made changes to the rust docs so they would compile. new_with_capacity is deprecated should use with_capacity, get_root_as_monster should be root_as_monster (#7871)

This commit is contained in:
Jeffrey Smith
2023-03-16 00:29:57 +00:00
committed by GitHub
parent 3cb27fa241
commit 9a7fb4d68a

View File

@@ -529,7 +529,7 @@ The first step is to import/include the library, generated files, etc.
#[allow(dead_code, unused_imports)]
#[path = "./monster_generated.rs"]
mod monster_generated;
pub use monster_generated::my_game::sample::{get_root_as_monster,
pub use monster_generated::my_game::sample::{root_as_monster,
Color, Equipment,
Monster, MonsterArgs,
Vec3,
@@ -652,7 +652,7 @@ which will grow automatically if needed:
~~~{.rs}
// Build up a serialized buffer algorithmically.
// Initialize it with a capacity of 1024 bytes.
let mut builder = flatbuffers::FlatBufferBuilder::new_with_capacity(1024);
let mut builder = flatbuffers::FlatBufferBuilder::with_capacity(1024);
~~~
</div>
<div class="language-swift">
@@ -2309,7 +2309,7 @@ import './monster_my_game.sample_generated.dart' as myGame;
#[allow(dead_code, unused_imports)]
#[path = "./monster_generated.rs"]
mod monster_generated;
pub use monster_generated::my_game::sample::{get_root_as_monster,
pub use monster_generated::my_game::sample::{root_as_monster,
Color, Equipment,
Monster, MonsterArgs,
Vec3,
@@ -2465,7 +2465,7 @@ myGame.Monster monster = new myGame.Monster(data);
let buf = /* the data you just read, in a &[u8] */
// Get an accessor to the root object inside the buffer.
let monster = get_root_as_monster(buf);
let monster = root_as_monster(buf).unwrap();
~~~
</div>
<div class="language-swift">