SlotMap benchmark
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This commit is contained in:
1
Bigfoot/Benchmarks/CMakeLists.txt
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1
Bigfoot/Benchmarks/CMakeLists.txt
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@@ -0,0 +1 @@
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Utils)
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5
Bigfoot/Benchmarks/Utils/CMakeLists.txt
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5
Bigfoot/Benchmarks/Utils/CMakeLists.txt
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@@ -0,0 +1,5 @@
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get_filename_component(PackageName ${CMAKE_CURRENT_SOURCE_DIR} NAME)
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project(${PackageName}Benchmarks)
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bigfoot_create_package_benchmarks(
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"")
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250
Bigfoot/Benchmarks/Utils/Container/SlotMap.cpp
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250
Bigfoot/Benchmarks/Utils/Container/SlotMap.cpp
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@@ -0,0 +1,250 @@
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#include <Utils/Containers/SlotMap.hpp>
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#include <ankerl/unordered_dense.h>
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#include <benchmark/benchmark.h>
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#include <algorithm>
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#include <cstdint>
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#include <random>
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#include <type_traits>
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#include <utility>
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#include <vector>
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namespace Bigfoot
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{
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struct MyComplexStruct
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{
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std::uint32_t m_actualValueForBench = 0; // field summed by the Iterate benchmark
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float m_position[3] = {0.0f, 0.0f, 0.0f};
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float m_rotation[4] = {0.0f, 0.0f, 0.0f, 1.0f};
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float m_scale[3] = {1.0f, 1.0f, 1.0f};
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std::uint64_t m_entityId = 0;
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std::uint32_t m_parentSlot = 0;
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std::uint32_t m_flags = 0;
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MyComplexStruct() = default;
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explicit MyComplexStruct(const std::uint32_t p_value):
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m_actualValueForBench(p_value),
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m_entityId(p_value)
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{
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}
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};
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static_assert(sizeof(MyComplexStruct) == 64, "Payload should be exactly one cache line.");
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static_assert(std::is_trivially_copyable_v<MyComplexStruct>,
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"Container moves should be a plain memcpy, not a heap-touching move.");
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class SlotMapAdaptor
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{
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public:
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using Key = SlotMap<MyComplexStruct>::SlotKey;
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Key Add(MyComplexStruct&& p_value)
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{
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return m_container.Insert(std::move(p_value));
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}
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const MyComplexStruct* Find(const Key p_key) const
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{
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return m_container.Get(p_key);
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}
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void Remove(const Key p_key)
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{
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m_container.Remove(p_key);
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}
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void Clear()
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{
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m_container.Reset();
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}
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template<class FUNC>
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void ForEachValue(FUNC&& p_func) const
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{
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for (const MyComplexStruct& value: m_container)
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{
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p_func(value);
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}
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}
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private:
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SlotMap<MyComplexStruct> m_container;
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};
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template<class MAP>
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class HashMapHarnessAdaptor
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{
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public:
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using Key = typename MAP::key_type;
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Key Add(MyComplexStruct&& p_value)
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{
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const Key key = m_nextKey++;
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m_container.emplace(key, std::move(p_value));
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return key;
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}
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const MyComplexStruct* Find(const Key p_key) const
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{
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const auto it = m_container.find(p_key);
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return it != m_container.end() ? &it->second : nullptr;
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}
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void Remove(const Key p_key)
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{
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m_container.erase(p_key);
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}
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void Clear()
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{
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m_container.clear();
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m_nextKey = 0;
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}
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template<class FUNC>
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void ForEachValue(FUNC&& p_func) const
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{
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for (const auto& keyValue: m_container)
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{
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p_func(keyValue.second);
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}
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}
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private:
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MAP m_container;
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Key m_nextKey = 0;
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};
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template<class ADAPTOR>
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void Insert(benchmark::State& state)
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{
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const auto count = static_cast<std::uint32_t>(state.range(0));
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for (auto _: state)
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{
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ADAPTOR adaptor;
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for (std::uint32_t i = 0; i < count; ++i)
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{
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benchmark::DoNotOptimize(adaptor.Add(MyComplexStruct {i}));
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}
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benchmark::DoNotOptimize(adaptor);
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benchmark::ClobberMemory();
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}
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state.SetItemsProcessed(state.iterations() * count);
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}
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template<class ADAPTOR>
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void Remove(benchmark::State& state)
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{
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const auto count = static_cast<std::uint32_t>(state.range(0));
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ADAPTOR adaptor;
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std::vector<typename ADAPTOR::Key> keys;
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keys.reserve(count);
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std::mt19937 rng(0x5EEDU);
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for (auto _: state)
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{
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state.PauseTiming();
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adaptor.Clear();
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keys.clear();
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for (std::uint32_t i = 0; i < count; ++i)
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{
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keys.push_back(adaptor.Add(MyComplexStruct {i}));
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}
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std::shuffle(keys.begin(), keys.end(), rng);
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state.ResumeTiming();
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for (const typename ADAPTOR::Key key: keys)
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{
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adaptor.Remove(key);
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}
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benchmark::DoNotOptimize(adaptor);
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benchmark::ClobberMemory();
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}
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state.SetItemsProcessed(state.iterations() * count);
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}
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template<class ADAPTOR>
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void Get(benchmark::State& state)
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{
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const auto count = static_cast<std::uint32_t>(state.range(0));
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ADAPTOR adaptor;
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std::vector<typename ADAPTOR::Key> keys;
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keys.reserve(count);
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for (std::uint32_t i = 0; i < count; ++i)
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{
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keys.push_back(adaptor.Add(MyComplexStruct {i}));
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}
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std::mt19937 rng(0x5EEDU);
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std::shuffle(keys.begin(), keys.end(), rng);
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for (auto _: state)
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{
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std::uint64_t sum = 0;
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for (const typename ADAPTOR::Key key: keys)
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{
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if (const MyComplexStruct* const value = adaptor.Find(key))
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{
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sum += value->m_actualValueForBench;
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}
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}
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benchmark::DoNotOptimize(sum);
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}
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state.SetItemsProcessed(state.iterations() * count);
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}
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template<class ADAPTOR>
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void Iterate(benchmark::State& state)
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{
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const auto count = static_cast<std::uint32_t>(state.range(0));
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ADAPTOR adaptor;
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for (std::uint32_t i = 0; i < count; ++i)
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{
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adaptor.Add(MyComplexStruct {i});
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}
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for (auto _: state)
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{
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std::uint64_t sum = 0;
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adaptor.ForEachValue(
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[&sum](const MyComplexStruct& value)
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{
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sum += value.m_actualValueForBench;
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});
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benchmark::DoNotOptimize(sum);
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}
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state.SetItemsProcessed(state.iterations() * count);
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}
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// Register all four benchmarks for one container adapter under a readable name.
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#define BIGFOOT_REGISTER_BENCHMARKS(ADAPTOR, NAME) \
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BENCHMARK_TEMPLATE(Insert, ADAPTOR)->Name(NAME "/Insert")->Range(8, 8 << 16); \
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BENCHMARK_TEMPLATE(Remove, ADAPTOR)->Name(NAME "/Remove")->Range(8, 8 << 16); \
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BENCHMARK_TEMPLATE(Get, ADAPTOR)->Name(NAME "/Get")->Range(8, 8 << 16); \
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BENCHMARK_TEMPLATE(Iterate, ADAPTOR)->Name(NAME "/Iterate")->Range(8, 8 << 16)
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using UnorderedDenseMapHarness = HashMapHarnessAdaptor<ankerl::unordered_dense::map<std::uint64_t, MyComplexStruct>>;
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using UnorderedDenseSegementedMapHarness =
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HashMapHarnessAdaptor<ankerl::unordered_dense::segmented_map<std::uint64_t, MyComplexStruct>>;
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using UnorderedMapHarness = HashMapHarnessAdaptor<std::unordered_map<std::uint64_t, MyComplexStruct>>;
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using MapHarness = HashMapHarnessAdaptor<std::map<std::uint64_t, MyComplexStruct>>;
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BIGFOOT_REGISTER_BENCHMARKS(SlotMapAdaptor, "Bigfoot::SlotMap");
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BIGFOOT_REGISTER_BENCHMARKS(UnorderedDenseMapHarness, "ankerl::unordered_dense::map");
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BIGFOOT_REGISTER_BENCHMARKS(UnorderedDenseSegementedMapHarness, "ankerl::unordered_dense::segmented_map");
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BIGFOOT_REGISTER_BENCHMARKS(UnorderedMapHarness, "std::unordered_map");
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BIGFOOT_REGISTER_BENCHMARKS(MapHarness, "std::map");
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#undef BIGFOOT_REGISTER_BENCHMARKS
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} // namespace Bigfoot
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@@ -19,7 +19,7 @@ namespace Bigfoot
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template<class TYPE,
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class VERSION_TYPE = std::uint32_t,
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class INDEX_TYPE = std::uint32_t,
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std::enable_if_t<std::is_integral_v<VERSION_TYPE> && std::is_integral_v<INDEX_TYPE>, bool> = true>
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std::enable_if_t<std::is_unsigned_v<VERSION_TYPE> && std::is_unsigned_v<INDEX_TYPE>, bool> = true>
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class SlotMap
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{
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public:
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@@ -43,42 +43,42 @@ class SlotMap
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static constexpr IndexType MAX_INDEX = std::numeric_limits<IndexType>::max();
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SlotKey(const VersionType p_version, const IndexType p_index):
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constexpr SlotKey(const VersionType p_version, const IndexType p_index):
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m_key((static_cast<std::uint64_t>(p_version) << INDEX_BIT_COUNT) |
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(static_cast<std::uint64_t>(p_index) & INDEX_MASK))
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{
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}
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SlotKey():
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constexpr SlotKey():
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SlotKey(INVALID_VERSION, 0)
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{
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}
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SlotKey(const SlotKey& p_slotKey) = default;
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SlotKey(SlotKey&& p_slotKey) = default;
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constexpr SlotKey(const SlotKey& p_slotKey) = default;
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constexpr SlotKey(SlotKey&& p_slotKey) = default;
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~SlotKey() = default;
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constexpr ~SlotKey() = default;
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bool Valid() const
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constexpr bool Valid() const
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{
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return Version() != INVALID_VERSION;
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}
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VersionType Version() const
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constexpr VersionType Version() const
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{
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return static_cast<VersionType>(m_key >> INDEX_BIT_COUNT);
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}
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IndexType Index() const
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constexpr IndexType Index() const
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{
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return static_cast<IndexType>(m_key & INDEX_MASK);
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}
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SlotKey& operator=(const SlotKey& p_slotKey) = default;
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SlotKey& operator=(SlotKey&& p_slotKey) = default;
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constexpr SlotKey& operator=(const SlotKey& p_slotKey) = default;
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constexpr SlotKey& operator=(SlotKey&& p_slotKey) = default;
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[[nodiscard]]
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bool operator==(const SlotKey& p_other) const = default;
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constexpr bool operator==(const SlotKey& p_other) const = default;
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private:
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std::uint64_t m_key;
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@@ -1,3 +1,3 @@
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/System)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Utils)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/System)
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add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Engine)
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@@ -10,208 +10,258 @@
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namespace Bigfoot
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{
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class SlotKeyFixture: public ::testing::Test
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template<class VERSION_TYPE, class INDEX_TYPE>
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struct SlotMapConfig
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{
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protected:
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using Version = VERSION_TYPE;
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using Index = INDEX_TYPE;
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};
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using SlotMapConfigs = ::testing::Types<SlotMapConfig<std::uint8_t, std::uint8_t>,
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SlotMapConfig<std::uint8_t, std::uint16_t>,
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SlotMapConfig<std::uint8_t, std::uint32_t>,
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SlotMapConfig<std::uint16_t, std::uint8_t>,
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SlotMapConfig<std::uint16_t, std::uint16_t>,
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SlotMapConfig<std::uint16_t, std::uint32_t>,
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SlotMapConfig<std::uint32_t, std::uint8_t>,
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SlotMapConfig<std::uint32_t, std::uint16_t>,
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SlotMapConfig<std::uint32_t, std::uint32_t>>;
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struct SlotMapConfigNames
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{
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template<class T>
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static std::string GetName(int)
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{
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return "VERSION" + std::to_string(sizeof(typename T::Version) * 8) + "_INDEX" +
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std::to_string(sizeof(typename T::Index) * 8);
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}
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};
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/****************************************************************************************/
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TEST_F(SlotKeyFixture, DefaultSlotKeyIsInvalid)
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template<class CONFIG>
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class SlotKeyFixture: public ::testing::Test
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{
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constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
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constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
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protected:
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using SlotMapVersion = typename CONFIG::Version;
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using SlotMapIndex = typename CONFIG::Index;
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using SlotMapType = SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>;
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using SlotKey = typename SlotMapType::SlotKey;
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};
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SlotMap<std::uint32_t>::SlotKey slotKey {};
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TYPED_TEST_SUITE(SlotKeyFixture, SlotMapConfigs, SlotMapConfigNames);
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/****************************************************************************************/
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TYPED_TEST(SlotKeyFixture, DefaultSlotKeyIsInvalid)
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{
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constexpr typename TestFixture::SlotMapIndex index = 0;
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constexpr typename TestFixture::SlotMapVersion version = 0;
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constexpr typename TestFixture::SlotKey slotKey {};
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EXPECT_FALSE(slotKey.Valid());
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EXPECT_EQ(slotKey.Version(), index);
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EXPECT_EQ(slotKey.Index(), version);
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}
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/****************************************************************************************/
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TEST_F(SlotKeyFixture, Valid_ShouldReturnTrueIfTheSlotKeyIsValid)
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{
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constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
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constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 1;
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SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
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EXPECT_TRUE(slotKey.Valid());
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}
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||||
|
||||
/****************************************************************************************/
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TEST_F(SlotKeyFixture, Valid_ShouldReturnFalseIfTheSlotKeyIsValid)
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{
|
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constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
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constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
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SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
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EXPECT_FALSE(slotKey.Valid());
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}
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||||
|
||||
/****************************************************************************************/
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||||
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TEST_F(SlotKeyFixture, Version_ShouldReturnTheVersion)
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{
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constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 0;
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||||
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 42;
|
||||
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||||
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
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||||
EXPECT_EQ(slotKey.Version(), version);
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||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotKeyFixture, Index_ShouldReturnTheIndex)
|
||||
{
|
||||
constexpr SlotMap<std::uint32_t>::SlotKey::IndexType index = 42;
|
||||
constexpr SlotMap<std::uint32_t>::SlotKey::VersionType version = 0;
|
||||
|
||||
SlotMap<std::uint32_t>::SlotKey slotKey {version, index};
|
||||
EXPECT_EQ(slotKey.Index(), index);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
class SlotMapFixture: public ::testing::Test
|
||||
TYPED_TEST(SlotKeyFixture, Valid_ShouldReturnTrueIfTheSlotKeyIsValid)
|
||||
{
|
||||
protected:
|
||||
using SlotMapVersion = std::uint8_t;
|
||||
using SlotMapIndex = std::uint32_t;
|
||||
constexpr typename TestFixture::SlotMapIndex index = 0;
|
||||
constexpr typename TestFixture::SlotMapVersion version = 1;
|
||||
|
||||
SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex> m_slotMap;
|
||||
};
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Insert_ShouldReturnAValidSlotKey)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
constexpr typename TestFixture::SlotKey slotKey {version, index};
|
||||
EXPECT_TRUE(slotKey.Valid());
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Insert_ShouldRecycleASlotKeyAfterARemove)
|
||||
TYPED_TEST(SlotKeyFixture, Valid_ShouldReturnFalseIfTheSlotKeyIsValid)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
m_slotMap.Remove(slotKey);
|
||||
constexpr typename TestFixture::SlotMapIndex index = 0;
|
||||
constexpr typename TestFixture::SlotMapVersion version = 0;
|
||||
|
||||
const auto secondSlotKey = m_slotMap.Insert(69);
|
||||
constexpr typename TestFixture::SlotKey slotKey {version, index};
|
||||
EXPECT_FALSE(slotKey.Valid());
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TYPED_TEST(SlotKeyFixture, Version_ShouldReturnTheVersion)
|
||||
{
|
||||
constexpr typename TestFixture::SlotMapIndex index = 0;
|
||||
constexpr typename TestFixture::SlotMapVersion version = 42;
|
||||
|
||||
constexpr typename TestFixture::SlotKey slotKey {version, index};
|
||||
EXPECT_EQ(slotKey.Version(), version);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TYPED_TEST(SlotKeyFixture, Index_ShouldReturnTheIndex)
|
||||
{
|
||||
constexpr typename TestFixture::SlotMapIndex index = 42;
|
||||
constexpr typename TestFixture::SlotMapVersion version = 0;
|
||||
|
||||
constexpr typename TestFixture::SlotKey slotKey {version, index};
|
||||
EXPECT_EQ(slotKey.Index(), index);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
template<class CONFIG>
|
||||
class SlotMapFixture: public ::testing::Test
|
||||
{
|
||||
protected:
|
||||
using SlotMapVersion = typename CONFIG::Version;
|
||||
using SlotMapIndex = typename CONFIG::Index;
|
||||
using SlotMapType = SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>;
|
||||
using SlotKey = typename SlotMapType::SlotKey;
|
||||
|
||||
SlotMapType m_slotMap;
|
||||
};
|
||||
|
||||
TYPED_TEST_SUITE(SlotMapFixture, SlotMapConfigs, SlotMapConfigNames);
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TYPED_TEST(SlotMapFixture, Insert_ShouldReturnAValidSlotKey)
|
||||
{
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
EXPECT_TRUE(slotKey.Valid());
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TYPED_TEST(SlotMapFixture, Insert_ShouldRecycleASlotKeyAfterARemove)
|
||||
{
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
this->m_slotMap.Remove(slotKey);
|
||||
|
||||
const auto secondSlotKey = this->m_slotMap.Insert(69);
|
||||
EXPECT_NE(secondSlotKey.Version(), slotKey.Version());
|
||||
EXPECT_EQ(secondSlotKey.Index(), slotKey.Index());
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Has_ShouldReturnTrueIfTheSlotMapHasTheKey)
|
||||
TYPED_TEST(SlotMapFixture, Has_ShouldReturnTrueIfTheSlotMapHasTheKey)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
EXPECT_TRUE(m_slotMap.Has(slotKey));
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
EXPECT_TRUE(this->m_slotMap.Has(slotKey));
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Has_ShouldReturnFalseIfTheSlotMapDoesNotHaveTheKey)
|
||||
TYPED_TEST(SlotMapFixture, Has_ShouldReturnFalseIfTheSlotMapDoesNotHaveTheKey)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
m_slotMap.Remove(slotKey);
|
||||
EXPECT_FALSE(m_slotMap.Has(slotKey));
|
||||
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 22})));
|
||||
EXPECT_FALSE(m_slotMap.Has((SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {})));
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
this->m_slotMap.Remove(slotKey);
|
||||
EXPECT_FALSE(this->m_slotMap.Has(slotKey));
|
||||
EXPECT_FALSE(this->m_slotMap.Has(typename TestFixture::SlotKey {1, 22}));
|
||||
EXPECT_FALSE(this->m_slotMap.Has(typename TestFixture::SlotKey {}));
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Remove_ShouldRemoveTheSlotKey)
|
||||
TYPED_TEST(SlotMapFixture, Remove_ShouldRemoveTheSlotKey)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
m_slotMap.Remove(slotKey);
|
||||
EXPECT_FALSE(m_slotMap.Has(slotKey));
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
this->m_slotMap.Remove(slotKey);
|
||||
EXPECT_FALSE(this->m_slotMap.Has(slotKey));
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Remove_ShouldNotRecycleASlotWhenVersionWasExhausted)
|
||||
TYPED_TEST(SlotMapFixture, Remove_ShouldNotRecycleASlotWhenVersionWasExhausted)
|
||||
{
|
||||
auto key = m_slotMap.Insert(1);
|
||||
|
||||
for (SlotMapVersion i = 1; i < std::numeric_limits<SlotMapVersion>::max(); ++i)
|
||||
if constexpr (std::is_same_v<typename TestFixture::SlotMapVersion, std::uint32_t>)
|
||||
{
|
||||
m_slotMap.Remove(key);
|
||||
const auto newKey = m_slotMap.Insert(1);
|
||||
EXPECT_EQ(newKey.Index(), key.Index());
|
||||
key = newKey;
|
||||
GTEST_SKIP() << "Skipped for 32-bit version: exhausting all versions is too slow.";
|
||||
}
|
||||
else
|
||||
{
|
||||
auto key = this->m_slotMap.Insert(1);
|
||||
|
||||
// Slot is at MAX_VERSION — one more remove should overflow and permanently deactivate it
|
||||
EXPECT_EQ(key.Version(), std::numeric_limits<SlotMapVersion>::max());
|
||||
m_slotMap.Remove(key);
|
||||
for (typename TestFixture::SlotMapVersion i = 1;
|
||||
i < std::numeric_limits<typename TestFixture::SlotMapVersion>::max();
|
||||
++i)
|
||||
{
|
||||
this->m_slotMap.Remove(key);
|
||||
const auto newKey = this->m_slotMap.Insert(1);
|
||||
EXPECT_EQ(newKey.Index(), key.Index());
|
||||
key = newKey;
|
||||
}
|
||||
|
||||
EXPECT_FALSE(m_slotMap.Has(key));
|
||||
// Slot is at MAX_VERSION — one more remove should overflow and permanently deactivate it
|
||||
EXPECT_EQ(key.Version(), std::numeric_limits<typename TestFixture::SlotMapVersion>::max());
|
||||
this->m_slotMap.Remove(key);
|
||||
|
||||
// Dead slot must not be recycled; a new insert must allocate a fresh slot index
|
||||
const auto newKey = m_slotMap.Insert(2);
|
||||
EXPECT_NE(newKey.Index(), key.Index());
|
||||
EXPECT_FALSE(this->m_slotMap.Has(key));
|
||||
|
||||
// Ensure an invalid key does not return an exhausted slot
|
||||
EXPECT_EQ(m_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}), nullptr);
|
||||
// Dead slot must not be recycled; a new insert must allocate a fresh slot index
|
||||
const auto newKey = this->m_slotMap.Insert(2);
|
||||
EXPECT_NE(newKey.Index(), key.Index());
|
||||
|
||||
// Ensure an invalid key does not return an exhausted slot
|
||||
EXPECT_EQ(this->m_slotMap.Get(typename TestFixture::SlotKey {}), nullptr);
|
||||
}
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseOfDoubleRemove)
|
||||
TYPED_TEST(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseOfDoubleRemove)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
|
||||
m_slotMap.Remove(slotKey1);
|
||||
m_slotMap.Remove(slotKey1);
|
||||
this->m_slotMap.Remove(slotKey1);
|
||||
this->m_slotMap.Remove(slotKey1);
|
||||
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey2), 69);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey2), 69);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseStaleKey)
|
||||
TYPED_TEST(SlotMapFixture, Remove_ShouldNotDoAnythingInCaseStaleKey)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
|
||||
m_slotMap.Remove(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {2, 0});
|
||||
this->m_slotMap.Remove(typename TestFixture::SlotKey {2, 0});
|
||||
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey1), 42);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 42);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Get_ShouldReturnNullptrForInvalidSlotKeys)
|
||||
TYPED_TEST(SlotMapFixture, Get_ShouldReturnNullptrForInvalidSlotKeys)
|
||||
{
|
||||
const auto slotKey = m_slotMap.Insert(42);
|
||||
m_slotMap.Remove(slotKey);
|
||||
const auto slotKey = this->m_slotMap.Insert(42);
|
||||
this->m_slotMap.Remove(slotKey);
|
||||
|
||||
const auto validate = [&](auto& p_slotMap)
|
||||
{
|
||||
EXPECT_EQ(p_slotMap.Get(slotKey), nullptr);
|
||||
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {1, 3}), nullptr);
|
||||
EXPECT_EQ(p_slotMap.Get(SlotMap<std::uint32_t, SlotMapVersion, SlotMapIndex>::SlotKey {}), nullptr);
|
||||
EXPECT_EQ(p_slotMap.Get(typename TestFixture::SlotKey {1, 3}), nullptr);
|
||||
EXPECT_EQ(p_slotMap.Get(typename TestFixture::SlotKey {}), nullptr);
|
||||
};
|
||||
|
||||
validate(m_slotMap);
|
||||
const auto& constSlotMap = m_slotMap;
|
||||
validate(this->m_slotMap);
|
||||
const auto& constSlotMap = this->m_slotMap;
|
||||
validate(constSlotMap);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
|
||||
TYPED_TEST(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
const auto slotKey3 = m_slotMap.Insert(28);
|
||||
const auto slotKey4 = m_slotMap.Insert(0);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
const auto slotKey3 = this->m_slotMap.Insert(28);
|
||||
const auto slotKey4 = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
const auto validate = [&](auto& p_slotMap)
|
||||
{
|
||||
@@ -220,150 +270,150 @@ TEST_F(SlotMapFixture, Get_ShouldReturnTheValueForValidSlotKeys)
|
||||
EXPECT_EQ(*p_slotMap.Get(slotKey4), 0);
|
||||
};
|
||||
|
||||
validate(m_slotMap);
|
||||
const auto& constSlotMap = m_slotMap;
|
||||
validate(this->m_slotMap);
|
||||
const auto& constSlotMap = this->m_slotMap;
|
||||
validate(constSlotMap);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Reset_ResetsTheSlotMapAndMakesCollisionWithOldSlotKeys)
|
||||
TYPED_TEST(SlotMapFixture, Reset_ResetsTheSlotMapAndMakesCollisionWithOldSlotKeys)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Reset();
|
||||
this->m_slotMap.Reset();
|
||||
|
||||
const auto slotKey5 = m_slotMap.Insert(128);
|
||||
const auto slotKey5 = this->m_slotMap.Insert(128);
|
||||
|
||||
EXPECT_EQ(slotKey1, slotKey5);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey1), 128);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey5), 128);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 128);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Clear_ResetsTheSlotMapAndButGuaranteesNotCollisionWithOldSlotKeys)
|
||||
TYPED_TEST(SlotMapFixture, Clear_ResetsTheSlotMapAndButGuaranteesNotCollisionWithOldSlotKeys)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Clear();
|
||||
this->m_slotMap.Clear();
|
||||
|
||||
const auto slotKey5 = m_slotMap.Insert(128);
|
||||
const auto slotKey5 = this->m_slotMap.Insert(128);
|
||||
|
||||
EXPECT_NE(slotKey1, slotKey5);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey5), 128);
|
||||
EXPECT_EQ(m_slotMap.Get(slotKey1), nullptr);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey5), 128);
|
||||
EXPECT_EQ(this->m_slotMap.Get(slotKey1), nullptr);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Size_ReturnTheSizeOfTheSlotMap)
|
||||
TYPED_TEST(SlotMapFixture, Size_ReturnTheSizeOfTheSlotMap)
|
||||
{
|
||||
EXPECT_EQ(m_slotMap.Size(), 0);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 0);
|
||||
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
EXPECT_EQ(m_slotMap.Size(), 4);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 4);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
EXPECT_EQ(m_slotMap.Size(), 3);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 3);
|
||||
|
||||
m_slotMap.Clear();
|
||||
this->m_slotMap.Clear();
|
||||
|
||||
EXPECT_EQ(m_slotMap.Size(), 0);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 0);
|
||||
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
EXPECT_EQ(m_slotMap.Size(), 4);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 4);
|
||||
|
||||
m_slotMap.Reset();
|
||||
this->m_slotMap.Reset();
|
||||
|
||||
EXPECT_EQ(m_slotMap.Size(), 0);
|
||||
EXPECT_EQ(this->m_slotMap.Size(), 0);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Empty_ShouldReturnTrueIfTheSlotMapIsEmpty)
|
||||
TYPED_TEST(SlotMapFixture, Empty_ShouldReturnTrueIfTheSlotMapIsEmpty)
|
||||
{
|
||||
EXPECT_TRUE(m_slotMap.Empty());
|
||||
EXPECT_TRUE(this->m_slotMap.Empty());
|
||||
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Clear();
|
||||
this->m_slotMap.Clear();
|
||||
|
||||
EXPECT_TRUE(m_slotMap.Empty());
|
||||
EXPECT_TRUE(this->m_slotMap.Empty());
|
||||
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Reset();
|
||||
this->m_slotMap.Reset();
|
||||
|
||||
EXPECT_TRUE(m_slotMap.Empty());
|
||||
EXPECT_TRUE(this->m_slotMap.Empty());
|
||||
|
||||
const auto slotKey9 = m_slotMap.Insert(42);
|
||||
m_slotMap.Remove(slotKey9);
|
||||
const auto slotKey9 = this->m_slotMap.Insert(42);
|
||||
this->m_slotMap.Remove(slotKey9);
|
||||
|
||||
EXPECT_TRUE(m_slotMap.Empty());
|
||||
EXPECT_TRUE(this->m_slotMap.Empty());
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Empty_ShouldReturnFalseIfTheSlotMapIsNotEmpty)
|
||||
TYPED_TEST(SlotMapFixture, Empty_ShouldReturnFalseIfTheSlotMapIsNotEmpty)
|
||||
{
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
EXPECT_FALSE(m_slotMap.Empty());
|
||||
EXPECT_FALSE(this->m_slotMap.Empty());
|
||||
|
||||
m_slotMap.Clear();
|
||||
this->m_slotMap.Clear();
|
||||
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
std::ignore = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
std::ignore = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
EXPECT_FALSE(m_slotMap.Empty());
|
||||
EXPECT_FALSE(this->m_slotMap.Empty());
|
||||
|
||||
m_slotMap.Reset();
|
||||
this->m_slotMap.Reset();
|
||||
|
||||
const auto slotKey9 = m_slotMap.Insert(42);
|
||||
EXPECT_FALSE(m_slotMap.Empty());
|
||||
m_slotMap.Remove(slotKey9);
|
||||
const auto slotKey9 = this->m_slotMap.Insert(42);
|
||||
EXPECT_FALSE(this->m_slotMap.Empty());
|
||||
this->m_slotMap.Remove(slotKey9);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, Iterator)
|
||||
TYPED_TEST(SlotMapFixture, Iterator)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
const auto slotKey3 = m_slotMap.Insert(28);
|
||||
const auto slotKey4 = m_slotMap.Insert(0);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
const auto slotKey3 = this->m_slotMap.Insert(28);
|
||||
const auto slotKey4 = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
eastl::vector<std::uint32_t> values;
|
||||
for (auto it = m_slotMap.begin(); it != m_slotMap.end(); ++it)
|
||||
for (auto it = this->m_slotMap.begin(); it != this->m_slotMap.end(); ++it)
|
||||
{
|
||||
values.push_back(*it);
|
||||
}
|
||||
@@ -374,28 +424,28 @@ TEST_F(SlotMapFixture, Iterator)
|
||||
EXPECT_EQ(values[2], 28);
|
||||
|
||||
// The non-const iterator is mutable.
|
||||
for (std::uint32_t& value: m_slotMap)
|
||||
for (std::uint32_t& value: this->m_slotMap)
|
||||
{
|
||||
value += 100;
|
||||
}
|
||||
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 142);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey3), 128);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey4), 100);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, ConstIterator)
|
||||
TYPED_TEST(SlotMapFixture, ConstIterator)
|
||||
{
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
const auto& constSlotMap = m_slotMap;
|
||||
const auto& constSlotMap = this->m_slotMap;
|
||||
|
||||
eastl::vector<std::uint32_t> values;
|
||||
for (auto it = constSlotMap.begin(); it != constSlotMap.end(); ++it)
|
||||
@@ -410,7 +460,7 @@ TEST_F(SlotMapFixture, ConstIterator)
|
||||
|
||||
// cbegin/cend yield the same const traversal.
|
||||
eastl::vector<std::uint32_t> cValues;
|
||||
for (auto it = m_slotMap.cbegin(); it != m_slotMap.cend(); ++it)
|
||||
for (auto it = this->m_slotMap.cbegin(); it != this->m_slotMap.cend(); ++it)
|
||||
{
|
||||
cValues.push_back(*it);
|
||||
}
|
||||
@@ -420,17 +470,17 @@ TEST_F(SlotMapFixture, ConstIterator)
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, ReverseIterator)
|
||||
TYPED_TEST(SlotMapFixture, ReverseIterator)
|
||||
{
|
||||
const auto slotKey1 = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
const auto slotKey3 = m_slotMap.Insert(28);
|
||||
const auto slotKey4 = m_slotMap.Insert(0);
|
||||
const auto slotKey1 = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
const auto slotKey3 = this->m_slotMap.Insert(28);
|
||||
const auto slotKey4 = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
eastl::vector<std::uint32_t> values;
|
||||
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it)
|
||||
for (auto it = this->m_slotMap.rbegin(); it != this->m_slotMap.rend(); ++it)
|
||||
{
|
||||
values.push_back(*it);
|
||||
}
|
||||
@@ -441,28 +491,28 @@ TEST_F(SlotMapFixture, ReverseIterator)
|
||||
EXPECT_EQ(values[2], 42);
|
||||
|
||||
// The non-const reverse iterator is mutable.
|
||||
for (auto it = m_slotMap.rbegin(); it != m_slotMap.rend(); ++it)
|
||||
for (auto it = this->m_slotMap.rbegin(); it != this->m_slotMap.rend(); ++it)
|
||||
{
|
||||
*it += 100;
|
||||
}
|
||||
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey1), 142);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey3), 128);
|
||||
EXPECT_EQ(*m_slotMap.Get(slotKey4), 100);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey1), 142);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey3), 128);
|
||||
EXPECT_EQ(*this->m_slotMap.Get(slotKey4), 100);
|
||||
}
|
||||
|
||||
/****************************************************************************************/
|
||||
|
||||
TEST_F(SlotMapFixture, ConstReverseIterator)
|
||||
TYPED_TEST(SlotMapFixture, ConstReverseIterator)
|
||||
{
|
||||
std::ignore = m_slotMap.Insert(42);
|
||||
const auto slotKey2 = m_slotMap.Insert(69);
|
||||
std::ignore = m_slotMap.Insert(28);
|
||||
std::ignore = m_slotMap.Insert(0);
|
||||
std::ignore = this->m_slotMap.Insert(42);
|
||||
const auto slotKey2 = this->m_slotMap.Insert(69);
|
||||
std::ignore = this->m_slotMap.Insert(28);
|
||||
std::ignore = this->m_slotMap.Insert(0);
|
||||
|
||||
m_slotMap.Remove(slotKey2);
|
||||
this->m_slotMap.Remove(slotKey2);
|
||||
|
||||
const auto& constSlotMap = m_slotMap;
|
||||
const auto& constSlotMap = this->m_slotMap;
|
||||
|
||||
eastl::vector<std::uint32_t> values;
|
||||
for (auto it = constSlotMap.rbegin(); it != constSlotMap.rend(); ++it)
|
||||
@@ -477,7 +527,7 @@ TEST_F(SlotMapFixture, ConstReverseIterator)
|
||||
|
||||
// crbegin/crend yield the same const reverse traversal.
|
||||
eastl::vector<std::uint32_t> crValues;
|
||||
for (auto it = m_slotMap.crbegin(); it != m_slotMap.crend(); ++it)
|
||||
for (auto it = this->m_slotMap.crbegin(); it != this->m_slotMap.crend(); ++it)
|
||||
{
|
||||
crValues.push_back(*it);
|
||||
}
|
||||
|
||||
@@ -151,4 +151,103 @@ function(bigfoot_create_package_tests ParentFolder)
|
||||
|
||||
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Fixture)
|
||||
set_target_properties(${PROJECT_NAME}Fixture PROPERTIES FOLDER UtilityTargets/Tests/Bigfoot/${ParentFolder})
|
||||
endfunction()
|
||||
|
||||
function(bigfoot_create_package_benchmarks ParentFolder)
|
||||
add_executable(${PROJECT_NAME})
|
||||
|
||||
target_compile_features(${PROJECT_NAME} PRIVATE cxx_std_20)
|
||||
|
||||
target_link_libraries(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
BigfootCompileAndLinkFlags
|
||||
$<LINK_LIBRARY:WHOLE_ARCHIVE,${PackageName}>
|
||||
benchmark::benchmark_main)
|
||||
|
||||
bigfoot_compile_flatbuffers()
|
||||
|
||||
file(GLOB_RECURSE _SOURCES
|
||||
CONFIGURE_DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.cpp
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE _HEADERS
|
||||
CONFIGURE_DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.h
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.hpp
|
||||
)
|
||||
|
||||
file(GLOB_RECURSE _OTHERS
|
||||
CONFIGURE_DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.hpp.in
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.fbs
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/*.sql
|
||||
)
|
||||
|
||||
target_sources(${PROJECT_NAME}
|
||||
PRIVATE
|
||||
${_SOURCES}
|
||||
${_OTHERS}
|
||||
PUBLIC
|
||||
FILE_SET HEADERS
|
||||
BASE_DIRS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Include
|
||||
FILES
|
||||
${_HEADERS}
|
||||
)
|
||||
|
||||
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX Src/ FILES ${_SOURCES} ${_HEADERS} ${_OTHERS})
|
||||
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES FOLDER Benchmarks/Bigfoot/${ParentFolder})
|
||||
set_target_properties(${PROJECT_NAME} PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:${PROJECT_NAME}>")
|
||||
|
||||
##################ASAN SETUP###################
|
||||
|
||||
if(${ASAN})
|
||||
if(MSVC)
|
||||
get_filename_component(MSVC_BIN_DIR "${CMAKE_CXX_COMPILER}" DIRECTORY)
|
||||
set(ASAN_DLL "${MSVC_BIN_DIR}/clang_rt.asan_dynamic-x86_64.dll")
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
|
||||
DEPENDS "${ASAN_DLL}"
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_if_different "${ASAN_DLL}" "$<TARGET_FILE_DIR:${PROJECT_NAME}>"
|
||||
COMMAND ${CMAKE_COMMAND} -E touch "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
|
||||
COMMENT "Copying ASan DLL for ${PROJECT_NAME}"
|
||||
)
|
||||
|
||||
add_custom_target(${PROJECT_NAME}Asan
|
||||
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-asan.timestamp"
|
||||
)
|
||||
|
||||
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Asan)
|
||||
set_target_properties(${PROJECT_NAME}Asan PROPERTIES FOLDER UtilityTargets/Benchmarks/Bigfoot/${ParentFolder})
|
||||
endif()
|
||||
endif()
|
||||
|
||||
##################COPY FIXTURE FOLDER###################
|
||||
if(NOT EXISTS ${CMAKE_CURRENT_SOURCE_DIR}/Fixture)
|
||||
file(MAKE_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/Fixture)
|
||||
endif()
|
||||
|
||||
file(GLOB_RECURSE FIXTURE_FILES
|
||||
CONFIGURE_DEPENDS
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Fixture/*
|
||||
)
|
||||
|
||||
add_custom_command(
|
||||
OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
|
||||
DEPENDS ${FIXTURE_FILES}
|
||||
COMMAND ${CMAKE_COMMAND} -E remove_directory $<TARGET_FILE_DIR:${PROJECT_NAME}>/Fixture
|
||||
COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Fixture $<TARGET_FILE_DIR:${PROJECT_NAME}>/Fixture
|
||||
COMMAND ${CMAKE_COMMAND} -E touch "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
|
||||
COMMENT "Copying Fixture folder for ${PROJECT_NAME}"
|
||||
)
|
||||
|
||||
add_custom_target(${PROJECT_NAME}Fixture
|
||||
DEPENDS "${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}-fixture.timestamp"
|
||||
)
|
||||
|
||||
add_dependencies(${PROJECT_NAME} ${PROJECT_NAME}Fixture)
|
||||
set_target_properties(${PROJECT_NAME}Fixture PROPERTIES FOLDER UtilityTargets/Benchmarks/Bigfoot/${ParentFolder})
|
||||
endfunction()
|
||||
@@ -47,6 +47,9 @@ add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Sources)
|
||||
if(${BUILD_TESTS})
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Tests)
|
||||
endif()
|
||||
if(${BUILD_BENCHMARKS})
|
||||
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/Bigfoot/Benchmarks)
|
||||
endif()
|
||||
|
||||
add_custom_target(NatVis SOURCES
|
||||
${CMAKE_CURRENT_SOURCE_DIR}/Vendor/NatVis/EASTL/EASTL.natvis
|
||||
|
||||
Reference in New Issue
Block a user