mirror of
https://github.com/google/flatbuffers.git
synced 2026-06-30 09:40:02 +00:00
made changes to the rust docs so they would compile. new_with_capacity is deprecated should use with_capacity, get_root_as_monster should be root_as_monster (#7871)
This commit is contained in:
@@ -529,7 +529,7 @@ The first step is to import/include the library, generated files, etc.
|
|||||||
#[allow(dead_code, unused_imports)]
|
#[allow(dead_code, unused_imports)]
|
||||||
#[path = "./monster_generated.rs"]
|
#[path = "./monster_generated.rs"]
|
||||||
mod monster_generated;
|
mod monster_generated;
|
||||||
pub use monster_generated::my_game::sample::{get_root_as_monster,
|
pub use monster_generated::my_game::sample::{root_as_monster,
|
||||||
Color, Equipment,
|
Color, Equipment,
|
||||||
Monster, MonsterArgs,
|
Monster, MonsterArgs,
|
||||||
Vec3,
|
Vec3,
|
||||||
@@ -652,7 +652,7 @@ which will grow automatically if needed:
|
|||||||
~~~{.rs}
|
~~~{.rs}
|
||||||
// Build up a serialized buffer algorithmically.
|
// Build up a serialized buffer algorithmically.
|
||||||
// Initialize it with a capacity of 1024 bytes.
|
// Initialize it with a capacity of 1024 bytes.
|
||||||
let mut builder = flatbuffers::FlatBufferBuilder::new_with_capacity(1024);
|
let mut builder = flatbuffers::FlatBufferBuilder::with_capacity(1024);
|
||||||
~~~
|
~~~
|
||||||
</div>
|
</div>
|
||||||
<div class="language-swift">
|
<div class="language-swift">
|
||||||
@@ -2309,7 +2309,7 @@ import './monster_my_game.sample_generated.dart' as myGame;
|
|||||||
#[allow(dead_code, unused_imports)]
|
#[allow(dead_code, unused_imports)]
|
||||||
#[path = "./monster_generated.rs"]
|
#[path = "./monster_generated.rs"]
|
||||||
mod monster_generated;
|
mod monster_generated;
|
||||||
pub use monster_generated::my_game::sample::{get_root_as_monster,
|
pub use monster_generated::my_game::sample::{root_as_monster,
|
||||||
Color, Equipment,
|
Color, Equipment,
|
||||||
Monster, MonsterArgs,
|
Monster, MonsterArgs,
|
||||||
Vec3,
|
Vec3,
|
||||||
@@ -2465,7 +2465,7 @@ myGame.Monster monster = new myGame.Monster(data);
|
|||||||
let buf = /* the data you just read, in a &[u8] */
|
let buf = /* the data you just read, in a &[u8] */
|
||||||
|
|
||||||
// Get an accessor to the root object inside the buffer.
|
// Get an accessor to the root object inside the buffer.
|
||||||
let monster = get_root_as_monster(buf);
|
let monster = root_as_monster(buf).unwrap();
|
||||||
~~~
|
~~~
|
||||||
</div>
|
</div>
|
||||||
<div class="language-swift">
|
<div class="language-swift">
|
||||||
|
|||||||
Reference in New Issue
Block a user