pjulien 6908826f95 Fix for #3849
This avoids the following allocations over repeated use:

- A ``CharsetEncoder``
- A byte array to contain the contents of the string
- A wrapper, via ``ByteBuffer#wrap``, for the previously mentioned byte
  array

This also removes a copy of the temporary byte array.  This extra copy
is needed because ``String#getBytes`` returns a byte array and its
length must match the exact size of the contents.

This implementation requires that the builder retain a ``ByteBuffer``
and ``CharEncoder``.  This is considered slower only for users that
will only allocate a single string in their buffers or none at all.

The improvement is especially potent if the builder is constantly reused
by its caller.  This also eliminates the penalty for users that do not
use strings at all since the cost of allocating these fields is
now amortized.

The only allocation left in this code is a ``CharBuffer`` wrapper.  It's
possible to eliminate this allocation using an additional copy but need
further profiling to see which is the bigger problem.
2016-04-21 20:20:14 -04:00
2015-11-11 17:08:16 -08:00
2016-04-21 20:20:14 -04:00
2016-01-19 14:31:17 -08:00

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FlatBuffers is an efficient cross platform serialization library for games and other memory constrained apps. It allows you to directly access serialized data without unpacking/parsing it first, while still having great forwards/backwards compatibility.

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