SlotMap benchmark
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This commit is contained in:
2026-05-16 01:53:43 +02:00
parent acdbfb505e
commit 943597202b
8 changed files with 649 additions and 241 deletions

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@@ -0,0 +1 @@
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Utils)

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@@ -0,0 +1,5 @@
get_filename_component(PackageName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
project(${PackageName}Benchmarks)
bigfoot_create_package_benchmarks(
"")

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@@ -0,0 +1,250 @@
#include <Utils/Containers/SlotMap.hpp>
#include <ankerl/unordered_dense.h>
#include <benchmark/benchmark.h>
#include <algorithm>
#include <cstdint>
#include <random>
#include <type_traits>
#include <utility>
#include <vector>
namespace Bigfoot
{
struct MyComplexStruct
{
std::uint32_t m_actualValueForBench = 0; // field summed by the Iterate benchmark
float m_position[3] = {0.0f, 0.0f, 0.0f};
float m_rotation[4] = {0.0f, 0.0f, 0.0f, 1.0f};
float m_scale[3] = {1.0f, 1.0f, 1.0f};
std::uint64_t m_entityId = 0;
std::uint32_t m_parentSlot = 0;
std::uint32_t m_flags = 0;
MyComplexStruct() = default;
explicit MyComplexStruct(const std::uint32_t p_value):
m_actualValueForBench(p_value),
m_entityId(p_value)
{
}
};
static_assert(sizeof(MyComplexStruct) == 64, "Payload should be exactly one cache line.");
static_assert(std::is_trivially_copyable_v<MyComplexStruct>,
"Container moves should be a plain memcpy, not a heap-touching move.");
class SlotMapAdaptor
{
public:
using Key = SlotMap<MyComplexStruct>::SlotKey;
Key Add(MyComplexStruct&& p_value)
{
return m_container.Insert(std::move(p_value));
}
const MyComplexStruct* Find(const Key p_key) const
{
return m_container.Get(p_key);
}
void Remove(const Key p_key)
{
m_container.Remove(p_key);
}
void Clear()
{
m_container.Reset();
}
template<class FUNC>
void ForEachValue(FUNC&& p_func) const
{
for (const MyComplexStruct& value: m_container)
{
p_func(value);
}
}
private:
SlotMap<MyComplexStruct> m_container;
};
template<class MAP>
class HashMapHarnessAdaptor
{
public:
using Key = typename MAP::key_type;
Key Add(MyComplexStruct&& p_value)
{
const Key key = m_nextKey++;
m_container.emplace(key, std::move(p_value));
return key;
}
const MyComplexStruct* Find(const Key p_key) const
{
const auto it = m_container.find(p_key);
return it != m_container.end() ? &it->second : nullptr;
}
void Remove(const Key p_key)
{
m_container.erase(p_key);
}
void Clear()
{
m_container.clear();
m_nextKey = 0;
}
template<class FUNC>
void ForEachValue(FUNC&& p_func) const
{
for (const auto& keyValue: m_container)
{
p_func(keyValue.second);
}
}
private:
MAP m_container;
Key m_nextKey = 0;
};
template<class ADAPTOR>
void Insert(benchmark::State& state)
{
const auto count = static_cast<std::uint32_t>(state.range(0));
for (auto _: state)
{
ADAPTOR adaptor;
for (std::uint32_t i = 0; i < count; ++i)
{
benchmark::DoNotOptimize(adaptor.Add(MyComplexStruct {i}));
}
benchmark::DoNotOptimize(adaptor);
benchmark::ClobberMemory();
}
state.SetItemsProcessed(state.iterations() * count);
}
template<class ADAPTOR>
void Remove(benchmark::State& state)
{
const auto count = static_cast<std::uint32_t>(state.range(0));
ADAPTOR adaptor;
std::vector<typename ADAPTOR::Key> keys;
keys.reserve(count);
std::mt19937 rng(0x5EEDU);
for (auto _: state)
{
state.PauseTiming();
adaptor.Clear();
keys.clear();
for (std::uint32_t i = 0; i < count; ++i)
{
keys.push_back(adaptor.Add(MyComplexStruct {i}));
}
std::shuffle(keys.begin(), keys.end(), rng);
state.ResumeTiming();
for (const typename ADAPTOR::Key key: keys)
{
adaptor.Remove(key);
}
benchmark::DoNotOptimize(adaptor);
benchmark::ClobberMemory();
}
state.SetItemsProcessed(state.iterations() * count);
}
template<class ADAPTOR>
void Get(benchmark::State& state)
{
const auto count = static_cast<std::uint32_t>(state.range(0));
ADAPTOR adaptor;
std::vector<typename ADAPTOR::Key> keys;
keys.reserve(count);
for (std::uint32_t i = 0; i < count; ++i)
{
keys.push_back(adaptor.Add(MyComplexStruct {i}));
}
std::mt19937 rng(0x5EEDU);
std::shuffle(keys.begin(), keys.end(), rng);
for (auto _: state)
{
std::uint64_t sum = 0;
for (const typename ADAPTOR::Key key: keys)
{
if (const MyComplexStruct* const value = adaptor.Find(key))
{
sum += value->m_actualValueForBench;
}
}
benchmark::DoNotOptimize(sum);
}
state.SetItemsProcessed(state.iterations() * count);
}
template<class ADAPTOR>
void Iterate(benchmark::State& state)
{
const auto count = static_cast<std::uint32_t>(state.range(0));
ADAPTOR adaptor;
for (std::uint32_t i = 0; i < count; ++i)
{
adaptor.Add(MyComplexStruct {i});
}
for (auto _: state)
{
std::uint64_t sum = 0;
adaptor.ForEachValue(
[&sum](const MyComplexStruct& value)
{
sum += value.m_actualValueForBench;
});
benchmark::DoNotOptimize(sum);
}
state.SetItemsProcessed(state.iterations() * count);
}
// Register all four benchmarks for one container adapter under a readable name.
#define BIGFOOT_REGISTER_BENCHMARKS(ADAPTOR, NAME) \
BENCHMARK_TEMPLATE(Insert, ADAPTOR)->Name(NAME "/Insert")->Range(8, 8 << 16); \
BENCHMARK_TEMPLATE(Remove, ADAPTOR)->Name(NAME "/Remove")->Range(8, 8 << 16); \
BENCHMARK_TEMPLATE(Get, ADAPTOR)->Name(NAME "/Get")->Range(8, 8 << 16); \
BENCHMARK_TEMPLATE(Iterate, ADAPTOR)->Name(NAME "/Iterate")->Range(8, 8 << 16)
using UnorderedDenseMapHarness = HashMapHarnessAdaptor<ankerl::unordered_dense::map<std::uint64_t, MyComplexStruct>>;
using UnorderedDenseSegementedMapHarness =
HashMapHarnessAdaptor<ankerl::unordered_dense::segmented_map<std::uint64_t, MyComplexStruct>>;
using UnorderedMapHarness = HashMapHarnessAdaptor<std::unordered_map<std::uint64_t, MyComplexStruct>>;
using MapHarness = HashMapHarnessAdaptor<std::map<std::uint64_t, MyComplexStruct>>;
BIGFOOT_REGISTER_BENCHMARKS(SlotMapAdaptor, "Bigfoot::SlotMap");
BIGFOOT_REGISTER_BENCHMARKS(UnorderedDenseMapHarness, "ankerl::unordered_dense::map");
BIGFOOT_REGISTER_BENCHMARKS(UnorderedDenseSegementedMapHarness, "ankerl::unordered_dense::segmented_map");
BIGFOOT_REGISTER_BENCHMARKS(UnorderedMapHarness, "std::unordered_map");
BIGFOOT_REGISTER_BENCHMARKS(MapHarness, "std::map");
#undef BIGFOOT_REGISTER_BENCHMARKS
} // namespace Bigfoot

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@@ -19,7 +19,7 @@ namespace Bigfoot
template<class TYPE, template<class TYPE,
class VERSION_TYPE = std::uint32_t, class VERSION_TYPE = std::uint32_t,
class INDEX_TYPE = std::uint32_t, class INDEX_TYPE = std::uint32_t,
std::enable_if_t<std::is_integral_v<VERSION_TYPE> && std::is_integral_v<INDEX_TYPE>, bool> = true> std::enable_if_t<std::is_unsigned_v<VERSION_TYPE> && std::is_unsigned_v<INDEX_TYPE>, bool> = true>
class SlotMap class SlotMap
{ {
public: public:
@@ -43,42 +43,42 @@ class SlotMap
static constexpr IndexType MAX_INDEX = std::numeric_limits<IndexType>::max(); static constexpr IndexType MAX_INDEX = std::numeric_limits<IndexType>::max();
SlotKey(const VersionType p_version, const IndexType p_index): constexpr SlotKey(const VersionType p_version, const IndexType p_index):
m_key((static_cast<std::uint64_t>(p_version) << INDEX_BIT_COUNT) | m_key((static_cast<std::uint64_t>(p_version) << INDEX_BIT_COUNT) |
(static_cast<std::uint64_t>(p_index) & INDEX_MASK)) (static_cast<std::uint64_t>(p_index) & INDEX_MASK))
{ {
} }
SlotKey(): constexpr SlotKey():
SlotKey(INVALID_VERSION, 0) SlotKey(INVALID_VERSION, 0)
{ {
} }
SlotKey(const SlotKey& p_slotKey) = default; constexpr SlotKey(const SlotKey& p_slotKey) = default;
SlotKey(SlotKey&& p_slotKey) = default; constexpr SlotKey(SlotKey&& p_slotKey) = default;
~SlotKey() = default; constexpr ~SlotKey() = default;
bool Valid() const constexpr bool Valid() const
{ {
return Version() != INVALID_VERSION; return Version() != INVALID_VERSION;
} }
VersionType Version() const constexpr VersionType Version() const
{ {
return static_cast<VersionType>(m_key >> INDEX_BIT_COUNT); return static_cast<VersionType>(m_key >> INDEX_BIT_COUNT);
} }
IndexType Index() const constexpr IndexType Index() const
{ {
return static_cast<IndexType>(m_key & INDEX_MASK); return static_cast<IndexType>(m_key & INDEX_MASK);
} }
SlotKey& operator=(const SlotKey& p_slotKey) = default; constexpr SlotKey& operator=(const SlotKey& p_slotKey) = default;
SlotKey& operator=(SlotKey&& p_slotKey) = default; constexpr SlotKey& operator=(SlotKey&& p_slotKey) = default;
[[nodiscard]] [[nodiscard]]
bool operator==(const SlotKey& p_other) const = default; constexpr bool operator==(const SlotKey& p_other) const = default;
private: private:
std::uint64_t m_key; std::uint64_t m_key;

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@@ -1,3 +1,3 @@
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/System)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Utils) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Utils)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/System)
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Engine) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Engine)

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@@ -10,208 +10,258 @@
namespace Bigfoot namespace Bigfoot
{ {
class SlotKeyFixture: public ::testing::Test template<class VERSION_TYPE, class INDEX_TYPE>
struct SlotMapConfig
{ {
protected: using Version = VERSION_TYPE;
using Index = INDEX_TYPE;
};
using SlotMapConfigs = ::testing::Types<SlotMapConfig<std::uint8_t, std::uint8_t>,
SlotMapConfig<std::uint8_t, std::uint16_t>,
SlotMapConfig<std::uint8_t, std::uint32_t>,
SlotMapConfig<std::uint16_t, std::uint8_t>,
SlotMapConfig<std::uint16_t, std::uint16_t>,
SlotMapConfig<std::uint16_t, std::uint32_t>,
SlotMapConfig<std::uint32_t, std::uint8_t>,
SlotMapConfig<std::uint32_t, std::uint16_t>,
SlotMapConfig<std::uint32_t, std::uint32_t>>;
struct SlotMapConfigNames
{
template<class T>
static std::string GetName(int)
{
return "VERSION" + std::to_string(sizeof(typename T::Version) * 8) + "_INDEX" +
std::to_string(sizeof(typename T::Index) * 8);
}
}; };
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotKeyFixture, DefaultSlotKeyIsInvalid) template<class CONFIG>
class SlotKeyFixture: public ::testing::Test
{ {
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0; protected:
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0; using SlotMapVersion = typename CONFIG::Version;
using SlotMapIndex = typename CONFIG::Index;
using SlotMapType = SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>;
using SlotKey = typename SlotMapType::SlotKey;
};
SlotMap<std::uint32_t>::SlotKey slotKey {}; TYPED_TEST_SUITE(SlotKeyFixture, SlotMapConfigs, SlotMapConfigNames);
/****************************************************************************************/
TYPED_TEST(SlotKeyFixture, DefaultSlotKeyIsInvalid)
{
constexpr typename TestFixture::SlotMapIndex index = 0;
constexpr typename TestFixture::SlotMapVersion version = 0;
constexpr typename TestFixture::SlotKey slotKey {};
EXPECT_FALSE(slotKey.Valid()); EXPECT_FALSE(slotKey.Valid());
EXPECT_EQ(slotKey.Version(), index);
EXPECT_EQ(slotKey.Index(), version);
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Valid_ShouldReturnTrueIfTheSlotKeyIsValid)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 1;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_TRUE(slotKey.Valid());
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Valid_ShouldReturnFalseIfTheSlotKeyIsValid)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_FALSE(slotKey.Valid());
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Version_ShouldReturnTheVersion)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 42;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Version(), version); EXPECT_EQ(slotKey.Version(), version);
}
/****************************************************************************************/
TEST_F(SlotKeyFixture, Index_ShouldReturnTheIndex)
{
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 42;
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Index(), index); EXPECT_EQ(slotKey.Index(), index);
} }
/****************************************************************************************/ /****************************************************************************************/
class SlotMapFixture: public ::testing::Test TYPED_TEST(SlotKeyFixture, Valid_ShouldReturnTrueIfTheSlotKeyIsValid)
{ {
protected: constexpr typename TestFixture::SlotMapIndex index = 0;
using SlotMapVersion = std::uint8_t; constexpr typename TestFixture::SlotMapVersion version = 1;
using SlotMapIndex = std::uint32_t;
SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex> m_slotMap; constexpr typename TestFixture::SlotKey slotKey {version, index};
};
/****************************************************************************************/
TEST_F(SlotMapFixture, Insert_ShouldReturnAValidSlotKey)
{
const auto slotKey = m_slotMap.Insert(42);
EXPECT_TRUE(slotKey.Valid()); EXPECT_TRUE(slotKey.Valid());
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Insert_ShouldRecycleASlotKeyAfterARemove) TYPED_TEST(SlotKeyFixture, Valid_ShouldReturnFalseIfTheSlotKeyIsValid)
{ {
const auto slotKey = m_slotMap.Insert(42); constexpr typename TestFixture::SlotMapIndex index = 0;
m_slotMap.Remove(slotKey); constexpr typename TestFixture::SlotMapVersion version = 0;
const auto secondSlotKey = m_slotMap.Insert(69); constexpr typename TestFixture::SlotKey slotKey {version, index};
EXPECT_FALSE(slotKey.Valid());
}
/****************************************************************************************/
TYPED_TEST(SlotKeyFixture, Version_ShouldReturnTheVersion)
{
constexpr typename TestFixture::SlotMapIndex index = 0;
constexpr typename TestFixture::SlotMapVersion version = 42;
constexpr typename TestFixture::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Version(), version);
}
/****************************************************************************************/
TYPED_TEST(SlotKeyFixture, Index_ShouldReturnTheIndex)
{
constexpr typename TestFixture::SlotMapIndex index = 42;
constexpr typename TestFixture::SlotMapVersion version = 0;
constexpr typename TestFixture::SlotKey slotKey {version, index};
EXPECT_EQ(slotKey.Index(), index);
}
/****************************************************************************************/
template<class CONFIG>
class SlotMapFixture: public ::testing::Test
{
protected:
using SlotMapVersion = typename CONFIG::Version;
using SlotMapIndex = typename CONFIG::Index;
using SlotMapType = SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>;
using SlotKey = typename SlotMapType::SlotKey;
SlotMapType m_slotMap;
};
TYPED_TEST_SUITE(SlotMapFixture, SlotMapConfigs, SlotMapConfigNames);
/****************************************************************************************/
TYPED_TEST(SlotMapFixture, Insert_ShouldReturnAValidSlotKey)
{
const auto slotKey = this->m_slotMap.Insert(42);
EXPECT_TRUE(slotKey.Valid());
}
/****************************************************************************************/
TYPED_TEST(SlotMapFixture, Insert_ShouldRecycleASlotKeyAfterARemove)
{
const auto slotKey = this->m_slotMap.Insert(42);
this->m_slotMap.Remove(slotKey);
const auto secondSlotKey = this->m_slotMap.Insert(69);
EXPECT_NE(secondSlotKey.Version(), slotKey.Version()); EXPECT_NE(secondSlotKey.Version(), slotKey.Version());
EXPECT_EQ(secondSlotKey.Index(), slotKey.Index()); EXPECT_EQ(secondSlotKey.Index(), slotKey.Index());
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Has_ShouldReturnTrueIfTheSlotMapHasTheKey) TYPED_TEST(SlotMapFixture, Has_ShouldReturnTrueIfTheSlotMapHasTheKey)
{ {
const auto slotKey = m_slotMap.Insert(42); const auto slotKey = this->m_slotMap.Insert(42);
EXPECT_TRUE(m_slotMap.Has(slotKey)); EXPECT_TRUE(this->m_slotMap.Has(slotKey));
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Has_ShouldReturnFalseIfTheSlotMapDoesNotHaveTheKey) TYPED_TEST(SlotMapFixture, Has_ShouldReturnFalseIfTheSlotMapDoesNotHaveTheKey)
{ {
const auto slotKey = m_slotMap.Insert(42); const auto slotKey = this->m_slotMap.Insert(42);
m_slotMap.Remove(slotKey); this->m_slotMap.Remove(slotKey);
EXPECT_FALSE(m_slotMap.Has(slotKey)); EXPECT_FALSE(this->m_slotMap.Has(slotKey));
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 22}))); EXPECT_FALSE(this->m_slotMap.Has(typename TestFixture::SlotKey {1, 22}));
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}))); EXPECT_FALSE(this->m_slotMap.Has(typename TestFixture::SlotKey {}));
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldRemoveTheSlotKey) TYPED_TEST(SlotMapFixture, Remove_ShouldRemoveTheSlotKey)
{ {
const auto slotKey = m_slotMap.Insert(42); const auto slotKey = this->m_slotMap.Insert(42);
m_slotMap.Remove(slotKey); this->m_slotMap.Remove(slotKey);
EXPECT_FALSE(m_slotMap.Has(slotKey)); EXPECT_FALSE(this->m_slotMap.Has(slotKey));
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldNotRecycleASlotWhenVersionWasExhausted) TYPED_TEST(SlotMapFixture, Remove_ShouldNotRecycleASlotWhenVersionWasExhausted)
{ {
auto key = m_slotMap.Insert(1); if constexpr (std::is_same_v<typename TestFixture::SlotMapVersion, std::uint32_t>)
for (SlotMapVersion i = 1; i < std::numeric_limits<SlotMapVersion>::max(); ++i)
{ {
m_slotMap.Remove(key); GTEST_SKIP() << "Skipped for 32-bit version: exhausting all versions is too slow.";
const auto newKey = m_slotMap.Insert(1);
EXPECT_EQ(newKey.Index(), key.Index());
key = newKey;
} }
else
{
auto key = this->m_slotMap.Insert(1);
// Slot is at MAX_VERSION — one more remove should overflow and permanently deactivate it for (typename TestFixture::SlotMapVersion i = 1;
EXPECT_EQ(key.Version(), std::numeric_limits<SlotMapVersion>::max()); i < std::numeric_limits<typename TestFixture::SlotMapVersion>::max();
m_slotMap.Remove(key); ++i)
{
this->m_slotMap.Remove(key);
const auto newKey = this->m_slotMap.Insert(1);
EXPECT_EQ(newKey.Index(), key.Index());
key = newKey;
}
EXPECT_FALSE(m_slotMap.Has(key)); // Slot is at MAX_VERSION — one more remove should overflow and permanently deactivate it
EXPECT_EQ(key.Version(), std::numeric_limits<typename TestFixture::SlotMapVersion>::max());
this->m_slotMap.Remove(key);
// Dead slot must not be recycled; a new insert must allocate a fresh slot index EXPECT_FALSE(this->m_slotMap.Has(key));
const auto newKey = m_slotMap.Insert(2);
EXPECT_NE(newKey.Index(), key.Index());
// Ensure an invalid key does not return an exhausted slot // Dead slot must not be recycled; a new insert must allocate a fresh slot index
EXPECT_EQ(m_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}), nullptr); const auto newKey = this->m_slotMap.Insert(2);
EXPECT_NE(newKey.Index(), key.Index());
// Ensure an invalid key does not return an exhausted slot
EXPECT_EQ(this->m_slotMap.Get(typename TestFixture::SlotKey {}), nullptr);
}
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseOfDoubleRemove) TYPED_TEST(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseOfDoubleRemove)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
m_slotMap.Remove(slotKey1); this->m_slotMap.Remove(slotKey1);
m_slotMap.Remove(slotKey1); this->m_slotMap.Remove(slotKey1);
EXPECT_EQ(*m_slotMap.Get(slotKey2), 69); EXPECT_EQ(*this->m_slotMap.Get(slotKey2), 69);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseStaleKey) TYPED_TEST(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseStaleKey)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
m_slotMap.Remove(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {2, 0}); this->m_slotMap.Remove(typename TestFixture::SlotKey {2, 0});
EXPECT_EQ(*m_slotMap.Get(slotKey1), 42); EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 42);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Get_ShouldReturnNullptrForInvalidSlotKeys) TYPED_TEST(SlotMapFixture, Get_ShouldReturnNullptrForInvalidSlotKeys)
{ {
const auto slotKey = m_slotMap.Insert(42); const auto slotKey = this->m_slotMap.Insert(42);
m_slotMap.Remove(slotKey); this->m_slotMap.Remove(slotKey);
const auto validate = [&](auto& p_slotMap) const auto validate = [&](auto& p_slotMap)
{ {
EXPECT_EQ(p_slotMap.Get(slotKey), nullptr); EXPECT_EQ(p_slotMap.Get(slotKey), nullptr);
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 3}), nullptr); EXPECT_EQ(p_slotMap.Get(typename TestFixture::SlotKey {1, 3}), nullptr);
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}), nullptr); EXPECT_EQ(p_slotMap.Get(typename TestFixture::SlotKey {}), nullptr);
}; };
validate(m_slotMap); validate(this->m_slotMap);
const auto& constSlotMap = m_slotMap; const auto& constSlotMap = this->m_slotMap;
validate(constSlotMap); validate(constSlotMap);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys) TYPED_TEST(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28); const auto slotKey3 = this->m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0); const auto slotKey4 = this->m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
const auto validate = [&](auto& p_slotMap) const auto validate = [&](auto& p_slotMap)
{ {
@@ -220,150 +270,150 @@ TEST_F(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
EXPECT_EQ(*p_slotMap.Get(slotKey4), 0); EXPECT_EQ(*p_slotMap.Get(slotKey4), 0);
}; };
validate(m_slotMap); validate(this->m_slotMap);
const auto& constSlotMap = m_slotMap; const auto& constSlotMap = this->m_slotMap;
validate(constSlotMap); validate(constSlotMap);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Reset_ResetsTheSlotMapAndMakesCollisionWithOldSlotKeys) TYPED_TEST(SlotMapFixture, Reset_ResetsTheSlotMapAndMakesCollisionWithOldSlotKeys)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Reset(); this->m_slotMap.Reset();
const auto slotKey5 = m_slotMap.Insert(128); const auto slotKey5 = this->m_slotMap.Insert(128);
EXPECT_EQ(slotKey1, slotKey5); EXPECT_EQ(slotKey1, slotKey5);
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128); EXPECT_EQ(*this->m_slotMap.Get(slotKey5), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey1), 128); EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 128);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Clear_ResetsTheSlotMapAndButGuaranteesNotCollisionWithOldSlotKeys) TYPED_TEST(SlotMapFixture, Clear_ResetsTheSlotMapAndButGuaranteesNotCollisionWithOldSlotKeys)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Clear(); this->m_slotMap.Clear();
const auto slotKey5 = m_slotMap.Insert(128); const auto slotKey5 = this->m_slotMap.Insert(128);
EXPECT_NE(slotKey1, slotKey5); EXPECT_NE(slotKey1, slotKey5);
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128); EXPECT_EQ(*this->m_slotMap.Get(slotKey5), 128);
EXPECT_EQ(m_slotMap.Get(slotKey1), nullptr); EXPECT_EQ(this->m_slotMap.Get(slotKey1), nullptr);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Size_ReturnTheSizeOfTheSlotMap) TYPED_TEST(SlotMapFixture, Size_ReturnTheSizeOfTheSlotMap)
{ {
EXPECT_EQ(m_slotMap.Size(), 0); EXPECT_EQ(this->m_slotMap.Size(), 0);
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
EXPECT_EQ(m_slotMap.Size(), 4); EXPECT_EQ(this->m_slotMap.Size(), 4);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
EXPECT_EQ(m_slotMap.Size(), 3); EXPECT_EQ(this->m_slotMap.Size(), 3);
m_slotMap.Clear(); this->m_slotMap.Clear();
EXPECT_EQ(m_slotMap.Size(), 0); EXPECT_EQ(this->m_slotMap.Size(), 0);
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
EXPECT_EQ(m_slotMap.Size(), 4); EXPECT_EQ(this->m_slotMap.Size(), 4);
m_slotMap.Reset(); this->m_slotMap.Reset();
EXPECT_EQ(m_slotMap.Size(), 0); EXPECT_EQ(this->m_slotMap.Size(), 0);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Empty_ShouldReturnTrueIfTheSlotMapIsEmpty) TYPED_TEST(SlotMapFixture, Empty_ShouldReturnTrueIfTheSlotMapIsEmpty)
{ {
EXPECT_TRUE(m_slotMap.Empty()); EXPECT_TRUE(this->m_slotMap.Empty());
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Clear(); this->m_slotMap.Clear();
EXPECT_TRUE(m_slotMap.Empty()); EXPECT_TRUE(this->m_slotMap.Empty());
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Reset(); this->m_slotMap.Reset();
EXPECT_TRUE(m_slotMap.Empty()); EXPECT_TRUE(this->m_slotMap.Empty());
const auto slotKey9 = m_slotMap.Insert(42); const auto slotKey9 = this->m_slotMap.Insert(42);
m_slotMap.Remove(slotKey9); this->m_slotMap.Remove(slotKey9);
EXPECT_TRUE(m_slotMap.Empty()); EXPECT_TRUE(this->m_slotMap.Empty());
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Empty_ShouldReturnFalseIfTheSlotMapIsNotEmpty) TYPED_TEST(SlotMapFixture, Empty_ShouldReturnFalseIfTheSlotMapIsNotEmpty)
{ {
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
EXPECT_FALSE(m_slotMap.Empty()); EXPECT_FALSE(this->m_slotMap.Empty());
m_slotMap.Clear(); this->m_slotMap.Clear();
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
std::ignore = m_slotMap.Insert(69); std::ignore = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
EXPECT_FALSE(m_slotMap.Empty()); EXPECT_FALSE(this->m_slotMap.Empty());
m_slotMap.Reset(); this->m_slotMap.Reset();
const auto slotKey9 = m_slotMap.Insert(42); const auto slotKey9 = this->m_slotMap.Insert(42);
EXPECT_FALSE(m_slotMap.Empty()); EXPECT_FALSE(this->m_slotMap.Empty());
m_slotMap.Remove(slotKey9); this->m_slotMap.Remove(slotKey9);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, Iterator) TYPED_TEST(SlotMapFixture, Iterator)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28); const auto slotKey3 = this->m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0); const auto slotKey4 = this->m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
eastl::vector<std::uint32_t> values; eastl::vector<std::uint32_t> values;
for (auto it = m_slotMap.begin(); it != m_slotMap.end(); ++it) for (auto it = this->m_slotMap.begin(); it != this->m_slotMap.end(); ++it)
{ {
values.push_back(*it); values.push_back(*it);
} }
@@ -374,28 +424,28 @@ TEST_F(SlotMapFixture, Iterator)
EXPECT_EQ(values[2], 28); EXPECT_EQ(values[2], 28);
// The non-const iterator is mutable. // The non-const iterator is mutable.
for (std::uint32_t& value: m_slotMap) for (std::uint32_t& value: this->m_slotMap)
{ {
value += 100; value += 100;
} }
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142); EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 142);
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128); EXPECT_EQ(*this->m_slotMap.Get(slotKey3), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100); EXPECT_EQ(*this->m_slotMap.Get(slotKey4), 100);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, ConstIterator) TYPED_TEST(SlotMapFixture, ConstIterator)
{ {
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
const auto& constSlotMap = m_slotMap; const auto& constSlotMap = this->m_slotMap;
eastl::vector<std::uint32_t> values; eastl::vector<std::uint32_t> values;
for (auto it = constSlotMap.begin(); it != constSlotMap.end(); ++it) for (auto it = constSlotMap.begin(); it != constSlotMap.end(); ++it)
@@ -410,7 +460,7 @@ TEST_F(SlotMapFixture, ConstIterator)
// cbegin/cend yield the same const traversal. // cbegin/cend yield the same const traversal.
eastl::vector<std::uint32_t> cValues; eastl::vector<std::uint32_t> cValues;
for (auto it = m_slotMap.cbegin(); it != m_slotMap.cend(); ++it) for (auto it = this->m_slotMap.cbegin(); it != this->m_slotMap.cend(); ++it)
{ {
cValues.push_back(*it); cValues.push_back(*it);
} }
@@ -420,17 +470,17 @@ TEST_F(SlotMapFixture, ConstIterator)
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, ReverseIterator) TYPED_TEST(SlotMapFixture, ReverseIterator)
{ {
const auto slotKey1 = m_slotMap.Insert(42); const auto slotKey1 = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
const auto slotKey3 = m_slotMap.Insert(28); const auto slotKey3 = this->m_slotMap.Insert(28);
const auto slotKey4 = m_slotMap.Insert(0); const auto slotKey4 = this->m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
eastl::vector<std::uint32_t> values; eastl::vector<std::uint32_t> values;
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it) for (auto it = this->m_slotMap.rbegin(); it != this->m_slotMap.rend(); ++it)
{ {
values.push_back(*it); values.push_back(*it);
} }
@@ -441,28 +491,28 @@ TEST_F(SlotMapFixture, ReverseIterator)
EXPECT_EQ(values[2], 42); EXPECT_EQ(values[2], 42);
// The non-const reverse iterator is mutable. // The non-const reverse iterator is mutable.
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it) for (auto it = this->m_slotMap.rbegin(); it != this->m_slotMap.rend(); ++it)
{ {
*it += 100; *it += 100;
} }
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142); EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 142);
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128); EXPECT_EQ(*this->m_slotMap.Get(slotKey3), 128);
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100); EXPECT_EQ(*this->m_slotMap.Get(slotKey4), 100);
} }
/****************************************************************************************/ /****************************************************************************************/
TEST_F(SlotMapFixture, ConstReverseIterator) TYPED_TEST(SlotMapFixture, ConstReverseIterator)
{ {
std::ignore = m_slotMap.Insert(42); std::ignore = this->m_slotMap.Insert(42);
const auto slotKey2 = m_slotMap.Insert(69); const auto slotKey2 = this->m_slotMap.Insert(69);
std::ignore = m_slotMap.Insert(28); std::ignore = this->m_slotMap.Insert(28);
std::ignore = m_slotMap.Insert(0); std::ignore = this->m_slotMap.Insert(0);
m_slotMap.Remove(slotKey2); this->m_slotMap.Remove(slotKey2);
const auto& constSlotMap = m_slotMap; const auto& constSlotMap = this->m_slotMap;
eastl::vector<std::uint32_t> values; eastl::vector<std::uint32_t> values;
for (auto it = constSlotMap.rbegin(); it != constSlotMap.rend(); ++it) for (auto it = constSlotMap.rbegin(); it != constSlotMap.rend(); ++it)
@@ -477,7 +527,7 @@ TEST_F(SlotMapFixture, ConstReverseIterator)
// crbegin/crend yield the same const reverse traversal. // crbegin/crend yield the same const reverse traversal.
eastl::vector<std::uint32_t> crValues; eastl::vector<std::uint32_t> crValues;
for (auto it = m_slotMap.crbegin(); it != m_slotMap.crend(); ++it) for (auto it = this->m_slotMap.crbegin(); it != this->m_slotMap.crend(); ++it)
{ {
crValues.push_back(*it); crValues.push_back(*it);
} }

View File

@@ -151,4 +151,103 @@ function(bigfoot_create_package_tests ParentFolder)
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Fixture) add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Fixture)
set_target_properties(${PROJECT_NAME}Fixture PROPERTIES FOLDER UtilityTargets/Tests/Bigfoot/${ParentFolder}) set_target_properties(${PROJECT_NAME}Fixture PROPERTIES FOLDER UtilityTargets/Tests/Bigfoot/${ParentFolder})
endfunction()
function(bigfoot_create_package_benchmarks ParentFolder)
add_executable(${PROJECT_NAME})
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
target_link_libraries(${PROJECT_NAME}
PRIVATE
BigfootCompileAndLinkFlags
$<LINK_LIBRARY:WHOLE_ARCHIVE,${PackageName}>
benchmark::benchmark_main)
bigfoot_compile_flatbuffers()
file(GLOB_RECURSE _SOURCES
CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/*.cpp
)
file(GLOB_RECURSE _HEADERS
CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/*.h
${CMAKE_CURRENT_SOURCE_DIR}/*.hpp
)
file(GLOB_RECURSE _OTHERS
CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/*.hpp.in
${CMAKE_CURRENT_SOURCE_DIR}/*.fbs
${CMAKE_CURRENT_SOURCE_DIR}/*.sql
)
target_sources(${PROJECT_NAME}
PRIVATE
${_SOURCES}
${_OTHERS}
PUBLIC
FILE_SET HEADERS
BASE_DIRS
${CMAKE_CURRENT_SOURCE_DIR}/Include
FILES
${_HEADERS}
)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX Src/ FILES ${_SOURCES} ${_HEADERS} ${_OTHERS})
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Benchmarks/Bigfoot/${ParentFolder})
set_target_properties(${PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:${PROJECT_NAME}>")
##################ASAN SETUP###################
if(${ASAN})
if(MSVC)
get_filename_component(MSVC_BIN_DIR "${CMAKE_CXX_COMPILER}" DIRECTORY)
set(ASAN_DLL "${MSVC_BIN_DIR}/clang_rt.asan_dynamic-x86_64.dll")
add_custom_command(
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
DEPENDS "${ASAN_DLL}"
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASAN_DLL}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMAND ${CMAKE_COMMAND} -E touch "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
COMMENT "Copying ASan DLL for ${PROJECT_NAME}"
)
add_custom_target(${PROJECT_NAME}Asan
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
)
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Asan)
set_target_properties(${PROJECT_NAME}Asan PROPERTIES FOLDER UtilityTargets/Benchmarks/Bigfoot/${ParentFolder})
endif()
endif()
##################COPY FIXTURE FOLDER###################
if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/Fixture)
file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Fixture)
endif()
file(GLOB_RECURSE FIXTURE_FILES
CONFIGURE_DEPENDS
${CMAKE_CURRENT_SOURCE_DIR}/Fixture/*
)
add_custom_command(
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
DEPENDS ${FIXTURE_FILES}
COMMAND ${CMAKE_COMMAND} -E remove_directory $<TARGET_FILE_DIR:${PROJECT_NAME}>/Fixture
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Fixture $<TARGET_FILE_DIR:${PROJECT_NAME}>/Fixture
COMMAND ${CMAKE_COMMAND} -E touch "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
COMMENT "Copying Fixture folder for ${PROJECT_NAME}"
)
add_custom_target(${PROJECT_NAME}Fixture
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
)
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Fixture)
set_target_properties(${PROJECT_NAME}Fixture PROPERTIES FOLDER UtilityTargets/Benchmarks/Bigfoot/${ParentFolder})
endfunction() endfunction()

View File

@@ -47,6 +47,9 @@ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Sources)
if(${BUILD_TESTS}) if(${BUILD_TESTS})
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Tests) add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Tests)
endif() endif()
if(${BUILD_BENCHMARKS})
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Benchmarks)
endif()
add_custom_target(NatVis SOURCES add_custom_target(NatVis SOURCES
${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/EASTL/EASTL.natvis ${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/EASTL/EASTL.natvis