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* Fix C/C++ Create<Type>Direct with sorted vectors If a struct has a key the vector has to be sorted. To sort the vector you can't use "const". * Changes due to code review * Improve code readability * Add generate of JSON schema to string to lib * option indent_step is supported * Remove unused variables * Fix break in test * Fix style to be consistent with rest of the code * [TS] Fix reserved words as arguments (#6955) * [TS] Fix generation of reserved words in object api (#7106) * [TS] Fix generation of object api * [TS] Fix MakeCamel -> ConvertCase * [TS] Add test for struct of struct of struct * Update generated files * Add missing files * [TS] Fix query of null/undefined fields in object api
39 lines
1.3 KiB
Kotlin
39 lines
1.3 KiB
Kotlin
// automatically generated by the FlatBuffers compiler, do not modify
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package MyGame.Example
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import java.nio.*
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import kotlin.math.sign
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import com.google.flatbuffers.*
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@Suppress("unused")
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class StructOfStructsOfStructs : Struct() {
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fun __init(_i: Int, _bb: ByteBuffer) {
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__reset(_i, _bb)
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}
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fun __assign(_i: Int, _bb: ByteBuffer) : StructOfStructsOfStructs {
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__init(_i, _bb)
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return this
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}
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val a : MyGame.Example.StructOfStructs? get() = a(MyGame.Example.StructOfStructs())
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fun a(obj: MyGame.Example.StructOfStructs) : MyGame.Example.StructOfStructs? = obj.__assign(bb_pos + 0, bb)
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companion object {
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fun createStructOfStructsOfStructs(builder: FlatBufferBuilder, a_a_id: UInt, a_a_distance: UInt, a_b_a: Short, a_b_b: Byte, a_c_id: UInt, a_c_distance: UInt) : Int {
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builder.prep(4, 20)
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builder.prep(4, 20)
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builder.prep(4, 8)
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builder.putInt(a_c_distance.toInt())
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builder.putInt(a_c_id.toInt())
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builder.prep(2, 4)
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builder.pad(1)
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builder.putByte(a_b_b)
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builder.putShort(a_b_a)
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builder.prep(4, 8)
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builder.putInt(a_a_distance.toInt())
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builder.putInt(a_a_id.toInt())
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return builder.offset()
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}
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}
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}
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