Commit Graph
9 Commits
Author SHA1 Message Date
Shuhei Tanuma 4691558ee3 (PHP) remove duplicate test 2015-12-24 15:50:03 +09:00
Shuhei Tanuma 7fbd9b8de4 (PHP) improve indirect buffer test 2015-12-24 15:35:28 +09:00
Shuhei Tanuma c9198dbbb8 (PHP) fixes getting indirect table, also fixes getInt method on 32bit machine. 2015-12-17 11:35:31 +09:00
Shuhei Tanuma 20c712f31b also, fix xcode project 2015-11-21 05:38:57 +09:00
Shuhei Tanuma e6d51b54b6 Add missing idl_gen_php.cpp to VisualStudio project 2015-11-21 05:33:30 +09:00
Shuhei Taunma 5ce8682671 (PHP) add experimental support for PHP language.
* codegen for all basic features: WIP (probably implemented all basic feature)
* JSON parsing: NO
* Simple mutation: NO
* Reflection: NO
* Buffer verifier: NO (will be add later)
* Testing: basic: Yes
* Testing: fuzz: Yes
* Performance: Not bad
* Platform: Supported Linux, OS X, Windows (has 32bit integer limitation)
* Engine Unity: No

flatc --php monster_test.fbs

  <?php
  //include neccessary files.
  $fbb = new Google\FlatBuffers\FlatBufferBuilder(1);
  $str = $fbb->createString("monster");
  \MyGame\Example\Monster::startMonster($fbb);
  \MyGame\Example\Monster::addHp($fbb, 80);
  \MyGame\Example\Monster::addName($fbb, $str);
  $mon = \MyGame\Example\Monster::endMonster($fbb);
  $fbb->finish($mon);
  echo $fbb->sizedByteArray();

PHP 5.4 higher

Currently, we do not register this library to packagist as still experimental and versioning problem.
If you intended to use flatbuffers with composer. add repostiories section to composer.json like below.

  "repositories": [{
    "type": "vcs",
    "url": "https://github.com/google/flatbuffers"
  }],

 and just put google/flatbuffers.

  "require": {
    "google/flatbuffers": "*"
  }

* PHP's integer is platform dependant. we strongly recommend use 64bit machine
  and don't use uint, ulong types as prevent overflow issue.
  ref: http://php.net/manual/en/language.types.integer.php

* php don't support float type. floating point numbers are always parsed as double precision internally.
  ref: http://php.net/manual/en/language.types.float.php

* ByteBuffer is little bit slow implemnentation due to many chr/ord function calls. Especially encoding objects.
  This is expected performance as PHP5 has parsing arguments overhead. probably we'll add C-extension.

Basically, PHP implementation respects Java and C# implementation.

Note: ByteBuffer and FlatBuffersBuilder class are not intended to use other purposes.
      we may change internal API foreseeable future.

PSR-2, PSR-4 standards.

Implemented simple assertion class (respect JavaScript testcase implementation) as we prefer small code base.
this also keeps CI iteration speed.

we'll choose phpunit or something when the test cases grown.
2015-11-18 00:26:39 +09:00
Shuhei Tanuma 37e28d98ea C# Unity can't cast integer represented enum value.
```
namespace MyGame;

enum CommandType : byte {
	None = 0,
}

table Command {
	id:int;
	type:CommandType;
}
```

then generate c# files. it'll output compile error like these.

```
Assets/MyGame/Command.cs(18,39): error CS1041: Identifier expected
Assets/MyGame/Command.cs(18,39): error CS1737: Optional parameter cannot precede required parameters

16:   public static Offset<Command> CreateCommand(FlatBufferBuilder builder,
17:   int id = 0,
18:   CommandType type = (CommandType)0) {
```
2015-11-17 18:02:59 +09:00
Shuhei Taunma b98f526b8a (C#) Add ByteBuffer property to Table 2015-11-10 14:32:31 +09:00
Shuhei Tanuma 721d21923e Don't hide function parameter 2015-11-07 11:36:32 +09:00