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tutorial docs (#4492)
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committed by
Wouter van Oortmerssen
parent
61fe2a4fac
commit
e2c7196ea8
@@ -840,7 +840,7 @@ for the `path` field above:
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</div>
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<div class="language-python">
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~~~{.py}
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MyGame.Example.Monster.MonsterStartPathVector(builder, 2)
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MyGame.Sample.Monster.MonsterStartPathVector(builder, 2)
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MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
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MyGame.Sample.Vec3.CreateVec3(builder, 4.0, 5.0, 6.0)
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path = builder.EndVector(2)
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@@ -848,7 +848,7 @@ for the `path` field above:
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</div>
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<div class="language-javascript">
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~~~{.js}
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MyGame.Example.Monster.startPathVector(builder, 2);
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MyGame.Sample.Monster.startPathVector(builder, 2);
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MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
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MyGame.Sample.Vec3.createVec3(builder, 4.0, 5.0, 6.0);
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var path = builder.endVector();
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@@ -1166,7 +1166,7 @@ appropriate `finish` method.
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<div class="language-javascript">
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~~~{.js}
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// Call `finish()` to instruct the builder that this monster is complete.
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builder.finish(orc); // You could also call `MyGame.Example.Monster.finishMonsterBuffer(builder,
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builder.finish(orc); // You could also call `MyGame.Sample.Monster.finishMonsterBuffer(builder,
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// orc);`.
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~~~
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</div>
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