* Moved C++ to optional_scalars2 and added some tests.
Also deleted unused optional_scalars_generated.lobster
* Fixed whitespece in C++ gencode & fixed BUILD file
* Moved C++ onto optional_scalars2 in the .bat file
Co-authored-by: Casper Neo <cneo@google.com>
UnpackTo copies vector elements one-by-one, which can be very inefficient depending on the quality of the compiler optimizations performed. This change updates the operation for vectors of bytes that aren't enums to use 'std::copy', which is usually highly optimized.
vectors of types that are more than one byte can't be optimized in this way because of the endianness of the serialized bytes vs. the target architecture endianness.
vectors of enums can't be optimized because they are required to be static_cast into the appropriate enum type when stored in the vector.
vectors of bools can be optimized in most cases, but since the standard
allows std::vector<bool> template specialization for space-savings,
std::copy doesn't work on every implementation (looking at you
Microsoft). Thus, this optimization is skipped for vector<bool>.
For a specific example, this improves the latency of unpacking large buffers on the Hexagon DSP by about 10x.
Co-authored-by: Matthew Markwell <markwell@google.com>
In >= C++11 mode, generate default member initializers instead of a
default constructor.
The new code is semantically equivalent, but will allow aggregate
initialization in C++20.
This is a different take on #5951.
For example:
include/flatbuffers/reflection.h:365:8: error: definition of implicit copy
constructor for 'pointer_inside_vector<flatbuffers::Table, unsigned char>'
is deprecated because it has a user-declared copy assignment operator
[-Werror,-Wdeprecated-copy]
void operator=(const pointer_inside_vector &piv);
^
It's unclear why the old code wanted to declare a public `operator=`
without defining it; that just seems like a misunderstanding of the C++03 idiom
for deleting a member function. And anyway, we don't *want* to delete the
assignment operator; these are polymorphic types that do not follow value
semantics and nobody should ever be trying to copy them. So the simplest fix
is just to go back to the Rule of Zero: remove the declaration of `operator=`
and let the compiler do what it wanted to do originally anyway.
"The best code is no code."
Also, update the generated .h files.
Fixes#5649.
Previously UnPack would allocate data with new and assign it to a
raw pointer. This behavior makes it possible for the pointer to be
leaked in case of OOM. This commit defaults to use the user specified
pointer (which needs to implement a move constructor, a .get() and a
.release() operators), thus preventing these leaks.
* [C++] Use strong enum type for vectors when scoped-enums is on.
These changes only apply when scoped-enums is on, and thus only
the C++17 tests show diffs.
This may break users who use 1) use scoped-enums and 2) use
vectors of enums. However, it seems that this change should
have been made originally when scoped-enums were added.
Fixes#5285
* [C++] Put strong enum change also behind C++17 flag.
It actually only needs C++11 technically, but this is being done
to avoid breaking any existing users.
Tests were rerun, but produced no additional diffs, as expected.
* [C++] Forgot one location in which C++17 guard needs to go.
This commit produces no additional diffs in generated code.
* Use g_only_fixed_enums instead of scoped_enums.
* Include flattests_cpp17 in unit tests when C++17 build is enabled.
* [C++17] Generate generic table factory function.
1. For each table, generate a convenient free-standing factory
function that allows creating the table in a generic way by
specifying only the type. This is the first change in a series
of changes to make Flatbuffers generated C++ code more friendly
to code bases that make use of C++ template metaprogramming
techniques to manage the serialization process. Example:
Before :(
// The name of the Flatbuffers type (and namespace) must
// be hard-coded when writing the factory function.
auto monster = MyGame::Example::CreateMonster(fbb, ...);
After :)
using type_to_create = MyGame::Example::Monster;
// No namespace needed on CreateByTagType.
auto monster = CreateByTagType((type_to_create*)nullptr,
fbb, ...);
This feature requires building with C++14 or greater, and thus
it is guarded behind --cpp-std >= c++17 in the flatbuffers C++
generator.
2. Fix a CMake bug to include C++17 unit tests in test suite.
* [C++17] Replace standalone variadic factory function with type_traits.
Add a `type_traits` to each table class. This `type_traits` can be
populated with various compile-time info about the table. Initially,
we have the Create* function and type, but is extensible in the future.
* Remove empty line and fix stale comments.
* Rename type_traits to Traits and move fwd declaration.
* Fix parameter evaluation order issue and use lambda for scope.
* Add Builder and Table typedefs
This gives us a way to use templates to go from a builder to a table
and back again without having to pass both types in.
* Fix tests/cpp17/generated_cpp17/monster_test_generated.h
* Add flatc '--cpp_std' switch and sandbox for C++17 code generator
- Added 'flac --cpp_std legacy' for compatibility with old compilers (VS2010);
- Added experimental switch 'flac --cpp_std c++17' for future development;
- Added C++17 sandbox test_cpp17.cpp;
- C++ code generator generates enums with explicit underlying type to avoid problems with the forward and backward schema compatibility;
- Adjusted CMakeLists.txt, CI and generate code scripts to support of introduced '--cpp_std';
* Fix --cpp_std values: c++0x, c++11, c++17
* Add 'cpp::CppStandard' enum
* Add testing engine into test_cpp17
* Rebase to upstream/master
* Set default '--cpp-std C++0x'
* Fix code generation (--cpp_std C++11) in CMakeLists.txt
- Fix dependency declaration of grpctest target
* Revert --cpp-std for the tests from explicit C++11 to flatc default value (C++0x)