mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-08 06:05:17 +00:00
Added create function for swift (#5707)
Fixed the create functions and updated the test cases in swift Removes unneeded code Updated documentation
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
04d80f255d
commit
a4b2884e4e
@@ -1,10 +1,10 @@
|
||||
// THIS IS JUST TO SHOW THE CODE, PLEASE DO IMPORT FLATBUFFERS WITH SPM..
|
||||
import Flatbuffers
|
||||
|
||||
typealias Monster = MyGame1.Sample.Monster
|
||||
typealias Weapon = MyGame1.Sample.Weapon
|
||||
typealias Color = MyGame1.Sample.Color
|
||||
typealias Vec3 = MyGame1.Sample.Vec3
|
||||
typealias Monster = MyGame.Sample.Monster
|
||||
typealias Weapon = MyGame.Sample.Weapon
|
||||
typealias Color = MyGame.Sample.Color
|
||||
typealias Vec3 = MyGame.Sample.Vec3
|
||||
|
||||
func main() {
|
||||
let expectedDMG: [Int16] = [3, 5]
|
||||
@@ -30,16 +30,16 @@ func main() {
|
||||
let weaponsOffset = builder.createVector(ofOffsets: [sword, axe])
|
||||
let pos = builder.create(struct: MyGame.Sample.createVec3(x: 1, y: 2, z: 3), type: Vec3.self)
|
||||
|
||||
let start = Monster.startMonster(builder)
|
||||
Monster.add(pos: pos, builder)
|
||||
Monster.add(hp: 300, builder)
|
||||
Monster.add(name: name, builder)
|
||||
Monster.add(inventory: inventoryOffset, builder)
|
||||
Monster.add(color: .red, builder)
|
||||
Monster.add(weapons: weaponsOffset, builder)
|
||||
Monster.add(equippedType: .weapon, builder)
|
||||
Monster.add(equipped: axe, builder)
|
||||
var orc = Monster.endMonster(builder, start: start)
|
||||
|
||||
let orc = Monster.createMonster(builder,
|
||||
offsetOfPos: pos,
|
||||
hp: 300,
|
||||
offsetOfName: name,
|
||||
vectorOfInventory: inventoryOffset,
|
||||
color: .red,
|
||||
vectorOfWeapons: weaponsOffset,
|
||||
equippedType: .weapon,
|
||||
offsetOfEquipped: axe)
|
||||
builder.finish(offset: orc)
|
||||
|
||||
var buf = builder.sizedByteArray
|
||||
@@ -48,7 +48,7 @@ func main() {
|
||||
assert(monster.mana == 150)
|
||||
assert(monster.hp == 300)
|
||||
assert(monster.name == "Orc")
|
||||
assert(monster.color == MyGame1.Sample.Color.red)
|
||||
assert(monster.color == MyGame.Sample.Color.red)
|
||||
assert(monster.pos != nil)
|
||||
for i in 0..<monster.inventoryCount {
|
||||
assert(i == monster.inventory(at: i))
|
||||
|
||||
Reference in New Issue
Block a user