Files
flatbuffers/tests/MyGame/Example/StructOfStructs.py
Łukasz Kurowski c526cb640b [Python] Enhance object API __init__ with typed keyword arguments (#8615)
This commit significantly improves the developer experience for the Python Object-Based API by overhauling the generated `__init__` method for `T`-suffixed classes.

Previously, `T` objects had to be instantiated with an empty constructor, and their fields had to be populated manually one by one. This was verbose and not idiomatic Python.

This change modifies the Python code generator (`GenInitialize`) to produce `__init__` methods that are:

1.  **Keyword-Argument-Friendly**: The constructor now accepts all table/struct fields as keyword arguments, allowing for concise, single-line object creation.

2.  **Fully Typed**: The signature of the `__init__` method is now annotated with Python type hints. This provides immediate benefits for static analysis tools (like Mypy) and IDEs, enabling better autocompletion and type checking.

3.  **Correctly Optional**: The generator now correctly wraps types in `Optional[...]` if their default value is `None`. This applies to strings, vectors, and other nullable fields, ensuring strict type safety.

The new approach remains **fully backward-compatible**, as all arguments have default values. Existing code that uses the empty constructor will continue to work without modification.

#### Example of a Generated `__init__`

**Before:**

```python
class KeyValueT(object):
    def __init__(self):
        self.key = None  # type: str
        self.value = None  # type: str
```

**After:**

```python
class KeyValueT(object):
    def __init__(self, key: Optional[str] = None, value: Optional[str] = None):
        self.key = key
        self.value = value
```

#### Example of User Code

**Before:**

```python
# Old, verbose way
kv = KeyValueT()
kv.key = "instrument"
kv.value = "EUR/USD"
```

**After:**

```python
# New, Pythonic way
kv = KeyValueT(key="instrument", value="EUR/USD")
```
2025-07-22 23:57:39 -07:00

101 lines
2.9 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
np = import_numpy()
class StructOfStructs(object):
__slots__ = ['_tab']
@classmethod
def SizeOf(cls):
return 20
# StructOfStructs
def Init(self, buf, pos):
self._tab = flatbuffers.table.Table(buf, pos)
# StructOfStructs
def A(self, obj):
obj.Init(self._tab.Bytes, self._tab.Pos + 0)
return obj
# StructOfStructs
def B(self, obj):
obj.Init(self._tab.Bytes, self._tab.Pos + 8)
return obj
# StructOfStructs
def C(self, obj):
obj.Init(self._tab.Bytes, self._tab.Pos + 12)
return obj
def CreateStructOfStructs(builder, a_id, a_distance, b_a, b_b, c_id, c_distance):
builder.Prep(4, 20)
builder.Prep(4, 8)
builder.PrependUint32(c_distance)
builder.PrependUint32(c_id)
builder.Prep(2, 4)
builder.Pad(1)
builder.PrependInt8(b_b)
builder.PrependInt16(b_a)
builder.Prep(4, 8)
builder.PrependUint32(a_distance)
builder.PrependUint32(a_id)
return builder.Offset()
import MyGame.Example.Ability
import MyGame.Example.Test
try:
from typing import Optional
except:
pass
class StructOfStructsT(object):
# StructOfStructsT
def __init__(
self,
a = None,
b = None,
c = None,
):
self.a = a # type: Optional[MyGame.Example.Ability.AbilityT]
self.b = b # type: Optional[MyGame.Example.Test.TestT]
self.c = c # type: Optional[MyGame.Example.Ability.AbilityT]
@classmethod
def InitFromBuf(cls, buf, pos):
structOfStructs = StructOfStructs()
structOfStructs.Init(buf, pos)
return cls.InitFromObj(structOfStructs)
@classmethod
def InitFromPackedBuf(cls, buf, pos=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
return cls.InitFromBuf(buf, pos+n)
@classmethod
def InitFromObj(cls, structOfStructs):
x = StructOfStructsT()
x._UnPack(structOfStructs)
return x
# StructOfStructsT
def _UnPack(self, structOfStructs):
if structOfStructs is None:
return
if structOfStructs.A(MyGame.Example.Ability.Ability()) is not None:
self.a = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.A(MyGame.Example.Ability.Ability()))
if structOfStructs.B(MyGame.Example.Test.Test()) is not None:
self.b = MyGame.Example.Test.TestT.InitFromObj(structOfStructs.B(MyGame.Example.Test.Test()))
if structOfStructs.C(MyGame.Example.Ability.Ability()) is not None:
self.c = MyGame.Example.Ability.AbilityT.InitFromObj(structOfStructs.C(MyGame.Example.Ability.Ability()))
# StructOfStructsT
def Pack(self, builder):
return CreateStructOfStructs(builder, self.a.id, self.a.distance, self.b.a, self.b.b, self.c.id, self.c.distance)