C++: mini_reflect: Add DefaultTypeTable (#4614)

* mini_reflect: Add DefaultTypeTable

Currently it's very easy to make a mistake when it comes to
instantiating the TypeTable to print a buffer because it is not type
safe.

This will allow us to write safer cpp code:

flatbuffers::FlatBufferToString(reinterpret_cast<const uint8_t *>(&t),
                                decltype(t)::DefaultTypeTable());

* c++: mini_reflect: update generated code

* Ensure types and names are set for mini_reflect

* c++: mini_refelct: update unit tests with new typed TypeTable

* Adding PR feedback of sylte and naming convention
This commit is contained in:
Alexander Gallego
2018-02-15 17:58:06 -05:00
committed by Wouter van Oortmerssen
parent daf0a420be
commit 36f8564846
7 changed files with 119 additions and 68 deletions

View File

@@ -17,6 +17,12 @@ struct MonsterT;
struct Weapon;
struct WeaponT;
inline flatbuffers::TypeTable *Vec3TypeTable();
inline flatbuffers::TypeTable *MonsterTypeTable();
inline flatbuffers::TypeTable *WeaponTypeTable();
enum Color {
Color_Red = 0,
Color_Green = 1,
@@ -185,6 +191,9 @@ struct MonsterT : public flatbuffers::NativeTable {
struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef MonsterT NativeTableType;
static flatbuffers::TypeTable *MiniReflectTypeTable() {
return MonsterTypeTable();
}
enum {
VT_POS = 4,
VT_MANA = 6,
@@ -384,6 +393,9 @@ struct WeaponT : public flatbuffers::NativeTable {
struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
typedef WeaponT NativeTableType;
static flatbuffers::TypeTable *MiniReflectTypeTable() {
return WeaponTypeTable();
}
enum {
VT_NAME = 4,
VT_DAMAGE = 6
@@ -603,12 +615,6 @@ inline void EquipmentUnion::Reset() {
type = Equipment_NONE;
}
inline flatbuffers::TypeTable *Vec3TypeTable();
inline flatbuffers::TypeTable *MonsterTypeTable();
inline flatbuffers::TypeTable *WeaponTypeTable();
inline flatbuffers::TypeTable *ColorTypeTable() {
static flatbuffers::TypeCode type_codes[] = {
{ flatbuffers::ET_CHAR, 0, 0 },