* Fixed MakeCamelCase behavior when supplied Upper_Camel_Case,
snake_case and UPPERCASE strings.
* Modified the rust integration test to reflect changes.
* Add operator== for c++ genated code
New "--gen-compare" option for flatc to generate compare operators. The operators are defined based on object based api types.
Inspired by issue #263.
* Improve compare operator for c++.
Thanks for the code review.
- Improve robustness against future schema extensions
- Code style
- Fix --rust generation in generate_code.sh
This is a port of FlatBuffers to Rust. It provides code generation and a
runtime library derived from the C++ implementation. It utilizes the
Rust type system to provide safe and fast traversal of FlatBuffers data.
There are 188 tests, including many fuzz tests of roundtrips for various
serialization scenarios. Initial benchmarks indicate that the canonical
example payload can be written in ~700ns, and traversed in ~100ns.
Rustaceans may be interested in the Follow, Push, and SafeSliceAccess
traits. These traits lift traversals, reads, writes, and slice accesses
into the type system, providing abstraction with no runtime penalty.
Public access to the backing buffer uses Span<T> instead of ArraySegment<T>.
Writing to the buffer now supports Span<T> in addition to T[].
To maintain backwards compatibility ENABLE_SPAN_T must be defined.
* Added preprocessor define for C++ if Template Aliases are supported by the compiler
* Revert "Revert "Performance Increase of Vector of Structures using .NET BlockCopy (#4830)""
This reverts commit 1f5eae5d6a.
* Put<T> method was inside #if UNSAFE_BYTEBUFFER which caused compilation failure when building in unsafe mode
* Revert "Added preprocessor define for C++ if Template Aliases are supported by the compiler"
This reverts commit a75af73521.
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays
New Lua files for namespace test
* fixed c++ style issue
Fix for: https://bugs.chromium.org/p/chromium/issues/detail?id=834710
Before, the verifier would create pointers to objects, and then
verify they are inside the buffer. But since even constructing pointers
that are outside a valid allocation is Undefinied Behavior in C++, this
can trigger UBSAN (with -fsanitize=pointer-overflow).
Now instead the bounds checking is first performed using offsets
before pointers are even created.
Change-Id: If4d376e90df9847e543247e70a062671914dae1b
Tested: on Linux.
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
* Fix for #4787
- Updated the grpc generator for go to use full namespace for service
rpc method names
* Formatting Fix
- Set to Google Style Formatting
* Add --force-defaults option to flatc
To emit default values for fields which are not present or which are set
to the default value.
* flatc option --force-defaults should have a default value (false) and take action on the builder_ within the Parser constructor
* Add help text from flatc --force-defaults to Compiler.md doc
* Clarified docs for flatc --force-defaults, and imply that this behaviour is not normally needed.
* Updated docs and flatc help text for --force-defaults option
* Python: Generated enum member names are now escaped if they correspond to a Python keyword.
* Keyword list in Python generator is now a const char* instead of an std::string array.
* Moved static functions and keyword list of Python generator into the PythonGenerator class.
* Python generator escapes keyword identifiers in all definitions.
* Add suppport for ES6 style exports
Adds support for ECMAScript 6 module exports during Javascript
generation. This is useful as many development projects are
switching to this new standard and away from custom module
solutions. By integrating support into flatbuffers, users
do not need to perform additional post-processing of generated
files in order to use flatbuffers output directly in their
codebases.
Reference to ECMAScript 6 modules:
https://www.ecma-international.org/ecma-262/6.0/#sec-exports
Changes:
* Added `--es6-js-export` option to cli parser tool
* Added conditional code to generate a ES6 style export
line, replacing the normal NodeJS/RequireJS line.
* Fixed missing export statements
Added exports for definition and struct names that were not inside namespaces
* Updated Compiler.md with new generator option
Added entry to Compiler.md in docs for the `--es6-js-export` flag, including a brief description of the effects and usefulness.
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
* Missing imports of enums
* Missing TS links
* Enabled vector of unions for java, since it seems to work
* Added jitpack config
* Added obj to vector of unions getter
* Removed unneeded accessor
* Bumped jdk version in pom.xml
* Vector of unions support for c#
* Add define/ifdef blocks for FLATBUFFERS_PREFER_PRINTF to avoid using std::*streams for idl_parser
* Use string::size() as limit in snprintf
* Refactored FLATBUFFERS_PREFER_PRINTF guarded feature into NumToStringImplWrapper around sprintf
* Remove '.0' where not needed from IntToDigitCount
* Remove leading dot from name in GetFullyQualifiedName when FLATBUFFERS_PREFER_PRINTF is enabled
* Return string directly from conversion functions where possible when FLATBUFFERS_PREFER_PRINTF is enabled
* Use string instead of stringstream for GetFullyQualifiedName
* Revert removing leading dot from GetFullyQualifiedName, it does need to be there for parity with the stringstream implementation
* Dot is single char in Namespace::GetFullyQualifiedName
* Remove trailing (duplicate) null-byte from NumToStringImplWrapper when using FLATBUFFERS_PREFER_PRINTF.
* Update preprocessor indenting (and use clang-format off/on) for FLATBUFFERS_PREFER_PRINTF
* Reduce whitespace, unneeded braces in FLATBUFFERS_PREFER_PRINTF string width functions
* Remove unneeded use of iostream from idl_parser.cpp, std::string is used instead
* Tell snprintf to use the trailing null byte expected at the end of std::string buffer
* Added support for the non-escaped print of utf-8 string.
* EscapeString: the first invalid symbol resets print_natural_utf8 flag to false.
* Move the test to ParseAndGenerateTextTest. Fixes.
* Removed dependence between `natural_utf8` and `allow_non_utf8` flags.