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|
@@ -148,7 +148,7 @@ mutate_b(value:number):boolean {
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|
|
|
* @param {number} b
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
|
|
|
|
|
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset|null {
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|
|
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|
builder.prep(2, 4);
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|
builder.pad(1);
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|
builder.writeInt8(b);
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|
@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean {
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|
/**
|
|
|
|
|
* @param {MyGame.Example.Test=} obj
|
|
|
|
|
* @returns {MyGame.Example.Test}
|
|
|
|
|
* @returns {MyGame.Example.Test|null}
|
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|
|
|
*/
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|
|
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|
test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
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|
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|
test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
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|
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|
return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
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|
};
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@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
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|
* @param {number} test3_b
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|
* @returns {flatbuffers.Offset}
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|
*/
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|
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
|
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|
|
|
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset|null {
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|
builder.prep(16, 32);
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|
builder.pad(2);
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builder.prep(2, 4);
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@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean {
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* @param {number} distance
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|
* @returns {flatbuffers.Offset}
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|
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|
*/
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|
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
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|
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset|null {
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|
builder.prep(4, 8);
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|
builder.writeInt32(distance);
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|
builder.writeInt32(id);
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@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
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*/
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|
id():string|null
|
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|
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
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|
id(optionalEncoding?:any):string|Uint8Array {
|
|
|
|
|
id(optionalEncoding?:any):string|Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 4);
|
|
|
|
|
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
|
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|
|
};
|
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|
@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
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|
|
|
|
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|
|
/**
|
|
|
|
|
* @param {MyGame.Example.Vec3=} obj
|
|
|
|
|
* @returns {MyGame.Example.Vec3}
|
|
|
|
|
* @returns {MyGame.Example.Vec3|null}
|
|
|
|
|
*/
|
|
|
|
|
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3 {
|
|
|
|
|
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 4);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean {
|
|
|
|
|
*/
|
|
|
|
|
name():string|null
|
|
|
|
|
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
|
|
|
|
|
name(optionalEncoding?:any):string|Uint8Array {
|
|
|
|
|
name(optionalEncoding?:any):string|Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 10);
|
|
|
|
|
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array {
|
|
|
|
|
* @param {number} index
|
|
|
|
|
* @returns {number}
|
|
|
|
|
*/
|
|
|
|
|
inventory(index: number):number {
|
|
|
|
|
inventory(index: number):number|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 14);
|
|
|
|
|
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
|
|
|
|
|
};
|
|
|
|
|
@@ -761,7 +761,7 @@ inventoryLength():number {
|
|
|
|
|
/**
|
|
|
|
|
* @returns {Uint8Array}
|
|
|
|
|
*/
|
|
|
|
|
inventoryArray():Uint8Array {
|
|
|
|
|
inventoryArray():Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 14);
|
|
|
|
|
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean {
|
|
|
|
|
* @param {flatbuffers.Table} obj
|
|
|
|
|
* @returns {?flatbuffers.Table}
|
|
|
|
|
*/
|
|
|
|
|
test<T extends flatbuffers.Table>(obj:T):T {
|
|
|
|
|
test<T extends flatbuffers.Table>(obj:T):T|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 20);
|
|
|
|
|
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T {
|
|
|
|
|
* @param {MyGame.Example.Test=} obj
|
|
|
|
|
* @returns {MyGame.Example.Test}
|
|
|
|
|
*/
|
|
|
|
|
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test {
|
|
|
|
|
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 22);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -846,7 +846,7 @@ test4Length():number {
|
|
|
|
|
*/
|
|
|
|
|
testarrayofstring(index: number):string
|
|
|
|
|
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
|
|
|
|
|
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array {
|
|
|
|
|
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 24);
|
|
|
|
|
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -867,7 +867,7 @@ testarrayofstringLength():number {
|
|
|
|
|
* @param {MyGame.Example.Monster=} obj
|
|
|
|
|
* @returns {MyGame.Example.Monster}
|
|
|
|
|
*/
|
|
|
|
|
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster {
|
|
|
|
|
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 26);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -882,9 +882,9 @@ testarrayoftablesLength():number {
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {MyGame.Example.Monster=} obj
|
|
|
|
|
* @returns {MyGame.Example.Monster}
|
|
|
|
|
* @returns {MyGame.Example.Monster|null}
|
|
|
|
|
*/
|
|
|
|
|
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
|
|
|
|
|
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 28);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
|
|
|
|
|
* @param {number} index
|
|
|
|
|
* @returns {number}
|
|
|
|
|
*/
|
|
|
|
|
testnestedflatbuffer(index: number):number {
|
|
|
|
|
testnestedflatbuffer(index: number):number|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 30);
|
|
|
|
|
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
|
|
|
|
|
};
|
|
|
|
|
@@ -909,16 +909,16 @@ testnestedflatbufferLength():number {
|
|
|
|
|
/**
|
|
|
|
|
* @returns {Uint8Array}
|
|
|
|
|
*/
|
|
|
|
|
testnestedflatbufferArray():Uint8Array {
|
|
|
|
|
testnestedflatbufferArray():Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 30);
|
|
|
|
|
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* @param {MyGame.Example.Stat=} obj
|
|
|
|
|
* @returns {MyGame.Example.Stat}
|
|
|
|
|
* @returns {MyGame.Example.Stat|null}
|
|
|
|
|
*/
|
|
|
|
|
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat {
|
|
|
|
|
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 32);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
|
|
|
|
|
* @param {number} index
|
|
|
|
|
* @returns {boolean}
|
|
|
|
|
*/
|
|
|
|
|
testarrayofbools(index: number):boolean {
|
|
|
|
|
testarrayofbools(index: number):boolean|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 52);
|
|
|
|
|
return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
|
|
|
|
|
};
|
|
|
|
|
@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number {
|
|
|
|
|
/**
|
|
|
|
|
* @returns {Int8Array}
|
|
|
|
|
*/
|
|
|
|
|
testarrayofboolsArray():Int8Array {
|
|
|
|
|
testarrayofboolsArray():Int8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 52);
|
|
|
|
|
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean {
|
|
|
|
|
*/
|
|
|
|
|
testarrayofstring2(index: number):string
|
|
|
|
|
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
|
|
|
|
|
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array {
|
|
|
|
|
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 60);
|
|
|
|
|
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number {
|
|
|
|
|
* @param {MyGame.Example.Ability=} obj
|
|
|
|
|
* @returns {MyGame.Example.Ability}
|
|
|
|
|
*/
|
|
|
|
|
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability {
|
|
|
|
|
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
|
|
|
|
|
var offset = this.bb.__offset(this.bb_pos, 62);
|
|
|
|
|
return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null;
|
|
|
|
|
};
|
|
|
|
|
@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off
|
|
|
|
|
* @param {Array.<number>} data
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
|
|
|
|
|
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
|
|
|
|
|
if(!data){
|
|
|
|
|
return null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
builder.startVector(1, data.length, 1);
|
|
|
|
|
for (var i = data.length - 1; i >= 0; i--) {
|
|
|
|
|
@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset
|
|
|
|
|
* @param {Array.<flatbuffers.Offset>} data
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
|
|
|
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
|
|
|
|
|
if(!data){
|
|
|
|
|
return null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
builder.startVector(4, data.length, 4);
|
|
|
|
|
for (var i = data.length - 1; i >= 0; i--) {
|
|
|
|
|
@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset
|
|
|
|
|
* @param {Array.<flatbuffers.Offset>} data
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
|
|
|
|
|
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
|
|
|
|
|
if(!data){
|
|
|
|
|
return null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
builder.startVector(4, data.length, 4);
|
|
|
|
|
for (var i = data.length - 1; i >= 0; i--) {
|
|
|
|
|
@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer
|
|
|
|
|
* @param {Array.<number>} data
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
|
|
|
|
|
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
|
|
|
|
|
if(!data){
|
|
|
|
|
return null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
builder.startVector(1, data.length, 1);
|
|
|
|
|
for (var i = data.length - 1; i >= 0; i--) {
|
|
|
|
|
@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f
|
|
|
|
|
* @param {Array.<boolean>} data
|
|
|
|
|
* @returns {flatbuffers.Offset}
|
|
|
|
|
*/
|
|
|
|
|
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
|
|
|
|
|
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset|null {
|
|
|
|
|
if(!data){
|
|
|
|
|
return null
|
|
|
|
|
return null;
|
|
|
|
|
}
|
|
|
|
|
builder.startVector(1, data.length, 1);
|
|
|
|
|
for (var i = data.length - 1; i >= 0; i--) {
|
|
|
|
|
@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs
|
|
|
|
|
* @param {Array.<flatbuffers.Offset>} data
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* @returns {flatbuffers.Offset}
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*/
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static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
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if(!data){
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return null
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return null;
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}
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builder.startVector(4, data.length, 4);
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for (var i = data.length - 1; i >= 0; i--) {
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