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flatbuffers/docs/source/Support.md
Wouter van Oortmerssen 201699288b Added a platform / language / feature support matrix to docs.
This is just a start, will need to be extended.

Change-Id: I5a9ad671911942dcb83fdd2bae537deed751cbfd
2015-08-12 12:07:43 -07:00

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# Platform / Language / Feature support
FlatBuffers is actively being worked on, which means that certain platform /
language / feature combinations may not be available yet.
This page tries to track those issues, to make informed decisions easier.
In general:
* Languages: language support beyond the ones created by the original
FlatBuffer authors typically depends on community contributions.
* Features: C++ was the first language supported, since our original
target was high performance game development. It thus has the richest
feature set, and is likely most robust. Other languages are catching up
however.
* Platforms: All language implementations are typically portable to most
platforms, unless where noted otherwise.
NOTE: this table is a start, it needs to be extended.
Feature | C++ | Java | C# | Go | Python | JS
------------------------------ | ------ | ------ | ------ | ------ | ------ | ------
Codegen for all basic features | Yes | Yes | Yes | Yes | Yes | WIP
JSON parsing | Yes | No | No | No | No | No
Simple mutation | Yes | WIP | WIP | No | No | No
Reflection | Yes | No | No | No | No | No
Buffer verifier | Yes | No | No | No | No | No
Testing: basic | Yes | Yes | Yes | Yes | Yes | WIP
Testing: fuzz | Yes | No | No | Yes | Yes | No
Performance: | Superb | Great | Great | Great | Ok | ?
Platform: Windows | VS2010 | Yes | Yes | ? | ? | ?
Platform: Linux | GCC282 | Yes | ? | Yes | Yes | ?
Platform: OS X | Xcode4 | ? | ? | ? | Yes | ?
Platform: Android | NDK10d | Yes | ? | ? | ? | ?
Platform: iOS | ? | ? | ? | ? | ? | ?
Engine: Unity | ? | ? | Yes | ? | ? | ?