Add missing bounds checking to ByteVector before slice
operations in the Go FlatBuffers implementation. Relative offset and
vector length are now checked against the buffer size. Instead of
panicking, the code now returns nil. Regression test added.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
Co-authored-by: Justin Davis <jtdavis777@gmail.com>
* fix(go/grpc): avoid panic on short FlatBuffers input
The gRPC codec read the root UOffsetT without checking input size. On
buffers shorter than SizeUOffsetT, GetUint32 touched data[3] and the
process panics.
Add a simple length check and validate the root offset stays within the
buffer. Return clear errors (insufficient data / invalid root offset)
instead of panicking.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* fix(go/grpc): avoid signed overflow in offset
Keep the bounds check in the unsigned domain (UOffsetT) to avoid
signedness pitfalls.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
* chore: clarify comment regarding offset
A full FlatBuffer structure would be:
- uoffset_t: root table offset (4 bytes)
- soffset_t: vtable offset in root table (4 bytes)
- uint16_t: vtable size (2 bytes)
- uint16_t: table size (2 bytes)
In total 12 bytes. We are only validating the data length
before trying to read the uoffset_t, not the full structure.
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
---------
Signed-off-by: Ville Vesilehto <ville@vesilehto.fi>
Co-authored-by: Derek Bailey <derekbailey@google.com>
* Add support for key lookup for tables in Go
* Run clang format
* Run go fmt on tests
* Remove TODO in tests
* Update LookupByKey API
* Update LookupByKey API
* Don't use resolvePointer in expectEq
* Use generated getters instead of reading values directly from buffer
* Fix typo
Co-authored-by: Derek Bailey <derekbailey@google.com>
* add Name() for ForceCodec interface
// ForceCodec returns a CallOption that will set the given Codec to be
// used for all request and response messages for a call. The result of calling
// String() will be used as the content-subtype in a case-insensitive manner.
//
* Update grpc.go
As an example, GetInt64 used to perform 8 bounds checks, one for each
slice access. By performing a bound check on the highest index, the
number of checks is reduced to one through bounds-check-elimination.
This enables both WriteUint64 and WriteInt64 to both be inlined as
well as implemented with a single assembly instruction. The current Go
compiler refuses to inline functions with for loops. The compiler is
also not smart enough to produce a single assembly instruction for the
for-loop.
* Addition of Go FinishWithFileIdentifier, allows for Go flatbuffer data to contain a file identifier
* adding panic as per review if fileIdentifier does not match length, letting prep pad the file identifier
* updated error message to not use fmt.Sprintf
* using minalign for alignment for file identifier
This is something the format supports, but none of the builders
were doing. Can save 10-20% on FlatBuffer binary size!
Also fixed the Go tests.
Change-Id: I616c56ce9bbcfcaee23aa24f0532fcb60b6a8c75
Tested: on Linux.
This was causing build failures with tools dependent on Flatbuffers in Go.
E.g.
go/src/github.com/google/flatbuffers/go/sizes.go:50: undefined: unsafe in unsafe.Pointer
* support for grpc golang
* refactored grpc go generator
* added grpc-go test and refactored
* refactored idl_gen_grpc.cpp
* fixed grpc generate method name
* refactored flatc and fixed line length issue
* added codec to go lib and fixed formatting issues
* fixed spacing issues
Similar to what protobufs does with its `Message` interface, introduce here such interface and create a generic `GetRootAs` method to deserialize a flatbuffer.
+ Add state to the Builder object to track if we are inside a table,
and if we are finished building the buffer.
+ Use this data to check that a buffer is being built correctly.
+ Panic if a buffer is not being built correctly.
+ Test that the panics happen as expected.
Based on d236dea13d.
Also add a new `insideObject` boolean to the Builder to track whether an
object is currently being constructed. This fixes a bug with objects
that have zero fields.
Builder has a new CreateByteString function that writes a
null-terimnated byte slice to the buffer. This results in zero
allocations for writing strings.
This function gets around the inefficiency of populating a [ubyte] vector
byte by byte. Since ubyte vectors are probably the most commonly used type
of generic byte buffer, this seems like a worthwhile thing to create a
fast path for.
Benchmarks show a 6x improvement in throughput on x64.
There is a new test verifying the functionality of the function.
Change-Id: I82e0228ae0f815dd7ea89bf168b8c1925f3ce0d7