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Union accessors in C# should use generic type for the table
When accessing a union field, we should return the same object type as was given to the method, i.e. the parameter should have a generic type for any Table-derived type. This way, we do not need to make superfluous casts (which also reduce type safety) like var myUnionType = (MyUnionType)buff.GetUnionField(new MyUnionType()); when we can do just var myUnionType = buff.GetUnionField(new MyUnionType()); Change-Id: Idac1b638e46cc50b1f2dc19f10741481202b1515
This commit is contained in:
committed by
Wouter van Oortmerssen
parent
f7d24f60a2
commit
221193eaa2
@@ -66,7 +66,7 @@ namespace FlatBuffers
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}
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}
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// Initialize any Table-derived type to point to the union at the given offset.
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// Initialize any Table-derived type to point to the union at the given offset.
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protected Table __union(Table t, int offset)
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protected TTable __union<TTable>(TTable t, int offset) where TTable : Table
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{
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{
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offset += bb_pos;
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offset += bb_pos;
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t.bb_pos = offset + bb.GetInt(offset);
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t.bb_pos = offset + bb.GetInt(offset);
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@@ -258,6 +258,23 @@ static Type DestinationType(const LanguageParameters &lang, const Type &type,
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}
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}
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}
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}
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// Generate destination type name
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static std::string GenTypeNameDest(const LanguageParameters &lang, const Type &type)
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{
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if (lang.language == GeneratorOptions::kCSharp) {
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// C# enums are represented by themselves
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if (type.enum_def != nullptr && type.base_type != BASE_TYPE_UNION)
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return type.enum_def->name;
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// Unions in C# use a generic Table-derived type for better type safety
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if (type.base_type == BASE_TYPE_UNION)
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return "TTable";
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}
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// default behavior
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return GenTypeGet(lang, DestinationType(lang, type, true));
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}
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// Mask to turn serialized value into destination type value.
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// Mask to turn serialized value into destination type value.
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static std::string DestinationMask(const LanguageParameters &lang,
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static std::string DestinationMask(const LanguageParameters &lang,
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const Type &type, bool vectorelem) {
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const Type &type, bool vectorelem) {
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@@ -533,16 +550,16 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
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if (field.deprecated) continue;
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if (field.deprecated) continue;
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GenComment(field.doc_comment, code_ptr, &lang.comment_config, " ");
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GenComment(field.doc_comment, code_ptr, &lang.comment_config, " ");
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std::string type_name = GenTypeGet(lang, field.value.type);
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std::string type_name = GenTypeGet(lang, field.value.type);
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std::string type_name_dest =
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std::string type_name_dest = GenTypeNameDest(lang, field.value.type);
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lang.language == GeneratorOptions::kCSharp &&
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field.value.type.enum_def != nullptr &&
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field.value.type.base_type != BASE_TYPE_UNION
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? field.value.type.enum_def->name
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: GenTypeGet(lang, DestinationType(lang, field.value.type, true));
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std::string dest_mask = DestinationMask(lang, field.value.type, true);
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std::string dest_mask = DestinationMask(lang, field.value.type, true);
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std::string dest_cast = DestinationCast(lang, field.value.type);
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std::string dest_cast = DestinationCast(lang, field.value.type);
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std::string method_start = " public " + type_name_dest + " " +
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std::string method_start = " public " + type_name_dest + " " +
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MakeCamel(field.name, lang.first_camel_upper);
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MakeCamel(field.name, lang.first_camel_upper);
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// Most field accessors need to retrieve and test the field offset first,
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// this is the prefix code for that:
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auto offset_prefix = " { int o = __offset(" +
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NumToString(field.value.offset) +
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"); return o != 0 ? ";
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// Generate the accessors that don't do object reuse.
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// Generate the accessors that don't do object reuse.
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if (field.value.type.base_type == BASE_TYPE_STRUCT) {
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if (field.value.type.base_type == BASE_TYPE_STRUCT) {
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// Calls the accessor that takes an accessor object with a new object.
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// Calls the accessor that takes an accessor object with a new object.
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@@ -572,19 +589,20 @@ static void GenStruct(const LanguageParameters &lang, const Parser &parser,
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code += MakeCamel(field.name, lang.first_camel_upper);
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code += MakeCamel(field.name, lang.first_camel_upper);
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code += "(new ";
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code += "(new ";
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code += type_name + "(), j); }\n";
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code += type_name + "(), j); }\n";
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} else if (field.value.type.base_type == BASE_TYPE_UNION ||
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} else if (field.value.type.base_type == BASE_TYPE_VECTOR) {
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field.value.type.base_type == BASE_TYPE_VECTOR) {
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if (lang.language == GeneratorOptions::kCSharp) {
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if (lang.language == GeneratorOptions::kCSharp) {
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method_start = " public " + type_name_dest + " Get" + MakeCamel(field.name, lang.first_camel_upper);
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method_start = " public " + type_name_dest + " Get" + MakeCamel(field.name, lang.first_camel_upper);
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}
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}
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} else if (field.value.type.base_type == BASE_TYPE_UNION) {
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if (lang.language == GeneratorOptions::kCSharp) {
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// union types in C# use generic Table-derived type for better type safety
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method_start = " public " + type_name_dest + " Get" + MakeCamel(field.name, lang.first_camel_upper) + "<TTable>";
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offset_prefix = " where TTable : Table" + offset_prefix;
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type_name = type_name_dest;
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}
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}
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}
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std::string getter = dest_cast + GenGetter(lang, field.value.type);
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std::string getter = dest_cast + GenGetter(lang, field.value.type);
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code += method_start;
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code += method_start;
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// Most field accessors need to retrieve and test the field offset first,
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// this is the prefix code for that:
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auto offset_prefix = " { int o = __offset(" +
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NumToString(field.value.offset) +
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"); return o != 0 ? ";
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std::string default_cast = "";
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std::string default_cast = "";
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if (lang.language == GeneratorOptions::kCSharp)
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if (lang.language == GeneratorOptions::kCSharp)
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default_cast = "(" + type_name_dest + ")";
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default_cast = "(" + type_name_dest + ")";
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@@ -20,7 +20,7 @@ public sealed class Monster : Table {
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public int InventoryLength { get { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } }
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public int InventoryLength { get { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } }
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public Color Color { get { int o = __offset(16); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)8; } }
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public Color Color { get { int o = __offset(16); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)8; } }
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public Any TestType { get { int o = __offset(18); return o != 0 ? (Any)bb.Get(o + bb_pos) : (Any)0; } }
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public Any TestType { get { int o = __offset(18); return o != 0 ? (Any)bb.Get(o + bb_pos) : (Any)0; } }
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public Table GetTest(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
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public TTable GetTest<TTable>(TTable obj) where TTable : Table { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
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public Test GetTest4(int j) { return GetTest4(new Test(), j); }
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public Test GetTest4(int j) { return GetTest4(new Test(), j); }
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public Test GetTest4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }
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public Test GetTest4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }
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public int Test4Length { get { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } }
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public int Test4Length { get { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } }
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