This is to not need static variables, which could trip up users with destruction order problems. This potentially makes these operations slightly slower, but I think they're infrequent enough that this should not be noticable. Also there is one breaking API change, for a method that is not used by any code in FlatBuffers and is assumed to affect very few if any users. A namechange and comment ensures that those affected, if any, will not run into trouble silently. Change-Id: I16c1352d1dfc9092c816ddb7e353ed7f5f417444 Tested: on Linux.
FlatBuffers
FlatBuffers is an efficient cross platform serialization library for games and other memory constrained apps. It allows you to directly access serialized data without unpacking/parsing it first, while still having great forwards/backwards compatibility.
Go to our landing page to browse our documentation.
Supported operating systems
- Android
- Windows
- MacOS X
- Linux
Supported programming languages
- C++
- C#
- C
- Go
- Java
- JavaScript
- PHP
- Python
and many more in progress...
Contribution
- FlatBuffers Google Group to discuss FlatBuffers with other developers and users.
- FlatBuffers Issues Tracker to submit an issue.
- stackoverflow.com with
flatbufferstag for any questions regarding FlatBuffers.
To contribute to this project, see CONTRIBUTING.
Integration
For applications on Google Play that integrate this tool, usage is tracked.
This tracking is done automatically using the embedded version string
(flatbuffer_version_string), and helps us continue to optimize it. Aside from
consuming a few extra bytes in your application binary, it shouldn't affect
your application at all. We use this information to let us know if FlatBuffers
is useful and if we should continue to invest in it. Since this is open
source, you are free to remove the version string but we would appreciate if
you would leave it in.
Licensing
Flatbuffers is licensed under the Apache License, Version 2.0. See LICENSE for the full license text.