Union accessors in C# should use generic type for the table

When accessing a union field, we should return the same object type
as was given to the method, i.e. the parameter should have a generic
type for any Table-derived type. This way, we do not need to make
superfluous casts (which also reduce type safety) like

var myUnionType = (MyUnionType)buff.GetUnionField(new MyUnionType());

when we can do just
var myUnionType = buff.GetUnionField(new MyUnionType());

Change-Id: Idac1b638e46cc50b1f2dc19f10741481202b1515
This commit is contained in:
Mormegil
2015-04-15 17:51:20 +02:00
committed by Wouter van Oortmerssen
parent f7d24f60a2
commit 221193eaa2
3 changed files with 33 additions and 15 deletions

View File

@@ -20,7 +20,7 @@ public sealed class Monster : Table {
public int InventoryLength { get { int o = __offset(14); return o != 0 ? __vector_len(o) : 0; } }
public Color Color { get { int o = __offset(16); return o != 0 ? (Color)bb.GetSbyte(o + bb_pos) : (Color)8; } }
public Any TestType { get { int o = __offset(18); return o != 0 ? (Any)bb.Get(o + bb_pos) : (Any)0; } }
public Table GetTest(Table obj) { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
public TTable GetTest<TTable>(TTable obj) where TTable : Table { int o = __offset(20); return o != 0 ? __union(obj, o) : null; }
public Test GetTest4(int j) { return GetTest4(new Test(), j); }
public Test GetTest4(Test obj, int j) { int o = __offset(22); return o != 0 ? obj.__init(__vector(o) + j * 4, bb) : null; }
public int Test4Length { get { int o = __offset(22); return o != 0 ? __vector_len(o) : 0; } }