Commit Graph
4 Commits
Author SHA1 Message Date
Derek Bailey e1f48ad35a Updated preprocessor check for template aliases. (#4888) 2018-08-23 09:48:03 -07:00
Derek Bailey d8f49e18d7 Mono Fix for Unsafe Mode (#4887)
* Added preprocessor define for C++ if Template Aliases are supported by the compiler

* Revert "Revert "Performance Increase of Vector of Structures using .NET BlockCopy (#4830)""

This reverts commit 1f5eae5d6a.

* Put<T> method was inside #if UNSAFE_BYTEBUFFER which caused compilation failure when building in unsafe mode

* Revert "Added preprocessor define for C++ if Template Aliases are supported by the compiler"

This reverts commit a75af73521.
2018-08-20 16:31:44 -07:00
Derek Bailey 7b50004ec9 Performance Increase of Vector of Structures using .NET BlockCopy (#4830)
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().

* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().

Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays

New Lua files for namespace test

* fixed c++ style issue
2018-07-26 13:44:40 -07:00
Derek Bailey ba5eb3b5cf Lua (5.3) Language addition (#4804)
* starting Lua port of python implmention. Syncing commit

* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation

* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good

* fixed binary set command that was extending the array improperly

* continued improvement

* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic

* Successful sample port from Python

* working on testing Lua code with formal tests

* continued to work on tests and fixes to code to make tests pass

* Added reading buffer test

* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.

* Didn't need encode module as it just added another layer of indirection that isn't need

* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond

* Writing profiler improvments. Get about
~2 monsters/millisecond building rate

* removed Numpy generation from Lua (came from the Python port)

* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests

* adding results of generate_code.bat

* simple edits for code review in PR.

* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.

* fixed spacing issue

* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better

* removed windows-specific build step in Lua tests
2018-07-05 15:55:57 -07:00