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https://github.com/google/flatbuffers.git
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Added missing js/ts generated code.
Change-Id: I146e9e1b8f997c11d1675dbef1b958ddbd181092
This commit is contained in:
@@ -398,7 +398,7 @@ MyGame.Example.Vec3.prototype.mutate_test2 = function(value) {
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/**
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* @param {MyGame.Example.Test=} obj
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* @returns {MyGame.Example.Test}
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* @returns {MyGame.Example.Test|null}
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*/
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MyGame.Example.Vec3.prototype.test3 = function(obj) {
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return (obj || new MyGame.Example.Test).__init(this.bb_pos + 26, this.bb);
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@@ -692,7 +692,7 @@ MyGame.Example.Monster.bufferHasIdentifier = function(bb) {
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/**
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* @param {MyGame.Example.Vec3=} obj
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* @returns {MyGame.Example.Vec3}
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* @returns {MyGame.Example.Vec3|null}
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*/
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MyGame.Example.Monster.prototype.pos = function(obj) {
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var offset = this.bb.__offset(this.bb_pos, 4);
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@@ -893,7 +893,7 @@ MyGame.Example.Monster.prototype.testarrayoftablesLength = function() {
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/**
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* @param {MyGame.Example.Monster=} obj
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* @returns {MyGame.Example.Monster}
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* @returns {MyGame.Example.Monster|null}
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*/
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MyGame.Example.Monster.prototype.enemy = function(obj) {
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var offset = this.bb.__offset(this.bb_pos, 28);
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@@ -927,7 +927,7 @@ MyGame.Example.Monster.prototype.testnestedflatbufferArray = function() {
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/**
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* @param {MyGame.Example.Stat=} obj
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* @returns {MyGame.Example.Stat}
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* @returns {MyGame.Example.Stat|null}
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*/
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MyGame.Example.Monster.prototype.testempty = function(obj) {
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var offset = this.bb.__offset(this.bb_pos, 32);
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