Fixes grammer (#6477)

Updates docs
This commit is contained in:
mustiikhalil
2021-02-19 23:16:38 +03:00
committed by GitHub
parent 5e3613f732
commit e2f5438ac1
10 changed files with 66 additions and 62 deletions

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@@ -1715,15 +1715,15 @@ can serialize the monster itself:
<div class="language-swift">
~~~{.swift}
let orc = Monster.createMonster(
fbb: &builder,
pos: Vec3(x: 1, y: 2, z: 3),
&builder,
pos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
hp: 300,
name: name,
inventory: inventoryOffset,
nameOffset: name,
inventoryVectorOffset: inventoryOffset,
color: .red,
weapons: weaponsOffset,
weaponsVectorOffset: weaponsOffset,
equippedType: .weapon,
equipped: axe)
equippedOffset: axe)
~~~
</div>

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@@ -137,13 +137,13 @@ public struct MyGame_Sample_Monster: FlatBufferObject {
pos: MyGame_Sample_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
offsetOfName name: Offset<String> = Offset(),
vectorOfInventory inventory: Offset<UOffset> = Offset(),
nameOffset name: Offset<String> = Offset(),
inventoryVectorOffset inventory: Offset<UOffset> = Offset(),
color: MyGame_Sample_Color = .blue,
vectorOfWeapons weapons: Offset<UOffset> = Offset(),
weaponsVectorOffset weapons: Offset<UOffset> = Offset(),
equippedType: MyGame_Sample_Equipment = .none_,
offsetOfEquipped equipped: Offset<UOffset> = Offset(),
vectorOfPath path: Offset<UOffset> = Offset()
equippedOffset equipped: Offset<UOffset> = Offset(),
pathVectorOffset path: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Sample_Monster.startMonster(&fbb)
MyGame_Sample_Monster.add(pos: pos, &fbb)
@@ -188,7 +188,7 @@ public struct MyGame_Sample_Weapon: FlatBufferObject {
public static func endWeapon(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createWeapon(
_ fbb: inout FlatBufferBuilder,
offsetOfName name: Offset<String> = Offset(),
nameOffset name: Offset<String> = Offset(),
damage: Int16 = 0
) -> Offset<UOffset> {
let __start = MyGame_Sample_Weapon.startWeapon(&fbb)

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@@ -46,14 +46,14 @@ func main() {
let orc = Monster.createMonster(
&builder,
structOfPos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
pos: MyGame_Sample_Vec3(x: 1, y: 2, z: 3),
hp: 300,
offsetOfName: name,
vectorOfInventory: inventoryOffset,
nameOffset: name,
inventoryVectorOffset: inventoryOffset,
color: .red,
vectorOfWeapons: weaponsOffset,
weaponsVectorOffset: weaponsOffset,
equippedType: .weapon,
offsetOfEquipped: axe)
equippedOffset: axe)
builder.finish(offset: orc)
let buf = builder.sizedByteArray

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@@ -605,9 +605,10 @@ class SwiftGenerator : public BaseGenerator {
auto offset_type =
IsString(field.value.type) ? "Offset<String>" : "Offset<UOffset>";
auto camel_case_name =
(IsVector(field.value.type) || IsArray(field.value.type) ? "vectorOf"
: "offsetOf") +
MakeCamel(name, true);
MakeCamel(name, false) +
(IsVector(field.value.type) || IsArray(field.value.type)
? "VectorOffset"
: "Offset");
create_func_header.push_back(camel_case_name + " " + name + ": " +
offset_type + " = Offset()");
auto reader_type =

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@@ -28,7 +28,7 @@ public struct HelloReply: FlatBufferObject {
public static func endHelloReply(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createHelloReply(
_ fbb: inout FlatBufferBuilder,
offsetOfMessage message: Offset<String> = Offset()
messageOffset message: Offset<String> = Offset()
) -> Offset<UOffset> {
let __start = HelloReply.startHelloReply(&fbb)
HelloReply.add(message: message, &fbb)
@@ -60,7 +60,7 @@ public struct HelloRequest: FlatBufferObject {
public static func endHelloRequest(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createHelloRequest(
_ fbb: inout FlatBufferBuilder,
offsetOfName name: Offset<String> = Offset()
nameOffset name: Offset<String> = Offset()
) -> Offset<UOffset> {
let __start = HelloRequest.startHelloRequest(&fbb)
HelloRequest.add(name: name, &fbb)
@@ -95,7 +95,7 @@ public struct ManyHellosRequest: FlatBufferObject {
public static func endManyHellosRequest(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createManyHellosRequest(
_ fbb: inout FlatBufferBuilder,
offsetOfName name: Offset<String> = Offset(),
nameOffset name: Offset<String> = Offset(),
numGreetings: Int32 = 0
) -> Offset<UOffset> {
let __start = ManyHellosRequest.startManyHellosRequest(&fbb)

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@@ -104,7 +104,7 @@ class FlatBuffersMonsterWriterTests: XCTestCase {
var fbb = FlatBufferBuilder(initialSize: 1)
let name = fbb.create(string: "Frodo")
let bools = fbb.createVector(boolArray)
let root = Monster.createMonster(&fbb, offsetOfName: name, vectorOfTestarrayofbools: bools)
let root = Monster.createMonster(&fbb, nameOffset: name, testarrayofboolsVectorOffset: bools)
fbb.finish(offset: root)
let monster = Monster.getRootAsMonster(bb: fbb.sizedBuffer)

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@@ -107,7 +107,10 @@ final class FlatBuffersUnionTests: XCTestCase {
]
let types = fb.createVector(characterType)
let characterVector = fb.createVector(ofOffsets: characters)
let end = Movie.createMovie(&fb, vectorOfCharactersType: types, vectorOfCharacters: characterVector)
let end = Movie.createMovie(
&fb,
charactersTypeVectorOffset: types,
charactersVectorOffset: characterVector)
Movie.finish(&fb, end: end)
var movie = Movie.getRootAsMovie(bb: fb.buffer)

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@@ -514,7 +514,7 @@ public struct MyGame_Example_Stat: FlatBufferObject, ObjectAPIPacker {
public static func endStat(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createStat(
_ fbb: inout FlatBufferBuilder,
offsetOfId id: Offset<String> = Offset(),
idOffset id: Offset<String> = Offset(),
val: Int64 = 0,
count: UInt16 = 0
) -> Offset<UOffset> {
@@ -936,17 +936,17 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPIPacker {
pos: MyGame_Example_Vec3? = nil,
mana: Int16 = 150,
hp: Int16 = 100,
offsetOfName name: Offset<String> = Offset(),
vectorOfInventory inventory: Offset<UOffset> = Offset(),
nameOffset name: Offset<String> = Offset(),
inventoryVectorOffset inventory: Offset<UOffset> = Offset(),
color: MyGame_Example_Color = .blue,
testType: MyGame_Example_Any_ = .none_,
offsetOfTest test: Offset<UOffset> = Offset(),
vectorOfTest4 test4: Offset<UOffset> = Offset(),
vectorOfTestarrayofstring testarrayofstring: Offset<UOffset> = Offset(),
vectorOfTestarrayoftables testarrayoftables: Offset<UOffset> = Offset(),
offsetOfEnemy enemy: Offset<UOffset> = Offset(),
vectorOfTestnestedflatbuffer testnestedflatbuffer: Offset<UOffset> = Offset(),
offsetOfTestempty testempty: Offset<UOffset> = Offset(),
testOffset test: Offset<UOffset> = Offset(),
test4VectorOffset test4: Offset<UOffset> = Offset(),
testarrayofstringVectorOffset testarrayofstring: Offset<UOffset> = Offset(),
testarrayoftablesVectorOffset testarrayoftables: Offset<UOffset> = Offset(),
enemyOffset enemy: Offset<UOffset> = Offset(),
testnestedflatbufferVectorOffset testnestedflatbuffer: Offset<UOffset> = Offset(),
testemptyOffset testempty: Offset<UOffset> = Offset(),
testbool: Bool = false,
testhashs32Fnv1: Int32 = 0,
testhashu32Fnv1: UInt32 = 0,
@@ -956,33 +956,33 @@ public struct MyGame_Example_Monster: FlatBufferObject, ObjectAPIPacker {
testhashu32Fnv1a: UInt32 = 0,
testhashs64Fnv1a: Int64 = 0,
testhashu64Fnv1a: UInt64 = 0,
vectorOfTestarrayofbools testarrayofbools: Offset<UOffset> = Offset(),
testarrayofboolsVectorOffset testarrayofbools: Offset<UOffset> = Offset(),
testf: Float32 = 3.14159,
testf2: Float32 = 3.0,
testf3: Float32 = 0.0,
vectorOfTestarrayofstring2 testarrayofstring2: Offset<UOffset> = Offset(),
vectorOfTestarrayofsortedstruct testarrayofsortedstruct: Offset<UOffset> = Offset(),
vectorOfFlex flex: Offset<UOffset> = Offset(),
vectorOfTest5 test5: Offset<UOffset> = Offset(),
vectorOfVectorOfLongs vectorOfLongs: Offset<UOffset> = Offset(),
vectorOfVectorOfDoubles vectorOfDoubles: Offset<UOffset> = Offset(),
offsetOfParentNamespaceTest parentNamespaceTest: Offset<UOffset> = Offset(),
vectorOfVectorOfReferrables vectorOfReferrables: Offset<UOffset> = Offset(),
testarrayofstring2VectorOffset testarrayofstring2: Offset<UOffset> = Offset(),
testarrayofsortedstructVectorOffset testarrayofsortedstruct: Offset<UOffset> = Offset(),
flexVectorOffset flex: Offset<UOffset> = Offset(),
test5VectorOffset test5: Offset<UOffset> = Offset(),
vectorOfLongsVectorOffset vectorOfLongs: Offset<UOffset> = Offset(),
vectorOfDoublesVectorOffset vectorOfDoubles: Offset<UOffset> = Offset(),
parentNamespaceTestOffset parentNamespaceTest: Offset<UOffset> = Offset(),
vectorOfReferrablesVectorOffset vectorOfReferrables: Offset<UOffset> = Offset(),
singleWeakReference: UInt64 = 0,
vectorOfVectorOfWeakReferences vectorOfWeakReferences: Offset<UOffset> = Offset(),
vectorOfVectorOfStrongReferrables vectorOfStrongReferrables: Offset<UOffset> = Offset(),
vectorOfWeakReferencesVectorOffset vectorOfWeakReferences: Offset<UOffset> = Offset(),
vectorOfStrongReferrablesVectorOffset vectorOfStrongReferrables: Offset<UOffset> = Offset(),
coOwningReference: UInt64 = 0,
vectorOfVectorOfCoOwningReferences vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
vectorOfCoOwningReferencesVectorOffset vectorOfCoOwningReferences: Offset<UOffset> = Offset(),
nonOwningReference: UInt64 = 0,
vectorOfVectorOfNonOwningReferences vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
vectorOfNonOwningReferencesVectorOffset vectorOfNonOwningReferences: Offset<UOffset> = Offset(),
anyUniqueType: MyGame_Example_AnyUniqueAliases = .none_,
offsetOfAnyUnique anyUnique: Offset<UOffset> = Offset(),
anyUniqueOffset anyUnique: Offset<UOffset> = Offset(),
anyAmbiguousType: MyGame_Example_AnyAmbiguousAliases = .none_,
offsetOfAnyAmbiguous anyAmbiguous: Offset<UOffset> = Offset(),
vectorOfVectorOfEnums vectorOfEnums: Offset<UOffset> = Offset(),
anyAmbiguousOffset anyAmbiguous: Offset<UOffset> = Offset(),
vectorOfEnumsVectorOffset vectorOfEnums: Offset<UOffset> = Offset(),
signedEnum: MyGame_Example_Race = .none_,
vectorOfTestrequirednestedflatbuffer testrequirednestedflatbuffer: Offset<UOffset> = Offset(),
vectorOfScalarKeySortedTables scalarKeySortedTables: Offset<UOffset> = Offset()
testrequirednestedflatbufferVectorOffset testrequirednestedflatbuffer: Offset<UOffset> = Offset(),
scalarKeySortedTablesVectorOffset scalarKeySortedTables: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Example_Monster.startMonster(&fbb)
MyGame_Example_Monster.add(pos: pos, &fbb)
@@ -1528,8 +1528,8 @@ public struct MyGame_Example_TypeAliases: FlatBufferObject, ObjectAPIPacker {
u64: UInt64 = 0,
f32: Float32 = 0.0,
f64: Double = 0.0,
vectorOfV8 v8: Offset<UOffset> = Offset(),
vectorOfVf64 vf64: Offset<UOffset> = Offset()
v8VectorOffset v8: Offset<UOffset> = Offset(),
vf64VectorOffset vf64: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = MyGame_Example_TypeAliases.startTypeAliases(&fbb)
MyGame_Example_TypeAliases.add(i8: i8, &fbb)

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@@ -42,10 +42,10 @@ public struct MoreDefaults: FlatBufferObject, ObjectAPIPacker {
public static func endMoreDefaults(_ fbb: inout FlatBufferBuilder, start: UOffset) -> Offset<UOffset> { let end = Offset<UOffset>(offset: fbb.endTable(at: start)); return end }
public static func createMoreDefaults(
_ fbb: inout FlatBufferBuilder,
vectorOfInts ints: Offset<UOffset> = Offset(),
vectorOfFloats floats: Offset<UOffset> = Offset(),
offsetOfEmptyString emptyString: Offset<String> = Offset(),
offsetOfSomeString someString: Offset<String> = Offset()
intsVectorOffset ints: Offset<UOffset> = Offset(),
floatsVectorOffset floats: Offset<UOffset> = Offset(),
emptyStringOffset emptyString: Offset<String> = Offset(),
someStringOffset someString: Offset<String> = Offset()
) -> Offset<UOffset> {
let __start = MoreDefaults.startMoreDefaults(&fbb)
MoreDefaults.addVectorOf(ints: ints, &fbb)

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@@ -237,9 +237,9 @@ public struct Movie: FlatBufferObject, ObjectAPIPacker {
public static func createMovie(
_ fbb: inout FlatBufferBuilder,
mainCharacterType: Character = .none_,
offsetOfMainCharacter mainCharacter: Offset<UOffset> = Offset(),
vectorOfCharactersType charactersType: Offset<UOffset> = Offset(),
vectorOfCharacters characters: Offset<UOffset> = Offset()
mainCharacterOffset mainCharacter: Offset<UOffset> = Offset(),
charactersTypeVectorOffset charactersType: Offset<UOffset> = Offset(),
charactersVectorOffset characters: Offset<UOffset> = Offset()
) -> Offset<UOffset> {
let __start = Movie.startMovie(&fbb)
Movie.add(mainCharacterType: mainCharacterType, &fbb)