diff --git a/docs/source/Tutorial.md b/docs/source/Tutorial.md
index 83e49bb7e..01d05933d 100644
--- a/docs/source/Tutorial.md
+++ b/docs/source/Tutorial.md
@@ -840,7 +840,7 @@ for the `path` field above:
~~~{.py}
- MyGame.Example.Monster.MonsterStartPathVector(builder, 2)
+ MyGame.Sample.Monster.MonsterStartPathVector(builder, 2)
MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0)
MyGame.Sample.Vec3.CreateVec3(builder, 4.0, 5.0, 6.0)
path = builder.EndVector(2)
@@ -848,7 +848,7 @@ for the `path` field above:
~~~{.js}
- MyGame.Example.Monster.startPathVector(builder, 2);
+ MyGame.Sample.Monster.startPathVector(builder, 2);
MyGame.Sample.Vec3.createVec3(builder, 1.0, 2.0, 3.0);
MyGame.Sample.Vec3.createVec3(builder, 4.0, 5.0, 6.0);
var path = builder.endVector();
@@ -1166,7 +1166,7 @@ appropriate `finish` method.
~~~{.js}
// Call `finish()` to instruct the builder that this monster is complete.
- builder.finish(orc); // You could also call `MyGame.Example.Monster.finishMonsterBuffer(builder,
+ builder.finish(orc); // You could also call `MyGame.Sample.Monster.finishMonsterBuffer(builder,
// orc);`.
~~~