This is because it trips up the Closure compiler with errors like:
ERROR - assignment to property bb of SomeTable
found : undefined
required: (flatbuffers.ByteBuffer|null)
this.bb = undefined;
^^^^^^^^^^^^^^^^^^^
Change-Id: Iaf032b5249ec655e151331e81532e549c12bcd78
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
Zero offsets are non-sensical in FlatBuffers (since offsets are
relative to themselves) but were allowed by the verifier. This could
cause buffers made up of all zeroes to be interpreted as correct
buffers with an empty root object.
Generally, not allowing such offsets will make the verifier more
likely to catch problems earlier.
Change-Id: I54010bea29721b326ff8e5348fcd9fe78e5e7506
Tested: on Linux.
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
Move constructors are present, which it should use instead.
This is a temp fix to make it compile, but eventually we should
generate a proper copy constructor just in-case people want to
copy objects with unions.
Tested on: Linux, OS X.
Change-Id: Idf85419995c96f5959061882157541573e306083
* fix bounds checking on integer parsing
the previous code was allowing 255 for int8_t, similar for int16_t
and int32_t, and even negative values for unsignd types.
this patch fixes bounds checking for 8-bit, 16-bit and 32-bit types.
testing for both acceptable values and unacceptable values at the
boundaries are also improved.
bounds checking on 64-bit types isn't addressed by this patch.
* fix 'unary minus operator applied to unsigned type, result still unsigned'
* fix & placement
(C++ only for now).
Also fixed vector of union support in the object API.
Bug: 36902939
Change-Id: I935f4cc2c303a4728e26c7916a8ec0adcd6f84cb
Tested: on Linux.
* Fix Visual Studio 2017 new warning (C4244: 'argument': conversion from 'int' to 'const char', possible loss of data)
* Fix Visual Studio 2017 pedantic warnings
* Fix Visual Studio 2017 pedantic warnings
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Use noexcept in union type move ctor/Add move assingment
* Add NOEXCEPT macro to deal with _MS_VER/Remove delegating ctor in union type class
* Add FLATBUFFERS_NOEXCEPT to generated union class
* C#: Fixed possible conflicts between usings and user-supplied namespace
C#: Added the global qualifier to using directives to prevent possible conflicts with the user-supplied namespace. Also prevents unintentional type hiding. Resolves issue #4242.
* Updated C# generated code files
* Support binary search for struct in cpp
CreateVectorOfSortedStruct is provided for convenience.
* fix continuous-integration error
* add generated files
* compile Ability.cs in csharp test
* compile Ability.cs in csharp
* modify according to code review
* Add default value handling to mutation/SetField code
* Shorten reflection SetField impl
* Modify impl to work with C++03
* Add more mutation tests
* Fail SetField if non-scalar
* Add IsScalar/IsInteger/IsFloat for reflection::BaseType
* Use new IsScalar/IsInteger/IsFloat in reflection SetField
* Assume scalar is either int or float
* Additional accessors for fields of union types.
* Reveal the hidden parameter.
* External explicit specializations for templated accessors.
* Changes according to code style. Generated code included as well.
* Update idl_gen_cpp.cpp
Fix for: error C2668: 'Service::Version2::CreateServiceValues' : ambiguous call to overloaded function #4145
* Update idl_gen_cpp.cpp
Also needed the same change in the getPostTable
* Add files via upload
New generation from running generate_test.bat
* Add files via upload
Lets try this without added line feeds
* Added a test for a potential "ambiguous call to overloaded function"
* Change to a better name of the table.
Didn't like the Service in the name.
* Reverted back to the original
It passed all scalar ints thru a int64_t, which would truncate
uint64_t values with the upper bit set.
Change-Id: I38fb8c68c911ae44d9863f8e35c2429ca0ab51e5
Tested: on Linux.
Allow tables to be mapped to native types directly. For example, a table
representing a vector3 (eg. table Vec3 { x:float; y:float; z:float; }) can
be mapped to a "mathfu::vec3" native type in NativeTables. This requires
users to provide Pack and UnPack functions that convert between the
Table and native types. This is done by adding the "native_type" attribute
to the table definition.
To support user-defined flatbuffers::Pack and flatbuffers::UnPack functions,
support a "native_include" markup that will generate a corresponding
Also add an UnPackTo function which allows users to pass in a pointer to
a NativeTable object into which to UnPack the Table. The existing UnPack
function is now simply:
NativeTable* UnPack() {
NativeTable* obj = new NativeTable();
Table::UnPackTo(obj);
return obj;
}
Finally, allow native types to be given a default value as well which are
set in the NativeTable constructor. This is done by providing a
"native_default" attribute to the member of a table.
Change-Id: Ic45cb48b0e6d7cfa5734b24819e54aa96d847cfd
Helps simplify code generation code. Instead of this:
code += "inline const " + cpp_qualified_name + " *Get";
code += name;
code += "(const void *buf) {\n return flatbuffers::GetRoot<";
code += cpp_qualified_name + ">(buf);\n}\n\n";
You do this:
code.SetValue("NAME", struct_def.name);
code.SetValue("CPP_NAME", cpp_qualified_name);
code += "inline const {{CPP_NAME}} *Get{{NAME}}(const void *buf) {";
code += " return flatbuffers::GetRoot<{{CPP_NAME}}>(buf);";
code += "}";
code += "";
Updated the CPP code generator to use the CodeWriter class. Most of the
changes in the generated code are white-space changes, esp. around new
lines (since the code generator class automatically appends new lines
when appending a string). Actual code changes include:
* Renamed "rehasher" to "_rehasher" for consistency with other args in
Pack function.
* Renamed "union_obj" to "obj: in UnPack function.
* Always do "(void)_o;" to prevent unused variable warning in Create
function (instead of only doing it if there are no fields) in order
to avoid two-passes.
* Renamed padding variables from __paddingX to paddingX__.
"Each name that contains a double underscore (_ _) [...] is reserved
to the implementation for any use." C++ standards 17.4.3.1.2.
* Add braces around switch cases.
* Calculate index as a separate statement in EnumName function, eg.
const size_t index = ...;
return EnumNamesX()[index];
vs.
return EnumNamesX()[...];
* Stored end table offset in variable in Finish() functions, eg.
const auto end = fbb_.EndTable(start_, ...);
auto o = flatbuffers::Offset<T>(end);
vs.
auto o = flatbuffers::Offset<T>(fbb_.EndTable(start, ...));
* Separate reinterpret_cast calls from function calls in Union
functions, eg.
auto ptr = reinterpret_cast<const T *>(obj);
return ptr->UnPack(resolver);
vs.
return reinterpret_cast<const T *>(obj)->UnPack(resolver);
* Removed unecessary (void)(padding__X) no-ops from constructors, eg.
Test(int16_t a, int8_t b) : ... {
(void)__padding0; // <-- Removed this line.
}
In the idl_gen_cpp.cpp file itself, I refactored some code generation into
new functions: GenParam, GenNativeTable, GenVerifyCall, GenBuilders,
GenUnpackFieldStatement, and GenCreateParam.
Change-Id: I727b1bd8719d05b7ce33cbce00eb58fda817b25d
- Update to be const-correct where possible.
- Consistently pass |code| as pointer instead of non-const-ref.
- No newlines (\n) characters in the middle of code strings.
- Use if-else if-else statements instead of nested ternary operators.
- Ensure all lines end at 80 chars.
- Make utility functions static.
From cl/143505731.
Change-Id: If0fab9ee75de5af963367a948dddf53af93f73b4