Files
flatbuffers/tests/MyGame/Example/Test.cs
schoetbi 0f5f7faa9f C#: Added <autogenerated> in cs generator file header comment (#4291)
* Added <autogenerated> in cs generator file header comment
#4287

* CS: Added xml-correct file header comment including "<auto-generated>...</auto-generated>"
code_generators.cpp: FlatBuffersGeneratedWarning() function replaced by compile time constant "GeneratedWarning"
 also removed extra newlines at end of GeneratedWarning to be able to generate a xml well formed file comment for cs files
#4291

* code_generators: Changed static string GeneratedWarning back to function FlatBuffersGeneratedWarning()
#4291

* Added modified Unit-Test files
#4291

* idl_gen_general: Add autogenerated only in C# code
#4291
2017-05-16 14:28:34 -07:00

34 lines
992 B
C#

// <auto-generated>
// automatically generated by the FlatBuffers compiler, do not modify
// </auto-generated>
namespace MyGame.Example
{
using global::System;
using global::FlatBuffers;
public struct Test : IFlatbufferObject
{
private Struct __p;
public ByteBuffer ByteBuffer { get { return __p.bb; } }
public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } }
public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); }
public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } }
public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); }
public static Offset<Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) {
builder.Prep(2, 4);
builder.Pad(1);
builder.PutSbyte(B);
builder.PutShort(A);
return new Offset<Test>(builder.Offset);
}
};
}