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Clarified a documentation statement about circular references.
Change-Id: I8f3c50085f89037995ab9f26b28d3c83667e9d6f
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@@ -107,7 +107,7 @@ inline const char **EnumNamesAny() {
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inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
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inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
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</pre><p>Unions share a lot with enums. </p><pre class="fragment">struct Vec3;
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</pre><p>Unions share a lot with enums. </p><pre class="fragment">struct Vec3;
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struct Monster;
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struct Monster;
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</pre><p>Predeclare all datatypes since there may be circular references. </p><pre class="fragment">MANUALLY_ALIGNED_STRUCT(4) Vec3 {
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</pre><p>Predeclare all data types since circular references between types are allowed (circular references between object are not, though). </p><pre class="fragment">MANUALLY_ALIGNED_STRUCT(4) Vec3 {
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private:
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private:
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float x_;
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float x_;
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float y_;
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float y_;
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@@ -159,7 +159,8 @@ Unions share a lot with enums.
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struct Vec3;
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struct Vec3;
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struct Monster;
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struct Monster;
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Predeclare all datatypes since there may be circular references.
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Predeclare all data types since circular references between types are allowed
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(circular references between object are not, though).
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MANUALLY_ALIGNED_STRUCT(4) Vec3 {
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MANUALLY_ALIGNED_STRUCT(4) Vec3 {
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private:
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private:
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