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flatbuffers/docs/source/building.md
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# Building
## Building with CMake
The distribution main build system is configured by
[`cmake`](https://www.cmake.org) which allows you to build the project for any
platform.
### Configuration
Use `cmake` to configure a project based on your environment and platform.
=== "Unix"
```sh
cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release
```
!!! note
To use `clang` instead of `gcc` you may need to set prepend some
environment variables e.g. `CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake
-G "Unix MakeFiles"`
=== "Windows"
```sh
cmake -G "Visual Studio 17 2022" -DCMAKE_BUILD_TYPE=Release
```
=== "MacOS"
```sh
cmake -G "Xcode" -DCMAKE_BUILD_TYPE=Release
```
### Building
Once the project files are generated, build as normal for your platform.
=== "Unix"
```sh
make -j
```
=== "Windows"
```sh
msbuild.exe FlatBuffers.sln
```
=== "MacOS"
```sh
xcodebuild -toolchain clang -configuration Release
```
## Building with Bazel
## Building with VCPKG