mirror of
https://github.com/google/flatbuffers.git
synced 2026-07-02 19:38:17 +00:00
[Nim] Bfbs Nim Generator (#7534)
* Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * Bfbs Nim Generator * Remove commented out tests * add missing line to idl.h * Commit python reflection changes * Commit python reflection changes and move tests * Remove default string addition * Move tests to python file * Fix element size check when element is table * remove whitespace changes * add element_type docs and commit further to namer and remove kkeep * remove unused variables * added tests to ci * added tests to ci * fixes * Added reflection type Field, Variable to namer * Moved reflection namer impl to bfbsnamer * Remove whitespace at end of line * Added nim to generated code * Revert whitespace removal Co-authored-by: Derek Bailey <derekbailey@google.com>
This commit is contained in:
262
nim/flatbuffers/src/builder.nim
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262
nim/flatbuffers/src/builder.nim
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@@ -0,0 +1,262 @@
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import math
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import table
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const MAX_BUFFER_SIZE* = 2^31
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type Builder* = ref object of RootObj
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bytes*: seq[byte]
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minalign*: int
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current_vtable*: seq[uoffset]
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objectEnd*: uoffset
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vtables*: seq[uoffset] #?
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head*: uoffset
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nested*: bool
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finished*: bool
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vectorNumElems*: uoffset
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using this: var Builder
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func newBuilder*(size: int): Builder =
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result = new Builder
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result.bytes.setLen(size)
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result.minalign = 1
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result.head = size.uoffset
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result.nested = false
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result.finished = false
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result.vectorNumElems = 0
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proc FinishedBytes*(this): seq[byte] =
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if not this.finished:
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quit("Builder not finished, Incorrect use of FinishedBytes(): must call 'Finish' first.")
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result = this.bytes[this.head..^1]
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proc Output*(this): seq[byte] =
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if not this.finished:
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quit("Builder not finished, Incorrect use of Output(): must call 'Finish' first.")
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result = this.bytes[this.head..^1]
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func Offset*(this): uoffset =
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result = this.bytes.len.uoffset - this.head
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proc StartObject*(this; numfields: int) =
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if this.nested:
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quit("builder is nested")
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this.current_vtable.setLen(numfields)
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for i in this.current_vtable.mitems():
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i = 0
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this.objectEnd = this.Offset()
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this.nested = true
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proc GrowByteBuffer*(this) =
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if this.bytes.len == MAX_BUFFER_SIZE:
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quit("flatbuffers: cannot grow buffer beyond 2 gigabytes")
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let oldLen = this.bytes.len
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var newLen = min(this.bytes.len * 2, MAX_BUFFER_SIZE)
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if newLen == 0:
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newLen = 1
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this.bytes.setLen(newLen)
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var j = this.bytes.len - 1
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while j >= 0:
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if j >= newLen - oldLen:
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this.bytes[j] = this.bytes[j - (newLen - oldLen)]
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else:
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this.bytes[j] = 0
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dec(j)
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proc Place*[T](this; x: T) =
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this.head -= uoffset x.sizeof
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WriteVal(this.bytes, this.head, x)
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func Pad*(this; n: int) =
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for i in 0..<n:
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this.Place(0.byte)
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proc Prep*(this; size: int; additionalBytes: int) =
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if size > this.minalign:
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this.minalign = size
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var alignsize = (not (this.bytes.len - this.head.int + additionalBytes)) + 1
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alignsize = alignsize and (size - 1)
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while this.head.int < alignsize + size + additionalBytes:
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let oldbufSize = this.bytes.len
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this.GrowByteBuffer()
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this.head = (this.head.int + this.bytes.len - oldbufSize).uoffset
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this.Pad(alignsize)
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proc PrependOffsetRelative*[T: Offsets](this; off: T) =
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when T is voffset:
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this.Prep(T.sizeof, 0)
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if not off.uoffset <= this.Offset:
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quit("flatbuffers: Offset arithmetic error.")
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this.Place(off)
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else:
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this.Prep(T.sizeof, 0)
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if not off.uoffset <= this.Offset:
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quit("flatbuffers: Offset arithmetic error.")
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let off2: T = this.Offset.T - off + sizeof(T).T
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this.Place(off2)
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proc Prepend*[T](this; x: T) =
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this.Prep(x.sizeof, 0)
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this.Place(x)
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proc Slot*(this; slotnum: int) =
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this.current_vtable[slotnum] = this.Offset
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proc PrependSlot*[T](this; o: int; x, d: T) =
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if x != d:
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when T is uoffset or T is soffset or T is voffset:
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this.PrependOffsetRelative(x)
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else:
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this.Prepend(x)
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this.Slot(o)
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proc AssertStuctInline(this; obj: uoffset) =
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if obj != this.Offset:
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quit("flatbuffers: Tried to write a Struct at an Offset that is different from the current Offset of the Builder.")
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proc PrependStructSlot*(this; o: int; x: uoffset; d: uoffset) =
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if x != d:
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this.AssertStuctInline(x)
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this.Slot(o)
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proc Add*[T](this; n: T) =
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this.Prep(T.sizeof, 0)
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WriteVal(this.bytes, this.head, n)
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proc VtableEqual*(a: seq[uoffset]; objectStart: uoffset; b: seq[byte]): bool =
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if a.len * voffset.sizeof != b.len:
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return false
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var i = 0
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while i < a.len:
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var seq = b[i * voffset.sizeof..<(i + 1) * voffset.sizeof]
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let x = GetVal[voffset](addr seq)
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if x == 0 and a[i] == 0:
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inc i
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continue
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let y = objectStart.soffset - a[i].soffset
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if x.soffset != y:
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return false
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inc i
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return true
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proc WriteVtable*(this): uoffset =
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this.PrependOffsetRelative(0.soffset)
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let objectOffset = this.Offset
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var existingVtable = uoffset 0
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var i = this.current_vtable.len - 1
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while i >= 0 and this.current_vtable[i] == 0: dec i
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this.current_vtable = this.current_vtable[0..i]
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for i in countdown(this.vtables.len - 1, 0):
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let
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vt2Offset: uoffset = this.vtables[i]
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vt2Start: int = this.bytes.len - int vt2Offset
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var seq = this.bytes[vt2Start..<this.bytes.len]
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let
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vt2Len = GetVal[voffset](addr seq)
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metadata = 2 * voffset.sizeof # VtableMetadataFields * SizeVOffsetT
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vt2End = vt2Start + vt2Len.int
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vt2 = this.bytes[this.bytes.len - vt2Offset.int + metadata..<vt2End]
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if VtableEqual(this.current_vtable, objectOffset, vt2):
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existingVtable = vt2Offset
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break
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if existingVtable == 0:
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for i in countdown(this.current_vtable.len - 1, 0):
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var off: uoffset
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if this.current_vtable[i] != 0:
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off = objectOffset - this.current_vtable[i]
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this.PrependOffsetRelative(off.voffset)
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let objectSize = objectOffset - this.objectEnd
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this.PrependOffsetRelative(objectSize.voffset)
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let vBytes = (this.current_vtable.len + 2) * voffset.sizeof
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this.PrependOffsetRelative(vBytes.voffset)
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let objectStart: uoffset = (this.bytes.len.uoffset - objectOffset)
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WriteVal(this.bytes, objectStart, (this.Offset - objectOffset).soffset)
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this.vtables.add this.Offset
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else:
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let objectStart: uoffset = this.bytes.len.uoffset - objectOffset
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this.head = objectStart
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WriteVal(this.bytes, this.head,
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(existingVtable.soffset - objectOffset.soffset))
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this.current_vtable = @[]
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result = objectOffset
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proc EndObject*(this): uoffset =
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if not this.nested:
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quit("builder is not nested")
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result = this.WriteVtable()
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this.nested = false
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proc End*(this: var Builder): uoffset =
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result = this.EndObject()
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proc StartVector*(this; elemSize: int; numElems: uoffset;
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alignment: int) =
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if this.nested:
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quit("builder is nested")
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this.nested = true
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this.vectorNumElems = numElems
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this.Prep(sizeof(uint32), elemSize * numElems.int)
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this.Prep(alignment, elemSize * numElems.int)
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proc EndVector*(this): uoffset =
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if not this.nested:
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quit("builder is not nested")
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this.nested = false
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this.Place(this.vectorNumElems)
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this.vectorNumElems = 0
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result = this.Offset
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proc getChars*(str: seq[byte]): string =
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var bytes = str
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result = GetVal[string](addr bytes)
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proc getBytes*(str: string | cstring): seq[byte] =
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for chr in str:
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result.add byte chr
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result.add byte 0
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proc Create*[T](this; s: T): uoffset = # Both CreateString and CreateByteVector functionality
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if this.nested:
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quit("builder is nested")
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this.nested = true
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when T is cstring or T is string:
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let x = s.getBytes()
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let l = x.len.uoffset
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this.vectorNumElems = l-1
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else:
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let x = s
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let l = x.len.uoffset
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this.vectorNumElems = l
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this.Prep(uoffset.sizeof, l.int * byte.sizeof)
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this.head -= l
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this.bytes[this.head..<this.head+l] = x
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result = this.EndVector()
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proc Finish*(this; rootTable: uoffset) =
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if this.nested:
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quit("builder is nested")
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this.nested = true
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this.Prep(this.minalign, uoffset.sizeof)
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this.PrependOffsetRelative(rootTable)
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this.finished = true
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