Files
flatbuffers/tests/MyGame/Example/ArrayStruct.py
Łukasz Kurowski c526cb640b [Python] Enhance object API __init__ with typed keyword arguments (#8615)
This commit significantly improves the developer experience for the Python Object-Based API by overhauling the generated `__init__` method for `T`-suffixed classes.

Previously, `T` objects had to be instantiated with an empty constructor, and their fields had to be populated manually one by one. This was verbose and not idiomatic Python.

This change modifies the Python code generator (`GenInitialize`) to produce `__init__` methods that are:

1.  **Keyword-Argument-Friendly**: The constructor now accepts all table/struct fields as keyword arguments, allowing for concise, single-line object creation.

2.  **Fully Typed**: The signature of the `__init__` method is now annotated with Python type hints. This provides immediate benefits for static analysis tools (like Mypy) and IDEs, enabling better autocompletion and type checking.

3.  **Correctly Optional**: The generator now correctly wraps types in `Optional[...]` if their default value is `None`. This applies to strings, vectors, and other nullable fields, ensuring strict type safety.

The new approach remains **fully backward-compatible**, as all arguments have default values. Existing code that uses the empty constructor will continue to work without modification.

#### Example of a Generated `__init__`

**Before:**

```python
class KeyValueT(object):
    def __init__(self):
        self.key = None  # type: str
        self.value = None  # type: str
```

**After:**

```python
class KeyValueT(object):
    def __init__(self, key: Optional[str] = None, value: Optional[str] = None):
        self.key = key
        self.value = value
```

#### Example of User Code

**Before:**

```python
# Old, verbose way
kv = KeyValueT()
kv.key = "instrument"
kv.value = "EUR/USD"
```

**After:**

```python
# New, Pythonic way
kv = KeyValueT(key="instrument", value="EUR/USD")
```
2025-07-22 23:57:39 -07:00

183 lines
5.8 KiB
Python

# automatically generated by the FlatBuffers compiler, do not modify
# namespace: Example
import flatbuffers
from flatbuffers.compat import import_numpy
from typing import Any
from MyGame.Example.NestedStruct import NestedStruct
np = import_numpy()
class ArrayStruct(object):
__slots__ = ['_tab']
@classmethod
def SizeOf(cls) -> int:
return 160
# ArrayStruct
def Init(self, buf: bytes, pos: int):
self._tab = flatbuffers.table.Table(buf, pos)
# ArrayStruct
def A(self): return self._tab.Get(flatbuffers.number_types.Float32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(0))
# ArrayStruct
def B(self, j = None):
if j is None:
return [self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + i * 4)) for i in range(self.BLength())]
elif j >= 0 and j < self.BLength():
return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(4 + j * 4))
else:
return None
# ArrayStruct
def BAsNumpy(self):
return self._tab.GetArrayAsNumpy(flatbuffers.number_types.Int32Flags, self._tab.Pos + 4, self.BLength())
# ArrayStruct
def BLength(self) -> int:
return 15
# ArrayStruct
def BIsNone(self) -> bool:
return False
# ArrayStruct
def C(self): return self._tab.Get(flatbuffers.number_types.Int8Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(64))
# ArrayStruct
def D(self, i: int) -> NestedStruct:
obj = NestedStruct()
obj.Init(self._tab.Bytes, self._tab.Pos + 72 + i * 32)
return obj
# ArrayStruct
def DLength(self) -> int:
return 2
# ArrayStruct
def DIsNone(self) -> bool:
return False
# ArrayStruct
def E(self): return self._tab.Get(flatbuffers.number_types.Int32Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(136))
# ArrayStruct
def F(self, j = None):
if j is None:
return [self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + i * 8)) for i in range(self.FLength())]
elif j >= 0 and j < self.FLength():
return self._tab.Get(flatbuffers.number_types.Int64Flags, self._tab.Pos + flatbuffers.number_types.UOffsetTFlags.py_type(144 + j * 8))
else:
return None
# ArrayStruct
def FAsNumpy(self):
return self._tab.GetArrayAsNumpy(flatbuffers.number_types.Int64Flags, self._tab.Pos + 144, self.FLength())
# ArrayStruct
def FLength(self) -> int:
return 2
# ArrayStruct
def FIsNone(self) -> bool:
return False
def CreateArrayStruct(builder, a, b, c, d_a, d_b, d_c, d_d, e, f):
builder.Prep(8, 160)
for _idx0 in range(2 , 0, -1):
builder.PrependInt64(f[_idx0-1])
builder.Pad(4)
builder.PrependInt32(e)
for _idx0 in range(2 , 0, -1):
builder.Prep(8, 32)
for _idx1 in range(2 , 0, -1):
builder.PrependInt64(d_d[_idx0-1][_idx1-1])
builder.Pad(5)
for _idx1 in range(2 , 0, -1):
builder.PrependInt8(d_c[_idx0-1][_idx1-1])
builder.PrependInt8(d_b[_idx0-1])
for _idx1 in range(2 , 0, -1):
builder.PrependInt32(d_a[_idx0-1][_idx1-1])
builder.Pad(7)
builder.PrependInt8(c)
for _idx0 in range(15 , 0, -1):
builder.PrependInt32(b[_idx0-1])
builder.PrependFloat32(a)
return builder.Offset()
import MyGame.Example.NestedStruct
try:
from typing import List
except:
pass
class ArrayStructT(object):
# ArrayStructT
def __init__(
self,
a = 0.0,
b = None,
c = 0,
d = None,
e = 0,
f = None,
):
self.a = a # type: float
self.b = b # type: Optional[List[int]]
self.c = c # type: int
self.d = d # type: Optional[List[MyGame.Example.NestedStruct.NestedStructT]]
self.e = e # type: int
self.f = f # type: Optional[List[int]]
@classmethod
def InitFromBuf(cls, buf, pos):
arrayStruct = ArrayStruct()
arrayStruct.Init(buf, pos)
return cls.InitFromObj(arrayStruct)
@classmethod
def InitFromPackedBuf(cls, buf, pos=0):
n = flatbuffers.encode.Get(flatbuffers.packer.uoffset, buf, pos)
return cls.InitFromBuf(buf, pos+n)
@classmethod
def InitFromObj(cls, arrayStruct):
x = ArrayStructT()
x._UnPack(arrayStruct)
return x
# ArrayStructT
def _UnPack(self, arrayStruct):
if arrayStruct is None:
return
self.a = arrayStruct.A()
if not arrayStruct.BIsNone():
if np is None:
self.b = []
for i in range(arrayStruct.BLength()):
self.b.append(arrayStruct.B(i))
else:
self.b = arrayStruct.BAsNumpy()
self.c = arrayStruct.C()
if not arrayStruct.DIsNone():
self.d = []
for i in range(arrayStruct.DLength()):
if arrayStruct.D(i) is None:
self.d.append(None)
else:
nestedStruct_ = MyGame.Example.NestedStruct.NestedStructT.InitFromObj(arrayStruct.D(i))
self.d.append(nestedStruct_)
self.e = arrayStruct.E()
if not arrayStruct.FIsNone():
if np is None:
self.f = []
for i in range(arrayStruct.FLength()):
self.f.append(arrayStruct.F(i))
else:
self.f = arrayStruct.FAsNumpy()
# ArrayStructT
def Pack(self, builder):
return CreateArrayStruct(builder, self.a, self.b, self.c, self.d.a, self.d.b, self.d.c, self.d.d, self.e, self.f)