` nuget package to csproj.
@@ -172,4 +196,31 @@ add `Newtonsoft.Json` nuget package to csproj.
* NuGet package Dependency
* [Newtonsoft.Json](https://github.com/JamesNK/Newtonsoft.Json)
## Conditional compiler constants
There are three conditional compiler constants that have an impact on
performance/features of the C# `ByteBuffer` implementation.
* `UNSAFE_BYTEBUFFER`
This will use unsafe code to manipulate the underlying byte array. This can
yield a reasonable performance increase.
* `BYTEBUFFER_NO_BOUNDS_CHECK`
This will disable the bounds check asserts to the byte array. This can yield a
small performance gain in normal code.
* `ENABLE_SPAN_T`
This will enable reading and writing blocks of memory with a `Span<T>` instead
of just `T[]`. You can also enable writing directly to shared memory or other
types of memory by providing a custom implementation of `ByteBufferAllocator`.
`ENABLE_SPAN_T` also requires `UNSAFE_BYTEBUFFER` to be defined, and requires
.NET Standard 2.1.
Using `UNSAFE_BYTEBUFFER` and `BYTEBUFFER_NO_BOUNDS_CHECK` together can yield a
performance gain of ~15% for some operations, however doing so is potentially
dangerous. Do so at your own risk!
<br>

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@@ -1,19 +0,0 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Properties\**" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Remove="Properties\**" />
</ItemGroup>
<ItemGroup>
<None Remove="Properties\**" />
</ItemGroup>
</Project>

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@@ -1,54 +1,19 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{28C00774-1E73-4A75-AD8F-844CD21A064D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FlatBuffers</RootNamespace>
<AssemblyName>FlatBuffers</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworks>netstandard2.1;netstandard2.0;net46</TargetFrameworks>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PropertyGroup Condition="'$(UNSAFE_BYTEBUFFER)' == 'true'">
<DefineConstants>$(DefineConstants);UNSAFE_BYTEBUFFER</DefineConstants>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<PropertyGroup Condition="'$(BYTEBUFFER_NO_BOUNDS_CHECK)' == 'true'">
<DefineConstants>$(DefineConstants);BYTEBUFFER_NO_BOUNDS_CHECK</DefineConstants>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="ByteBuffer.cs" />
<Compile Include="FlatBufferBuilder.cs" />
<Compile Include="FlatBufferConstants.cs" />
<Compile Include="IFlatbufferObject.cs" />
<Compile Include="Offset.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Struct.cs" />
<Compile Include="Table.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
<PropertyGroup Condition="'$(ENABLE_SPAN_T)' == 'true'">
<DefineConstants>$(DefineConstants);ENABLE_SPAN_T</DefineConstants>
</PropertyGroup>
</Project>

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@@ -0,0 +1,57 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{28C00774-1E73-4A75-AD8F-844CD21A064D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FlatBuffers</RootNamespace>
<AssemblyName>FlatBuffers</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\net35</OutputPath>
<IntermediateOutputPath>obj\Debug\net35</IntermediateOutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\net35</OutputPath>
<IntermediateOutputPath>obj\Release\net35</IntermediateOutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="ByteBuffer.cs" />
<Compile Include="ByteBufferUtil.cs" />
<Compile Include="FlatBufferBuilder.cs" />
<Compile Include="FlatBufferConstants.cs" />
<Compile Include="IFlatbufferObject.cs" />
<Compile Include="Offset.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Struct.cs" />
<Compile Include="Table.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>