Added missing js/ts generated code.

Change-Id: I146e9e1b8f997c11d1675dbef1b958ddbd181092
This commit is contained in:
Wouter van Oortmerssen
2017-05-10 13:25:51 -07:00
parent 93c0960c3a
commit a0a313b101
5 changed files with 57 additions and 57 deletions

View File

@@ -148,7 +148,7 @@ mutate_b(value:number):boolean {
* @param {number} b
* @returns {flatbuffers.Offset}
*/
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset {
static createTest(builder:flatbuffers.Builder, a: number, b: number):flatbuffers.Offset|null {
builder.prep(2, 4);
builder.pad(1);
builder.writeInt8(b);
@@ -378,9 +378,9 @@ mutate_test2(value:MyGame.Example.Color):boolean {
/**
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
* @returns {MyGame.Example.Test|null}
*/
test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
test3(obj?:MyGame.Example.Test):MyGame.Example.Test|null {
return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
};
@@ -395,7 +395,7 @@ test3(obj?:MyGame.Example.Test):MyGame.Example.Test {
* @param {number} test3_b
* @returns {flatbuffers.Offset}
*/
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset {
static createVec3(builder:flatbuffers.Builder, x: number, y: number, z: number, test1: number, test2: MyGame.Example.Color, test3_a: number, test3_b: number):flatbuffers.Offset|null {
builder.prep(16, 32);
builder.pad(2);
builder.prep(2, 4);
@@ -489,7 +489,7 @@ mutate_distance(value:number):boolean {
* @param {number} distance
* @returns {flatbuffers.Offset}
*/
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset {
static createAbility(builder:flatbuffers.Builder, id: number, distance: number):flatbuffers.Offset|null {
builder.prep(4, 8);
builder.writeInt32(distance);
builder.writeInt32(id);
@@ -538,7 +538,7 @@ static getRootAsStat(bb:flatbuffers.ByteBuffer, obj?:Stat):Stat {
*/
id():string|null
id(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
id(optionalEncoding?:any):string|Uint8Array {
id(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
};
@@ -677,9 +677,9 @@ static bufferHasIdentifier(bb:flatbuffers.ByteBuffer):boolean {
/**
* @param {MyGame.Example.Vec3=} obj
* @returns {MyGame.Example.Vec3}
* @returns {MyGame.Example.Vec3|null}
*/
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3 {
pos(obj?:MyGame.Example.Vec3):MyGame.Example.Vec3|null {
var offset = this.bb.__offset(this.bb_pos, 4);
return offset ? (obj || new MyGame.Example.Vec3).__init(this.bb_pos + offset, this.bb) : null;
};
@@ -736,7 +736,7 @@ mutate_hp(value:number):boolean {
*/
name():string|null
name(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
name(optionalEncoding?:any):string|Uint8Array {
name(optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 10);
return offset ? this.bb.__string(this.bb_pos + offset, optionalEncoding) : null;
};
@@ -745,7 +745,7 @@ name(optionalEncoding?:any):string|Uint8Array {
* @param {number} index
* @returns {number}
*/
inventory(index: number):number {
inventory(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
};
@@ -761,7 +761,7 @@ inventoryLength():number {
/**
* @returns {Uint8Array}
*/
inventoryArray():Uint8Array {
inventoryArray():Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 14);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
@@ -816,7 +816,7 @@ mutate_test_type(value:MyGame.Example.Any):boolean {
* @param {flatbuffers.Table} obj
* @returns {?flatbuffers.Table}
*/
test<T extends flatbuffers.Table>(obj:T):T {
test<T extends flatbuffers.Table>(obj:T):T|null {
var offset = this.bb.__offset(this.bb_pos, 20);
return offset ? this.bb.__union(obj, this.bb_pos + offset) : null;
};
@@ -826,7 +826,7 @@ test<T extends flatbuffers.Table>(obj:T):T {
* @param {MyGame.Example.Test=} obj
* @returns {MyGame.Example.Test}
*/
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test {
test4(index: number, obj?:MyGame.Example.Test):MyGame.Example.Test|null {
var offset = this.bb.__offset(this.bb_pos, 22);
return offset ? (obj || new MyGame.Example.Test).__init(this.bb.__vector(this.bb_pos + offset) + index * 4, this.bb) : null;
};
@@ -846,7 +846,7 @@ test4Length():number {
*/
testarrayofstring(index: number):string
testarrayofstring(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array {
testarrayofstring(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 24);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
@@ -867,7 +867,7 @@ testarrayofstringLength():number {
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
*/
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster {
testarrayoftables(index: number, obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb.__offset(this.bb_pos, 26);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb.__vector(this.bb_pos + offset) + index * 4), this.bb) : null;
};
@@ -882,9 +882,9 @@ testarrayoftablesLength():number {
/**
* @param {MyGame.Example.Monster=} obj
* @returns {MyGame.Example.Monster}
* @returns {MyGame.Example.Monster|null}
*/
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster|null {
var offset = this.bb.__offset(this.bb_pos, 28);
return offset ? (obj || new MyGame.Example.Monster).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
};
@@ -893,7 +893,7 @@ enemy(obj?:MyGame.Example.Monster):MyGame.Example.Monster {
* @param {number} index
* @returns {number}
*/
testnestedflatbuffer(index: number):number {
testnestedflatbuffer(index: number):number|null {
var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? this.bb.readUint8(this.bb.__vector(this.bb_pos + offset) + index) : 0;
};
@@ -909,16 +909,16 @@ testnestedflatbufferLength():number {
/**
* @returns {Uint8Array}
*/
testnestedflatbufferArray():Uint8Array {
testnestedflatbufferArray():Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 30);
return offset ? new Uint8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
/**
* @param {MyGame.Example.Stat=} obj
* @returns {MyGame.Example.Stat}
* @returns {MyGame.Example.Stat|null}
*/
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat {
testempty(obj?:MyGame.Example.Stat):MyGame.Example.Stat|null {
var offset = this.bb.__offset(this.bb_pos, 32);
return offset ? (obj || new MyGame.Example.Stat).__init(this.bb.__indirect(this.bb_pos + offset), this.bb) : null;
};
@@ -1134,7 +1134,7 @@ mutate_testhashu64_fnv1a(value:flatbuffers.Long):boolean {
* @param {number} index
* @returns {boolean}
*/
testarrayofbools(index: number):boolean {
testarrayofbools(index: number):boolean|null {
var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? !!this.bb.readInt8(this.bb.__vector(this.bb_pos + offset) + index) : false;
};
@@ -1150,7 +1150,7 @@ testarrayofboolsLength():number {
/**
* @returns {Int8Array}
*/
testarrayofboolsArray():Int8Array {
testarrayofboolsArray():Int8Array|null {
var offset = this.bb.__offset(this.bb_pos, 52);
return offset ? new Int8Array(this.bb.bytes().buffer, this.bb.bytes().byteOffset + this.bb.__vector(this.bb_pos + offset), this.bb.__vector_len(this.bb_pos + offset)) : null;
};
@@ -1231,7 +1231,7 @@ mutate_testf3(value:number):boolean {
*/
testarrayofstring2(index: number):string
testarrayofstring2(index: number,optionalEncoding:flatbuffers.Encoding):string|Uint8Array
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array {
testarrayofstring2(index: number,optionalEncoding?:any):string|Uint8Array|null {
var offset = this.bb.__offset(this.bb_pos, 60);
return offset ? this.bb.__string(this.bb.__vector(this.bb_pos + offset) + index * 4, optionalEncoding) : null;
};
@@ -1249,7 +1249,7 @@ testarrayofstring2Length():number {
* @param {MyGame.Example.Ability=} obj
* @returns {MyGame.Example.Ability}
*/
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability {
testarrayofsortedstruct(index: number, obj?:MyGame.Example.Ability):MyGame.Example.Ability|null {
var offset = this.bb.__offset(this.bb_pos, 62);
return offset ? (obj || new MyGame.Example.Ability).__init(this.bb.__vector(this.bb_pos + offset) + index * 8, this.bb) : null;
};
@@ -1314,9 +1314,9 @@ static addInventory(builder:flatbuffers.Builder, inventoryOffset:flatbuffers.Off
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
static createInventoryVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
@@ -1386,9 +1386,9 @@ static addTestarrayofstring(builder:flatbuffers.Builder, testarrayofstringOffset
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
static createTestarrayofstringVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
@@ -1418,9 +1418,9 @@ static addTestarrayoftables(builder:flatbuffers.Builder, testarrayoftablesOffset
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
static createTestarrayoftablesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {
@@ -1458,9 +1458,9 @@ static addTestnestedflatbuffer(builder:flatbuffers.Builder, testnestedflatbuffer
* @param {Array.<number>} data
* @returns {flatbuffers.Offset}
*/
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset {
static createTestnestedflatbufferVector(builder:flatbuffers.Builder, data:number[] | Uint8Array):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
@@ -1570,9 +1570,9 @@ static addTestarrayofbools(builder:flatbuffers.Builder, testarrayofboolsOffset:f
* @param {Array.<boolean>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset {
static createTestarrayofboolsVector(builder:flatbuffers.Builder, data:boolean[]):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(1, data.length, 1);
for (var i = data.length - 1; i >= 0; i--) {
@@ -1626,9 +1626,9 @@ static addTestarrayofstring2(builder:flatbuffers.Builder, testarrayofstring2Offs
* @param {Array.<flatbuffers.Offset>} data
* @returns {flatbuffers.Offset}
*/
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
static createTestarrayofstring2Vector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset|null {
if(!data){
return null
return null;
}
builder.startVector(4, data.length, 4);
for (var i = data.length - 1; i >= 0; i--) {