Files
flatbuffers/tests/MyGame/Example/ArrayTable.cs
mugisoba 7418d85872 [C#] support Object API (#5710)
* [C#] support Object API

* fix sign-compare

* fix indent

* add new line before for loop.

* using auto whenever possible

* reduce the amout of blank lines.

* wip: support vectors of union

* done: support unions of vectors

* set C# version to 4.0
* remove null propagation operator
* remove auto property initializer
* remove expression-bodied method
* remove pattern matching

* add Example2 to NetTest.sh

* separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md

* add C# Object based API notes.

* support vs2010.

* remove range based for loop.

* remove System.Linq

* fix indent

* CreateSharedString to CreateString

* check shared attribute

* snake case
2020-01-30 10:18:28 -08:00

60 lines
2.6 KiB
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::System.Collections.Generic;
using global::FlatBuffers;
public struct ArrayTable : IFlatbufferObject
{
private Table __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb) { return GetRootAsArrayTable(_bb, new ArrayTable()); }
public static ArrayTable GetRootAsArrayTable(ByteBuffer _bb, ArrayTable obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
public static bool ArrayTableBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "ARRT"); }
public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
public ArrayTable __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public MyGame.Example.ArrayStruct? A { get { int o = __p.__offset(4); return o != 0 ? (MyGame.Example.ArrayStruct?)(new MyGame.Example.ArrayStruct()).__assign(o + __p.bb_pos, __p.bb) : null; } }
public static void StartArrayTable(FlatBufferBuilder builder) { builder.StartTable(1); }
public static void AddA(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayStruct> aOffset) { builder.AddStruct(0, aOffset.Value, 0); }
public static Offset<MyGame.Example.ArrayTable> EndArrayTable(FlatBufferBuilder builder) {
int o = builder.EndTable();
return new Offset<MyGame.Example.ArrayTable>(o);
}
public static void FinishArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.Finish(offset.Value, "ARRT"); }
public static void FinishSizePrefixedArrayTableBuffer(FlatBufferBuilder builder, Offset<MyGame.Example.ArrayTable> offset) { builder.FinishSizePrefixed(offset.Value, "ARRT"); }
public ArrayTableT UnPack() {
var _o = new ArrayTableT();
this.UnPackTo(_o);
return _o;
}
public void UnPackTo(ArrayTableT _o) {
_o.A = this.A.HasValue ? this.A.Value.UnPack() : null;
}
public static Offset<MyGame.Example.ArrayTable> Pack(FlatBufferBuilder builder, ArrayTableT _o) {
if (_o == null) return default(Offset<MyGame.Example.ArrayTable>);
StartArrayTable(builder);
AddA(builder, MyGame.Example.ArrayStruct.Pack(builder, _o.A));
return EndArrayTable(builder);
}
};
public class ArrayTableT
{
public MyGame.Example.ArrayStructT A { get; set; }
public ArrayTableT() {
this.A = new MyGame.Example.ArrayStructT();
}
}
}