mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-12 07:50:59 +00:00
[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
This commit is contained in:
@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Ability : IFlatbufferObject
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@@ -26,7 +27,34 @@ public struct Ability : IFlatbufferObject
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builder.PutUint(Id);
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return new Offset<MyGame.Example.Ability>(builder.Offset);
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}
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public AbilityT UnPack() {
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var _o = new AbilityT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(AbilityT _o) {
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_o.Id = this.Id;
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_o.Distance = this.Distance;
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}
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public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Ability>);
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return CreateAbility(
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builder,
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_o.Id,
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_o.Distance);
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}
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};
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public class AbilityT
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{
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public uint Id { get; set; }
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public uint Distance { get; set; }
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public AbilityT() {
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this.Id = 0;
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this.Distance = 0;
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}
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}
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}
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@@ -13,5 +13,29 @@ public enum Any : byte
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MyGame_Example2_Monster = 3,
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};
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public class AnyUnion {
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public Any Type { get; set; }
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public object Value { get; set; }
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public AnyUnion() {
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this.Type = Any.NONE;
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this.Value = null;
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}
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public T As<T>() where T : class { return this.Value as T; }
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public MyGame.Example.MonsterT AsMonster() { return this.As<MyGame.Example.MonsterT>(); }
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internal MyGame.Example.TestSimpleTableWithEnumT AsTestSimpleTableWithEnum() { return this.As<MyGame.Example.TestSimpleTableWithEnumT>(); }
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public MyGame.Example2.MonsterT AsMyGame_Example2_Monster() { return this.As<MyGame.Example2.MonsterT>(); }
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public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUnion _o) {
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switch (_o.Type) {
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default: return 0;
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case Any.Monster: return MyGame.Example.Monster.Pack(builder, _o.AsMonster()).Value;
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case Any.TestSimpleTableWithEnum: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTestSimpleTableWithEnum()).Value;
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case Any.MyGame_Example2_Monster: return MyGame.Example2.Monster.Pack(builder, _o.AsMyGame_Example2_Monster()).Value;
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}
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}
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}
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}
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@@ -13,5 +13,29 @@ public enum AnyAmbiguousAliases : byte
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M3 = 3,
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};
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public class AnyAmbiguousAliasesUnion {
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public AnyAmbiguousAliases Type { get; set; }
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public object Value { get; set; }
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public AnyAmbiguousAliasesUnion() {
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this.Type = AnyAmbiguousAliases.NONE;
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this.Value = null;
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}
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public T As<T>() where T : class { return this.Value as T; }
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public MyGame.Example.MonsterT AsM1() { return this.As<MyGame.Example.MonsterT>(); }
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public MyGame.Example.MonsterT AsM2() { return this.As<MyGame.Example.MonsterT>(); }
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public MyGame.Example.MonsterT AsM3() { return this.As<MyGame.Example.MonsterT>(); }
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public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyAmbiguousAliasesUnion _o) {
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switch (_o.Type) {
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default: return 0;
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case AnyAmbiguousAliases.M1: return MyGame.Example.Monster.Pack(builder, _o.AsM1()).Value;
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case AnyAmbiguousAliases.M2: return MyGame.Example.Monster.Pack(builder, _o.AsM2()).Value;
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case AnyAmbiguousAliases.M3: return MyGame.Example.Monster.Pack(builder, _o.AsM3()).Value;
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}
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}
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}
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}
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@@ -13,5 +13,29 @@ public enum AnyUniqueAliases : byte
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M2 = 3,
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};
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public class AnyUniqueAliasesUnion {
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public AnyUniqueAliases Type { get; set; }
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public object Value { get; set; }
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public AnyUniqueAliasesUnion() {
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this.Type = AnyUniqueAliases.NONE;
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this.Value = null;
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}
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public T As<T>() where T : class { return this.Value as T; }
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public MyGame.Example.MonsterT AsM() { return this.As<MyGame.Example.MonsterT>(); }
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internal MyGame.Example.TestSimpleTableWithEnumT AsTS() { return this.As<MyGame.Example.TestSimpleTableWithEnumT>(); }
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public MyGame.Example2.MonsterT AsM2() { return this.As<MyGame.Example2.MonsterT>(); }
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public static int Pack(FlatBuffers.FlatBufferBuilder builder, AnyUniqueAliasesUnion _o) {
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switch (_o.Type) {
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default: return 0;
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case AnyUniqueAliases.M: return MyGame.Example.Monster.Pack(builder, _o.AsM()).Value;
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case AnyUniqueAliases.TS: return MyGame.Example.TestSimpleTableWithEnum.Pack(builder, _o.AsTS()).Value;
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case AnyUniqueAliases.M2: return MyGame.Example2.Monster.Pack(builder, _o.AsM2()).Value;
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}
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}
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}
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}
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct ArrayStruct : IFlatbufferObject
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@@ -56,7 +57,66 @@ public struct ArrayStruct : IFlatbufferObject
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builder.PutFloat(A);
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return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
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}
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public ArrayStructT UnPack() {
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var _o = new ArrayStructT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(ArrayStructT _o) {
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_o.A = this.A;
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_o.B = new int[15];
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for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); }
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_o.C = this.C;
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_o.D = new MyGame.Example.NestedStructT[2];
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for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); }
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_o.E = this.E;
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_o.F = new long[2];
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for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); }
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}
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public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) {
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if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>);
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var _b = _o.B;
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var _d_a = new int[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}}
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var _d_b = new MyGame.Example.TestEnum[2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;}
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var _d_c = new MyGame.Example.TestEnum[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}}
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var _d_d = new long[2,2];
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for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}}
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var _f = _o.F;
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return CreateArrayStruct(
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builder,
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_o.A,
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_b,
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_o.C,
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_d_a,
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_d_b,
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_d_c,
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_d_d,
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_o.E,
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_f);
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}
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};
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public class ArrayStructT
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{
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public float A { get; set; }
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public int[] B { get; set; }
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public sbyte C { get; set; }
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public MyGame.Example.NestedStructT[] D { get; set; }
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public int E { get; set; }
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public long[] F { get; set; }
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public ArrayStructT() {
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this.A = 0.0f;
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this.B = new int[15];
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this.C = 0;
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this.D = new MyGame.Example.NestedStructT[2];
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this.E = 0;
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this.F = new long[2];
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}
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}
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}
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct ArrayTable : IFlatbufferObject
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@@ -29,7 +30,30 @@ public struct ArrayTable : IFlatbufferObject
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}
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public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
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public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
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public ArrayTableT UnPack() {
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var _o = new ArrayTableT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(ArrayTableT _o) {
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_o.A = this.A.HasValue ? this.A.Value.UnPack() : null;
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}
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public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) {
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if (_o == null) return default(Offset<MyGame.Example.ArrayTable>);
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StartArrayTable(builder);
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AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A));
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return EndArrayTable(builder);
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}
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};
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public class ArrayTableT
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{
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public MyGame.Example.ArrayStructT A { get; set; }
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public ArrayTableT() {
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this.A = new MyGame.Example.ArrayStructT();
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}
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}
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}
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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/// an example documentation comment: monster object
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@@ -318,7 +319,374 @@ public struct Monster : IFlatbufferObject
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}
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return null;
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}
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public MonsterT UnPack() {
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var _o = new MonsterT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(MonsterT _o) {
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_o.Pos = this.Pos.HasValue ? this.Pos.Value.UnPack() : null;
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_o.Mana = this.Mana;
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_o.Hp = this.Hp;
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_o.Name = this.Name;
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_o.Inventory = new List<byte>();
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for (var _j = 0; _j < this.InventoryLength; ++_j) {_o.Inventory.Add(this.Inventory(_j));}
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_o.Color = this.Color;
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_o.Test = new MyGame.Example.AnyUnion();
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_o.Test.Type = this.TestType;
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switch (this.TestType) {
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default: break;
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case MyGame.Example.Any.Monster:
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_o.Test.Value = this.Test<MyGame.Example.Monster>().HasValue ? this.Test<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.Any.TestSimpleTableWithEnum:
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_o.Test.Value = this.Test<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.Test<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
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break;
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case MyGame.Example.Any.MyGame_Example2_Monster:
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_o.Test.Value = this.Test<MyGame.Example2.Monster>().HasValue ? this.Test<MyGame.Example2.Monster>().Value.UnPack() : null;
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break;
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}
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_o.Test4 = new List<MyGame.Example.TestT>();
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for (var _j = 0; _j < this.Test4Length; ++_j) {_o.Test4.Add(this.Test4(_j).HasValue ? this.Test4(_j).Value.UnPack() : null);}
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_o.Testarrayofstring = new List<string>();
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for (var _j = 0; _j < this.TestarrayofstringLength; ++_j) {_o.Testarrayofstring.Add(this.Testarrayofstring(_j));}
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_o.Testarrayoftables = new List<MyGame.Example.MonsterT>();
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for (var _j = 0; _j < this.TestarrayoftablesLength; ++_j) {_o.Testarrayoftables.Add(this.Testarrayoftables(_j).HasValue ? this.Testarrayoftables(_j).Value.UnPack() : null);}
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_o.Enemy = this.Enemy.HasValue ? this.Enemy.Value.UnPack() : null;
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_o.Testnestedflatbuffer = new List<byte>();
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for (var _j = 0; _j < this.TestnestedflatbufferLength; ++_j) {_o.Testnestedflatbuffer.Add(this.Testnestedflatbuffer(_j));}
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_o.Testempty = this.Testempty.HasValue ? this.Testempty.Value.UnPack() : null;
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_o.Testbool = this.Testbool;
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_o.Testhashs32Fnv1 = this.Testhashs32Fnv1;
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_o.Testhashu32Fnv1 = this.Testhashu32Fnv1;
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_o.Testhashs64Fnv1 = this.Testhashs64Fnv1;
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_o.Testhashu64Fnv1 = this.Testhashu64Fnv1;
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_o.Testhashs32Fnv1a = this.Testhashs32Fnv1a;
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_o.Testhashu32Fnv1a = this.Testhashu32Fnv1a;
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_o.Testhashs64Fnv1a = this.Testhashs64Fnv1a;
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_o.Testhashu64Fnv1a = this.Testhashu64Fnv1a;
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_o.Testarrayofbools = new List<bool>();
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for (var _j = 0; _j < this.TestarrayofboolsLength; ++_j) {_o.Testarrayofbools.Add(this.Testarrayofbools(_j));}
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_o.Testf = this.Testf;
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_o.Testf2 = this.Testf2;
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_o.Testf3 = this.Testf3;
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_o.Testarrayofstring2 = new List<string>();
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for (var _j = 0; _j < this.Testarrayofstring2Length; ++_j) {_o.Testarrayofstring2.Add(this.Testarrayofstring2(_j));}
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_o.Testarrayofsortedstruct = new List<MyGame.Example.AbilityT>();
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for (var _j = 0; _j < this.TestarrayofsortedstructLength; ++_j) {_o.Testarrayofsortedstruct.Add(this.Testarrayofsortedstruct(_j).HasValue ? this.Testarrayofsortedstruct(_j).Value.UnPack() : null);}
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_o.Flex = new List<byte>();
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for (var _j = 0; _j < this.FlexLength; ++_j) {_o.Flex.Add(this.Flex(_j));}
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_o.Test5 = new List<MyGame.Example.TestT>();
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for (var _j = 0; _j < this.Test5Length; ++_j) {_o.Test5.Add(this.Test5(_j).HasValue ? this.Test5(_j).Value.UnPack() : null);}
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_o.VectorOfLongs = new List<long>();
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for (var _j = 0; _j < this.VectorOfLongsLength; ++_j) {_o.VectorOfLongs.Add(this.VectorOfLongs(_j));}
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_o.VectorOfDoubles = new List<double>();
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for (var _j = 0; _j < this.VectorOfDoublesLength; ++_j) {_o.VectorOfDoubles.Add(this.VectorOfDoubles(_j));}
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_o.ParentNamespaceTest = this.ParentNamespaceTest.HasValue ? this.ParentNamespaceTest.Value.UnPack() : null;
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_o.VectorOfReferrables = new List<MyGame.Example.ReferrableT>();
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for (var _j = 0; _j < this.VectorOfReferrablesLength; ++_j) {_o.VectorOfReferrables.Add(this.VectorOfReferrables(_j).HasValue ? this.VectorOfReferrables(_j).Value.UnPack() : null);}
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_o.SingleWeakReference = this.SingleWeakReference;
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_o.VectorOfWeakReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfWeakReferencesLength; ++_j) {_o.VectorOfWeakReferences.Add(this.VectorOfWeakReferences(_j));}
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_o.VectorOfStrongReferrables = new List<MyGame.Example.ReferrableT>();
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for (var _j = 0; _j < this.VectorOfStrongReferrablesLength; ++_j) {_o.VectorOfStrongReferrables.Add(this.VectorOfStrongReferrables(_j).HasValue ? this.VectorOfStrongReferrables(_j).Value.UnPack() : null);}
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_o.CoOwningReference = this.CoOwningReference;
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_o.VectorOfCoOwningReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfCoOwningReferencesLength; ++_j) {_o.VectorOfCoOwningReferences.Add(this.VectorOfCoOwningReferences(_j));}
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_o.NonOwningReference = this.NonOwningReference;
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_o.VectorOfNonOwningReferences = new List<ulong>();
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for (var _j = 0; _j < this.VectorOfNonOwningReferencesLength; ++_j) {_o.VectorOfNonOwningReferences.Add(this.VectorOfNonOwningReferences(_j));}
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_o.AnyUnique = new MyGame.Example.AnyUniqueAliasesUnion();
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_o.AnyUnique.Type = this.AnyUniqueType;
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switch (this.AnyUniqueType) {
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default: break;
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case MyGame.Example.AnyUniqueAliases.M:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.Monster>().HasValue ? this.AnyUnique<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyUniqueAliases.TS:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().HasValue ? this.AnyUnique<MyGame.Example.TestSimpleTableWithEnum>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyUniqueAliases.M2:
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_o.AnyUnique.Value = this.AnyUnique<MyGame.Example2.Monster>().HasValue ? this.AnyUnique<MyGame.Example2.Monster>().Value.UnPack() : null;
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break;
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}
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_o.AnyAmbiguous = new MyGame.Example.AnyAmbiguousAliasesUnion();
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_o.AnyAmbiguous.Type = this.AnyAmbiguousType;
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switch (this.AnyAmbiguousType) {
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default: break;
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case MyGame.Example.AnyAmbiguousAliases.M1:
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_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
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break;
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case MyGame.Example.AnyAmbiguousAliases.M2:
|
||||
_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
|
||||
break;
|
||||
case MyGame.Example.AnyAmbiguousAliases.M3:
|
||||
_o.AnyAmbiguous.Value = this.AnyAmbiguous<MyGame.Example.Monster>().HasValue ? this.AnyAmbiguous<MyGame.Example.Monster>().Value.UnPack() : null;
|
||||
break;
|
||||
}
|
||||
_o.VectorOfEnums = new List<MyGame.Example.Color>();
|
||||
for (var _j = 0; _j < this.VectorOfEnumsLength; ++_j) {_o.VectorOfEnums.Add(this.VectorOfEnums(_j));}
|
||||
_o.SignedEnum = this.SignedEnum;
|
||||
}
|
||||
public static Offset<MyGame.Example.Monster> Pack(FlatBufferBuilder builder, MonsterT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.Monster>);
|
||||
var _name = _o.Name == null ? default(StringOffset) : builder.CreateString(_o.Name);
|
||||
var _inventory = default(VectorOffset);
|
||||
if (_o.Inventory != null) {
|
||||
var __inventory = _o.Inventory.ToArray();
|
||||
_inventory = CreateInventoryVector(builder, __inventory);
|
||||
}
|
||||
var _test_type = _o.Test == null ? MyGame.Example.Any.NONE : _o.Test.Type;
|
||||
var _test = _o.Test == null ? 0 : MyGame.Example.AnyUnion.Pack(builder, _o.Test);
|
||||
var _test4 = default(VectorOffset);
|
||||
if (_o.Test4 != null) {
|
||||
StartTest4Vector(builder, _o.Test4.Count);
|
||||
for (var _j = _o.Test4.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test4[_j]); }
|
||||
_test4 = builder.EndVector();
|
||||
}
|
||||
var _testarrayofstring = default(VectorOffset);
|
||||
if (_o.Testarrayofstring != null) {
|
||||
var __testarrayofstring = new StringOffset[_o.Testarrayofstring.Count];
|
||||
for (var _j = 0; _j < __testarrayofstring.Length; ++_j) { __testarrayofstring[_j] = builder.CreateString(_o.Testarrayofstring[_j]); }
|
||||
_testarrayofstring = CreateTestarrayofstringVector(builder, __testarrayofstring);
|
||||
}
|
||||
var _testarrayoftables = default(VectorOffset);
|
||||
if (_o.Testarrayoftables != null) {
|
||||
var __testarrayoftables = new Offset<MyGame.Example.Monster>[_o.Testarrayoftables.Count];
|
||||
for (var _j = 0; _j < __testarrayoftables.Length; ++_j) { __testarrayoftables[_j] = MyGame.Example.Monster.Pack(builder, _o.Testarrayoftables[_j]); }
|
||||
_testarrayoftables = CreateTestarrayoftablesVector(builder, __testarrayoftables);
|
||||
}
|
||||
var _enemy = _o.Enemy == null ? default(Offset<MyGame.Example.Monster>) : MyGame.Example.Monster.Pack(builder, _o.Enemy);
|
||||
var _testnestedflatbuffer = default(VectorOffset);
|
||||
if (_o.Testnestedflatbuffer != null) {
|
||||
var __testnestedflatbuffer = _o.Testnestedflatbuffer.ToArray();
|
||||
_testnestedflatbuffer = CreateTestnestedflatbufferVector(builder, __testnestedflatbuffer);
|
||||
}
|
||||
var _testempty = _o.Testempty == null ? default(Offset<MyGame.Example.Stat>) : MyGame.Example.Stat.Pack(builder, _o.Testempty);
|
||||
var _testarrayofbools = default(VectorOffset);
|
||||
if (_o.Testarrayofbools != null) {
|
||||
var __testarrayofbools = _o.Testarrayofbools.ToArray();
|
||||
_testarrayofbools = CreateTestarrayofboolsVector(builder, __testarrayofbools);
|
||||
}
|
||||
var _testarrayofstring2 = default(VectorOffset);
|
||||
if (_o.Testarrayofstring2 != null) {
|
||||
var __testarrayofstring2 = new StringOffset[_o.Testarrayofstring2.Count];
|
||||
for (var _j = 0; _j < __testarrayofstring2.Length; ++_j) { __testarrayofstring2[_j] = builder.CreateString(_o.Testarrayofstring2[_j]); }
|
||||
_testarrayofstring2 = CreateTestarrayofstring2Vector(builder, __testarrayofstring2);
|
||||
}
|
||||
var _testarrayofsortedstruct = default(VectorOffset);
|
||||
if (_o.Testarrayofsortedstruct != null) {
|
||||
StartTestarrayofsortedstructVector(builder, _o.Testarrayofsortedstruct.Count);
|
||||
for (var _j = _o.Testarrayofsortedstruct.Count - 1; _j >= 0; --_j) { MyGame.Example.Ability.Pack(builder, _o.Testarrayofsortedstruct[_j]); }
|
||||
_testarrayofsortedstruct = builder.EndVector();
|
||||
}
|
||||
var _flex = default(VectorOffset);
|
||||
if (_o.Flex != null) {
|
||||
var __flex = _o.Flex.ToArray();
|
||||
_flex = CreateFlexVector(builder, __flex);
|
||||
}
|
||||
var _test5 = default(VectorOffset);
|
||||
if (_o.Test5 != null) {
|
||||
StartTest5Vector(builder, _o.Test5.Count);
|
||||
for (var _j = _o.Test5.Count - 1; _j >= 0; --_j) { MyGame.Example.Test.Pack(builder, _o.Test5[_j]); }
|
||||
_test5 = builder.EndVector();
|
||||
}
|
||||
var _vector_of_longs = default(VectorOffset);
|
||||
if (_o.VectorOfLongs != null) {
|
||||
var __vector_of_longs = _o.VectorOfLongs.ToArray();
|
||||
_vector_of_longs = CreateVectorOfLongsVector(builder, __vector_of_longs);
|
||||
}
|
||||
var _vector_of_doubles = default(VectorOffset);
|
||||
if (_o.VectorOfDoubles != null) {
|
||||
var __vector_of_doubles = _o.VectorOfDoubles.ToArray();
|
||||
_vector_of_doubles = CreateVectorOfDoublesVector(builder, __vector_of_doubles);
|
||||
}
|
||||
var _parent_namespace_test = _o.ParentNamespaceTest == null ? default(Offset<MyGame.InParentNamespace>) : MyGame.InParentNamespace.Pack(builder, _o.ParentNamespaceTest);
|
||||
var _vector_of_referrables = default(VectorOffset);
|
||||
if (_o.VectorOfReferrables != null) {
|
||||
var __vector_of_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfReferrables.Count];
|
||||
for (var _j = 0; _j < __vector_of_referrables.Length; ++_j) { __vector_of_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfReferrables[_j]); }
|
||||
_vector_of_referrables = CreateVectorOfReferrablesVector(builder, __vector_of_referrables);
|
||||
}
|
||||
var _vector_of_weak_references = default(VectorOffset);
|
||||
if (_o.VectorOfWeakReferences != null) {
|
||||
var __vector_of_weak_references = _o.VectorOfWeakReferences.ToArray();
|
||||
_vector_of_weak_references = CreateVectorOfWeakReferencesVector(builder, __vector_of_weak_references);
|
||||
}
|
||||
var _vector_of_strong_referrables = default(VectorOffset);
|
||||
if (_o.VectorOfStrongReferrables != null) {
|
||||
var __vector_of_strong_referrables = new Offset<MyGame.Example.Referrable>[_o.VectorOfStrongReferrables.Count];
|
||||
for (var _j = 0; _j < __vector_of_strong_referrables.Length; ++_j) { __vector_of_strong_referrables[_j] = MyGame.Example.Referrable.Pack(builder, _o.VectorOfStrongReferrables[_j]); }
|
||||
_vector_of_strong_referrables = CreateVectorOfStrongReferrablesVector(builder, __vector_of_strong_referrables);
|
||||
}
|
||||
var _vector_of_co_owning_references = default(VectorOffset);
|
||||
if (_o.VectorOfCoOwningReferences != null) {
|
||||
var __vector_of_co_owning_references = _o.VectorOfCoOwningReferences.ToArray();
|
||||
_vector_of_co_owning_references = CreateVectorOfCoOwningReferencesVector(builder, __vector_of_co_owning_references);
|
||||
}
|
||||
var _vector_of_non_owning_references = default(VectorOffset);
|
||||
if (_o.VectorOfNonOwningReferences != null) {
|
||||
var __vector_of_non_owning_references = _o.VectorOfNonOwningReferences.ToArray();
|
||||
_vector_of_non_owning_references = CreateVectorOfNonOwningReferencesVector(builder, __vector_of_non_owning_references);
|
||||
}
|
||||
var _any_unique_type = _o.AnyUnique == null ? MyGame.Example.AnyUniqueAliases.NONE : _o.AnyUnique.Type;
|
||||
var _any_unique = _o.AnyUnique == null ? 0 : MyGame.Example.AnyUniqueAliasesUnion.Pack(builder, _o.AnyUnique);
|
||||
var _any_ambiguous_type = _o.AnyAmbiguous == null ? MyGame.Example.AnyAmbiguousAliases.NONE : _o.AnyAmbiguous.Type;
|
||||
var _any_ambiguous = _o.AnyAmbiguous == null ? 0 : MyGame.Example.AnyAmbiguousAliasesUnion.Pack(builder, _o.AnyAmbiguous);
|
||||
var _vector_of_enums = default(VectorOffset);
|
||||
if (_o.VectorOfEnums != null) {
|
||||
var __vector_of_enums = _o.VectorOfEnums.ToArray();
|
||||
_vector_of_enums = CreateVectorOfEnumsVector(builder, __vector_of_enums);
|
||||
}
|
||||
StartMonster(builder);
|
||||
AddPos(builder, MyGame.Example.Vec3.Pack(builder, _o.Pos));
|
||||
AddMana(builder, _o.Mana);
|
||||
AddHp(builder, _o.Hp);
|
||||
AddName(builder, _name);
|
||||
AddInventory(builder, _inventory);
|
||||
AddColor(builder, _o.Color);
|
||||
AddTestType(builder, _test_type);
|
||||
AddTest(builder, _test);
|
||||
AddTest4(builder, _test4);
|
||||
AddTestarrayofstring(builder, _testarrayofstring);
|
||||
AddTestarrayoftables(builder, _testarrayoftables);
|
||||
AddEnemy(builder, _enemy);
|
||||
AddTestnestedflatbuffer(builder, _testnestedflatbuffer);
|
||||
AddTestempty(builder, _testempty);
|
||||
AddTestbool(builder, _o.Testbool);
|
||||
AddTesthashs32Fnv1(builder, _o.Testhashs32Fnv1);
|
||||
AddTesthashu32Fnv1(builder, _o.Testhashu32Fnv1);
|
||||
AddTesthashs64Fnv1(builder, _o.Testhashs64Fnv1);
|
||||
AddTesthashu64Fnv1(builder, _o.Testhashu64Fnv1);
|
||||
AddTesthashs32Fnv1a(builder, _o.Testhashs32Fnv1a);
|
||||
AddTesthashu32Fnv1a(builder, _o.Testhashu32Fnv1a);
|
||||
AddTesthashs64Fnv1a(builder, _o.Testhashs64Fnv1a);
|
||||
AddTesthashu64Fnv1a(builder, _o.Testhashu64Fnv1a);
|
||||
AddTestarrayofbools(builder, _testarrayofbools);
|
||||
AddTestf(builder, _o.Testf);
|
||||
AddTestf2(builder, _o.Testf2);
|
||||
AddTestf3(builder, _o.Testf3);
|
||||
AddTestarrayofstring2(builder, _testarrayofstring2);
|
||||
AddTestarrayofsortedstruct(builder, _testarrayofsortedstruct);
|
||||
AddFlex(builder, _flex);
|
||||
AddTest5(builder, _test5);
|
||||
AddVectorOfLongs(builder, _vector_of_longs);
|
||||
AddVectorOfDoubles(builder, _vector_of_doubles);
|
||||
AddParentNamespaceTest(builder, _parent_namespace_test);
|
||||
AddVectorOfReferrables(builder, _vector_of_referrables);
|
||||
AddSingleWeakReference(builder, _o.SingleWeakReference);
|
||||
AddVectorOfWeakReferences(builder, _vector_of_weak_references);
|
||||
AddVectorOfStrongReferrables(builder, _vector_of_strong_referrables);
|
||||
AddCoOwningReference(builder, _o.CoOwningReference);
|
||||
AddVectorOfCoOwningReferences(builder, _vector_of_co_owning_references);
|
||||
AddNonOwningReference(builder, _o.NonOwningReference);
|
||||
AddVectorOfNonOwningReferences(builder, _vector_of_non_owning_references);
|
||||
AddAnyUniqueType(builder, _any_unique_type);
|
||||
AddAnyUnique(builder, _any_unique);
|
||||
AddAnyAmbiguousType(builder, _any_ambiguous_type);
|
||||
AddAnyAmbiguous(builder, _any_ambiguous);
|
||||
AddVectorOfEnums(builder, _vector_of_enums);
|
||||
AddSignedEnum(builder, _o.SignedEnum);
|
||||
return EndMonster(builder);
|
||||
}
|
||||
};
|
||||
|
||||
public class MonsterT
|
||||
{
|
||||
public MyGame.Example.Vec3T Pos { get; set; }
|
||||
public short Mana { get; set; }
|
||||
public short Hp { get; set; }
|
||||
public string Name { get; set; }
|
||||
public List<byte> Inventory { get; set; }
|
||||
public MyGame.Example.Color Color { get; set; }
|
||||
public MyGame.Example.AnyUnion Test { get; set; }
|
||||
public List<MyGame.Example.TestT> Test4 { get; set; }
|
||||
public List<string> Testarrayofstring { get; set; }
|
||||
public List<MyGame.Example.MonsterT> Testarrayoftables { get; set; }
|
||||
public MyGame.Example.MonsterT Enemy { get; set; }
|
||||
public List<byte> Testnestedflatbuffer { get; set; }
|
||||
public MyGame.Example.StatT Testempty { get; set; }
|
||||
public bool Testbool { get; set; }
|
||||
public int Testhashs32Fnv1 { get; set; }
|
||||
public uint Testhashu32Fnv1 { get; set; }
|
||||
public long Testhashs64Fnv1 { get; set; }
|
||||
public ulong Testhashu64Fnv1 { get; set; }
|
||||
public int Testhashs32Fnv1a { get; set; }
|
||||
public uint Testhashu32Fnv1a { get; set; }
|
||||
public long Testhashs64Fnv1a { get; set; }
|
||||
public ulong Testhashu64Fnv1a { get; set; }
|
||||
public List<bool> Testarrayofbools { get; set; }
|
||||
public float Testf { get; set; }
|
||||
public float Testf2 { get; set; }
|
||||
public float Testf3 { get; set; }
|
||||
public List<string> Testarrayofstring2 { get; set; }
|
||||
public List<MyGame.Example.AbilityT> Testarrayofsortedstruct { get; set; }
|
||||
public List<byte> Flex { get; set; }
|
||||
public List<MyGame.Example.TestT> Test5 { get; set; }
|
||||
public List<long> VectorOfLongs { get; set; }
|
||||
public List<double> VectorOfDoubles { get; set; }
|
||||
public MyGame.InParentNamespaceT ParentNamespaceTest { get; set; }
|
||||
public List<MyGame.Example.ReferrableT> VectorOfReferrables { get; set; }
|
||||
public ulong SingleWeakReference { get; set; }
|
||||
public List<ulong> VectorOfWeakReferences { get; set; }
|
||||
public List<MyGame.Example.ReferrableT> VectorOfStrongReferrables { get; set; }
|
||||
public ulong CoOwningReference { get; set; }
|
||||
public List<ulong> VectorOfCoOwningReferences { get; set; }
|
||||
public ulong NonOwningReference { get; set; }
|
||||
public List<ulong> VectorOfNonOwningReferences { get; set; }
|
||||
public MyGame.Example.AnyUniqueAliasesUnion AnyUnique { get; set; }
|
||||
public MyGame.Example.AnyAmbiguousAliasesUnion AnyAmbiguous { get; set; }
|
||||
public List<MyGame.Example.Color> VectorOfEnums { get; set; }
|
||||
public MyGame.Example.Race SignedEnum { get; set; }
|
||||
|
||||
public MonsterT() {
|
||||
this.Pos = new MyGame.Example.Vec3T();
|
||||
this.Mana = 150;
|
||||
this.Hp = 100;
|
||||
this.Name = null;
|
||||
this.Inventory = null;
|
||||
this.Color = MyGame.Example.Color.Blue;
|
||||
this.Test = null;
|
||||
this.Test4 = null;
|
||||
this.Testarrayofstring = null;
|
||||
this.Testarrayoftables = null;
|
||||
this.Enemy = null;
|
||||
this.Testnestedflatbuffer = null;
|
||||
this.Testempty = null;
|
||||
this.Testbool = false;
|
||||
this.Testhashs32Fnv1 = 0;
|
||||
this.Testhashu32Fnv1 = 0;
|
||||
this.Testhashs64Fnv1 = 0;
|
||||
this.Testhashu64Fnv1 = 0;
|
||||
this.Testhashs32Fnv1a = 0;
|
||||
this.Testhashu32Fnv1a = 0;
|
||||
this.Testhashs64Fnv1a = 0;
|
||||
this.Testhashu64Fnv1a = 0;
|
||||
this.Testarrayofbools = null;
|
||||
this.Testf = 3.14159f;
|
||||
this.Testf2 = 3.0f;
|
||||
this.Testf3 = 0.0f;
|
||||
this.Testarrayofstring2 = null;
|
||||
this.Testarrayofsortedstruct = null;
|
||||
this.Flex = null;
|
||||
this.Test5 = null;
|
||||
this.VectorOfLongs = null;
|
||||
this.VectorOfDoubles = null;
|
||||
this.ParentNamespaceTest = null;
|
||||
this.VectorOfReferrables = null;
|
||||
this.SingleWeakReference = 0;
|
||||
this.VectorOfWeakReferences = null;
|
||||
this.VectorOfStrongReferrables = null;
|
||||
this.CoOwningReference = 0;
|
||||
this.VectorOfCoOwningReferences = null;
|
||||
this.NonOwningReference = 0;
|
||||
this.VectorOfNonOwningReferences = null;
|
||||
this.AnyUnique = null;
|
||||
this.AnyAmbiguous = null;
|
||||
this.VectorOfEnums = null;
|
||||
this.SignedEnum = MyGame.Example.Race.None;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct NestedStruct : IFlatbufferObject
|
||||
@@ -39,7 +40,48 @@ public struct NestedStruct : IFlatbufferObject
|
||||
}
|
||||
return new Offset<MyGame.Example.NestedStruct>(builder.Offset);
|
||||
}
|
||||
public NestedStructT UnPack() {
|
||||
var _o = new NestedStructT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(NestedStructT _o) {
|
||||
_o.A = new int[2];
|
||||
for (var _j = 0; _j < 2; ++_j) { _o.A[_j] = this.A(_j); }
|
||||
_o.B = this.B;
|
||||
_o.C = new MyGame.Example.TestEnum[2];
|
||||
for (var _j = 0; _j < 2; ++_j) { _o.C[_j] = this.C(_j); }
|
||||
_o.D = new long[2];
|
||||
for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j); }
|
||||
}
|
||||
public static Offset<MyGame.Example.NestedStruct> Pack(FlatBufferBuilder builder, NestedStructT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.NestedStruct>);
|
||||
var _a = _o.A;
|
||||
var _c = _o.C;
|
||||
var _d = _o.D;
|
||||
return CreateNestedStruct(
|
||||
builder,
|
||||
_a,
|
||||
_o.B,
|
||||
_c,
|
||||
_d);
|
||||
}
|
||||
};
|
||||
|
||||
public class NestedStructT
|
||||
{
|
||||
public int[] A { get; set; }
|
||||
public MyGame.Example.TestEnum B { get; set; }
|
||||
public MyGame.Example.TestEnum[] C { get; set; }
|
||||
public long[] D { get; set; }
|
||||
|
||||
public NestedStructT() {
|
||||
this.A = new int[2];
|
||||
this.B = MyGame.Example.TestEnum.A;
|
||||
this.C = new MyGame.Example.TestEnum[2];
|
||||
this.D = new long[2];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct Referrable : IFlatbufferObject
|
||||
@@ -59,7 +60,30 @@ public struct Referrable : IFlatbufferObject
|
||||
}
|
||||
return null;
|
||||
}
|
||||
public ReferrableT UnPack() {
|
||||
var _o = new ReferrableT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(ReferrableT _o) {
|
||||
_o.Id = this.Id;
|
||||
}
|
||||
public static Offset<MyGame.Example.Referrable> Pack(FlatBufferBuilder builder, ReferrableT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.Referrable>);
|
||||
return CreateReferrable(
|
||||
builder,
|
||||
_o.Id);
|
||||
}
|
||||
};
|
||||
|
||||
public class ReferrableT
|
||||
{
|
||||
public ulong Id { get; set; }
|
||||
|
||||
public ReferrableT() {
|
||||
this.Id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct Stat : IFlatbufferObject
|
||||
@@ -49,7 +50,39 @@ public struct Stat : IFlatbufferObject
|
||||
int o = builder.EndTable();
|
||||
return new Offset<MyGame.Example.Stat>(o);
|
||||
}
|
||||
public StatT UnPack() {
|
||||
var _o = new StatT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(StatT _o) {
|
||||
_o.Id = this.Id;
|
||||
_o.Val = this.Val;
|
||||
_o.Count = this.Count;
|
||||
}
|
||||
public static Offset<MyGame.Example.Stat> Pack(FlatBufferBuilder builder, StatT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.Stat>);
|
||||
var _id = _o.Id == null ? default(StringOffset) : builder.CreateString(_o.Id);
|
||||
return CreateStat(
|
||||
builder,
|
||||
_id,
|
||||
_o.Val,
|
||||
_o.Count);
|
||||
}
|
||||
};
|
||||
|
||||
public class StatT
|
||||
{
|
||||
public string Id { get; set; }
|
||||
public long Val { get; set; }
|
||||
public ushort Count { get; set; }
|
||||
|
||||
public StatT() {
|
||||
this.Id = null;
|
||||
this.Val = 0;
|
||||
this.Count = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct Test : IFlatbufferObject
|
||||
@@ -27,7 +28,34 @@ public struct Test : IFlatbufferObject
|
||||
builder.PutShort(A);
|
||||
return new Offset<MyGame.Example.Test>(builder.Offset);
|
||||
}
|
||||
public TestT UnPack() {
|
||||
var _o = new TestT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(TestT _o) {
|
||||
_o.A = this.A;
|
||||
_o.B = this.B;
|
||||
}
|
||||
public static Offset<MyGame.Example.Test> Pack(FlatBufferBuilder builder, TestT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.Test>);
|
||||
return CreateTest(
|
||||
builder,
|
||||
_o.A,
|
||||
_o.B);
|
||||
}
|
||||
};
|
||||
|
||||
public class TestT
|
||||
{
|
||||
public short A { get; set; }
|
||||
public sbyte B { get; set; }
|
||||
|
||||
public TestT() {
|
||||
this.A = 0;
|
||||
this.B = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
internal partial struct TestSimpleTableWithEnum : IFlatbufferObject
|
||||
@@ -34,7 +35,30 @@ internal partial struct TestSimpleTableWithEnum : IFlatbufferObject
|
||||
int o = builder.EndTable();
|
||||
return new Offset<MyGame.Example.TestSimpleTableWithEnum>(o);
|
||||
}
|
||||
public TestSimpleTableWithEnumT UnPack() {
|
||||
var _o = new TestSimpleTableWithEnumT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(TestSimpleTableWithEnumT _o) {
|
||||
_o.Color = this.Color;
|
||||
}
|
||||
public static Offset<MyGame.Example.TestSimpleTableWithEnum> Pack(FlatBufferBuilder builder, TestSimpleTableWithEnumT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.TestSimpleTableWithEnum>);
|
||||
return CreateTestSimpleTableWithEnum(
|
||||
builder,
|
||||
_o.Color);
|
||||
}
|
||||
};
|
||||
|
||||
internal partial class TestSimpleTableWithEnumT
|
||||
{
|
||||
public MyGame.Example.Color Color { get; set; }
|
||||
|
||||
public TestSimpleTableWithEnumT() {
|
||||
this.Color = MyGame.Example.Color.Green;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct TypeAliases : IFlatbufferObject
|
||||
@@ -109,7 +110,86 @@ public struct TypeAliases : IFlatbufferObject
|
||||
int o = builder.EndTable();
|
||||
return new Offset<MyGame.Example.TypeAliases>(o);
|
||||
}
|
||||
public TypeAliasesT UnPack() {
|
||||
var _o = new TypeAliasesT();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(TypeAliasesT _o) {
|
||||
_o.I8 = this.I8;
|
||||
_o.U8 = this.U8;
|
||||
_o.I16 = this.I16;
|
||||
_o.U16 = this.U16;
|
||||
_o.I32 = this.I32;
|
||||
_o.U32 = this.U32;
|
||||
_o.I64 = this.I64;
|
||||
_o.U64 = this.U64;
|
||||
_o.F32 = this.F32;
|
||||
_o.F64 = this.F64;
|
||||
_o.V8 = new List<sbyte>();
|
||||
for (var _j = 0; _j < this.V8Length; ++_j) {_o.V8.Add(this.V8(_j));}
|
||||
_o.Vf64 = new List<double>();
|
||||
for (var _j = 0; _j < this.Vf64Length; ++_j) {_o.Vf64.Add(this.Vf64(_j));}
|
||||
}
|
||||
public static Offset<MyGame.Example.TypeAliases> Pack(FlatBufferBuilder builder, TypeAliasesT _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.TypeAliases>);
|
||||
var _v8 = default(VectorOffset);
|
||||
if (_o.V8 != null) {
|
||||
var __v8 = _o.V8.ToArray();
|
||||
_v8 = CreateV8Vector(builder, __v8);
|
||||
}
|
||||
var _vf64 = default(VectorOffset);
|
||||
if (_o.Vf64 != null) {
|
||||
var __vf64 = _o.Vf64.ToArray();
|
||||
_vf64 = CreateVf64Vector(builder, __vf64);
|
||||
}
|
||||
return CreateTypeAliases(
|
||||
builder,
|
||||
_o.I8,
|
||||
_o.U8,
|
||||
_o.I16,
|
||||
_o.U16,
|
||||
_o.I32,
|
||||
_o.U32,
|
||||
_o.I64,
|
||||
_o.U64,
|
||||
_o.F32,
|
||||
_o.F64,
|
||||
_v8,
|
||||
_vf64);
|
||||
}
|
||||
};
|
||||
|
||||
public class TypeAliasesT
|
||||
{
|
||||
public sbyte I8 { get; set; }
|
||||
public byte U8 { get; set; }
|
||||
public short I16 { get; set; }
|
||||
public ushort U16 { get; set; }
|
||||
public int I32 { get; set; }
|
||||
public uint U32 { get; set; }
|
||||
public long I64 { get; set; }
|
||||
public ulong U64 { get; set; }
|
||||
public float F32 { get; set; }
|
||||
public double F64 { get; set; }
|
||||
public List<sbyte> V8 { get; set; }
|
||||
public List<double> Vf64 { get; set; }
|
||||
|
||||
public TypeAliasesT() {
|
||||
this.I8 = 0;
|
||||
this.U8 = 0;
|
||||
this.I16 = 0;
|
||||
this.U16 = 0;
|
||||
this.I32 = 0;
|
||||
this.U32 = 0;
|
||||
this.I64 = 0;
|
||||
this.U64 = 0;
|
||||
this.F32 = 0.0f;
|
||||
this.F64 = 0.0;
|
||||
this.V8 = null;
|
||||
this.Vf64 = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@ namespace MyGame.Example
|
||||
{
|
||||
|
||||
using global::System;
|
||||
using global::System.Collections.Generic;
|
||||
using global::FlatBuffers;
|
||||
|
||||
public struct Vec3 : IFlatbufferObject
|
||||
@@ -43,7 +44,51 @@ public struct Vec3 : IFlatbufferObject
|
||||
builder.PutFloat(X);
|
||||
return new Offset<MyGame.Example.Vec3>(builder.Offset);
|
||||
}
|
||||
public Vec3T UnPack() {
|
||||
var _o = new Vec3T();
|
||||
this.UnPackTo(_o);
|
||||
return _o;
|
||||
}
|
||||
public void UnPackTo(Vec3T _o) {
|
||||
_o.X = this.X;
|
||||
_o.Y = this.Y;
|
||||
_o.Z = this.Z;
|
||||
_o.Test1 = this.Test1;
|
||||
_o.Test2 = this.Test2;
|
||||
_o.Test3 = this.Test3.UnPack();
|
||||
}
|
||||
public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) {
|
||||
if (_o == null) return default(Offset<MyGame.Example.Vec3>);
|
||||
return CreateVec3(
|
||||
builder,
|
||||
_o.X,
|
||||
_o.Y,
|
||||
_o.Z,
|
||||
_o.Test1,
|
||||
_o.Test2,
|
||||
_o.Test3.A,
|
||||
_o.Test3.B);
|
||||
}
|
||||
};
|
||||
|
||||
public class Vec3T
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public float Z { get; set; }
|
||||
public double Test1 { get; set; }
|
||||
public MyGame.Example.Color Test2 { get; set; }
|
||||
public MyGame.Example.TestT Test3 { get; set; }
|
||||
|
||||
public Vec3T() {
|
||||
this.X = 0.0f;
|
||||
this.Y = 0.0f;
|
||||
this.Z = 0.0f;
|
||||
this.Test1 = 0.0;
|
||||
this.Test2 = 0;
|
||||
this.Test3 = new MyGame.Example.TestT();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user