Add C#/Java generator behaviour for 'private' attribute (#4882)

* Added 'private' attribute, supported when generating C# and Java

* Added use of 'private' attribute in monster_test
This commit is contained in:
Andy Martin
2018-08-16 23:25:33 +01:00
committed by Wouter van Oortmerssen
parent 1f03becd24
commit c2c3a84aaf
5 changed files with 23 additions and 5 deletions

View File

@@ -504,7 +504,16 @@ class GeneralGenerator : public BaseGenerator {
// to map directly to how they're used in C/C++ and file formats.
// That, and Java Enums are expensive, and not universally liked.
GenComment(enum_def.doc_comment, code_ptr, &lang_.comment_config);
code += std::string("public ") + lang_.enum_decl + enum_def.name;
if (enum_def.attributes.Lookup("private")) {
// For Java, we leave the enum unmarked to indicate package-private
// For C# we mark the enum as internal
if (lang_.language == IDLOptions::kCSharp) {
code += "internal ";
}
} else {
code += "public ";
}
code += lang_.enum_decl + enum_def.name;
if (lang_.language == IDLOptions::kCSharp) {
code += lang_.inheritance_marker +
GenTypeBasic(enum_def.underlying_type, false);
@@ -773,7 +782,15 @@ class GeneralGenerator : public BaseGenerator {
// int o = __offset(offset); return o != 0 ? bb.getType(o + i) : default;
// }
GenComment(struct_def.doc_comment, code_ptr, &lang_.comment_config);
code += "public ";
if (struct_def.attributes.Lookup("private")) {
// For Java, we leave the struct unmarked to indicate package-private
// For C# we mark the struct as internal
if (lang_.language == IDLOptions::kCSharp) {
code += "internal ";
}
} else {
code += "public ";
}
if (lang_.language == IDLOptions::kCSharp &&
struct_def.attributes.Lookup("csharp_partial")) {
// generate a partial class for this C# struct/table