* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No
flatc --php monster_test.fbs
<?php
//include neccessary files.
$fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
$str = $fbb->createString("monster");
\MyGame\Example\Monster::startMonster($fbb);
\MyGame\Example\Monster::addHp($fbb, 80);
\MyGame\Example\Monster::addName($fbb, $str);
$mon = \MyGame\Example\Monster::endMonster($fbb);
$fbb->finish($mon);
echo $fbb->sizedByteArray();
PHP 5.4 higher
Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.
"repositories": [{
"type": "vcs",
"url": "https://github.com/google/flatbuffers"
}],
and just put google/flatbuffers.
"require": {
"google/flatbuffers": "*"
}
* PHP's integer is platform dependant. we strongly recommend use 64bit machine
and don't use uint, ulong types as prevent overflow issue.
ref: http://php.net/manual/en/language.types.integer.php
* php don't support float type. floating point numbers are always parsed as double precision internally.
ref: http://php.net/manual/en/language.types.float.php
* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.
Basically, PHP implementation respects Java and C# implementation.
Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
we may change internal API foreseeable future.
PSR-2, PSR-4 standards.
Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.
we'll choose phpunit or something when the test cases grown.
+ Add state to the Builder object to track if we are inside a table,
and if we are finished building the buffer.
+ Use this data to check that a buffer is being built correctly.
+ Raise an exception if a buffer is not being built correctly.
+ Test that the exceptions happen as expected.
Based on d236dea.
+ Add state to the Builder object to track if we are inside a table,
and if we are finished building the buffer.
+ Use this data to check that a buffer is being built correctly.
+ Panic if a buffer is not being built correctly.
+ Test that the panics happen as expected.
Based on d236dea13d.
This adds an optional argument to generated getters for string fields to
specify the encoding type and overloads the createString() function. It's
now possible to use either JavaScript UTF-16 string objects or C-style
UTF-8 byte arrays (Uint8Array) for string data.
JavaScript uses UTF-16 but FlatBuffers uses UTF-8. This commit tests the code
that does the conversion between the two encodings. The last entry in the array
is tricky because each code point actually requires two UTF-16 code units,
unlike the other examples. The current JSON output of flatc actually handles
this case incorrectly (it generates invalid JSON with UTF-8 code units). The
generated JavaScript code passes these tests fine, however.
This adds a JavaScript language target. The generated JavaScript uses Google
Closure Compiler type annotations and can be compiled using the advanced
compilation mode, which performs type checking and optimizations such as
inlining and dead code elimination. The generated JavaScript also exports all
generated symbols for use with Node.js and RequireJS. This export behavior
can be turned off with the --no-js-exports flag for use with Google Closure
Compiler.
When creating a CreateXxx(...) method for a simple table type,
enum-type fields with a non-zero default must have an explicit
cast for the respective argument default value, because in C#,
there is an implicit cast from int to an enum only for 0.
Also, added an example of such type into the example monster_test
type, so that we test this feature.
Also add a new `insideObject` boolean to the Builder to track whether an
object is currently being constructed. This fixes a bug with objects
that have zero fields.
--gen-includes is now deprecate but still accepted.
--no-includes can be used instead when needed.
Change-Id: I2cd46d193032b9b7c31c76c6f655e9333d3a393a
Tested: on Linux.