[Nim] Bfbs Nim Generator (#7534)

* Bfbs Nim Generator

* Remove commented out tests

* add missing line to idl.h

* Commit python reflection changes

* Commit python reflection changes and move tests

* Remove default string addition

* Move tests to python file

* Fix element size check when element is table

* remove whitespace changes

* add element_type docs and commit further to namer and remove kkeep

* Bfbs Nim Generator

* Remove commented out tests

* add missing line to idl.h

* Commit python reflection changes

* Commit python reflection changes and move tests

* Remove default string addition

* Move tests to python file

* Fix element size check when element is table

* remove whitespace changes

* add element_type docs and commit further to namer and remove kkeep

* remove unused variables

* added tests to ci

* added tests to ci

* fixes

* Added reflection type Field, Variable to namer

* Moved reflection namer impl to bfbsnamer

* Remove whitespace at end of line

* Added nim to generated code

* Revert whitespace removal

Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
Dan Lapid
2022-10-21 21:30:04 +03:00
committed by GitHub
parent e301702964
commit 872a497464
57 changed files with 3344 additions and 34 deletions

View File

@@ -359,7 +359,7 @@ function mt:Testarrayofsortedstruct(j)
local o = self.view:Offset(62)
if o ~= 0 then
local x = self.view:Vector(o)
x = x + ((j-1) * 4)
x = x + ((j-1) * 8)
local obj = __MyGame_Example_Ability.New()
obj:Init(self.view.bytes, x)
return obj
@@ -852,7 +852,7 @@ function Monster.AddTestarrayofsortedstruct(builder, testarrayofsortedstruct)
end
function Monster.StartTestarrayofsortedstructVector(builder, numElems)
return builder:StartVector(4, numElems, 4)
return builder:StartVector(8, numElems, 4)
end
function Monster.AddFlex(builder, flex)