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github-actions[bot] ea25e8610b Deployed ac7ef11 with MkDocs version: 1.6.1 2026-04-18 00:09:31 +00:00
356 changed files with 70022 additions and 45849 deletions
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* text=auto
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*_wire.txt
*_wire.bin
.DS_Store
*.o
*.o.d
*.class
*.a
*~
*.vcxproj
*.vcxproj.filters
*.vcxproj.user
*.sln
*.suo
*.keystore
**/bin/**
**/gen/**
**/libs/**
**/obj/**
**/*.dir/**
**/CMakeFiles/**
**/cmake_install.cmake
**/install_manifest.txt
**/CMakeCache.txt
**/CMakeTestfile.cmake
**/Debug/**
**/Release/**
build.xml
local.properties
project.properties
proguard-project.txt
linklint_results
Makefile
flatc
flatc.exe
flathash
flathash.exe
flattests
flattests.exe
flatsamplebinary
flatsamplebinary.exe
flatsampletext
flatsampletext.exe
snapshot.sh
tests/go_gen
tests/monsterdata_java_wire.mon
tests/monsterdata_go_wire.mon
tests/monsterdata_javascript_wire.mon
tests/unicode_test.mon
CMakeLists.txt.user
CMakeScripts/**
CTestTestfile.cmake
FlatBuffers.cbp
build/Xcode/FlatBuffers.xcodeproj/project.xcworkspace/**
build/Xcode/FlatBuffers.xcodeproj/xcuserdata/**
FlatBuffers.xcodeproj/
java/.idea
java/*.iml
java/target
**/*.pyc
.idea
build/VS2010/FlatBuffers.sdf
build/VS2010/FlatBuffers.opensdf
build/VS2010/ipch/**/*.ipch
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language: cpp
os:
- linux
- osx
compiler:
- gcc
#- clang
env:
matrix:
- BUILD_TYPE=Debug BIICODE=false
- BUILD_TYPE=Release BIICODE=false
- BUILD_TYPE=Release BIICODE=true
- BUILD_TYPE=Debug BIICODE=true
global:
- GCC_VERSION="4.9"
before_install:
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo add-apt-repository -y ppa:ubuntu-toolchain-r/test; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get update -qq; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install -qq g++-$GCC_VERSION; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo apt-get install -qq gcc-$GCC_VERSION; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo ln -s -v -f $(which g++-$GCC_VERSION) /usr/bin/g++; fi
- if [ "$TRAVIS_OS_NAME" == "linux" ]; then sudo ln -s -v -f $(which gcc-$GCC_VERSION) /usr/bin/gcc; fi
script:
- if [ "$BIICODE" == "false" ]; then cmake -DCMAKE_BUILD_TYPE=$BUILD_TYPE . && make && make test; fi
- if [ "$BIICODE" == "true" ] && [ "$TRAVIS_OS_NAME" == "linux" ]; then ./biicode/support/bii-travis.sh $BUILD_TYPE; fi
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# Copyright 2015 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# General function to create FlatBuffer build rules for the given list of
# schemas.
#
# flatbuffers_schemas: A list of flatbuffer schema files to process.
#
# schema_include_dirs: A list of schema file include directories, which will be
# passed to flatc via the -I parameter.
#
# custom_target_name: The generated files will be added as dependencies for a
# new custom target with this name. You should add that target as a dependency
# for your main target to ensure these files are built. You can also retrieve
# various properties from this target, such as GENERATED_INCLUDES_DIR,
# BINARY_SCHEMAS_DIR, and COPY_TEXT_SCHEMAS_DIR.
#
# additional_dependencies: A list of additional dependencies that you'd like
# all generated files to depend on. Pass in a blank string if you have none.
#
# generated_includes_dir: Where to generate the C++ header files for these
# schemas. The generated includes directory will automatically be added to
# CMake's include directories, and will be where generated header files are
# placed. This parameter is optional; pass in empty string if you don't want to
# generate include files for these schemas.
#
# binary_schemas_dir: If you specify an optional binary schema directory, binary
# schemas will be generated for these schemas as well, and placed into the given
# directory.
#
# copy_text_schemas_dir: If you want all text schemas (including schemas from
# all schema include directories) copied into a directory (for example, if you
# need them within your project to build JSON files), you can specify that
# folder here. All text schemas will be copied to that folder.
#
# IMPORTANT: Make sure you quote all list arguments you pass to this function!
# Otherwise CMake will only pass in the first element.
# Example: build_flatbuffers("${fb_files}" "${include_dirs}" target_name ...)
function(build_flatbuffers flatbuffers_schemas
schema_include_dirs
custom_target_name
additional_dependencies
generated_includes_dir
binary_schemas_dir
copy_text_schemas_dir)
# Test if including from FindFlatBuffers
if(FLATBUFFERS_FLATC_EXECUTABLE)
set(FLATC_TARGET "")
set(FLATC ${FLATBUFFERS_FLATC_EXECUTABLE})
else()
set(FLATC_TARGET flatc)
set(FLATC flatc)
endif()
set(schema_glob "*.fbs")
# Generate the include files parameters.
set(include_params "")
set(all_generated_files "")
foreach (include_dir ${schema_include_dirs})
set(include_params -I ${include_dir} ${include_params})
if (NOT ${copy_text_schemas_dir} STREQUAL "")
# Copy text schemas from dependent folders.
file(GLOB_RECURSE dependent_schemas ${include_dir}/${schema_glob})
foreach (dependent_schema ${dependent_schemas})
file(COPY ${dependent_schema} DESTINATION ${copy_text_schemas_dir})
endforeach()
endif()
endforeach()
foreach(schema ${flatbuffers_schemas})
get_filename_component(filename ${schema} NAME_WE)
# For each schema, do the things we requested.
if (NOT ${generated_includes_dir} STREQUAL "")
set(generated_include ${generated_includes_dir}/${filename}_generated.h)
add_custom_command(
OUTPUT ${generated_include}
COMMAND ${FLATC} --gen-mutable
-o ${generated_includes_dir}
${include_params}
-c ${schema}
DEPENDS ${FLATC_TARGET} ${schema} ${additional_dependencies})
list(APPEND all_generated_files ${generated_include})
endif()
if (NOT ${binary_schemas_dir} STREQUAL "")
set(binary_schema ${binary_schemas_dir}/${filename}.bfbs)
add_custom_command(
OUTPUT ${binary_schema}
COMMAND ${FLATC} -b --schema
-o ${binary_schemas_dir}
${include_params}
${schema}
DEPENDS ${FLATC_TARGET} ${schema} ${additional_dependencies})
list(APPEND all_generated_files ${binary_schema})
endif()
if (NOT ${copy_text_schemas_dir} STREQUAL "")
file(COPY ${schema} DESTINATION ${copy_text_schemas_dir})
endif()
endforeach()
# Create a custom target that depends on all the generated files.
# This is the target that you can depend on to trigger all these
# to be built.
add_custom_target(${custom_target_name}
DEPENDS ${all_generated_files} ${additional_dependencies})
# Register the include directory we are using.
if (NOT ${generated_includes_dir} STREQUAL "")
include_directories(${generated_includes_dir})
set_property(TARGET ${custom_target_name}
PROPERTY GENERATED_INCLUDES_DIR
${generated_includes_dir})
endif()
# Register the binary schemas dir we are using.
if (NOT ${binary_schemas_dir} STREQUAL "")
set_property(TARGET ${custom_target_name}
PROPERTY BINARY_SCHEMAS_DIR
${binary_schemas_dir})
endif()
# Register the text schema copy dir we are using.
if (NOT ${copy_text_schemas_dir} STREQUAL "")
set_property(TARGET ${custom_target_name}
PROPERTY COPY_TEXT_SCHEMAS_DIR
${copy_text_schemas_dir})
endif()
endfunction()
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# Copyright 2014 Stefan.Eilemann@epfl.ch
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Find the flatbuffers schema compiler
#
# Output Variables:
# * FLATBUFFERS_FLATC_EXECUTABLE the flatc compiler executable
# * FLATBUFFERS_FOUND
#
# Provides:
# * FLATBUFFERS_GENERATE_C_HEADERS(Name <files>) creates the C++ headers
# for the given flatbuffer schema files.
# Returns the header files in ${Name}_OUTPUTS
set(FLATBUFFERS_CMAKE_DIR ${CMAKE_CURRENT_LIST_DIR})
find_program(FLATBUFFERS_FLATC_EXECUTABLE NAMES flatc)
find_path(FLATBUFFERS_INCLUDE_DIR NAMES flatbuffers/flatbuffers.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(flatbuffers
DEFAULT_MSG FLATBUFFERS_FLATC_EXECUTABLE FLATBUFFERS_INCLUDE_DIR)
if(FLATBUFFERS_FOUND)
function(FLATBUFFERS_GENERATE_C_HEADERS Name)
set(FLATC_OUTPUTS)
foreach(FILE ${ARGN})
get_filename_component(FLATC_OUTPUT ${FILE} NAME_WE)
set(FLATC_OUTPUT
"${CMAKE_CURRENT_BINARY_DIR}/${FLATC_OUTPUT}_generated.h")
list(APPEND FLATC_OUTPUTS ${FLATC_OUTPUT})
add_custom_command(OUTPUT ${FLATC_OUTPUT}
COMMAND ${FLATBUFFERS_FLATC_EXECUTABLE}
ARGS -c -o "${CMAKE_CURRENT_BINARY_DIR}/" ${FILE}
COMMENT "Building C++ header for ${FILE}"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endforeach()
set(${Name}_OUTPUTS ${FLATC_OUTPUTS} PARENT_SCOPE)
endfunction()
set(FLATBUFFERS_INCLUDE_DIRS ${FLATBUFFERS_INCLUDE_DIR})
include_directories(${CMAKE_BINARY_DIR})
else()
set(FLATBUFFERS_INCLUDE_DIR)
endif()
include("${FLATBUFFERS_CMAKE_DIR}/BuildFlatBuffers.cmake")
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cmake_minimum_required(VERSION 2.8)
project(FlatBuffers)
# NOTE: Code coverage only works on Linux & OSX.
option(FLATBUFFERS_CODE_COVERAGE "Enable the code coverage build option." OFF)
option(FLATBUFFERS_BUILD_TESTS "Enable the build of tests and samples." ON)
option(FLATBUFFERS_INSTALL "Enable the installation of targets." ON)
option(FLATBUFFERS_BUILD_FLATLIB "Enable the build of the flatbuffers library" ON)
option(FLATBUFFERS_BUILD_FLATC "Enable the build of the flatbuffers compiler" ON)
option(FLATBUFFERS_BUILD_FLATHASH "Enable the build of flathash" ON)
if(NOT FLATBUFFERS_BUILD_FLATC AND FLATBUFFERS_BUILD_TESTS)
message(WARNING
"Cannot build tests without building the compiler. Tests will be disabled.")
set(FLATBUFFERS_BUILD_TESTS OFF)
endif()
set(FlatBuffers_Library_SRCS
include/flatbuffers/flatbuffers.h
include/flatbuffers/hash.h
include/flatbuffers/idl.h
include/flatbuffers/util.h
include/flatbuffers/reflection.h
include/flatbuffers/reflection_generated.h
src/idl_parser.cpp
src/idl_gen_text.cpp
src/reflection.cpp
)
set(FlatBuffers_Compiler_SRCS
${FlatBuffers_Library_SRCS}
src/idl_gen_cpp.cpp
src/idl_gen_general.cpp
src/idl_gen_go.cpp
src/idl_gen_js.cpp
src/idl_gen_php.cpp
src/idl_gen_python.cpp
src/idl_gen_fbs.cpp
src/flatc.cpp
)
set(FlatHash_SRCS
include/flatbuffers/hash.h
src/flathash.cpp
)
set(FlatBuffers_Tests_SRCS
${FlatBuffers_Library_SRCS}
src/idl_gen_fbs.cpp
src/idl_gen_general.cpp
tests/test.cpp
# file generate by running compiler on tests/monster_test.fbs
${CMAKE_CURRENT_BINARY_DIR}/tests/monster_test_generated.h
)
set(FlatBuffers_Sample_Binary_SRCS
include/flatbuffers/flatbuffers.h
samples/sample_binary.cpp
# file generated by running compiler on samples/monster.fbs
${CMAKE_CURRENT_BINARY_DIR}/samples/monster_generated.h
)
set(FlatBuffers_Sample_Text_SRCS
include/flatbuffers/flatbuffers.h
include/flatbuffers/hash.h
include/flatbuffers/idl.h
include/flatbuffers/util.h
src/idl_parser.cpp
src/idl_gen_text.cpp
samples/sample_text.cpp
# file generated by running compiler on samples/monster.fbs
${CMAKE_CURRENT_BINARY_DIR}/samples/monster_generated.h
)
# source_group(Compiler FILES ${FlatBuffers_Compiler_SRCS})
# source_group(Tests FILES ${FlatBuffers_Tests_SRCS})
if(APPLE)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++ -Wall -pedantic -Werror -Wextra")
elseif(CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++0x -Wall -pedantic -Werror -Wextra -Werror=shadow -Wunused-result -Werror=unused-result")
elseif("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++0x -stdlib=libc++ -Wall -pedantic -Werror -Wextra")
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} -lc++abi")
endif()
if(FLATBUFFERS_CODE_COVERAGE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fprofile-arcs -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} -fprofile-arcs -ftest-coverage")
endif()
if(BIICODE)
include(biicode/cmake/biicode.cmake)
return()
endif()
include_directories(include)
if(FLATBUFFERS_BUILD_FLATLIB)
add_library(flatbuffers STATIC ${FlatBuffers_Library_SRCS})
endif()
if(FLATBUFFERS_BUILD_FLATC)
add_executable(flatc ${FlatBuffers_Compiler_SRCS})
endif()
if(FLATBUFFERS_BUILD_FLATHASH)
add_executable(flathash ${FlatHash_SRCS})
endif()
function(compile_flatbuffers_schema_to_cpp SRC_FBS)
get_filename_component(SRC_FBS_DIR ${SRC_FBS} PATH)
string(REGEX REPLACE "\\.fbs$" "_generated.h" GEN_HEADER ${SRC_FBS})
add_custom_command(
OUTPUT ${GEN_HEADER}
COMMAND "${FLATBUFFERS_FLATC_EXECUTABLE}" -c --no-includes --gen-mutable -o "${SRC_FBS_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${SRC_FBS}"
DEPENDS flatc)
endfunction()
function(compile_flatbuffers_schema_to_binary SRC_FBS)
get_filename_component(SRC_FBS_DIR ${SRC_FBS} PATH)
string(REGEX REPLACE "\\.fbs$" ".bfbs" GEN_BINARY_SCHEMA ${SRC_FBS})
add_custom_command(
OUTPUT ${GEN_BINARY_SCHEMA}
COMMAND "${FLATBUFFERS_FLATC_EXECUTABLE}" -b --schema -o "${SRC_FBS_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${SRC_FBS}"
DEPENDS flatc)
endfunction()
if(FLATBUFFERS_BUILD_TESTS)
compile_flatbuffers_schema_to_cpp(tests/monster_test.fbs)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/tests)
add_executable(flattests ${FlatBuffers_Tests_SRCS})
compile_flatbuffers_schema_to_cpp(samples/monster.fbs)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/samples)
add_executable(flatsamplebinary ${FlatBuffers_Sample_Binary_SRCS})
add_executable(flatsampletext ${FlatBuffers_Sample_Text_SRCS})
endif()
if(FLATBUFFERS_INSTALL)
install(DIRECTORY include/flatbuffers DESTINATION include)
if(FLATBUFFERS_BUILD_FLATLIB)
install(TARGETS flatbuffers DESTINATION lib)
endif()
if(FLATBUFFERS_BUILD_FLATC)
install(TARGETS flatc DESTINATION bin)
endif()
endif()
if(FLATBUFFERS_BUILD_TESTS)
enable_testing()
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests" DESTINATION
"${CMAKE_CURRENT_BINARY_DIR}")
add_test(NAME flattests COMMAND flattests)
endif()
include(CMake/BuildFlatBuffers.cmake)
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flatbuffers.dev
-42
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Contributing {#contributing}
============
Want to contribute? Great! First, read this page (including the small print at
the end).
# Before you contribute
Before we can use your code, you must sign the
[Google Individual Contributor License Agreement](https://developers.google.com/open-source/cla/individual?csw=1)
(CLA), which you can do online. The CLA is necessary mainly because you own the
copyright to your changes, even after your contribution becomes part of our
codebase, so we need your permission to use and distribute your code. We also
need to be sure of various other things—for instance that you'll tell us if you
know that your code infringes on other people's patents. You don't have to sign
the CLA until after you've submitted your code for review and a member has
approved it, but you must do it before we can put your code into our codebase.
Before you start working on a larger contribution, you should get in touch with
us first through the issue tracker with your idea so that we can help out and
possibly guide you. Coordinating up front makes it much easier to avoid
frustration later on.
# Code reviews
All submissions, including submissions by project members, require review. We
use Github pull requests for this purpose.
Some tips for good pull requests:
* Use our code
[style guide](http://google-styleguide.googlecode.com/svn/trunk/cppguide.html).
When in doubt, try to stay true to the existing code of the project.
* Write a descriptive commit message. What problem are you solving and what
are the consequences? Where and what did you test? Some good tips:
[here](http://robots.thoughtbot.com/5-useful-tips-for-a-better-commit-message)
and [here](https://www.kernel.org/doc/Documentation/SubmittingPatches).
* If your PR consists of multiple commits which are successive improvements /
fixes to your first commit, consider squashing them into a single commit
(`git rebase -i`) such that your PR is a single commit on top of the current
HEAD. This make reviewing the code so much easier, and our history more
readable.
# The small print
Contributions made by corporations are covered by a different agreement than
the one above, the Software Grant and Corporate Contributor License Agreement.
-202
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
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result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright 2014 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
-20
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@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright (c) 2014 Google, Inc.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<projectDescription>
<name>FlatBufferTest</name>
</projectDescription>
-48
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@@ -1,48 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) 2013 Google, Inc.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<!-- BEGIN_INCLUDE(manifest) -->
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.FlatBufferTest"
android:versionCode="1"
android:versionName="1.0">
<uses-feature android:glEsVersion="0x00020000"></uses-feature>
<!-- This is the platform API where NativeActivity was introduced. -->
<uses-sdk android:minSdkVersion="9" />
<!-- This .apk has no Java code itself, so set hasCode to false. -->
<application android:label="@string/app_name" android:hasCode="false">
<!-- Our activity is the built-in NativeActivity framework class.
This will take care of integrating with our NDK code. -->
<activity android:name="android.app.NativeActivity"
android:label="@string/app_name"
android:configChanges="orientation|keyboardHidden"
android:screenOrientation="landscape">
<!-- Tell NativeActivity the name of or .so -->
<meta-data android:name="android.app.lib_name"
android:value="FlatBufferTest" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
</manifest>
<!-- END_INCLUDE(manifest) -->
-510
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@@ -1,510 +0,0 @@
#!/bin/bash -eu
# Copyright (c) 2013 Google, Inc.
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
#
# Build, deploy, debug / execute a native Android package based upon
# NativeActivity.
declare -r script_directory=$(dirname $0)
declare -r android_root=${script_directory}/../../../../../../
declare -r script_name=$(basename $0)
declare -r android_manifest=AndroidManifest.xml
declare -r os_name=$(uname -s)
# Minimum Android target version supported by this project.
: ${BUILDAPK_ANDROID_TARGET_MINVERSION:=10}
# Directory containing the Android SDK
# (http://developer.android.com/sdk/index.html).
: ${ANDROID_SDK_HOME:=}
# Directory containing the Android NDK
# (http://developer.android.com/tools/sdk/ndk/index.html).
: ${NDK_HOME:=}
# Display script help and exit.
usage() {
echo "
Build the Android package in the current directory and deploy it to a
connected device.
Usage: ${script_name} \\
[ADB_DEVICE=serial_number] [BUILD=0] [DEPLOY=0] [RUN_DEBUGGER=1] \
[LAUNCH=0] [SWIG_BIN=swig_binary_directory] [SWIG_LIB=swig_include_directory] [ndk-build arguments ...]
ADB_DEVICE=serial_number:
serial_number specifies the device to deploy the built apk to if multiple
Android devices are connected to the host.
BUILD=0:
Disables the build of the package.
DEPLOY=0:
Disables the deployment of the built apk to the Android device.
RUN_DEBUGGER=1:
Launches the application in gdb after it has been deployed. To debug in
gdb, NDK_DEBUG=1 must also be specified on the command line to build a
debug apk.
LAUNCH=0:
Disable the launch of the apk on the Android device.
SWIG_BIN=swig_binary_directory:
The directory where the SWIG binary lives. No need to set this if SWIG is
installed and point to from your PATH variable.
SWIG_LIB=swig_include_directory:
The directory where SWIG shared include files are, usually obtainable from
commandline with \"swig -swiglib\". No need to set this if SWIG is installed
and point to from your PATH variable.
ndk-build arguments...:
Additional arguments for ndk-build. See ndk-build -h for more information.
" >&2
exit 1
}
# Get the number of CPU cores present on the host.
get_number_of_cores() {
case ${os_name} in
Darwin)
sysctl hw.ncpu | awk '{ print $2 }'
;;
CYGWIN*|Linux)
awk '/^processor/ { n=$3 } END { print n + 1 }' /proc/cpuinfo
;;
*)
echo 1
;;
esac
}
# Get the package name from an AndroidManifest.xml file.
get_package_name_from_manifest() {
xmllint --xpath 'string(/manifest/@package)' "${1}"
}
# Get the library name from an AndroidManifest.xml file.
get_library_name_from_manifest() {
echo "\
setns android=http://schemas.android.com/apk/res/android
xpath string(/manifest/application/activity\
[@android:name=\"android.app.NativeActivity\"]/meta-data\
[@android:name=\"android.app.lib_name\"]/@android:value)" |
xmllint --shell "${1}" | awk '/Object is a string/ { print $NF }'
}
# Get the number of Android devices connected to the system.
get_number_of_devices_connected() {
adb devices -l | \
awk '/^..*$/ { if (p) { print $0 } }
/List of devices attached/ { p = 1 }' | \
wc -l
return ${PIPESTATUS[0]}
}
# Kill a process and its' children. This is provided for cygwin which
# doesn't ship with pkill.
kill_process_group() {
local parent_pid="${1}"
local child_pid=
for child_pid in $(ps -f | \
awk '{ if ($3 == '"${parent_pid}"') { print $2 } }'); do
kill_process_group "${child_pid}"
done
kill "${parent_pid}" 2>/dev/null
}
# Find and run "adb".
adb() {
local adb_path=
for path in "$(which adb 2>/dev/null)" \
"${ANDROID_SDK_HOME}/sdk/platform-tools/adb" \
"${android_root}/prebuilts/sdk/platform-tools/adb"; do
if [[ -e "${path}" ]]; then
adb_path="${path}"
break
fi
done
if [[ "${adb_path}" == "" ]]; then
echo -e "Unable to find adb." \
"\nAdd the Android ADT sdk/platform-tools directory to the" \
"PATH." >&2
exit 1
fi
"${adb_path}" "$@"
}
# Find and run "android".
android() {
local android_executable=android
if echo "${os_name}" | grep -q CYGWIN; then
android_executable=android.bat
fi
local android_path=
for path in "$(which ${android_executable})" \
"${ANDROID_SDK_HOME}/sdk/tools/${android_executable}" \
"${android_root}/prebuilts/sdk/tools/${android_executable}"; do
if [[ -e "${path}" ]]; then
android_path="${path}"
break
fi
done
if [[ "${android_path}" == "" ]]; then
echo -e "Unable to find android tool." \
"\nAdd the Android ADT sdk/tools directory to the PATH." >&2
exit 1
fi
# Make sure ant is installed.
if [[ "$(which ant)" == "" ]]; then
echo -e "Unable to find ant." \
"\nPlease install ant and add to the PATH." >&2
exit 1
fi
"${android_path}" "$@"
}
# Find and run "ndk-build"
ndkbuild() {
local ndkbuild_path=
for path in "$(which ndk-build 2>/dev/null)" \
"${NDK_HOME}/ndk-build" \
"${android_root}/prebuilts/ndk/current/ndk-build"; do
if [[ -e "${path}" ]]; then
ndkbuild_path="${path}"
break
fi
done
if [[ "${ndkbuild_path}" == "" ]]; then
echo -e "Unable to find ndk-build." \
"\nAdd the Android NDK directory to the PATH." >&2
exit 1
fi
"${ndkbuild_path}" "$@"
}
# Get file modification time of $1 in seconds since the epoch.
stat_mtime() {
local filename="${1}"
case ${os_name} in
Darwin) stat -f%m "${filename}" 2>/dev/null || echo 0 ;;
*) stat -c%Y "${filename}" 2>/dev/null || echo 0 ;;
esac
}
# Build the native (C/C++) build targets in the current directory.
build_native_targets() {
# Save the list of output modules in the install directory so that it's
# possible to restore their timestamps after the build is complete. This
# works around a bug in ndk/build/core/setup-app.mk which results in the
# unconditional execution of the clean-installed-binaries rule.
restore_libraries="$(find libs -type f 2>/dev/null | \
sed -E 's@^libs/(.*)@\1@')"
# Build native code.
ndkbuild -j$(get_number_of_cores) "$@"
# Restore installed libraries.
# Obviously this is a nasty hack (along with ${restore_libraries} above) as
# it assumes it knows where the NDK will be placing output files.
(
IFS=$'\n'
for libpath in ${restore_libraries}; do
source_library="obj/local/${libpath}"
target_library="libs/${libpath}"
if [[ -e "${source_library}" ]]; then
cp -a "${source_library}" "${target_library}"
fi
done
)
}
# Select the oldest installed android build target that is at least as new as
# BUILDAPK_ANDROID_TARGET_MINVERSION. If a suitable build target isn't found,
# this function prints an error message and exits with an error.
select_android_build_target() {
local -r android_targets_installed=$( \
android list targets | \
awk -F'"' '/^id:.*android/ { print $2 }')
local android_build_target=
for android_target in $(echo "${android_targets_installed}" | \
awk -F- '{ print $2 }' | sort -n); do
local isNumber='^[0-9]+$'
# skip preview API releases e.g. 'android-L'
if [[ $android_target =~ $isNumber ]]; then
if [[ $((android_target)) -ge \
$((BUILDAPK_ANDROID_TARGET_MINVERSION)) ]]; then
android_build_target="android-${android_target}"
break
fi
# else
# The API version is a letter, so skip it.
fi
done
if [[ "${android_build_target}" == "" ]]; then
echo -e \
"Found installed Android targets:" \
"$(echo ${android_targets_installed} | sed 's/ /\n /g;s/^/\n /;')" \
"\nAndroid SDK platform" \
"android-$((BUILDAPK_ANDROID_TARGET_MINVERSION))" \
"must be installed to build this project." \
"\nUse the \"android\" application to install API" \
"$((BUILDAPK_ANDROID_TARGET_MINVERSION)) or newer." >&2
exit 1
fi
echo "${android_build_target}"
}
# Sign unsigned apk $1 and write the result to $2 with key store file $3 and
# password $4.
# If a key store file $3 and password $4 aren't specified, a temporary
# (60 day) key is generated and used to sign the package.
sign_apk() {
local unsigned_apk="${1}"
local signed_apk="${2}"
if [[ $(stat_mtime "${unsigned_apk}") -gt \
$(stat_mtime "${signed_apk}") ]]; then
local -r key_alias=$(basename ${signed_apk} .apk)
local keystore="${3}"
local key_password="${4}"
[[ "${keystore}" == "" ]] && keystore="${unsigned_apk}.keystore"
[[ "${key_password}" == "" ]] && \
key_password="${key_alias}123456"
if [[ ! -e ${keystore} ]]; then
keytool -genkey -v -dname "cn=, ou=${key_alias}, o=fpl" \
-storepass ${key_password} \
-keypass ${key_password} -keystore ${keystore} \
-alias ${key_alias} -keyalg RSA -keysize 2048 -validity 60
fi
cp "${unsigned_apk}" "${signed_apk}"
jarsigner -verbose -sigalg SHA1withRSA -digestalg SHA1 \
-keystore ${keystore} -storepass ${key_password} \
-keypass ${key_password} "${signed_apk}" ${key_alias}
fi
}
# Build the apk $1 for package filename $2 in the current directory using the
# ant build target $3.
build_apk() {
local -r output_apk="${1}"
local -r package_filename="${2}"
local -r ant_target="${3}"
# Get the list of installed android targets and select the oldest target
# that is at least as new as BUILDAPK_ANDROID_TARGET_MINVERSION.
local -r android_build_target=$(select_android_build_target)
[[ "${android_build_target}" == "" ]] && exit 1
echo "Building ${output_apk} for target ${android_build_target}" >&2
# Create / update build.xml and local.properties files.
if [[ $(stat_mtime "${android_manifest}") -gt \
$(stat_mtime build.xml) ]]; then
android update project --target "${android_build_target}" \
-n ${package_filename} --path .
fi
# Use ant to build the apk.
ant -quiet ${ant_target}
# Sign release apks with a temporary key as these packages will not be
# redistributed.
local unsigned_apk="bin/${package_filename}-${ant_target}-unsigned.apk"
if [[ "${ant_target}" == "release" ]]; then
sign_apk "${unsigned_apk}" "${output_apk}" "" ""
fi
}
# Uninstall package $1 and install apk $2 on device $3 where $3 is "-s device"
# or an empty string. If $3 is an empty string adb will fail when multiple
# devices are connected to the host system.
install_apk() {
local -r uninstall_package_name="${1}"
local -r install_apk="${2}"
local -r adb_device="${3}"
# Uninstall the package if it's already installed.
adb ${adb_device} uninstall "${uninstall_package_name}" 1>&2 > /dev/null || \
true # no error check
# Install the apk.
# NOTE: The following works around adb not returning an error code when
# it fails to install an apk.
echo "Install ${install_apk}" >&2
local -r adb_install_result=$(adb ${adb_device} install "${install_apk}")
echo "${adb_install_result}"
if echo "${adb_install_result}" | grep -qF 'Failure ['; then
exit 1
fi
}
# Launch previously installed package $1 on device $2.
# If $2 is an empty string adb will fail when multiple devices are connected
# to the host system.
launch_package() {
(
# Determine the SDK version of Android on the device.
local -r android_sdk_version=$(
adb ${adb_device} shell cat system/build.prop | \
awk -F= '/ro.build.version.sdk/ {
v=$2; sub(/[ \r\n]/, "", v); print v
}')
# Clear logs from previous runs.
# Note that logcat does not just 'tail' the logs, it dumps the entire log
# history.
adb ${adb_device} logcat -c
local finished_msg='Displayed '"${package_name}"
local timeout_msg='Activity destroy timeout.*'"${package_name}"
# Maximum time to wait before stopping log monitoring. 0 = infinity.
local launch_timeout=0
# If this is a Gingerbread device, kill log monitoring after 10 seconds.
if [[ $((android_sdk_version)) -le 10 ]]; then
launch_timeout=10
fi
# Display logcat in the background.
# Stop displaying the log when the app launch / execution completes or the
# logcat
(
adb ${adb_device} logcat | \
awk "
{
print \$0
}
/ActivityManager.*: ${finished_msg}/ {
exit 0
}
/ActivityManager.*: ${timeout_msg}/ {
exit 0
}" &
adb_logcat_pid=$!;
if [[ $((launch_timeout)) -gt 0 ]]; then
sleep $((launch_timeout));
kill ${adb_logcat_pid};
else
wait ${adb_logcat_pid};
fi
) &
logcat_pid=$!
# Kill adb logcat if this shell exits.
trap "kill_process_group ${logcat_pid}" SIGINT SIGTERM EXIT
# If the SDK is newer than 10, "am" supports stopping an activity.
adb_stop_activity=
if [[ $((android_sdk_version)) -gt 10 ]]; then
adb_stop_activity=-S
fi
# Launch the activity and wait for it to complete.
adb ${adb_device} shell am start ${adb_stop_activity} -n \
${package_name}/android.app.NativeActivity
wait "${logcat_pid}"
)
}
# See usage().
main() {
# Parse arguments for this script.
local adb_device=
local ant_target=release
local disable_deploy=0
local disable_build=0
local run_debugger=0
local launch=1
local build_package=1
for opt; do
case ${opt} in
# NDK_DEBUG=0 tells ndk-build to build this as debuggable but to not
# modify the underlying code whereas NDK_DEBUG=1 also builds as debuggable
# but does modify the code
NDK_DEBUG=1) ant_target=debug ;;
NDK_DEBUG=0) ant_target=debug ;;
ADB_DEVICE*) adb_device="$(\
echo "${opt}" | sed -E 's/^ADB_DEVICE=([^ ]+)$/-s \1/;t;s/.*//')" ;;
BUILD=0) disable_build=1 ;;
DEPLOY=0) disable_deploy=1 ;;
RUN_DEBUGGER=1) run_debugger=1 ;;
LAUNCH=0) launch=0 ;;
clean) build_package=0 disable_deploy=1 launch=0 ;;
-h|--help|help) usage ;;
esac
done
# If a target device hasn't been specified and multiple devices are connected
# to the host machine, display an error.
local -r devices_connected=$(get_number_of_devices_connected)
if [[ "${adb_device}" == "" && $((devices_connected)) -gt 1 && \
($((disable_deploy)) -eq 0 || $((launch)) -ne 0 || \
$((run_debugger)) -ne 0) ]]; then
if [[ $((disable_deploy)) -ne 0 ]]; then
echo "Deployment enabled, disable using DEPLOY=0" >&2
fi
if [[ $((launch)) -ne 0 ]]; then
echo "Launch enabled." >&2
fi
if [[ $((disable_deploy)) -eq 0 ]]; then
echo "Deployment enabled." >&2
fi
if [[ $((run_debugger)) -ne 0 ]]; then
echo "Debugger launch enabled." >&2
fi
echo "
Multiple Android devices are connected to this host. Either disable deployment
and execution of the built .apk using:
\"${script_name} DEPLOY=0 LAUNCH=0\"
or specify a device to deploy to using:
\"${script_name} ADB_DEVICE=\${device_serial}\".
The Android devices connected to this machine are:
$(adb devices -l)
" >&2
exit 1
fi
if [[ $((disable_build)) -eq 0 ]]; then
# Build the native target.
build_native_targets "$@"
fi
# Get the package name from the manifest.
local -r package_name=$(get_package_name_from_manifest "${android_manifest}")
if [[ "${package_name}" == "" ]]; then
echo -e "No package name specified in ${android_manifest},"\
"skipping apk build, deploy"
"\nand launch steps." >&2
exit 0
fi
local -r package_basename=${package_name/*./}
local package_filename=$(get_library_name_from_manifest ${android_manifest})
[[ "${package_filename}" == "" ]] && package_filename="${package_basename}"
# Output apk name.
local -r output_apk="bin/${package_filename}-${ant_target}.apk"
if [[ $((disable_build)) -eq 0 && $((build_package)) -eq 1 ]]; then
# Build the apk.
build_apk "${output_apk}" "${package_filename}" "${ant_target}"
fi
# Deploy to the device.
if [[ $((disable_deploy)) -eq 0 ]]; then
install_apk "${package_name}" "${output_apk}" "${adb_device}"
fi
if [[ "${ant_target}" == "debug" && $((run_debugger)) -eq 1 ]]; then
# Start debugging.
ndk-gdb ${adb_device} --start
elif [[ $((launch)) -eq 1 ]]; then
launch_package "${package_name}" "${adb_device}"
fi
}
main "$@"
-54
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@@ -1,54 +0,0 @@
# Copyright (c) 2013 Google, Inc.
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
LOCAL_PATH := $(call my-dir)/../..
include $(LOCAL_PATH)/android/jni/include.mk
LOCAL_PATH := $(call realpath-portable,$(LOCAL_PATH))
# Empty static library so that other projects can include just the basic
# FlatBuffers headers as a module.
include $(CLEAR_VARS)
LOCAL_MODULE := flatbuffers
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/include
LOCAL_EXPORT_CPPFLAGS := -std=c++11 -fexceptions -Wall -Wno-literal-suffix
include $(BUILD_STATIC_LIBRARY)
# static library that additionally includes text parsing/generation/reflection
# for projects that want richer functionality.
include $(CLEAR_VARS)
LOCAL_MODULE := flatbuffers_extra
LOCAL_SRC_FILES := src/idl_parser.cpp \
src/idl_gen_text.cpp \
src/reflection.cpp
LOCAL_STATIC_LIBRARIES := flatbuffers
include $(BUILD_STATIC_LIBRARY)
# FlatBuffers test
include $(CLEAR_VARS)
LOCAL_MODULE := FlatBufferTest
LOCAL_SRC_FILES := android/jni/main.cpp \
tests/test.cpp \
src/idl_gen_fbs.cpp \
src/idl_gen_general.cpp
LOCAL_LDLIBS := -llog -landroid
LOCAL_STATIC_LIBRARIES := android_native_app_glue flatbuffers_extra
LOCAL_ARM_MODE := arm
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
$(call import-add-path,$(LOCAL_PATH)/../..)
-22
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@@ -1,22 +0,0 @@
# Copyright (c) 2014 Google, Inc.
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
APP_PLATFORM := android-10
APP_PROJECT_PATH := $(call my-dir)/..
APP_STL := gnustl_static
APP_ABI := armeabi-v7a
NDK_TOOLCHAIN_VERSION := 4.8
APP_CPPFLAGS += -std=c++11
-68
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@@ -1,68 +0,0 @@
@rem Copyright (c) 2013 Google, Inc.
@rem
@rem This software is provided 'as-is', without any express or implied
@rem warranty. In no event will the authors be held liable for any damages
@rem arising from the use of this software.
@rem Permission is granted to anyone to use this software for any purpose,
@rem including commercial applications, and to alter it and redistribute it
@rem freely, subject to the following restrictions:
@rem 1. The origin of this software must not be misrepresented; you must not
@rem claim that you wrote the original software. If you use this software
@rem in a product, an acknowledgment in the product documentation would be
@rem appreciated but is not required.
@rem 2. Altered source versions must be plainly marked as such, and must not be
@rem misrepresented as being the original software.
@rem 3. This notice may not be removed or altered from any source distribution.
@echo off
setlocal enabledelayedexpansion
set thispath=%~dp0
rem Path to cmake passed in by caller.
set cmake=%1
rem Path to cmake project to build.
set cmake_project_path=%2
rem Newest and oldest version of Visual Studio that it's possible to select.
set visual_studio_version_max=20
set visual_studio_version_min=8
rem Determine the newest version of Visual Studio installed on this machine.
set visual_studio_version=
for /L %%a in (%visual_studio_version_max%,-1,%visual_studio_version_min%) do (
echo Searching for Visual Studio %%a >&2
reg query HKLM\SOFTWARE\Microsoft\VisualStudio\%%a.0 /ve 1>NUL 2>NUL
if !ERRORLEVEL! EQU 0 (
set visual_studio_version=%%a
goto found_vs
)
)
echo Unable to determine whether Visual Studio is installed. >&2
exit /B 1
:found_vs
rem Map Visual Studio version to cmake generator name.
if "%visual_studio_version%"=="8" (
set cmake_generator=Visual Studio 8 2005
)
if "%visual_studio_version%"=="9" (
set cmake_generator=Visual Studio 9 2008
)
if %visual_studio_version% GEQ 10 (
set cmake_generator=Visual Studio %visual_studio_version%
)
rem Set visual studio version variable for msbuild.
set VisualStudioVersion=%visual_studio_version%.0
rem Generate Visual Studio solution.
echo Generating solution for %cmake_generator%. >&2
cd "%cmake_project_path%"
%cmake% -G"%cmake_generator%"
if %ERRORLEVEL% NEQ 0 (
exit /B %ERRORLEVEL%
)
rem Build flatc
python %thispath%\msbuild.py flatc.vcxproj
if ERRORLEVEL 1 exit /B 1
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# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This file contains utility functions for Android projects using Flatbuffers.
# To use this file, include it in your project's Android.mk by calling near the
# top of your android makefile like so:
#
# include $(FLATBUFFERS_DIR)/android/jni/include.mk
#
# You will also need to import the flatbuffers module using the standard
# import-module function.
#
# The main functionality this file provides are the following functions:
# flatbuffers_fbs_to_h: Converts flatbuffer schema paths to header paths.
# flatbuffers_header_build_rule:
# Creates a build rule for a schema's generated header. This build rule
# has a dependency on the flatc compiler which will be built if necessary.
# flatbuffers_header_build_rules:
# Creates build rules for generated headers for each schema listed and sets
# up depenedendies.
#
# More information and example usage can be found in the comments preceeding
# each function.
# Targets to build the Flatbuffers compiler as well as some utility definitions
ifeq (,$(FLATBUFFERS_INCLUDE_MK_))
FLATBUFFERS_INCLUDE_MK_ := 1
# Portable version of $(realpath) that omits drive letters on Windows.
realpath-portable = $(join $(filter %:,$(subst :,: ,$1)),\
$(realpath $(filter-out %:,$(subst :,: ,$1))))
PROJECT_OS := $(OS)
ifeq (,$(OS))
PROJECT_OS := $(shell uname -s)
else
ifneq ($(findstring Windows,$(PROJECT_OS)),)
PROJECT_OS := Windows
endif
endif
# The following block generates build rules which result in headers being
# rebuilt from flatbuffers schemas.
FLATBUFFERS_CMAKELISTS_DIR := \
$(call realpath-portable,$(dir $(lastword $(MAKEFILE_LIST)))/../..)
# Directory that contains the FlatBuffers compiler.
ifeq (Windows,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(FLATBUFFERS_CMAKELISTS_DIR)
FLATBUFFERS_FLATC := $(lastword \
$(wildcard $(FLATBUFFERS_FLATC_PATH)/*/flatc.exe) \
$(wildcard $(FLATBUFFERS_FLATC_PATH)/flatc.exe))
endif
ifeq (Linux,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(FLATBUFFERS_CMAKELISTS_DIR)
FLATBUFFERS_FLATC := $(FLATBUFFERS_FLATC_PATH)/flatc
endif
ifeq (Darwin,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(FLATBUFFERS_CMAKELISTS_DIR)
FLATBUFFERS_FLATC := $(lastword \
$(wildcard $(FLATBUFFERS_FLATC_PATH)/*/flatc) \
$(wildcard $(FLATBUFFERS_FLATC_PATH)/flatc))
endif
FLATBUFFERS_FLATC_ARGS?=
# Search for cmake.
CMAKE_ROOT := \
$(call realpath-portable,$(LOCAL_PATH)/../../../../../../prebuilts/cmake)
ifeq (,$(CMAKE))
ifeq (Linux,$(PROJECT_OS))
CMAKE := $(wildcard $(CMAKE_ROOT)/linux-x86/current/bin/cmake*)
endif
ifeq (Darwin,$(PROJECT_OS))
CMAKE := \
$(wildcard $(CMAKE_ROOT)/darwin-x86_64/current/*.app/Contents/bin/cmake)
endif
ifeq (Windows,$(PROJECT_OS))
CMAKE := $(wildcard $(CMAKE_ROOT)/windows/current/bin/cmake*)
endif
endif
ifeq (,$(CMAKE))
CMAKE := cmake
endif
# Windows friendly portable local path.
# GNU-make doesn't like : in paths, must use relative paths on Windows.
ifeq (Windows,$(PROJECT_OS))
PORTABLE_LOCAL_PATH =
else
PORTABLE_LOCAL_PATH = $(LOCAL_PATH)/
endif
# Generate a host build rule for the flatbuffers compiler.
ifeq (Windows,$(PROJECT_OS))
define build_flatc_recipe
$(FLATBUFFERS_CMAKELISTS_DIR)\android\jni\build_flatc.bat \
$(CMAKE) $(FLATBUFFERS_CMAKELISTS_DIR)
endef
endif
ifeq (Linux,$(PROJECT_OS))
define build_flatc_recipe
+cd $(FLATBUFFERS_CMAKELISTS_DIR) && \
$(CMAKE) . && \
$(MAKE) flatc
endef
endif
ifeq (Darwin,$(PROJECT_OS))
define build_flatc_recipe
cd $(FLATBUFFERS_CMAKELISTS_DIR) && "$(CMAKE)" -GXcode . && \
xcodebuild -target flatc
endef
endif
ifeq (,$(build_flatc_recipe))
ifeq (,$(FLATBUFFERS_FLATC))
$(error flatc binary not found!)
endif
endif
# Generate a build rule for flatc.
ifeq ($(strip $(FLATBUFFERS_FLATC)),)
flatc_target := build_flatc
.PHONY: $(flatc_target)
FLATBUFFERS_FLATC := \
python $(FLATBUFFERS_CMAKELISTS_DIR)/android/jni/run_flatc.py \
$(FLATBUFFERS_CMAKELISTS_DIR)
else
flatc_target := $(FLATBUFFERS_FLATC)
endif
$(flatc_target):
$(call build_flatc_recipe)
# $(flatbuffers_fbs_to_h schema_dir,output_dir,path)
#
# Convert the specified schema path to a Flatbuffers generated header path.
# For example:
#
# $(call flatbuffers_fbs_to_h,$(MY_PROJ_DIR)/schemas,\
# $(MY_PROJ_DIR)/gen/include,$(MY_PROJ_DIR)/schemas/example.fbs)
#
# This will convert the file path `$(MY_PROJ_DIR)/schemas/example.fbs)` to
# `$(MY_PROJ_DIR)/gen/include/example_generated.h`
define flatbuffers_fbs_to_h
$(subst $(1),$(2),$(patsubst %.fbs,%_generated.h,$(3)))
endef
# $(flatbuffers_header_build_rule schema_file,schema_dir,output_dir,\
# schema_include_dirs)
#
# Generate a build rule that will convert a Flatbuffers schema to a generated
# header derived from the schema filename using flatbuffers_fbs_to_h. For
# example:
#
# $(call flatbuffers_header_build_rule,$(MY_PROJ_DIR)/schemas/example.fbs,\
# $(MY_PROJ_DIR)/schemas,$(MY_PROJ_DIR)/gen/include)
#
# The final argument, schema_include_dirs, is optional and is only needed when
# the schema files depend on other schema files outside their own directory.
define flatbuffers_header_build_rule
$(eval \
$(call flatbuffers_fbs_to_h,$(2),$(3),$(1)): $(1) $(flatc_target)
$(call host-echo-build-step,generic,Generate) \
$(subst $(LOCAL_PATH)/,,$(call flatbuffers_fbs_to_h,$(2),$(3),$(1)))
$(hide) $$(FLATBUFFERS_FLATC) $(FLATBUFFERS_FLATC_ARGS) \
$(foreach include,$(4),-I $(include)) -o $$(dir $$@) -c $$<)
endef
# TODO: Remove when the LOCAL_PATH expansion bug in the NDK is fixed.
# Override the default behavior of local-source-file-path to workaround
# a bug which prevents the build of deeply nested projects when NDK_OUT is
# set.
local-source-file-path=\
$(if $(call host-path-is-absolute,$1),$1,$(call \
realpath-portable,$(LOCAL_PATH)/$1))
# $(flatbuffers_header_build_rules schema_files,schema_dir,output_dir,\
# schema_include_dirs,src_files,[build_target],[dependencies]))
#
# $(1) schema_files: Space separated list of flatbuffer schema files.
# $(2) schema_dir: Directory containing the flatbuffer schemas.
# $(3) output_dir: Where to place the generated files.
# $(4) schema_include_dirs: Directories to include when generating schemas.
# $(5) src_files: Files that should depend upon the headers generated from the
# flatbuffer schemas.
# $(6) build_target: Name of a build target that depends upon all generated
# headers.
# $(7) dependencies: Space seperated list of additional build targets src_files
# should depend upon.
#
# Use this in your own Android.mk file to generate build rules that will
# generate header files for your flatbuffer schemas as well as automatically
# set your source files to be dependent on the generated headers. For example:
#
# $(call flatbuffers_header_build_rules,$(MY_PROJ_SCHEMA_FILES),\
# $(MY_PROJ_SCHEMA_DIR),$(MY_PROJ_GENERATED_OUTPUT_DIR),
# $(MY_PROJ_SCHEMA_INCLUDE_DIRS),$(LOCAL_SRC_FILES))
#
# NOTE: Due problesm with path processing in ndk-build when presented with
# deeply nested projects must redefine LOCAL_PATH after include this makefile
# using:
#
# LOCAL_PATH := $(call realpath-portable,$(LOCAL_PATH))
#
define flatbuffers_header_build_rules
$(foreach schema,$(1),\
$(call flatbuffers_header_build_rule,\
$(schema),$(strip $(2)),$(strip $(3)),$(strip $(4))))\
$(foreach src,$(strip $(5)),\
$(eval $(call local-source-file-path,$(src)): \
$(foreach schema,$(strip $(1)),\
$(call flatbuffers_fbs_to_h,$(strip $(2)),$(strip $(3)),$(schema)))))\
$(if $(6),\
$(foreach schema,$(strip $(1)),\
$(eval $(6): \
$(call flatbuffers_fbs_to_h,$(strip $(2)),$(strip $(3)),$(schema)))),)\
$(if $(7),\
$(foreach src,$(strip $(5)),\
$(eval $(call local-source-file-path,$(src)): $(strip $(7)))),)\
$(if $(7),\
$(foreach dependency,$(strip $(7)),\
$(eval $(6): $(dependency))),)
endef
endif # FLATBUFFERS_INCLUDE_MK_
-26
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@@ -1,26 +0,0 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <android_native_app_glue.h>
extern int main(int argc, char **argv);
void android_main(android_app *app) {
// Make sure glue isn't stripped.
app_dummy();
main(0, NULL);
}
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@@ -1,77 +0,0 @@
#!/usr/bin/python
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
"""Simple script that locates the newest MSBuild in one of several locations.
This script will find the highest version number of MSBuild and run it,
passing its arguments through to MSBuild.
"""
import glob
import os
import re
import string
import subprocess
import sys
SYSTEMROOT = os.getenv("SYSTEMROOT", "c:\\windows")
PROGRAM_FILES = os.getenv("ProgramFiles", "c:\\Program Files")
PROGRAM_FILES_X86 = os.getenv("ProgramFiles(x86)", "c:\\Program Files (x86)")
SEARCH_FOLDERS = [ PROGRAM_FILES + "\\MSBuild\\*\\Bin\\MSBuild.exe",
PROGRAM_FILES_X86 + "\\MSBuild\\*\\Bin\\MSBuild.exe",
SYSTEMROOT + "\\Microsoft.NET\Framework\\*\\MSBuild.exe" ]
def compare_version(a, b):
"""Compare two version number strings of the form W.X.Y.Z.
The numbers are compared most-significant to least-significant.
For example, 12.345.67.89 > 2.987.88.99.
Args:
a: First version number string to compare
b: Second version number string to compare
Returns:
0 if the numbers are identical, a positive number if 'a' is larger, and
a negative number if 'b' is larger.
"""
aa = string.split(a, ".")
bb = string.split(b, ".")
for i in range(0, 4):
if aa[i] != bb[i]:
return cmp(int(aa[i]), int(bb[i]))
return 0
def main():
msbuilds = []
for folder in SEARCH_FOLDERS:
for file in glob.glob(folder):
p = subprocess.Popen([file, "/version"], stdout=subprocess.PIPE)
out, err = p.communicate()
match = re.search("^[0-9]+\\.[0-9]+\\.[0-9]+\\.[0-9]+$", out, re.M)
if match:
msbuilds.append({ 'ver':match.group(), 'exe':file })
msbuilds.sort(lambda x, y: compare_version(x['ver'], y['ver']), reverse=True)
if len(msbuilds) == 0:
print "Unable to find MSBuild.\n"
return -1;
cmd = [msbuilds[0]['exe']]
cmd.extend(sys.argv[1:])
return subprocess.call(cmd)
if __name__ == '__main__':
sys.exit(main())
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@@ -1,46 +0,0 @@
#!/usr/bin/python
# Copyright 2015 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
import os
import platform
import subprocess
import sys
EXECUTABLE_EXTENSION = '.exe' if platform.system() == 'Windows' else ''
# Paths to search for flatc relative to the current working directory.
FLATC_SEARCH_PATHS = [os.path.curdir, 'Release', 'Debug']
def main():
"""Script that finds and runs flatc built from source."""
if len(sys.argv) < 2:
sys.stderr.write('Usage: run_flatc.py flatbuffers_dir [flatc_args]\n')
return 1
cwd = os.getcwd()
flatc = ''
flatbuffers_dir = sys.argv[1]
for path in FLATC_SEARCH_PATHS:
current = os.path.join(flatbuffers_dir, path,
'flatc' + EXECUTABLE_EXTENSION)
if os.path.exists(current):
flatc = current
break
if not flatc:
sys.stderr.write('flatc not found\n')
return 1
command = [flatc] + sys.argv[2:]
return subprocess.call(command)
if __name__ == '__main__':
sys.exit(main())
-20
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@@ -1,20 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Copyright (c) 2014 Google, Inc.
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
-->
<resources>
<string name="app_name">FlatBufferTest</string>
</resources>
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/*!
* Lunr languages, `Danish` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");var r="2"==e.version[0];e.ja=function(){this.pipeline.reset(),this.pipeline.add(e.ja.trimmer,e.ja.stopWordFilter,e.ja.stemmer),r?this.tokenizer=e.ja.tokenizer:(e.tokenizer&&(e.tokenizer=e.ja.tokenizer),this.tokenizerFn&&(this.tokenizerFn=e.ja.tokenizer))};var t=new e.TinySegmenter;e.ja.tokenizer=function(i){var n,o,s,p,a,u,m,l,c,f;if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(t){return r?new e.Token(t.toLowerCase()):t.toLowerCase()});for(o=i.toString().toLowerCase().replace(/^\s+/,""),n=o.length-1;n>=0;n--)if(/\S/.test(o.charAt(n))){o=o.substring(0,n+1);break}for(a=[],s=o.length,c=0,l=0;c<=s;c++)if(u=o.charAt(c),m=c-l,u.match(/\s/)||c==s){if(m>0)for(p=t.segment(o.slice(l,c)).filter(function(e){return!!e}),f=l,n=0;n<p.length;n++)r?a.push(new e.Token(p[n],{position:[f,p[n].length],index:a.length})):a.push(p[n]),f+=p[n].length;l=c+1}return a},e.ja.stemmer=function(){return function(e){return e}}(),e.Pipeline.registerFunction(e.ja.stemmer,"stemmer-ja"),e.ja.wordCharacters="一二三四五六七八九十百千万億兆一-龠々〆ヵヶぁ-んァ-ヴーア-ン゙a-zA-Z-zA-0-9-",e.ja.trimmer=e.trimmerSupport.generateTrimmer(e.ja.wordCharacters),e.Pipeline.registerFunction(e.ja.trimmer,"trimmer-ja"),e.ja.stopWordFilter=e.generateStopWordFilter("これ それ あれ この その あの ここ そこ あそこ こちら どこ だれ なに なん 何 私 貴方 貴方方 我々 私達 あの人 あのかた 彼女 彼 です あります おります います は が の に を で え から まで より も どの と し それで しかし".split(" ")),e.Pipeline.registerFunction(e.ja.stopWordFilter,"stopWordFilter-ja"),e.jp=e.ja,e.Pipeline.registerFunction(e.jp.stemmer,"stemmer-jp"),e.Pipeline.registerFunction(e.jp.trimmer,"trimmer-jp"),e.Pipeline.registerFunction(e.jp.stopWordFilter,"stopWordFilter-jp")}});
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module.exports=require("./lunr.ja");
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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.kn=function(){this.pipeline.reset(),this.pipeline.add(e.kn.trimmer,e.kn.stopWordFilter,e.kn.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.kn.stemmer))},e.kn.wordCharacters="ಀ-಄ಅ-ಔಕ-ಹಾ-ೌ಼-ಽೕ-ೖೝ-ೞೠ-ೡೢ-ೣ೤೥೦-೯ೱ-ೳ",e.kn.trimmer=e.trimmerSupport.generateTrimmer(e.kn.wordCharacters),e.Pipeline.registerFunction(e.kn.trimmer,"trimmer-kn"),e.kn.stopWordFilter=e.generateStopWordFilter("ಮತ್ತು ಈ ಒಂದು ರಲ್ಲಿ ಹಾಗೂ ಎಂದು ಅಥವಾ ಇದು ರ ಅವರು ಎಂಬ ಮೇಲೆ ಅವರ ತನ್ನ ಆದರೆ ತಮ್ಮ ನಂತರ ಮೂಲಕ ಹೆಚ್ಚು ನ ಆ ಕೆಲವು ಅನೇಕ ಎರಡು ಹಾಗು ಪ್ರಮುಖ ಇದನ್ನು ಇದರ ಸುಮಾರು ಅದರ ಅದು ಮೊದಲ ಬಗ್ಗೆ ನಲ್ಲಿ ರಂದು ಇತರ ಅತ್ಯಂತ ಹೆಚ್ಚಿನ ಸಹ ಸಾಮಾನ್ಯವಾಗಿ ನೇ ಹಲವಾರು ಹೊಸ ದಿ ಕಡಿಮೆ ಯಾವುದೇ ಹೊಂದಿದೆ ದೊಡ್ಡ ಅನ್ನು ಇವರು ಪ್ರಕಾರ ಇದೆ ಮಾತ್ರ ಕೂಡ ಇಲ್ಲಿ ಎಲ್ಲಾ ವಿವಿಧ ಅದನ್ನು ಹಲವು ರಿಂದ ಕೇವಲ ದ ದಕ್ಷಿಣ ಗೆ ಅವನ ಅತಿ ನೆಯ ಬಹಳ ಕೆಲಸ ಎಲ್ಲ ಪ್ರತಿ ಇತ್ಯಾದಿ ಇವು ಬೇರೆ ಹೀಗೆ ನಡುವೆ ಇದಕ್ಕೆ ಎಸ್ ಇವರ ಮೊದಲು ಶ್ರೀ ಮಾಡುವ ಇದರಲ್ಲಿ ರೀತಿಯ ಮಾಡಿದ ಕಾಲ ಅಲ್ಲಿ ಮಾಡಲು ಅದೇ ಈಗ ಅವು ಗಳು ಎ ಎಂಬುದು ಅವನು ಅಂದರೆ ಅವರಿಗೆ ಇರುವ ವಿಶೇಷ ಮುಂದೆ ಅವುಗಳ ಮುಂತಾದ ಮೂಲ ಬಿ ಮೀ ಒಂದೇ ಇನ್ನೂ ಹೆಚ್ಚಾಗಿ ಮಾಡಿ ಅವರನ್ನು ಇದೇ ಯ ರೀತಿಯಲ್ಲಿ ಜೊತೆ ಅದರಲ್ಲಿ ಮಾಡಿದರು ನಡೆದ ಆಗ ಮತ್ತೆ ಪೂರ್ವ ಆತ ಬಂದ ಯಾವ ಒಟ್ಟು ಇತರೆ ಹಿಂದೆ ಪ್ರಮಾಣದ ಗಳನ್ನು ಕುರಿತು ಯು ಆದ್ದರಿಂದ ಅಲ್ಲದೆ ನಗರದ ಮೇಲಿನ ಏಕೆಂದರೆ ರಷ್ಟು ಎಂಬುದನ್ನು ಬಾರಿ ಎಂದರೆ ಹಿಂದಿನ ಆದರೂ ಆದ ಸಂಬಂಧಿಸಿದ ಮತ್ತೊಂದು ಸಿ ಆತನ ".split(" ")),e.kn.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.kn.tokenizer=function(t){if(!arguments.length||null==t||void 0==t)return[];if(Array.isArray(t))return t.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var n=t.toString().toLowerCase().replace(/^\s+/,"");return r.cut(n).split("|")},e.Pipeline.registerFunction(e.kn.stemmer,"stemmer-kn"),e.Pipeline.registerFunction(e.kn.stopWordFilter,"stopWordFilter-kn")}});
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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){e.multiLanguage=function(){for(var t=Array.prototype.slice.call(arguments),i=t.join("-"),r="",n=[],s=[],p=0;p<t.length;++p)"en"==t[p]?(r+="\\w",n.unshift(e.stopWordFilter),n.push(e.stemmer),s.push(e.stemmer)):(r+=e[t[p]].wordCharacters,e[t[p]].stopWordFilter&&n.unshift(e[t[p]].stopWordFilter),e[t[p]].stemmer&&(n.push(e[t[p]].stemmer),s.push(e[t[p]].stemmer)));var o=e.trimmerSupport.generateTrimmer(r);return e.Pipeline.registerFunction(o,"lunr-multi-trimmer-"+i),n.unshift(o),function(){this.pipeline.reset(),this.pipeline.add.apply(this.pipeline,n),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add.apply(this.searchPipeline,s))}}}});
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/*!
* Lunr languages, `Norwegian` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.no=function(){this.pipeline.reset(),this.pipeline.add(e.no.trimmer,e.no.stopWordFilter,e.no.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.no.stemmer))},e.no.wordCharacters="A-Za-zªºÀ-ÖØ-öø-ʸˠ-ˤᴀ-ᴥᴬ-ᵜᵢ-ᵥᵫ-ᵷᵹ-ᶾḀ-ỿⁱⁿₐ-ₜKÅℲⅎⅠ-ↈⱠ-ⱿꜢ-ꞇꞋ-ꞭꞰ-ꞷꟷ-ꟿꬰ-ꭚꭜ-ꭤff-stA-Za-z",e.no.trimmer=e.trimmerSupport.generateTrimmer(e.no.wordCharacters),e.Pipeline.registerFunction(e.no.trimmer,"trimmer-no"),e.no.stemmer=function(){var r=e.stemmerSupport.Among,n=e.stemmerSupport.SnowballProgram,i=new function(){function e(){var e,r=w.cursor+3;if(a=w.limit,0<=r||r<=w.limit){for(s=r;;){if(e=w.cursor,w.in_grouping(d,97,248)){w.cursor=e;break}if(e>=w.limit)return;w.cursor=e+1}for(;!w.out_grouping(d,97,248);){if(w.cursor>=w.limit)return;w.cursor++}a=w.cursor,a<s&&(a=s)}}function i(){var e,r,n;if(w.cursor>=a&&(r=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,e=w.find_among_b(m,29),w.limit_backward=r,e))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:n=w.limit-w.cursor,w.in_grouping_b(c,98,122)?w.slice_del():(w.cursor=w.limit-n,w.eq_s_b(1,"k")&&w.out_grouping_b(d,97,248)&&w.slice_del());break;case 3:w.slice_from("er")}}function t(){var e,r=w.limit-w.cursor;w.cursor>=a&&(e=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,w.find_among_b(u,2)?(w.bra=w.cursor,w.limit_backward=e,w.cursor=w.limit-r,w.cursor>w.limit_backward&&(w.cursor--,w.bra=w.cursor,w.slice_del())):w.limit_backward=e)}function o(){var e,r;w.cursor>=a&&(r=w.limit_backward,w.limit_backward=a,w.ket=w.cursor,e=w.find_among_b(l,11),e?(w.bra=w.cursor,w.limit_backward=r,1==e&&w.slice_del()):w.limit_backward=r)}var s,a,m=[new r("a",-1,1),new r("e",-1,1),new r("ede",1,1),new r("ande",1,1),new r("ende",1,1),new r("ane",1,1),new r("ene",1,1),new r("hetene",6,1),new r("erte",1,3),new r("en",-1,1),new r("heten",9,1),new r("ar",-1,1),new r("er",-1,1),new r("heter",12,1),new r("s",-1,2),new r("as",14,1),new r("es",14,1),new r("edes",16,1),new r("endes",16,1),new r("enes",16,1),new r("hetenes",19,1),new r("ens",14,1),new r("hetens",21,1),new r("ers",14,1),new r("ets",14,1),new r("et",-1,1),new r("het",25,1),new r("ert",-1,3),new r("ast",-1,1)],u=[new r("dt",-1,-1),new r("vt",-1,-1)],l=[new r("leg",-1,1),new r("eleg",0,1),new r("ig",-1,1),new r("eig",2,1),new r("lig",2,1),new r("elig",4,1),new r("els",-1,1),new r("lov",-1,1),new r("elov",7,1),new r("slov",7,1),new r("hetslov",9,1)],d=[17,65,16,1,0,0,0,0,0,0,0,0,0,0,0,0,48,0,128],c=[119,125,149,1],w=new n;this.setCurrent=function(e){w.setCurrent(e)},this.getCurrent=function(){return w.getCurrent()},this.stem=function(){var r=w.cursor;return e(),w.limit_backward=r,w.cursor=w.limit,i(),w.cursor=w.limit,t(),w.cursor=w.limit,o(),!0}};return function(e){return"function"==typeof e.update?e.update(function(e){return i.setCurrent(e),i.stem(),i.getCurrent()}):(i.setCurrent(e),i.stem(),i.getCurrent())}}(),e.Pipeline.registerFunction(e.no.stemmer,"stemmer-no"),e.no.stopWordFilter=e.generateStopWordFilter("alle at av bare begge ble blei bli blir blitt både båe da de deg dei deim deira deires dem den denne der dere deres det dette di din disse ditt du dykk dykkar då eg ein eit eitt eller elles en enn er et ett etter for fordi fra før ha hadde han hans har hennar henne hennes her hjå ho hoe honom hoss hossen hun hva hvem hver hvilke hvilken hvis hvor hvordan hvorfor i ikke ikkje ikkje ingen ingi inkje inn inni ja jeg kan kom korleis korso kun kunne kva kvar kvarhelst kven kvi kvifor man mange me med medan meg meget mellom men mi min mine mitt mot mykje ned no noe noen noka noko nokon nokor nokre nå når og også om opp oss over på samme seg selv si si sia sidan siden sin sine sitt sjøl skal skulle slik so som som somme somt så sånn til um upp ut uten var vart varte ved vere verte vi vil ville vore vors vort vår være være vært å".split(" ")),e.Pipeline.registerFunction(e.no.stopWordFilter,"stopWordFilter-no")}});
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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.sa=function(){this.pipeline.reset(),this.pipeline.add(e.sa.trimmer,e.sa.stopWordFilter,e.sa.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.sa.stemmer))},e.sa.wordCharacters="ऀ-ःऄ-एऐ-टठ-यर-िी-ॏॐ-य़ॠ-९॰-ॿ꣠-꣱ꣲ-ꣷ꣸-ꣻ꣼-ꣽꣾ-ꣿᆰ0-ᆰ9",e.sa.trimmer=e.trimmerSupport.generateTrimmer(e.sa.wordCharacters),e.Pipeline.registerFunction(e.sa.trimmer,"trimmer-sa"),e.sa.stopWordFilter=e.generateStopWordFilter('तथा अयम्‌ एकम्‌ इत्यस्मिन्‌ तथा तत्‌ वा अयम्‌ इत्यस्य ते आहूत उपरि तेषाम्‌ किन्तु तेषाम्‌ तदा इत्यनेन अधिकः इत्यस्य तत्‌ केचन बहवः द्वि तथा महत्वपूर्णः अयम्‌ अस्य विषये अयं अस्ति तत्‌ प्रथमः विषये इत्युपरि इत्युपरि इतर अधिकतमः अधिकः अपि सामान्यतया ठ इतरेतर नूतनम्‌ द न्यूनम्‌ कश्चित्‌ वा विशालः द सः अस्ति तदनुसारम् तत्र अस्ति केवलम्‌ अपि अत्र सर्वे विविधाः तत्‌ बहवः यतः इदानीम्‌ द दक्षिण इत्यस्मै तस्य उपरि नथ अतीव कार्यम्‌ सर्वे एकैकम्‌ इत्यादि। एते सन्ति उत इत्थम्‌ मध्ये एतदर्थं . स कस्य प्रथमः श्री. करोति अस्मिन् प्रकारः निर्मिता कालः तत्र कर्तुं समान अधुना ते सन्ति स एकः अस्ति सः अर्थात् तेषां कृते . स्थितम् विशेषः अग्रिम तेषाम्‌ समान स्रोतः ख म समान इदानीमपि अधिकतया करोतु ते समान इत्यस्य वीथी सह यस्मिन् कृतवान्‌ धृतः तदा पुनः पूर्वं सः आगतः किम्‌ कुल इतर पुरा मात्रा स विषये उ अतएव अपि नगरस्य उपरि यतः प्रतिशतं कतरः कालः साधनानि भूत तथापि जात सम्बन्धि अन्यत्‌ ग अतः अस्माकं स्वकीयाः अस्माकं इदानीं अन्तः इत्यादयः भवन्तः इत्यादयः एते एताः तस्य अस्य इदम् एते तेषां तेषां तेषां तान् तेषां तेषां तेषां समानः सः एकः च तादृशाः बहवः अन्ये च वदन्ति यत् कियत् कस्मै कस्मै यस्मै यस्मै यस्मै यस्मै न अतिनीचः किन्तु प्रथमं सम्पूर्णतया ततः चिरकालानन्तरं पुस्तकं सम्पूर्णतया अन्तः किन्तु अत्र वा इह इव श्रद्धाय अवशिष्यते परन्तु अन्ये वर्गाः सन्ति ते सन्ति शक्नुवन्ति सर्वे मिलित्वा सर्वे एकत्र"'.split(" ")),e.sa.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var r=e.wordcut;r.init(),e.sa.tokenizer=function(t){if(!arguments.length||null==t||void 0==t)return[];if(Array.isArray(t))return t.map(function(r){return isLunr2?new e.Token(r.toLowerCase()):r.toLowerCase()});var i=t.toString().toLowerCase().replace(/^\s+/,"");return r.cut(i).split("|")},e.Pipeline.registerFunction(e.sa.stemmer,"stemmer-sa"),e.Pipeline.registerFunction(e.sa.stopWordFilter,"stopWordFilter-sa")}});
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!function(r,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(r.lunr)}(this,function(){return function(r){r.stemmerSupport={Among:function(r,t,i,s){if(this.toCharArray=function(r){for(var t=r.length,i=new Array(t),s=0;s<t;s++)i[s]=r.charCodeAt(s);return i},!r&&""!=r||!t&&0!=t||!i)throw"Bad Among initialisation: s:"+r+", substring_i: "+t+", result: "+i;this.s_size=r.length,this.s=this.toCharArray(r),this.substring_i=t,this.result=i,this.method=s},SnowballProgram:function(){var r;return{bra:0,ket:0,limit:0,cursor:0,limit_backward:0,setCurrent:function(t){r=t,this.cursor=0,this.limit=t.length,this.limit_backward=0,this.bra=this.cursor,this.ket=this.limit},getCurrent:function(){var t=r;return r=null,t},in_grouping:function(t,i,s){if(this.cursor<this.limit){var e=r.charCodeAt(this.cursor);if(e<=s&&e>=i&&(e-=i,t[e>>3]&1<<(7&e)))return this.cursor++,!0}return!1},in_grouping_b:function(t,i,s){if(this.cursor>this.limit_backward){var e=r.charCodeAt(this.cursor-1);if(e<=s&&e>=i&&(e-=i,t[e>>3]&1<<(7&e)))return this.cursor--,!0}return!1},out_grouping:function(t,i,s){if(this.cursor<this.limit){var e=r.charCodeAt(this.cursor);if(e>s||e<i)return this.cursor++,!0;if(e-=i,!(t[e>>3]&1<<(7&e)))return this.cursor++,!0}return!1},out_grouping_b:function(t,i,s){if(this.cursor>this.limit_backward){var e=r.charCodeAt(this.cursor-1);if(e>s||e<i)return this.cursor--,!0;if(e-=i,!(t[e>>3]&1<<(7&e)))return this.cursor--,!0}return!1},eq_s:function(t,i){if(this.limit-this.cursor<t)return!1;for(var s=0;s<t;s++)if(r.charCodeAt(this.cursor+s)!=i.charCodeAt(s))return!1;return this.cursor+=t,!0},eq_s_b:function(t,i){if(this.cursor-this.limit_backward<t)return!1;for(var s=0;s<t;s++)if(r.charCodeAt(this.cursor-t+s)!=i.charCodeAt(s))return!1;return this.cursor-=t,!0},find_among:function(t,i){for(var s=0,e=i,n=this.cursor,u=this.limit,o=0,h=0,c=!1;;){for(var a=s+(e-s>>1),f=0,l=o<h?o:h,_=t[a],m=l;m<_.s_size;m++){if(n+l==u){f=-1;break}if(f=r.charCodeAt(n+l)-_.s[m])break;l++}if(f<0?(e=a,h=l):(s=a,o=l),e-s<=1){if(s>0||e==s||c)break;c=!0}}for(;;){var _=t[s];if(o>=_.s_size){if(this.cursor=n+_.s_size,!_.method)return _.result;var b=_.method();if(this.cursor=n+_.s_size,b)return _.result}if((s=_.substring_i)<0)return 0}},find_among_b:function(t,i){for(var s=0,e=i,n=this.cursor,u=this.limit_backward,o=0,h=0,c=!1;;){for(var a=s+(e-s>>1),f=0,l=o<h?o:h,_=t[a],m=_.s_size-1-l;m>=0;m--){if(n-l==u){f=-1;break}if(f=r.charCodeAt(n-1-l)-_.s[m])break;l++}if(f<0?(e=a,h=l):(s=a,o=l),e-s<=1){if(s>0||e==s||c)break;c=!0}}for(;;){var _=t[s];if(o>=_.s_size){if(this.cursor=n-_.s_size,!_.method)return _.result;var b=_.method();if(this.cursor=n-_.s_size,b)return _.result}if((s=_.substring_i)<0)return 0}},replace_s:function(t,i,s){var e=s.length-(i-t),n=r.substring(0,t),u=r.substring(i);return r=n+s+u,this.limit+=e,this.cursor>=i?this.cursor+=e:this.cursor>t&&(this.cursor=t),e},slice_check:function(){if(this.bra<0||this.bra>this.ket||this.ket>this.limit||this.limit>r.length)throw"faulty slice operation"},slice_from:function(r){this.slice_check(),this.replace_s(this.bra,this.ket,r)},slice_del:function(){this.slice_from("")},insert:function(r,t,i){var s=this.replace_s(r,t,i);r<=this.bra&&(this.bra+=s),r<=this.ket&&(this.ket+=s)},slice_to:function(){return this.slice_check(),r.substring(this.bra,this.ket)},eq_v_b:function(r){return this.eq_s_b(r.length,r)}}}},r.trimmerSupport={generateTrimmer:function(r){var t=new RegExp("^[^"+r+"]+"),i=new RegExp("[^"+r+"]+$");return function(r){return"function"==typeof r.update?r.update(function(r){return r.replace(t,"").replace(i,"")}):r.replace(t,"").replace(i,"")}}}}});
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/*!
* Lunr languages, `Swedish` language
* https://github.com/MihaiValentin/lunr-languages
*
* Copyright 2014, Mihai Valentin
* http://www.mozilla.org/MPL/
*/
/*!
* based on
* Snowball JavaScript Library v0.3
* http://code.google.com/p/urim/
* http://snowball.tartarus.org/
*
* Copyright 2010, Oleg Mazko
* http://www.mozilla.org/MPL/
*/
!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.sv=function(){this.pipeline.reset(),this.pipeline.add(e.sv.trimmer,e.sv.stopWordFilter,e.sv.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.sv.stemmer))},e.sv.wordCharacters="A-Za-zªºÀ-ÖØ-öø-ʸˠ-ˤᴀ-ᴥᴬ-ᵜᵢ-ᵥᵫ-ᵷᵹ-ᶾḀ-ỿⁱⁿₐ-ₜKÅℲⅎⅠ-ↈⱠ-ⱿꜢ-ꞇꞋ-ꞭꞰ-ꞷꟷ-ꟿꬰ-ꭚꭜ-ꭤff-stA-Za-z",e.sv.trimmer=e.trimmerSupport.generateTrimmer(e.sv.wordCharacters),e.Pipeline.registerFunction(e.sv.trimmer,"trimmer-sv"),e.sv.stemmer=function(){var r=e.stemmerSupport.Among,n=e.stemmerSupport.SnowballProgram,t=new function(){function e(){var e,r=w.cursor+3;if(o=w.limit,0<=r||r<=w.limit){for(a=r;;){if(e=w.cursor,w.in_grouping(l,97,246)){w.cursor=e;break}if(w.cursor=e,w.cursor>=w.limit)return;w.cursor++}for(;!w.out_grouping(l,97,246);){if(w.cursor>=w.limit)return;w.cursor++}o=w.cursor,o<a&&(o=a)}}function t(){var e,r=w.limit_backward;if(w.cursor>=o&&(w.limit_backward=o,w.cursor=w.limit,w.ket=w.cursor,e=w.find_among_b(u,37),w.limit_backward=r,e))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:w.in_grouping_b(d,98,121)&&w.slice_del()}}function i(){var e=w.limit_backward;w.cursor>=o&&(w.limit_backward=o,w.cursor=w.limit,w.find_among_b(c,7)&&(w.cursor=w.limit,w.ket=w.cursor,w.cursor>w.limit_backward&&(w.bra=--w.cursor,w.slice_del())),w.limit_backward=e)}function s(){var e,r;if(w.cursor>=o){if(r=w.limit_backward,w.limit_backward=o,w.cursor=w.limit,w.ket=w.cursor,e=w.find_among_b(m,5))switch(w.bra=w.cursor,e){case 1:w.slice_del();break;case 2:w.slice_from("lös");break;case 3:w.slice_from("full")}w.limit_backward=r}}var a,o,u=[new r("a",-1,1),new r("arna",0,1),new r("erna",0,1),new r("heterna",2,1),new r("orna",0,1),new r("ad",-1,1),new r("e",-1,1),new r("ade",6,1),new r("ande",6,1),new r("arne",6,1),new r("are",6,1),new r("aste",6,1),new r("en",-1,1),new r("anden",12,1),new r("aren",12,1),new r("heten",12,1),new r("ern",-1,1),new r("ar",-1,1),new r("er",-1,1),new r("heter",18,1),new r("or",-1,1),new r("s",-1,2),new r("as",21,1),new r("arnas",22,1),new r("ernas",22,1),new r("ornas",22,1),new r("es",21,1),new r("ades",26,1),new r("andes",26,1),new r("ens",21,1),new r("arens",29,1),new r("hetens",29,1),new r("erns",21,1),new r("at",-1,1),new r("andet",-1,1),new r("het",-1,1),new r("ast",-1,1)],c=[new r("dd",-1,-1),new r("gd",-1,-1),new r("nn",-1,-1),new r("dt",-1,-1),new r("gt",-1,-1),new r("kt",-1,-1),new r("tt",-1,-1)],m=[new r("ig",-1,1),new r("lig",0,1),new r("els",-1,1),new r("fullt",-1,3),new r("löst",-1,2)],l=[17,65,16,1,0,0,0,0,0,0,0,0,0,0,0,0,24,0,32],d=[119,127,149],w=new n;this.setCurrent=function(e){w.setCurrent(e)},this.getCurrent=function(){return w.getCurrent()},this.stem=function(){var r=w.cursor;return e(),w.limit_backward=r,w.cursor=w.limit,t(),w.cursor=w.limit,i(),w.cursor=w.limit,s(),!0}};return function(e){return"function"==typeof e.update?e.update(function(e){return t.setCurrent(e),t.stem(),t.getCurrent()}):(t.setCurrent(e),t.stem(),t.getCurrent())}}(),e.Pipeline.registerFunction(e.sv.stemmer,"stemmer-sv"),e.sv.stopWordFilter=e.generateStopWordFilter("alla allt att av blev bli blir blivit de dem den denna deras dess dessa det detta dig din dina ditt du där då efter ej eller en er era ert ett från för ha hade han hans har henne hennes hon honom hur här i icke ingen inom inte jag ju kan kunde man med mellan men mig min mina mitt mot mycket ni nu när någon något några och om oss på samma sedan sig sin sina sitta själv skulle som så sådan sådana sådant till under upp ut utan vad var vara varför varit varje vars vart vem vi vid vilka vilkas vilken vilket vår våra vårt än är åt över".split(" ")),e.Pipeline.registerFunction(e.sv.stopWordFilter,"stopWordFilter-sv")}});
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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.ta=function(){this.pipeline.reset(),this.pipeline.add(e.ta.trimmer,e.ta.stopWordFilter,e.ta.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.ta.stemmer))},e.ta.wordCharacters="஀-உஊ-ஏஐ-ஙச-ட஠-னப-யர-ஹ஺-ிீ-௉ொ-௏ௐ-௙௚-௟௠-௩௪-௯௰-௹௺-௿a-zA-Z-zA-0-9-",e.ta.trimmer=e.trimmerSupport.generateTrimmer(e.ta.wordCharacters),e.Pipeline.registerFunction(e.ta.trimmer,"trimmer-ta"),e.ta.stopWordFilter=e.generateStopWordFilter("அங்கு அங்கே அது அதை அந்த அவர் அவர்கள் அவள் அவன் அவை ஆக ஆகவே ஆகையால் ஆதலால் ஆதலினால் ஆனாலும் ஆனால் இங்கு இங்கே இது இதை இந்த இப்படி இவர் இவர்கள் இவள் இவன் இவை இவ்வளவு உனக்கு உனது உன் உன்னால் எங்கு எங்கே எது எதை எந்த எப்படி எவர் எவர்கள் எவள் எவன் எவை எவ்வளவு எனக்கு எனது எனவே என் என்ன என்னால் ஏது ஏன் தனது தன்னால் தானே தான் நாங்கள் நாம் நான் நீ நீங்கள்".split(" ")),e.ta.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var t=e.wordcut;t.init(),e.ta.tokenizer=function(r){if(!arguments.length||null==r||void 0==r)return[];if(Array.isArray(r))return r.map(function(t){return isLunr2?new e.Token(t.toLowerCase()):t.toLowerCase()});var i=r.toString().toLowerCase().replace(/^\s+/,"");return t.cut(i).split("|")},e.Pipeline.registerFunction(e.ta.stemmer,"stemmer-ta"),e.Pipeline.registerFunction(e.ta.stopWordFilter,"stopWordFilter-ta")}});
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!function(e,t){"function"==typeof define&&define.amd?define(t):"object"==typeof exports?module.exports=t():t()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");e.te=function(){this.pipeline.reset(),this.pipeline.add(e.te.trimmer,e.te.stopWordFilter,e.te.stemmer),this.searchPipeline&&(this.searchPipeline.reset(),this.searchPipeline.add(e.te.stemmer))},e.te.wordCharacters="ఀ-ఄఅ-ఔక-హా-ౌౕ-ౖౘ-ౚౠ-ౡౢ-ౣ౦-౯౸-౿఼ఽ్ౝ౷౤౥",e.te.trimmer=e.trimmerSupport.generateTrimmer(e.te.wordCharacters),e.Pipeline.registerFunction(e.te.trimmer,"trimmer-te"),e.te.stopWordFilter=e.generateStopWordFilter("అందరూ అందుబాటులో అడగండి అడగడం అడ్డంగా అనుగుణంగా అనుమతించు అనుమతిస్తుంది అయితే ఇప్పటికే ఉన్నారు ఎక్కడైనా ఎప్పుడు ఎవరైనా ఎవరో ఏ ఏదైనా ఏమైనప్పటికి ఒక ఒకరు కనిపిస్తాయి కాదు కూడా గా గురించి చుట్టూ చేయగలిగింది తగిన తర్వాత దాదాపు దూరంగా నిజంగా పై ప్రకారం ప్రక్కన మధ్య మరియు మరొక మళ్ళీ మాత్రమే మెచ్చుకో వద్ద వెంట వేరుగా వ్యతిరేకంగా సంబంధం".split(" ")),e.te.stemmer=function(){return function(e){return"function"==typeof e.update?e.update(function(e){return e}):e}}();var t=e.wordcut;t.init(),e.te.tokenizer=function(r){if(!arguments.length||null==r||void 0==r)return[];if(Array.isArray(r))return r.map(function(t){return isLunr2?new e.Token(t.toLowerCase()):t.toLowerCase()});var i=r.toString().toLowerCase().replace(/^\s+/,"");return t.cut(i).split("|")},e.Pipeline.registerFunction(e.te.stemmer,"stemmer-te"),e.Pipeline.registerFunction(e.te.stopWordFilter,"stopWordFilter-te")}});
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!function(e,r){"function"==typeof define&&define.amd?define(r):"object"==typeof exports?module.exports=r():r()(e.lunr)}(this,function(){return function(e){if(void 0===e)throw new Error("Lunr is not present. Please include / require Lunr before this script.");if(void 0===e.stemmerSupport)throw new Error("Lunr stemmer support is not present. Please include / require Lunr stemmer support before this script.");var r="2"==e.version[0];e.th=function(){this.pipeline.reset(),this.pipeline.add(e.th.trimmer),r?this.tokenizer=e.th.tokenizer:(e.tokenizer&&(e.tokenizer=e.th.tokenizer),this.tokenizerFn&&(this.tokenizerFn=e.th.tokenizer))},e.th.wordCharacters="[฀-๿]",e.th.trimmer=e.trimmerSupport.generateTrimmer(e.th.wordCharacters),e.Pipeline.registerFunction(e.th.trimmer,"trimmer-th");var t=e.wordcut;t.init(),e.th.tokenizer=function(i){if(!arguments.length||null==i||void 0==i)return[];if(Array.isArray(i))return i.map(function(t){return r?new e.Token(t):t});var n=i.toString().replace(/^\s+/,"");return t.cut(n).split("|")}}});
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this.UW4__ = {",":3930,".":3508,"―":-4841,"、":3930,"。":3508,"":4999,"「":1895,"」":3798,"〓":-5156,"あ":4752,"い":-3435,"う":-640,"え":-2514,"お":2405,"か":530,"が":6006,"き":-4482,"ぎ":-3821,"く":-3788,"け":-4376,"げ":-4734,"こ":2255,"ご":1979,"さ":2864,"し":-843,"じ":-2506,"す":-731,"ず":1251,"せ":181,"そ":4091,"た":5034,"だ":5408,"ち":-3654,"っ":-5882,"つ":-1659,"て":3994,"で":7410,"と":4547,"な":5433,"に":6499,"ぬ":1853,"ね":1413,"の":7396,"は":8578,"ば":1940,"ひ":4249,"び":-4134,"ふ":1345,"へ":6665,"べ":-744,"ほ":1464,"ま":1051,"み":-2082,"む":-882,"め":-5046,"も":4169,"ゃ":-2666,"や":2795,"ょ":-1544,"よ":3351,"ら":-2922,"り":-9726,"る":-14896,"れ":-2613,"ろ":-4570,"わ":-1783,"を":13150,"ん":-2352,"カ":2145,"コ":1789,"セ":1287,"ッ":-724,"ト":-403,"メ":-1635,"ラ":-881,"リ":-541,"ル":-856,"ン":-3637,"・":-4371,"ー":-11870,"一":-2069,"中":2210,"予":782,"事":-190,"井":-1768,"人":1036,"以":544,"会":950,"体":-1286,"作":530,"側":4292,"先":601,"党":-2006,"共":-1212,"内":584,"円":788,"初":1347,"前":1623,"副":3879,"力":-302,"動":-740,"務":-2715,"化":776,"区":4517,"協":1013,"参":1555,"合":-1834,"和":-681,"員":-910,"器":-851,"回":1500,"国":-619,"園":-1200,"地":866,"場":-1410,"塁":-2094,"士":-1413,"多":1067,"大":571,"子":-4802,"学":-1397,"定":-1057,"寺":-809,"小":1910,"屋":-1328,"山":-1500,"島":-2056,"川":-2667,"市":2771,"年":374,"庁":-4556,"後":456,"性":553,"感":916,"所":-1566,"支":856,"改":787,"政":2182,"教":704,"文":522,"方":-856,"日":1798,"時":1829,"最":845,"月":-9066,"木":-485,"来":-442,"校":-360,"業":-1043,"氏":5388,"民":-2716,"気":-910,"沢":-939,"済":-543,"物":-735,"率":672,"球":-1267,"生":-1286,"産":-1101,"田":-2900,"町":1826,"的":2586,"目":922,"省":-3485,"県":2997,"空":-867,"立":-2112,"第":788,"米":2937,"系":786,"約":2171,"経":1146,"統":-1169,"総":940,"線":-994,"署":749,"者":2145,"能":-730,"般":-852,"行":-792,"規":792,"警":-1184,"議":-244,"谷":-1000,"賞":730,"車":-1481,"軍":1158,"輪":-1433,"込":-3370,"近":929,"道":-1291,"選":2596,"郎":-4866,"都":1192,"野":-1100,"銀":-2213,"長":357,"間":-2344,"院":-2297,"際":-2604,"電":-878,"領":-1659,"題":-792,"館":-1984,"首":1749,"高":2120,"「":1895,"」":3798,"・":-4371,"ッ":-724,"ー":-11870,"カ":2145,"コ":1789,"セ":1287,"ト":-403,"メ":-1635,"ラ":-881,"リ":-541,"ル":-856,"ン":-3637};
this.UW5__ = {",":465,".":-299,"1":-514,"E2":-32768,"]":-2762,"、":465,"。":-299,"「":363,"あ":1655,"い":331,"う":-503,"え":1199,"お":527,"か":647,"が":-421,"き":1624,"ぎ":1971,"く":312,"げ":-983,"さ":-1537,"し":-1371,"す":-852,"だ":-1186,"ち":1093,"っ":52,"つ":921,"て":-18,"で":-850,"と":-127,"ど":1682,"な":-787,"に":-1224,"の":-635,"は":-578,"べ":1001,"み":502,"め":865,"ゃ":3350,"ょ":854,"り":-208,"る":429,"れ":504,"わ":419,"を":-1264,"ん":327,"イ":241,"ル":451,"ン":-343,"中":-871,"京":722,"会":-1153,"党":-654,"務":3519,"区":-901,"告":848,"員":2104,"大":-1296,"学":-548,"定":1785,"嵐":-1304,"市":-2991,"席":921,"年":1763,"思":872,"所":-814,"挙":1618,"新":-1682,"日":218,"月":-4353,"査":932,"格":1356,"機":-1508,"氏":-1347,"田":240,"町":-3912,"的":-3149,"相":1319,"省":-1052,"県":-4003,"研":-997,"社":-278,"空":-813,"統":1955,"者":-2233,"表":663,"語":-1073,"議":1219,"選":-1018,"郎":-368,"長":786,"間":1191,"題":2368,"館":-689,"":-514,"E2":-32768,"「":363,"イ":241,"ル":451,"ン":-343};
this.UW6__ = {",":227,".":808,"1":-270,"E1":306,"、":227,"。":808,"あ":-307,"う":189,"か":241,"が":-73,"く":-121,"こ":-200,"じ":1782,"す":383,"た":-428,"っ":573,"て":-1014,"で":101,"と":-105,"な":-253,"に":-149,"の":-417,"は":-236,"も":-206,"り":187,"る":-135,"を":195,"ル":-673,"ン":-496,"一":-277,"中":201,"件":-800,"会":624,"前":302,"区":1792,"員":-1212,"委":798,"学":-960,"市":887,"広":-695,"後":535,"業":-697,"相":753,"社":-507,"福":974,"空":-822,"者":1811,"連":463,"郎":1082,"":-270,"E1":306,"ル":-673,"ン":-496};
return this;
}
TinySegmenter.prototype.ctype_ = function(str) {
for (var i in this.chartype_) {
if (str.match(this.chartype_[i][0])) {
return this.chartype_[i][1];
}
}
return "O";
}
TinySegmenter.prototype.ts_ = function(v) {
if (v) { return v; }
return 0;
}
TinySegmenter.prototype.segment = function(input) {
if (input == null || input == undefined || input == "") {
return [];
}
var result = [];
var seg = ["B3","B2","B1"];
var ctype = ["O","O","O"];
var o = input.split("");
for (i = 0; i < o.length; ++i) {
seg.push(o[i]);
ctype.push(this.ctype_(o[i]))
}
seg.push("E1");
seg.push("E2");
seg.push("E3");
ctype.push("O");
ctype.push("O");
ctype.push("O");
var word = seg[3];
var p1 = "U";
var p2 = "U";
var p3 = "U";
for (var i = 4; i < seg.length - 3; ++i) {
var score = this.BIAS__;
var w1 = seg[i-3];
var w2 = seg[i-2];
var w3 = seg[i-1];
var w4 = seg[i];
var w5 = seg[i+1];
var w6 = seg[i+2];
var c1 = ctype[i-3];
var c2 = ctype[i-2];
var c3 = ctype[i-1];
var c4 = ctype[i];
var c5 = ctype[i+1];
var c6 = ctype[i+2];
score += this.ts_(this.UP1__[p1]);
score += this.ts_(this.UP2__[p2]);
score += this.ts_(this.UP3__[p3]);
score += this.ts_(this.BP1__[p1 + p2]);
score += this.ts_(this.BP2__[p2 + p3]);
score += this.ts_(this.UW1__[w1]);
score += this.ts_(this.UW2__[w2]);
score += this.ts_(this.UW3__[w3]);
score += this.ts_(this.UW4__[w4]);
score += this.ts_(this.UW5__[w5]);
score += this.ts_(this.UW6__[w6]);
score += this.ts_(this.BW1__[w2 + w3]);
score += this.ts_(this.BW2__[w3 + w4]);
score += this.ts_(this.BW3__[w4 + w5]);
score += this.ts_(this.TW1__[w1 + w2 + w3]);
score += this.ts_(this.TW2__[w2 + w3 + w4]);
score += this.ts_(this.TW3__[w3 + w4 + w5]);
score += this.ts_(this.TW4__[w4 + w5 + w6]);
score += this.ts_(this.UC1__[c1]);
score += this.ts_(this.UC2__[c2]);
score += this.ts_(this.UC3__[c3]);
score += this.ts_(this.UC4__[c4]);
score += this.ts_(this.UC5__[c5]);
score += this.ts_(this.UC6__[c6]);
score += this.ts_(this.BC1__[c2 + c3]);
score += this.ts_(this.BC2__[c3 + c4]);
score += this.ts_(this.BC3__[c4 + c5]);
score += this.ts_(this.TC1__[c1 + c2 + c3]);
score += this.ts_(this.TC2__[c2 + c3 + c4]);
score += this.ts_(this.TC3__[c3 + c4 + c5]);
score += this.ts_(this.TC4__[c4 + c5 + c6]);
// score += this.ts_(this.TC5__[c4 + c5 + c6]);
score += this.ts_(this.UQ1__[p1 + c1]);
score += this.ts_(this.UQ2__[p2 + c2]);
score += this.ts_(this.UQ3__[p3 + c3]);
score += this.ts_(this.BQ1__[p2 + c2 + c3]);
score += this.ts_(this.BQ2__[p2 + c3 + c4]);
score += this.ts_(this.BQ3__[p3 + c2 + c3]);
score += this.ts_(this.BQ4__[p3 + c3 + c4]);
score += this.ts_(this.TQ1__[p2 + c1 + c2 + c3]);
score += this.ts_(this.TQ2__[p2 + c2 + c3 + c4]);
score += this.ts_(this.TQ3__[p3 + c1 + c2 + c3]);
score += this.ts_(this.TQ4__[p3 + c2 + c3 + c4]);
var p = "O";
if (score > 0) {
result.push(word);
word = "";
p = "B";
}
p1 = p2;
p2 = p3;
p3 = p;
word += seg[i];
}
result.push(word);
return result;
}
lunr.TinySegmenter = TinySegmenter;
};
}));
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@@ -0,0 +1 @@
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-7
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@@ -1,7 +0,0 @@
# Biicode configuration file
[paths]
include
[mains]
!android/*
[tests]
tests/*
-21
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@@ -1,21 +0,0 @@
Biicode C/C++ dependency manager
=================================
[![Build Status](https://webapi.biicode.com/v1/badges/fenix/fenix/flatbuffers/master)](https://www.biicode.com/fenix/flatbuffers)
New with biicode? Check the [Getting Started Guide](http://docs.biicode.com/c++/gettingstarted.html).
How to build it?
------------------
Building it is too easy:
$ git clone git@github.com:google/flatbuffers.git
$ cd flatbuffers
$ bii init -L && bii build
$ ./bin/any_executable
Or run its tests:
$ bii test
You can check [the examples/flatbuffers block](https://www.biicode.com/examples/flatbuffers).
-18
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@@ -1,18 +0,0 @@
set(BII_TESTS_WORKING_DIR ${CMAKE_CURRENT_SOURCE_DIR})
# Copying data files to project/bin folder
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/samples")
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/samples/monster.fbs"
"${CMAKE_CURRENT_SOURCE_DIR}/samples/monsterdata.json"
DESTINATION
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/samples")
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests")
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests"
DESTINATION
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endif()
ADD_BIICODE_TARGETS()
string(REPLACE " " ";" REPLACED_FLAGS ${CMAKE_CXX_FLAGS})
target_compile_options(${BII_BLOCK_TARGET} INTERFACE ${REPLACED_FLAGS})
-16
View File
@@ -1,16 +0,0 @@
#!/bin/bash
sudo apt-get update -qq
sudo apt-get install libglu1-mesa-dev xorg-dev
wget http://www.biicode.com/downloads/latest/ubuntu64
mv ubuntu64 bii-ubuntu64.deb
(sudo dpkg -i bii-ubuntu64.deb) && sudo apt-get -f install
rm bii-ubuntu64.deb
wget https://s3.amazonaws.com/biibinaries/thirdparty/cmake-3.0.2-Linux-64.tar.gz
tar -xzf cmake-3.0.2-Linux-64.tar.gz
sudo cp -fR cmake-3.0.2-Linux-64/* /usr
rm -rf cmake-3.0.2-Linux-64
rm cmake-3.0.2-Linux-64.tar.gz
cmake --version
bii init -l && bii configure -DCMAKE_BUILD_TYPE=$1 && bii test
-55
View File
@@ -1,55 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatc", "flatc.vcxproj", "{5B5857E1-64E2-4CED-A12E-45E1B3880496}"
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatsamplebinary", "flatsamplebinary.vcxproj", "{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flatsampletext", "flatsampletext.vcxproj", "{F0A15675-1017-4217-BB5B-3372F2C636AB}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "flattests", "flattests.vcxproj", "{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}"
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Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.ActiveCfg = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.Build.0 = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.ActiveCfg = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.Build.0 = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.ActiveCfg = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.Build.0 = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.ActiveCfg = Release|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.Build.0 = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.ActiveCfg = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.Build.0 = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.ActiveCfg = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.Build.0 = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.ActiveCfg = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.Build.0 = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.ActiveCfg = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.Build.0 = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.ActiveCfg = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.Build.0 = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.ActiveCfg = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.Build.0 = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.ActiveCfg = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.Build.0 = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.ActiveCfg = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.Build.0 = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.ActiveCfg = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.Build.0 = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.ActiveCfg = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.Build.0 = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.ActiveCfg = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.Build.0 = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.ActiveCfg = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal
-285
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@@ -1,285 +0,0 @@
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-27
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@@ -1,27 +0,0 @@
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-273
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Benchmarks {#flatbuffers_benchmarks}
==========
Comparing against other serialization solutions, running on Windows 7
64bit. We use the LITE runtime for Protocol Buffers (less code / lower
overhead), Rapid JSON (one of the fastest C++ JSON parsers around),
and pugixml, also one of the fastest XML parsers.
We also compare against code that doesn't use a serialization library
at all (the column "Raw structs"), which is what you get if you write
hardcoded code that just writes structs. This is the fastest possible,
but of course is not cross platform nor has any kind of forwards /
backwards compatibility.
We compare against Flatbuffers with the binary wire format (as
intended), and also with JSON as the wire format with the optional JSON
parser (which, using a schema, parses JSON into a binary buffer that can
then be accessed as before).
The benchmark object is a set of about 10 objects containing an array, 4
strings, and a large variety of int/float scalar values of all sizes,
meant to be representative of game data, e.g. a scene format.
| | FlatBuffers (binary) | Protocol Buffers LITE | Rapid JSON | FlatBuffers (JSON) | pugixml | Raw structs |
|--------------------------------------------------------|-----------------------|-----------------------|-----------------------|------------------------| ----------------------| ----------------------|
| Decode + Traverse + Dealloc (1 million times, seconds) | 0.08 | 302 | 583 | 105 | 196 | 0.02 |
| Decode / Traverse / Dealloc (breakdown) | 0 / 0.08 / 0 | 220 / 0.15 / 81 | 294 / 0.9 / 287 | 70 / 0.08 / 35 | 41 / 3.9 / 150 | 0 / 0.02 / 0 |
| Encode (1 million times, seconds) | 3.2 | 185 | 650 | 169 | 273 | 0.15 |
| Wire format size (normal / zlib, bytes) | 344 / 220 | 228 / 174 | 1475 / 322 | 1029 / 298 | 1137 / 341 | 312 / 187 |
| Memory needed to store decoded wire (bytes / blocks) | 0 / 0 | 760 / 20 | 65689 / 4 | 328 / 1 | 34194 / 3 | 0 / 0 |
| Transient memory allocated during decode (KB) | 0 | 1 | 131 | 4 | 34 | 0 |
| Generated source code size (KB) | 4 | 61 | 0 | 4 | 0 | 0 |
| Field access in handwritten traversal code | typed accessors | typed accessors | manual error checking | typed accessors | manual error checking | typed but no safety |
| Library source code (KB) | 15 | some subset of 3800 | 87 | 43 | 327 | 0 |
### Some other serialization systems we compared against but did not benchmark (yet), in rough order of applicability:
- Cap'n'Proto promises to reduce Protocol Buffers much like FlatBuffers does,
though with a more complicated binary encoding and less flexibility (no
optional fields to allow deprecating fields or serializing with missing
fields for which defaults exist).
It currently also isn't fully cross-platform portable (lack of VS support).
- msgpack: has very minimal forwards/backwards compatibility support when used
with the typed C++ interface. Also lacks VS2010 support.
- Thrift: very similar to Protocol Buffers, but appears to be less efficient,
and have more dependencies.
- YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.
- C# comes with built-in serialization functionality, as used by Unity also.
Being tied to the language, and having no automatic versioning support
limits its applicability.
- Project Anarchy (the free mobile engine by Havok) comes with a serialization
system, that however does no automatic versioning (have to code around new
fields manually), is very much tied to the rest of the engine, and works
without a schema to generate code (tied to your C++ class definition).
### Code for benchmarks
Code for these benchmarks sits in `benchmarks/` in git branch `benchmarks`.
It sits in its own branch because it has submodule dependencies that the main
project doesn't need, and the code standards do not meet those of the main
project. Please read `benchmarks/cpp/README.txt` before working with the code.
<br>
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Building {#flatbuffers_guide_building}
========
## Building with Visual Studio or Xcode projects
There are project files for Visual Studio and Xcode that should allow you
to build the compiler `flatc`, the samples and the tests out of the box.
## Building with CMake
Alternatively, the distribution comes with a `cmake` file that should allow
you to build project/make files for any platform. For details on `cmake`, see
<http://www.cmake.org>. In brief, depending on your platform, use one of
e.g.:
cmake -G "Unix Makefiles"
cmake -G "Visual Studio 10"
cmake -G "Xcode"
Then, build as normal for your platform. This should result in a `flatc`
executable, essential for the next steps.
Note that to use clang instead of gcc, you may need to set up your environment
variables, e.g.
`CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix Makefiles"`.
Optionally, run the `flattests` executable from the root `flatbuffers/`
directory to ensure everything is working correctly on your system. If this
fails, please contact us!
Building should also produce two sample executables, `flatsamplebinary` and
`flatsampletext`, see the corresponding `.cpp` files in the
`flatbuffers/samples` directory.
*Note that you MUST be in the root of the FlatBuffers distribution when you
run 'flattests' or `flatsampletext`, or it will fail to load its files.*
## Building for Android
There is a `flatbuffers/android` directory that contains all you need to build
the test executable on android (use the included `build_apk.sh` script, or use
`ndk_build` / `adb` etc. as usual). Upon running, it will output to the log
if tests succeeded or not.
You may also run an android sample from inside the `flatbuffers/samples`, by
running the `android_sample.sh` script. Optionally, you may go to the
`flatbuffers/samples/android` folder and build the sample with the
`build_apk.sh` script or `ndk_build` / `adb` etc.
## Using FlatBuffers in your own projects.
For C++, there is usually no runtime to compile, as the code consists of a
single header, `include/flatbuffers/flatbuffers.h`. You should add the
`include` folder to your include paths. If you wish to be
able to load schemas and/or parse text into binary buffers at runtime,
you additionally need the other headers in `include/flatbuffers`. You must
also compile/link `src/idl_parser.cpp` (and `src/idl_gen_text.cpp` if you
also want to be able convert binary to text).
To see how to include FlatBuffers in any of our supported languages, please
view the [Tutorial](@ref flatbuffers_guide_tutorial) and select your appropriate
language using the radio buttons.
#### For Google Play apps
For applications on Google Play that integrate this library, usage is tracked.
This tracking is done automatically using the embedded version string
(flatbuffer_version_string), and helps us continue to optimize it.
Aside from consuming a few extra bytes in your application binary, it shouldn't
affect your application at all. We use this information to let us know if
FlatBuffers is useful and if we should continue to invest in it. Since this is
open source, you are free to remove the version string but we would appreciate
if you would leave it in.
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Using the schema compiler {#flatbuffers_guide_using_schema_compiler}
=========================
Usage:
flatc [ GENERATOR OPTIONS ] [ -o PATH ] [ -I PATH ] [ -S ] FILES...
[ -- FILES...]
The files are read and parsed in order, and can contain either schemas
or data (see below). Data files are processed according to the definitions of
the most recent schema specified.
`--` indicates that the following files are binary files in
FlatBuffer format conforming to the schema indicated before it.
Depending on the flags passed, additional files may
be generated for each file processed:
For any schema input files, one or more generators can be specified:
- `--cpp`, `-c` : Generate a C++ header for all definitions in this file (as
`filename_generated.h`).
- `--java`, `-j` : Generate Java code.
- `--csharp`, `-n` : Generate C# code.
- `--go`, `-g` : Generate Go code.
- `--python`, `-p`: Generate Python code.
- `--javascript`, `-s`: Generate JavaScript code.
- `--php`: Generate PHP code.
For any data input files:
- `--binary`, `-b` : If data is contained in this file, generate a
`filename.bin` containing the binary flatbuffer (or a different extension
if one is specified in the schema).
- `--json`, `-t` : If data is contained in this file, generate a
`filename.json` representing the data in the flatbuffer.
Additional options:
- `-o PATH` : Output all generated files to PATH (either absolute, or
relative to the current directory). If omitted, PATH will be the
current directory. PATH should end in your systems path separator,
e.g. `/` or `\`.
- `-I PATH` : when encountering `include` statements, attempt to load the
files from this path. Paths will be tried in the order given, and if all
fail (or none are specified) it will try to load relative to the path of
the schema file being parsed.
- `-M` : Print make rules for generated files.
- `--strict-json` : Require & generate strict JSON (field names are enclosed
in quotes, no trailing commas in tables/vectors). By default, no quotes are
required/generated, and trailing commas are allowed.
- `--defaults-json` : Output fields whose value is equal to the default value
when writing JSON text.
- `--no-prefix` : Don't prefix enum values in generated C++ by their enum
type.
- `--scoped-enums` : Use C++11 style scoped and strongly typed enums in
generated C++. This also implies `--no-prefix`.
- `--gen-includes` : (deprecated), this is the default behavior.
If the original behavior is required (no include
statements) use `--no-includes.`
- `--no-includes` : Don't generate include statements for included schemas the
generated file depends on (C++).
- `--gen-mutable` : Generate additional non-const accessors for mutating
FlatBuffers in-place.
- `--gen-onefile` : Generate single output file (useful for C#)
- `--gen-all`: Generate not just code for the current schema files, but
for all files it includes as well. If the language uses a single file for
output (by default the case for C++ and JS), all code will end up in
this one file.
- `--raw-binary` : Allow binaries without a file_indentifier to be read.
This may crash flatc given a mismatched schema.
- `--proto`: Expect input files to be .proto files (protocol buffers).
Output the corresponding .fbs file.
Currently supports: `package`, `message`, `enum`, nested declarations,
`import` (use `-I` for paths), `extend`, `oneof`, `group`.
Does not support, but will skip without error: `option`, `service`,
`extensions`, and most everything else.
- `--schema`: Serialize schemas instead of JSON (use with -b). This will
output a binary version of the specified schema that itself corresponds
to the reflection/reflection.fbs schema. Loading this binary file is the
basis for reflection functionality.
NOTE: short-form options for generators are deprecated, use the long form
whenever possible.
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Use in C++ {#flatbuffers_guide_use_cpp}
==========
## Before you get started
Before diving into the FlatBuffers usage in C++, it should be noted that
the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide
to general FlatBuffers usage in all of the supported languages (including C++).
This page is designed to cover the nuances of FlatBuffers usage, specific to
C++.
#### Prerequisites
This page assumes you have written a FlatBuffers schema and compiled it
with the Schema Compiler. If you have not, please see
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler)
and [Writing a schema](@ref flatbuffers_guide_writing_schema).
Assuming you wrote a schema, say `mygame.fbs` (though the extension doesn't
matter), you've generated a C++ header called `mygame_generated.h` using the
compiler (e.g. `flatc -c mygame.fbs`), you can now start using this in
your program by including the header. As noted, this header relies on
`flatbuffers/flatbuffers.h`, which should be in your include path.
## FlatBuffers C++ library code location
The code for the FlatBuffers C++ library can be found at
`flatbuffers/include/flatbuffers`. You can browse the library code on the
[FlatBuffers GitHub page](https://github.com/google/flatbuffers/tree/master/
include/flatbuffers).
## Testing the FlatBuffers C++ library
The code to test the C++ library can be found at `flatbuffers/tests`.
The test code itself is located in
[test.cpp](https://github.com/google/flatbuffers/blob/master/tests/test.cpp).
This test file is built alongside `flatc`. To review how to build the project,
please read the [Building](@ref flatbuffers_guide_building) documenation.
To run the tests, execute `flattests` from the root `flatbuffers/` directory.
For example, on [Linux](https://en.wikipedia.org/wiki/Linux), you would simply
run: `./flattests`.
## Using the FlatBuffers C++ library
*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth
example of how to use FlatBuffers in C++.*
FlatBuffers supports both reading and writing FlatBuffers in C++.
To use FlatBuffers in your code, first generate the C++ classes from your
schema with the `--cpp` option to `flatc`. Then you can include both FlatBuffers
and the generated code to read or write FlatBuffers.
For example, here is how you would read a FlatBuffer binary file in C++:
First, include the library and generated code. Then read the file into
a `char *` array, which you pass to `GetMonster()`.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
#include "flatbuffers/flatbuffers.h"
#include "monster_test_generate.h"
#include <cstdio> // For printing and file access.
FILE* file = fopen("monsterdata_test.mon", "rb");
fseek(file, 0L, SEEK_END);
int length = ftell(file);
fseek(file, 0L, SEEK_SET);
char *data = new char[length];
fread(data, sizeof(char), length, file);
fclose(file);
auto monster = GetMonster(data);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`monster` is of type `Monster *`, and points to somewhere *inside* your
buffer (root object pointers are not the same as `buffer_pointer` !).
If you look in your generated header, you'll see it has
convenient accessors for all fields, e.g. `hp()`, `mana()`, etc:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
printf("%d\n", monster->hp()); // `80`
printf("%d\n", monster->mana()); // default value of `150`
printf("%s\n", monster->name()->c_str()); // "MyMonster"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
*Note: That we never stored a `mana` value, so it will return the default.*
## Reflection (& Resizing)
There is experimental support for reflection in FlatBuffers, allowing you to
read and write data even if you don't know the exact format of a buffer, and
even allows you to change sizes of strings and vectors in-place.
The way this works is very elegant; there is actually a FlatBuffer schema that
describes schemas (!) which you can find in `reflection/reflection.fbs`.
The compiler, `flatc`, can write out any schemas it has just parsed as a binary
FlatBuffer, corresponding to this meta-schema.
Loading in one of these binary schemas at runtime allows you traverse any
FlatBuffer data that corresponds to it without knowing the exact format. You
can query what fields are present, and then read/write them after.
For convenient field manipulation, you can include the header
`flatbuffers/reflection.h` which includes both the generated code from the meta
schema, as well as a lot of helper functions.
And example of usage, for the time being, can be found in
`test.cpp/ReflectionTest()`.
## Storing maps / dictionaries in a FlatBuffer
FlatBuffers doesn't support maps natively, but there is support to
emulate their behavior with vectors and binary search, which means you
can have fast lookups directly from a FlatBuffer without having to unpack
your data into a `std::map` or similar.
To use it:
- Designate one of the fields in a table as they "key" field. You do this
by setting the `key` attribute on this field, e.g.
`name:string (key)`.
You may only have one key field, and it must be of string or scalar type.
- Write out tables of this type as usual, collect their offsets in an
array or vector.
- Instead of `CreateVector`, call `CreateVectorOfSortedTables`,
which will first sort all offsets such that the tables they refer to
are sorted by the key field, then serialize it.
- Now when you're accessing the FlatBuffer, you can use `Vector::LookupByKey`
instead of just `Vector::Get` to access elements of the vector, e.g.:
`myvector->LookupByKey("Fred")`, which returns a pointer to the
corresponding table type, or `nullptr` if not found.
`LookupByKey` performs a binary search, so should have a similar speed to
`std::map`, though may be faster because of better caching. `LookupByKey`
only works if the vector has been sorted, it will likely not find elements
if it hasn't been sorted.
## Direct memory access
As you can see from the above examples, all elements in a buffer are
accessed through generated accessors. This is because everything is
stored in little endian format on all platforms (the accessor
performs a swap operation on big endian machines), and also because
the layout of things is generally not known to the user.
For structs, layout is deterministic and guaranteed to be the same
accross platforms (scalars are aligned to their
own size, and structs themselves to their largest member), and you
are allowed to access this memory directly by using `sizeof()` and
`memcpy` on the pointer to a struct, or even an array of structs.
To compute offsets to sub-elements of a struct, make sure they
are a structs themselves, as then you can use the pointers to
figure out the offset without having to hardcode it. This is
handy for use of arrays of structs with calls like `glVertexAttribPointer`
in OpenGL or similar APIs.
It is important to note is that structs are still little endian on all
machines, so only use tricks like this if you can guarantee you're not
shipping on a big endian machine (an `assert(FLATBUFFERS_LITTLEENDIAN)`
would be wise).
## Access of untrusted buffers
The generated accessor functions access fields over offsets, which is
very quick. These offsets are not verified at run-time, so a malformed
buffer could cause a program to crash by accessing random memory.
When you're processing large amounts of data from a source you know (e.g.
your own generated data on disk), this is acceptable, but when reading
data from the network that can potentially have been modified by an
attacker, this is undesirable.
For this reason, you can optionally use a buffer verifier before you
access the data. This verifier will check all offsets, all sizes of
fields, and null termination of strings to ensure that when a buffer
is accessed, all reads will end up inside the buffer.
Each root type will have a verification function generated for it,
e.g. for `Monster`, you can call:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
bool ok = VerifyMonsterBuffer(Verifier(buf, len));
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if `ok` is true, the buffer is safe to read.
Besides untrusted data, this function may be useful to call in debug
mode, as extra insurance against data being corrupted somewhere along
the way.
While verifying a buffer isn't "free", it is typically faster than
a full traversal (since any scalar data is not actually touched),
and since it may cause the buffer to be brought into cache before
reading, the actual overhead may be even lower than expected.
In specialized cases where a denial of service attack is possible,
the verifier has two additional constructor arguments that allow
you to limit the nesting depth and total amount of tables the
verifier may encounter before declaring the buffer malformed. The default is
`Verifier(buf, len, 64 /* max depth */, 1000000, /* max tables */)` which
should be sufficient for most uses.
## Text & schema parsing
Using binary buffers with the generated header provides a super low
overhead use of FlatBuffer data. There are, however, times when you want
to use text formats, for example because it interacts better with source
control, or you want to give your users easy access to data.
Another reason might be that you already have a lot of data in JSON
format, or a tool that generates JSON, and if you can write a schema for
it, this will provide you an easy way to use that data directly.
(see the schema documentation for some specifics on the JSON format
accepted).
There are two ways to use text formats:
#### Using the compiler as a conversion tool
This is the preferred path, as it doesn't require you to add any new
code to your program, and is maximally efficient since you can ship with
binary data. The disadvantage is that it is an extra step for your
users/developers to perform, though you might be able to automate it.
flatc -b myschema.fbs mydata.json
This will generate the binary file `mydata_wire.bin` which can be loaded
as before.
#### Making your program capable of loading text directly
This gives you maximum flexibility. You could even opt to support both,
i.e. check for both files, and regenerate the binary from text when
required, otherwise just load the binary.
This option is currently only available for C++, or Java through JNI.
As mentioned in the section "Building" above, this technique requires
you to link a few more files into your program, and you'll want to include
`flatbuffers/idl.h`.
Load text (either a schema or json) into an in-memory buffer (there is a
convenient `LoadFile()` utility function in `flatbuffers/util.h` if you
wish). Construct a parser:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
flatbuffers::Parser parser;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can parse any number of text files in sequence:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
parser.Parse(text_file.c_str());
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This works similarly to how the command-line compiler works: a sequence
of files parsed by the same `Parser` object allow later files to
reference definitions in earlier files. Typically this means you first
load a schema file (which populates `Parser` with definitions), followed
by one or more JSON files.
As optional argument to `Parse`, you may specify a null-terminated list of
include paths. If not specified, any include statements try to resolve from
the current directory.
If there were any parsing errors, `Parse` will return `false`, and
`Parser::err` contains a human readable error string with a line number
etc, which you should present to the creator of that file.
After each JSON file, the `Parser::fbb` member variable is the
`FlatBufferBuilder` that contains the binary buffer version of that
file, that you can access as described above.
`samples/sample_text.cpp` is a code sample showing the above operations.
## Threading
Reading a FlatBuffer does not touch any memory outside the original buffer,
and is entirely read-only (all const), so is safe to access from multiple
threads even without synchronisation primitives.
Creating a FlatBuffer is not thread safe. All state related to building
a FlatBuffer is contained in a FlatBufferBuilder instance, and no memory
outside of it is touched. To make this thread safe, either do not
share instances of FlatBufferBuilder between threads (recommended), or
manually wrap it in synchronisation primites. There's no automatic way to
accomplish this, by design, as we feel multithreaded construction
of a single buffer will be rare, and synchronisation overhead would be costly.
<br>
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FlatBuffers {#flatbuffers_index}
===========
# Overview {#flatbuffers_overview}
[FlatBuffers](@ref flatbuffers_overview) is an efficient cross platform
serialization library for C++, C#, Go, Java, JavaScript, PHP, and Python
(C and Ruby in progress). It was originally created at Google for game
development and other performance-critical applications.
It is available as Open Source on [GitHub](http://github.com/google/flatbuffers)
under the Apache license, v2 (see LICENSE.txt).
## Why use FlatBuffers?
- **Access to serialized data without parsing/unpacking** - What sets
FlatBuffers apart is that it represents hierarchical data in a flat
binary buffer in such a way that it can still be accessed directly
without parsing/unpacking, while also still supporting data
structure evolution (forwards/backwards compatibility).
- **Memory efficiency and speed** - The only memory needed to access
your data is that of the buffer. It requires 0 additional allocations
(in C++, other languages may vary). FlatBuffers is also very
suitable for use with mmap (or streaming), requiring only part of the
buffer to be in memory. Access is close to the speed of raw
struct access with only one extra indirection (a kind of vtable) to
allow for format evolution and optional fields. It is aimed at
projects where spending time and space (many memory allocations) to
be able to access or construct serialized data is undesirable, such
as in games or any other performance sensitive applications. See the
[benchmarks](@ref flatbuffers_benchmarks) for details.
- **Flexible** - Optional fields means not only do you get great
forwards and backwards compatibility (increasingly important for
long-lived games: don't have to update all data with each new
version!). It also means you have a lot of choice in what data you
write and what data you don't, and how you design data structures.
- **Tiny code footprint** - Small amounts of generated code, and just
a single small header as the minimum dependency, which is very easy
to integrate. Again, see the benchmark section for details.
- **Strongly typed** - Errors happen at compile time rather than
manually having to write repetitive and error prone run-time checks.
Useful code can be generated for you.
- **Convenient to use** - Generated C++ code allows for terse access
& construction code. Then there's optional functionality for parsing
schemas and JSON-like text representations at runtime efficiently if
needed (faster and more memory efficient than other JSON
parsers).
Java and Go code supports object-reuse. C# has efficient struct based
accessors.
- **Cross platform code with no dependencies** - C++ code will work
with any recent gcc/clang and VS2010. Comes with build files for the tests &
samples (Android .mk files, and cmake for all other platforms).
### Why not use Protocol Buffers, or .. ?
Protocol Buffers is indeed relatively similar to FlatBuffers,
with the primary difference being that FlatBuffers does not need a parsing/
unpacking step to a secondary representation before you can
access data, often coupled with per-object memory allocation. The code
is an order of magnitude bigger, too. Protocol Buffers has neither optional
text import/export nor schema language features like unions.
### But all the cool kids use JSON!
JSON is very readable (which is why we use it as our optional text
format) and very convenient when used together with dynamically typed
languages (such as JavaScript). When serializing data from statically
typed languages, however, JSON not only has the obvious drawback of runtime
inefficiency, but also forces you to write *more* code to access data
(counterintuitively) due to its dynamic-typing serialization system.
In this context, it is only a better choice for systems that have very
little to no information ahead of time about what data needs to be stored.
Read more about the "why" of FlatBuffers in the
[white paper](@ref flatbuffers_white_paper).
### Who uses FlatBuffers?
- [Cocos2d-x](http://www.cocos2d-x.org/), the #1 open source mobile game
engine, uses it to serialize all their
[game data](http://www.cocos2d-x.org/reference/native-cpp/V3.5/d7/d2d/namespaceflatbuffers.html).
- [Facebook](http://facebook.com/) uses it for client-server communication in
their Android app. They have a nice
[article](https://code.facebook.com/posts/872547912839369/improving-facebook-s-performance-on-android-with-flatbuffers/)
explaining how it speeds up loading their posts.
- [Fun Propulsion Labs](https://developers.google.com/games/#Tools)
at Google uses it extensively in all their libraries and games.
## Usage in brief
This section is a quick rundown of how to use this system. Subsequent
sections provide a more in-depth usage guide.
- Write a schema file that allows you to define the data structures
you may want to serialize. Fields can have a scalar type
(ints/floats of all sizes), or they can be a: string; array of any type;
reference to yet another object; or, a set of possible objects (unions).
Fields are optional and have defaults, so they don't need to be
present for every object instance.
- Use `flatc` (the FlatBuffer compiler) to generate a C++ header (or
Java/C#/Go/Python.. classes) with helper classes to access and construct
serialized data. This header (say `mydata_generated.h`) only depends on
`flatbuffers.h`, which defines the core functionality.
- Use the `FlatBufferBuilder` class to construct a flat binary buffer.
The generated functions allow you to add objects to this
buffer recursively, often as simply as making a single function call.
- Store or send your buffer somewhere!
- When reading it back, you can obtain the pointer to the root object
from the binary buffer, and from there traverse it conveniently
in-place with `object->field()`.
## In-depth documentation
- How to [build the compiler](@ref flatbuffers_guide_building) and samples on
various platforms.
- How to [use the compiler](@ref flatbuffers_guide_using_schema_compiler).
- How to [write a schema](@ref flatbuffers_guide_writing_schema).
- How to [use the generated C++ code](@ref flatbuffers_guide_use_cpp) in your
own programs.
- How to [use the generated Java/C# code](@ref flatbuffers_guide_use_java_c-sharp)
in your own programs.
- How to [use the generated Go code](@ref flatbuffers_guide_use_go) in your
own programs.
- [Support matrix](@ref flatbuffers_support) for platforms/languages/features.
- Some [benchmarks](@ref flatbuffers_benchmarks) showing the advantage of
using FlatBuffers.
- A [white paper](@ref flatbuffers_white_paper) explaining the "why" of
FlatBuffers.
- A description of the [internals](@ref flatbuffers_internals) of FlatBuffers.
- A formal [grammar](@ref flatbuffers_grammar) of the schema language.
## Online resources
- [GitHub repository](http://github.com/google/flatbuffers)
- [Landing page](http://google.github.io/flatbuffers)
- [FlatBuffers Google Group](http://group.google.com/group/flatbuffers)
- [FlatBuffers Issues Tracker](http://github.com/google/flatbuffers/issues)
- Independent implementations & tools:
- [FlatCC](https://github.com/dvidelabs/flatcc) Alternative FlatBuffers
parser, code generator and runtime all in C.
- Videos:
- Colt's [DevByte](https://www.youtube.com/watch?v=iQTxMkSJ1dQ).
- GDC 2015 [Lightning Talk](https://www.youtube.com/watch?v=olmL1fUnQAQ).
- FlatBuffers for [Go](https://www.youtube.com/watch?v=-BPVId_lA5w).
- Evolution of FlatBuffers
[visualization](https://www.youtube.com/watch?v=a0QE0xS8rKM).
- Useful documentation created by others:
- [FlatBuffers in Go](https://rwinslow.com/tags/flatbuffers/)
- [FlatBuffers in Android](http://frogermcs.github.io/flatbuffers-in-android-introdution/)
- [Parsing JSON to FlatBuffers in Java](http://frogermcs.github.io/json-parsing-with-flatbuffers-in-android/)
- [FlatBuffers in Unity](http://exiin.com/blog/flatbuffers-for-unity-sample-code/)
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Go API
======
\addtogroup flatbuffers_go_api
<!-- Note: The `GoApi_generate.txt` code snippet was generated using `godoc` and
customized for use with this markdown file. To regenerate the file, use the
`godoc` tool (http://godoc.org) with the files in the `flatbuffers/go`
folder.
You may need to ensure that copies of the files exist in the `src/`
subfolder at the path set by the `$GOROOT` environment variable. You can
either move the files to `$GOROOT/src/flatbuffers` manually, if `$GOROOT`
is already set, otherwise you will need to manually set the `$GOROOT`
variable to a path and create `src/flatbuffers` subfolders at that path.
Then copy the flatbuffers files into `$GOROOT/src/flatbuffers`. (Some
versions of `godoc` include a `-path` flag. This could be used instead, if
available).
Once the files exist at the `$GOROOT/src/flatbuffers` location, you can
regenerate this doc using the following command:
`godoc flatbuffers > GoApi_generated.txt`.
After the documentation is generated, you will have to manually remove any
non-user facing documentation from this file. -->
\snippet GoApi_generated.txt Go API
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// This file was generated using `godoc` and customized for use with the
// API Reference documentation. To recreate this file, use the `godoc` tool
// (http://godoc.org) with the files in the `flatbuffers/go` folder.
//
// Note: You may need to ensure that copies of the files exist in the
// `src/` subfolder at the path set by the `$GOROOT` environment variable.
// You can either move the files to `$GOROOT/src/flatbuffers` manually, if
// `$GOROOT` is already set, otherwise you will need to manually set the
// `$GOROOT` variable to a path and create `src/flatbuffers` subfolders at that
// path. Then copy these files into `$GOROOT/src/flatbuffers`. (Some versions of
// `godoc` include a `-path` flag. This could be used instead, if available).
//
// Once the files exist at the `$GOROOT/src/flatbuffers` location, you can
// regenerate this doc using the following command:
// `godoc flatbuffers > GoApi_generated.txt`.
//
// After the documentation is generated, you will have to manually remove any
// non-user facing documentation from this file.
/// [Go API]
PACKAGE DOCUMENTATION
package flatbuffers
Package flatbuffers provides facilities to read and write flatbuffers
objects.
TYPES
type Builder struct {
// `Bytes` gives raw access to the buffer. Most users will want to use
// FinishedBytes() instead.
Bytes []byte
}
Builder is a state machine for creating FlatBuffer objects. Use a
Builder to construct object(s) starting from leaf nodes.
A Builder constructs byte buffers in a last-first manner for simplicity
and performance.
FUNCTIONS
func NewBuilder(initialSize int) *Builder
NewBuilder initializes a Builder of size `initial_size`. The internal
buffer is grown as needed.
func (b *Builder) CreateByteString(s []byte) UOffsetT
CreateByteString writes a byte slice as a string (null-terminated).
func (b *Builder) CreateByteVector(v []byte) UOffsetT
CreateByteVector writes a ubyte vector
func (b *Builder) CreateString(s string) UOffsetT
CreateString writes a null-terminated string as a vector.
func (b *Builder) EndVector(vectorNumElems int) UOffsetT
EndVector writes data necessary to finish vector construction.
func (b *Builder) Finish(rootTable UOffsetT)
Finish finalizes a buffer, pointing to the given `rootTable`.
func (b *Builder) FinishedBytes() []byte
FinishedBytes returns a pointer to the written data in the byte buffer.
Panics if the builder is not in a finished state (which is caused by
calling `Finish()`).
func (b *Builder) Head() UOffsetT
Head gives the start of useful data in the underlying byte buffer. Note:
unlike other functions, this value is interpreted as from the left.
func (b *Builder) PrependBool(x bool)
PrependBool prepends a bool to the Builder buffer. Aligns and checks for
space.
func (b *Builder) PrependByte(x byte)
PrependByte prepends a byte to the Builder buffer. Aligns and checks for
space.
func (b *Builder) PrependFloat32(x float32)
PrependFloat32 prepends a float32 to the Builder buffer. Aligns and
checks for space.
func (b *Builder) PrependFloat64(x float64)
PrependFloat64 prepends a float64 to the Builder buffer. Aligns and
checks for space.
func (b *Builder) PrependInt16(x int16)
PrependInt16 prepends a int16 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependInt32(x int32)
PrependInt32 prepends a int32 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependInt64(x int64)
PrependInt64 prepends a int64 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependInt8(x int8)
PrependInt8 prepends a int8 to the Builder buffer. Aligns and checks for
space.
func (b *Builder) PrependUOffsetT(off UOffsetT)
PrependUOffsetT prepends an UOffsetT, relative to where it will be
written.
func (b *Builder) PrependUint16(x uint16)
PrependUint16 prepends a uint16 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependUint32(x uint32)
PrependUint32 prepends a uint32 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependUint64(x uint64)
PrependUint64 prepends a uint64 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) PrependUint8(x uint8)
PrependUint8 prepends a uint8 to the Builder buffer. Aligns and checks
for space.
func (b *Builder) Reset()
Reset truncates the underlying Builder buffer, facilitating alloc-free
reuse of a Builder. It also resets bookkeeping data.
/// [Go API]
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Use in Go {#flatbuffers_guide_use_go}
=========
## Before you get started
Before diving into the FlatBuffers usage in Go, it should be noted that
the [Tutorial](@ref flatbuffers_guide_tutorial) page has a complete guide
to general FlatBuffers usage in all of the supported languages (including Go).
This page is designed to cover the nuances of FlatBuffers usage, specific to
Go.
You should also have read the [Building](@ref flatbuffers_guide_building)
documentation to build `flatc` and should be familiar with
[Using the schema compiler](@ref flatbuffers_guide_using_schema_compiler) and
[Writing a schema](@ref flatbuffers_guide_writing_schema).
## FlatBuffers Go library code location
The code for the FlatBuffers Go library can be found at
`flatbuffers/go`. You can browse the library code on the [FlatBuffers
GitHub page](https://github.com/google/flatbuffers/tree/master/go).
## Testing the FlatBuffers Go library
The code to test the Go library can be found at `flatbuffers/tests`.
The test code itself is located in [go_test.go](https://github.com/google/
flatbuffers/blob/master/tests/go_test.go).
To run the tests, use the [GoTest.sh](https://github.com/google/flatbuffers/
blob/master/tests/GoTest.sh) shell script.
*Note: The shell script requires [Go](https://golang.org/doc/install) to
be installed.*
## Using the FlatBuffers Go library
*Note: See [Tutorial](@ref flatbuffers_guide_tutorial) for a more in-depth
example of how to use FlatBuffers in Go.*
FlatBuffers supports reading and writing binary FlatBuffers in Go.
To use FlatBuffers in your own code, first generate Go classes from your
schema with the `--go` option to `flatc`. Then you can include both FlatBuffers
and the generated code to read or write a FlatBuffer.
For example, here is how you would read a FlatBuffer binary file in Go: First,
include the library and generated code. Then read a FlatBuffer binary file into
a `[]byte`, which you pass to the `GetRootAsMonster` function:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
import (
example "MyGame/Example"
flatbuffers "github.com/google/flatbuffers/go"
io/ioutil
)
buf, err := ioutil.ReadFile("monster.dat")
// handle err
monster := example.GetRootAsMonster(buf, 0)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can access values like this:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
hp := monster.Hp()
pos := monster.Pos(nil)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## Text Parsing
There currently is no support for parsing text (Schema's and JSON) directly
from Go, though you could use the C++ parser through cgo. Please see the
C++ documentation for more on text parsing.
<br>

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