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* Refactored Rust Generated code into a module directory. Each symbol will be generated into one file and then imported into a module. This breaks the "out_dir" pattern where some users would generate code in their target/ directory. Also, these objects are best used in their own module. It will be hard for users to share their own module structure with flatbuffers namespaces. There may be solutions to these drawbacks but that should be discussed. I don't want to overengineer here. * shadow error * try fix .bat file * fix .bat 2 * Restore accidentally deleted files * Fixed some DONOTSUBMITs and made Rust outdir pattern use symlinks. * fixed binary files * git clang format * make generated onefiles not public and fix .bat * reduced diff with master in generate_code.sh * fix shadowed variable * add object api flags to .bat * space * Removed extern crate and extra & * use statement * more clippy lints * format * Undo extern crate -> use change, it actually matters to our tests Co-authored-by: Casper Neo <cneo@google.com>
34 lines
999 B
Rust
34 lines
999 B
Rust
/*
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* Copyright 2020 Google Inc. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#[macro_use]
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extern crate bencher;
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extern crate flatbuffers;
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extern crate flexbuffers;
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mod flatbuffers_benchmarks;
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mod flexbuffers_benchmarks;
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#[allow(dead_code, unused_imports)]
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#[path = "../../monster_test/mod.rs"]
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mod monster_test_generated;
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pub use monster_test_generated::my_game;
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benchmark_main!(
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flatbuffers_benchmarks::benches,
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flexbuffers_benchmarks::benches
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);
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