* Build Conan package on Travis CI (#4590)
- Added multi package support on Linux, running on Travis CI
- Only upload when branch is a tag and named "vX.Y.Z"
- Replace Conan injection by Conan wrapper
- Removed os_build os_arch -- Conan 1.0.1 hotfix
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Build Conan package on OSX (#4590)
- Added jobs to build Flatbuffers on OSX running on Travis
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Build Conan package on Windows (#4590)
- Added support necessary to build Flatbuffers on Windows (conan)
- Added Appveyor jobs to build Conan package
- Only build Conan package when release (tag)
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Reduce Conan CI support to simple scripts (#4590)
- Removed msvc 10 x86_64 workaround
- Updated conan remote address
- Added Bincrafters' package tools
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Add fPIC option on Conan recipe (#4590)
- Add fPIC as optional. It works on Linux and OSX
- Update recipe metadata: author, homepage, license
- Checking for flatc and flathash on Conan package
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Build Conan package on CI (#4590)
- Add rule to run conan job only for tags
- Run Conan on Linux, OSX and Windows
- Update package tool to new interface
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Update Conan username (#4590)
- Use google as default username
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Update OSX version on CI (#4590)
- Use latest OSX 9.3 version to build Conan package
Signed-off-by: Uilian Ries <uilianries@gmail.com>
* Proposing use of C++ header files and functions
Proposing use of C++ header files and functions instead of C header file and functions.
Here are few examples for comparison :
C C++
<cstdio> <iostream> & <fstream>
printf() cout
fopen() ifstream
etc ...
Please let me know if there are any comments.
* Updated diff based on review comments
The verifier must be resilient against any corrupt data, so
now using size_t thru-out to ensure any 64-bit offsets can
be represented.
Also added verification of alignment.
Change-Id: I87a22aa6b045c2d83b69b47a47153f2e15ad7e06
Tested: on Linux, also with libfuzzer.
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
* Missing imports of enums
* Missing TS links
* Enabled vector of unions for java, since it seems to work
* Added jitpack config
* Added obj to vector of unions getter
* Removed unneeded accessor
* Bumped jdk version in pom.xml
* Vector of unions support for c#
* Missing TypeScript doc processing
* Option to NOT force libc++ when building with clang
* Publishing flatc with conan
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
* Added Get<vector_name>Array() method for accessing vectors of structures in C# using Buffer.Blockcopy().
Added Create<Name>VectorBlock() method to add a typed array using Buffer.BlockCopy() to speed up creation of vector of arrays
New Lua files for namespace test
* fixed c++ style issue
* Eclipse ignore
* TypeScript support
* Prefixing enums
* Test results
* Merged JS and TS generators
* Fixed AppVeyor build problems
* Fixed more AppVeyor build problems
* Fixed more AppVeyor build problems
* Changed TS flag to options struct
* Storing options by value
* Removed unneeded const
* Re-export support for unions
* Uint support
* Casting bools to numbers for mutation
* TS shell tests
* Reverted generates js test file to original version
* Backing up js tests and properly generating test data
* Not importing flatbuffers for TS test generation
* Not overwriting generated js for tests
* AppVeyor test fixes
* Generating the most strict TS code possible
* Not returning null when creating vectors
* Not returning null from struct contructors
* Vector of unions for ts/js
* Sanity check for languages
* Indentation fix + output test files
* Vectors of unions for php
* Fixes to union vector handling + tests
* Fix for strictPropertyInitialization
* Fix for new aligned operator new for gcc >= 7.1
* Not generating imports/ns prefixes with --gen-all
* TypeScript docs
* Missing imports of enums
* Missing TS links
* Enabled vector of unions for java, since it seems to work
* Added jitpack config
* Added obj to vector of unions getter
* Removed unneeded accessor
* Bumped jdk version in pom.xml
* Vector of unions support for c#
* Missing TypeScript doc processing
* Option to NOT force libc++ when building with clang
Fix for: https://bugs.chromium.org/p/chromium/issues/detail?id=834710
Before, the verifier would create pointers to objects, and then
verify they are inside the buffer. But since even constructing pointers
that are outside a valid allocation is Undefinied Behavior in C++, this
can trigger UBSAN (with -fsanitize=pointer-overflow).
Now instead the bounds checking is first performed using offsets
before pointers are even created.
Change-Id: If4d376e90df9847e543247e70a062671914dae1b
Tested: on Linux.
As an example, GetInt64 used to perform 8 bounds checks, one for each
slice access. By performing a bound check on the highest index, the
number of checks is reduced to one through bounds-check-elimination.
This enables both WriteUint64 and WriteInt64 to both be inlined as
well as implemented with a single assembly instruction. The current Go
compiler refuses to inline functions with for loops. The compiler is
also not smart enough to produce a single assembly instruction for the
for-loop.
* starting Lua port of python implmention. Syncing commit
* Bulk of Lua module port from Python done. Not tested, only static analysis. Need to work on binary strings. Started work on flatc lua code generation
* Fixed all the basic errors to produced a binary output from the builder, don't know if it is generated correctly, but it contains data, so that must be good
* fixed binary set command that was extending the array improperly
* continued improvement
* Moved lua submodules down a directory so their names don't clash with potential other modules. Added compat module to provide Lua versioning logic
* Successful sample port from Python
* working on testing Lua code with formal tests
* continued to work on tests and fixes to code to make tests pass
* Added reading buffer test
* Changed binaryarray implmentation to use a temporary table for storing data, and then serialize it to a string when requested. This double the rate of building flatbuffers compared to the string approach.
* Didn't need encode module as it just added another layer of indirection that isn't need
* profiled reading buffers, optimizations to increase read performance of monster data to ~7 monster / millisecond
* Writing profiler improvments. Get about
~2 monsters/millisecond building rate
* removed Numpy generation from Lua (came from the Python port)
* math.pow is deprecated in Lua 5.3, so changed to ^ notation. Also added .bat script for starting Lua tests
* adding results of generate_code.bat
* simple edits for code review in PR.
* There was a buffer overflow in inserting the keywords into the unorder set for both the Lua and Python code gens. Changed insertion to use iterators.
* fixed spacing issue
* basic documenation/tutorial updates. Updated sample_binary.lua to reflect the tutorial better
* removed windows-specific build step in Lua tests
Adds helper function to get empty string when String is nullptr.
This is to get over the fact that flat buffer builders will record null when data
is not present.