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* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// <auto-generated>
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// automatically generated by the FlatBuffers compiler, do not modify
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// </auto-generated>
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namespace MyGame
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct InParentNamespace : IFlatbufferObject
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{
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private Table __p;
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public ByteBuffer ByteBuffer { get { return __p.bb; } }
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public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
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public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb) { return GetRootAsInParentNamespace(_bb, new InParentNamespace()); }
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public static InParentNamespace GetRootAsInParentNamespace(ByteBuffer _bb, InParentNamespace obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
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public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
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public InParentNamespace __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
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public static void StartInParentNamespace(FlatBufferBuilder builder) { builder.StartTable(0); }
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public static Offset<MyGame.InParentNamespace> EndInParentNamespace(FlatBufferBuilder builder) {
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int o = builder.EndTable();
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return new Offset<MyGame.InParentNamespace>(o);
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}
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public InParentNamespaceT UnPack() {
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var _o = new InParentNamespaceT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(InParentNamespaceT _o) {
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}
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public static Offset<MyGame.InParentNamespace> Pack(FlatBufferBuilder builder, InParentNamespaceT _o) {
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if (_o == null) return default(Offset<MyGame.InParentNamespace>);
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StartInParentNamespace(builder);
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return EndInParentNamespace(builder);
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}
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};
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public class InParentNamespaceT
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{
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public InParentNamespaceT() {
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}
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}
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}
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