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[C#] support Object API (#5710)
* [C#] support Object API * fix sign-compare * fix indent * add new line before for loop. * using auto whenever possible * reduce the amout of blank lines. * wip: support vectors of union * done: support unions of vectors * set C# version to 4.0 * remove null propagation operator * remove auto property initializer * remove expression-bodied method * remove pattern matching * add Example2 to NetTest.sh * separate JavaUsage.md and CsharpUsage.md from JavaCsharpUsage.md * add C# Object based API notes. * support vs2010. * remove range based for loop. * remove System.Linq * fix indent * CreateSharedString to CreateString * check shared attribute * snake case
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@@ -6,6 +6,7 @@ namespace MyGame.Example
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{
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using global::System;
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using global::System.Collections.Generic;
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using global::FlatBuffers;
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public struct Ability : IFlatbufferObject
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@@ -26,7 +27,34 @@ public struct Ability : IFlatbufferObject
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builder.PutUint(Id);
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return new Offset<MyGame.Example.Ability>(builder.Offset);
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}
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public AbilityT UnPack() {
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var _o = new AbilityT();
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this.UnPackTo(_o);
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return _o;
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}
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public void UnPackTo(AbilityT _o) {
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_o.Id = this.Id;
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_o.Distance = this.Distance;
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}
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public static Offset<MyGame.Example.Ability> Pack(FlatBufferBuilder builder, AbilityT _o) {
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if (_o == null) return default(Offset<MyGame.Example.Ability>);
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return CreateAbility(
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builder,
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_o.Id,
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_o.Distance);
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}
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};
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public class AbilityT
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{
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public uint Id { get; set; }
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public uint Distance { get; set; }
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public AbilityT() {
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this.Id = 0;
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this.Distance = 0;
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}
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}
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}
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