Wouter van Oortmerssen dae513e0e7 Made nesting vs inline clearer in the docs.
Also fixed structs not being created inline in the tutorial,
which would actually have bad consequences if used.

Change-Id: Idce215c61a1b24a297cee76f625052bb2722e970
2016-10-21 15:22:14 -07:00
2016-08-25 00:00:22 +03:00
2016-07-20 22:58:22 +05:30
2016-10-17 09:57:46 -07:00
2016-07-19 12:22:37 +02:00
2016-07-27 18:38:27 -07:00
2016-08-15 17:29:35 -07:00
2016-07-27 18:38:27 -07:00

logo FlatBuffers

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FlatBuffers is an efficient cross platform serialization library for games and other memory constrained apps. It allows you to directly access serialized data without unpacking/parsing it first, while still having great forwards/backwards compatibility.

Go to our landing page to browse our documentation.

Supported operating systems

  • Android
  • Windows
  • MacOS X
  • Linux

Supported programming languages

  • C++
  • C#
  • C
  • Go
  • Java
  • JavaScript
  • PHP
  • Python

and many more in progress...

Contribution

To contribute to this project, see CONTRIBUTING.

Integration

For applications on Google Play that integrate this tool, usage is tracked. This tracking is done automatically using the embedded version string (flatbuffer_version_string), and helps us continue to optimize it. Aside from consuming a few extra bytes in your application binary, it shouldn't affect your application at all. We use this information to let us know if FlatBuffers is useful and if we should continue to invest in it. Since this is open source, you are free to remove the version string but we would appreciate if you would leave it in.

Licensing

Flatbuffers is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.


Languages
C++ 37.8%
Rust 13.5%
Swift 7.7%
Python 6.9%
C# 5.6%
Other 28.5%