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Lobster: added builder API for tables
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@@ -815,10 +815,11 @@ our `orc` Monster, lets create some `Weapon`s: a `Sword` and an `Axe`.
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let weapon_offsets = map(weapon_names) name, i:
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let ns = builder.CreateString(name)
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builder.MyGame_Sample_WeaponStart()
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builder.MyGame_Sample_WeaponAddName(ns)
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builder.MyGame_Sample_WeaponAddDamage(weapon_damages[i])
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builder.MyGame_Sample_WeaponEnd()
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MyGame_Sample_WeaponBuilder { b }
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.start()
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.add_name(ns)
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.add_damage(weapon_damages[i])
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.end()
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~~~
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</div>
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<div class="language-rust">
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@@ -1503,17 +1504,18 @@ can serialize the monster itself:
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</div>
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<div class="language-lobster">
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~~~{.lobster}
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builder.MyGame_Sample_MonsterStart()
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builder.MyGame_Sample_MonsterAddPos(builder.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
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builder.MyGame_Sample_MonsterAddHp(300)
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builder.MyGame_Sample_MonsterAddName(name)
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builder.MyGame_Sample_MonsterAddInventory(inv)
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builder.MyGame_Sample_MonsterAddColor(MyGame_Sample_Color_Red)
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builder.MyGame_Sample_MonsterAddWeapons(weapons)
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builder.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon)
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builder.MyGame_Sample_MonsterAddEquipped(weapon_offsets[1])
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builder.MyGame_Sample_MonsterAddPath(path)
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let orc = builder.MyGame_Sample_MonsterEnd()
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let orc = MyGame_Sample_MonsterBuilder { b }
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.start()
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.add_pos(b.MyGame_Sample_CreateVec3(1.0, 2.0, 3.0))
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.add_hp(300)
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.add_name(name)
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.add_inventory(inv)
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.add_color(MyGame_Sample_Color_Red)
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.add_weapons(weapons)
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.add_equipped_type(MyGame_Sample_Equipment_Weapon)
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.add_equipped(weapon_offsets[1])
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.add_path(path)
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.end()
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~~~
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</div>
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<div class="language-rust">
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@@ -1687,8 +1689,8 @@ Here is a repetition these lines, to help highlight them more clearly:
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</div>
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<div class="language-lobster">
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~~~{.lobster}
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builder.MyGame_Sample_MonsterAddEquippedType(MyGame_Sample_Equipment_Weapon)
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builder.MyGame_Sample_MonsterAddEquipped(axe)
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.add_equipped_type(MyGame_Sample_Equipment_Weapon)
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.add_equipped(axe)
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~~~
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</div>
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<div class="language-rust">
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