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I think these changes reflect the current state, but I found it hard to track the state of some of the planned work. Hence why it'd be good to have it documented :) I also expanded some sections that I found misleading, as somebody familiar with Rust and FlatBuffers separately. Parts of these pages seem to be aimed at people familiar with FlatBuffers (ie via the other documentation pages) but not each language, which I'm trying to preserve. However, Rust does some things differently, and as somebody with expectations about how typical Rust APIs work the discussion of threading made me wonder what was different.
Add overloads for C# ByteBuffer/FlatBufferBuilder to allow adding vector blocks from ArraySegments or IntPtr (#7193)
FlatBuffers
FlatBuffers is a cross platform serialization library architected for maximum memory efficiency. It allows you to directly access serialized data without parsing/unpacking it first, while still having great forwards/backwards compatibility.
Go to our landing page to browse our documentation.
Supported operating systems
- Windows
- MacOS X
- Linux
- Android
- And any others with a recent C++ compiler.
Supported programming languages
- C++
- C#
- C
- Dart
- Go
- Java
- JavaScript
- Lobster
- Lua
- PHP
- Python
- Rust
- Swift
- TypeScript
and more in progress...
Contribution
- FlatBuffers Google Group to discuss FlatBuffers with other developers and users.
- FlatBuffers Issues Tracker to submit an issue.
- stackoverflow.com with
flatbufferstag for any questions regarding FlatBuffers.
To contribute to this project, see CONTRIBUTING.
Security
Please see our Security Policy for reporting vulnerabilities.
Licensing
Flatbuffers is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.
Description
FlatBuffers: Memory Efficient Serialization Library
cc-plus-pluscross-platformc-sharpflatbuffersgogrpcjavajavascriptjson-parsermarshallingmmapprotobufpythonrpcrustserializationserialization-librarytypescriptzero-copy
Readme
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37.8%
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13.5%
Swift
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Other
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