Files
flatbuffers/tests/my-game/example/any-ambiguous-aliases.js
Björn Harrtell 408e4db4af [TS] Add Build TS to CI jobs (#6524)
* Add Build TS to CI jobs

* Add npm compile step

* Fix syntax

* Add required code gen for TS

* Exit on failure

* Make TS code gen identical to test run

* Remove duplicate TS code gen artifacts

* Remove bad gitignore

* Forgot parts of generate_code and make sure same settings for test run

* Don't forget about the bat

* Try and fix flatc args

* Another attempt to fix args

* Fix typo

* Commit up to date code gen

* Another attempt to fix sh/bat

* Move -o param to after -I

* Commit missing code gen file

* Fix grpc code gen and test

* Another grpc code gen fix

* Rework to not use ts folder

* Fix env vars in bat and make less churn

* Move TS code gen to dedicated folder

* Fix transpilation output folder and module paths

* Fixes to code gen

* Include generated js

* Moved ts code gen

* Remove test ts code gen folder
2021-04-12 10:41:59 -07:00

28 lines
1.2 KiB
JavaScript

// automatically generated by the FlatBuffers compiler, do not modify
import { Monster } from '../../my-game/example/monster';
export var AnyAmbiguousAliases;
(function (AnyAmbiguousAliases) {
AnyAmbiguousAliases[AnyAmbiguousAliases["NONE"] = 0] = "NONE";
AnyAmbiguousAliases[AnyAmbiguousAliases["M1"] = 1] = "M1";
AnyAmbiguousAliases[AnyAmbiguousAliases["M2"] = 2] = "M2";
AnyAmbiguousAliases[AnyAmbiguousAliases["M3"] = 3] = "M3";
})(AnyAmbiguousAliases || (AnyAmbiguousAliases = {}));
export function unionToAnyAmbiguousAliases(type, accessor) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(new Monster());
case 'M2': return accessor(new Monster());
case 'M3': return accessor(new Monster());
default: return null;
}
}
export function unionListToAnyAmbiguousAliases(type, accessor, index) {
switch (AnyAmbiguousAliases[type]) {
case 'NONE': return null;
case 'M1': return accessor(index, new Monster());
case 'M2': return accessor(index, new Monster());
case 'M3': return accessor(index, new Monster());
default: return null;
}
}