mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-04 04:33:23 +00:00
[C++] Code style modifications
This commit is contained in:
5
BUILD
5
BUILD
@@ -136,9 +136,8 @@ cc_test(
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"src/util.cpp",
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"tests/namespace_test/namespace_test1_generated.h",
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"tests/namespace_test/namespace_test2_generated.h",
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"tests/vector3d.h",
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"tests/vector3d_pack.h",
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"tests/vector3d_pack.cpp",
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"tests/native_type_test_impl.h",
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"tests/native_type_test_impl.cpp",
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"tests/test.cpp",
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"tests/test_assert.cpp",
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"tests/test_assert.h",
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@@ -117,9 +117,8 @@ set(FlatBuffers_Tests_SRCS
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tests/test_assert.cpp
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tests/test_builder.h
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tests/test_builder.cpp
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tests/vector3d.h
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tests/vector3d_pack.h
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tests/vector3d_pack.cpp
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tests/native_type_test_impl.h
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tests/native_type_test_impl.cpp
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# file generate by running compiler on tests/monster_test.fbs
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${CMAKE_CURRENT_BINARY_DIR}/tests/monster_test_generated.h
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# file generate by running compiler on tests/arrays_test.fbs
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@@ -1,5 +1,4 @@
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native_include "vector3d.h";
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native_include "vector3d_pack.h";
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native_include "native_type_test_impl.h";
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namespace Geometry;
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@@ -6,8 +6,7 @@
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#include "flatbuffers/flatbuffers.h"
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#include "vector3d.h"
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#include "vector3d_pack.h"
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#include "native_type_test_impl.h"
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namespace Geometry {
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@@ -1,4 +1,4 @@
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#include "vector3d_pack.h"
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#include "native_type_test_impl.h"
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// looks like VS10 does not support std::vector with explicit alignment
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// From stackoverflow (https://stackoverflow.com/questions/8456236/how-is-a-vectors-data-aligned):
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@@ -13,11 +13,11 @@
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#include "native_type_test_generated.h"
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namespace flatbuffers {
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Geometry::Vector3D Pack(const Native::Vector3D& obj) {
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Geometry::Vector3D Pack(const Native::Vector3D &obj) {
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return Geometry::Vector3D(obj.x, obj.y, obj.z);
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}
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const Native::Vector3D UnPack(const Geometry::Vector3D& obj) {
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const Native::Vector3D UnPack(const Geometry::Vector3D &obj) {
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return Native::Vector3D(obj.x(), obj.y(), obj.z());
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}
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}
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24
tests/native_type_test_impl.h
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24
tests/native_type_test_impl.h
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@@ -0,0 +1,24 @@
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#ifndef NATIVE_TYPE_TEST_IMPL_H
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#define NATIVE_TYPE_TEST_IMPL_H
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namespace Native {
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struct Vector3D {
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double x;
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double y;
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double z;
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Vector3D() { x = 0; y = 0; z = 0; };
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Vector3D(double x, double y, double z) { this->x = x; this->y = y; this->z = z; }
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};
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}
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namespace Geometry {
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struct Vector3D;
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}
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namespace flatbuffers {
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Geometry::Vector3D Pack(const Native::Vector3D &obj);
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const Native::Vector3D UnPack(const Geometry::Vector3D &obj);
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}
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#endif // VECTOR3D_PACK_H
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@@ -1,15 +0,0 @@
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#ifndef VECTOR3D_H
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#define VECTOR3D_H
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namespace Native {
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struct Vector3D {
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double x;
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double y;
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double z;
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Vector3D() { x = 0; y = 0; z = 0; };
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Vector3D(double x, double y, double z) { this->x = x; this->y = y; this->z = z; }
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};
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}
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#endif // VECTOR3D_H
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@@ -1,15 +0,0 @@
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#ifndef VECTOR3D_PACK_H
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#define VECTOR3D_PACK_H
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#include "vector3d.h"
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namespace Geometry {
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struct Vector3D;
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}
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namespace flatbuffers {
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Geometry::Vector3D Pack(const Native::Vector3D& obj);
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const Native::Vector3D UnPack(const Geometry::Vector3D& obj);
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}
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#endif // VECTOR3D_PACK_H
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