Files
flatbuffers/tests/MyGame/Example/Ability.cs
mugisoba 7418d85872 [C#] support Object API (#5710)
* [C#] support Object API

* fix sign-compare

* fix indent

* add new line before for loop.

* using auto whenever possible

* reduce the amout of blank lines.

* wip: support vectors of union

* done: support unions of vectors

* set C# version to 4.0
* remove null propagation operator
* remove auto property initializer
* remove expression-bodied method
* remove pattern matching

* add Example2 to NetTest.sh

* separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md

* add C# Object based API notes.

* support vs2010.

* remove range based for loop.

* remove System.Linq

* fix indent

* CreateSharedString to CreateString

* check shared attribute

* snake case
2020-01-30 10:18:28 -08:00

61 lines
1.6 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct Ability : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
public Ability __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public uint Id { get { return __p.bb.GetUint(__p.bb_pos + 0); } }
public void MutateId(uint id) { __p.bb.PutUint(__p.bb_pos + 0, id); }
public uint Distance { get { return __p.bb.GetUint(__p.bb_pos + 4); } }
public void MutateDistance(uint distance) { __p.bb.PutUint(__p.bb_pos + 4, distance); }
public static Offset<MyGame.Example.Ability> CreateAbility(FlatBufferBuilder builder, uint Id, uint Distance) {
builder.Prep(4, 8);
builder.PutUint(Distance);
builder.PutUint(Id);
return new Offset<MyGame.Example.Ability>(builder.Offset);
}
public AbilityT UnPack() {
var _o = new AbilityT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(AbilityT _o) {
_o.Id = this.Id;
_o.Distance = this.Distance;
}
public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
if (_o == null) return default(Offset<MyGame.Example.Ability>);
return CreateAbility(
builder,
_o.Id,
_o.Distance);
}
};
public class AbilityT
{
public uint Id { get; set; }
public uint Distance { get; set; }
public AbilityT() {
this.Id = 0;
this.Distance = 0;
}
}
}