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202 Commits

Author SHA1 Message Date
Wouter van Oortmerssen
75740c1374 Clarified Verifier options.
Change-Id: I04775dedc61f1c448eedb1883182af7b07239797
Tested: on Linux.
2015-03-30 15:38:36 -07:00
Jason Sanmiya
e8598950fc Fix Mac ndk-build error on motive, pie_noon, pindrop.
We were looking for 'flatc' in motive/bin/Debug/flatc,
on Mac. It's actually built to flatbuffers/Debug/flatc.

Tested: OS X Yosemite, ndk-r10d. Also tested on Linux.
Change-Id: I9f1ecfe00c5f42fd9b6808b5a5da1c920487a4c2
2015-03-27 09:27:18 -07:00
Wouter van Oortmerssen
ca5c9e7496 Unsigned types in Java now return bigger size signed types.
(Java doesn't support unsigned types).

ubyte/ushort return as int
uint returns as long
(all with correct masking)

ulong still returns as long, as before.

Tested: on Linux & Windows.
Bug 17521464

Change-Id: Id6bc8f38fc8c1a2f4e6733c6980dc6b6e322b452
2015-03-23 17:01:33 -07:00
Wouter van Oortmerssen
f7818d83d7 Changed C# ByteBuffer to use bit shifts instead of BitConverter
BitConverter was excessively slow since it allocates a byte array
at each access.

Bug: 18702381
Change-Id: I47be9c38e1d04287ba4c10bc369848f3e13a2a2f
Tested: on Windows.
2015-03-13 16:59:29 -07:00
Wouter van Oortmerssen
7ef2fc2517 Regenerated test code + fixed typo in C# FlatBufferBuilder
Change-Id: Ifa6d9459c53ae60b9bf936d9468ec971ee282f14
Tested: on Linux and Windows.
2015-03-13 13:05:28 -07:00
reynolma2
6df9e1c537 Update idl_gen_general.cpp
There is a bug in creating a C# table when it includes a field of type 'BOOL'. The problem is that the generate C# code is as follows:
  "bool SampleValue = 0;"
This will fail to compile, because in C# this fails, it needs to be generated as:
 "bool SampleValue = false;"

The error is in line ~510

Change-Id: I77f6eea0f269b0540dbeb462602fc447cb69237d
2015-03-13 13:05:03 -07:00
Ben Harper
6a0126340a Add CreateByteVector function to Go's builder
This function gets around the inefficiency of populating a [ubyte] vector
byte by byte. Since ubyte vectors are probably the most commonly used type
of generic byte buffer, this seems like a worthwhile thing to create a
fast path for.

Benchmarks show a 6x improvement in throughput on x64.

There is a new test verifying the functionality of the function.

Change-Id: I82e0228ae0f815dd7ea89bf168b8c1925f3ce0d7
2015-03-11 17:27:39 -07:00
Max Galkin
4464405250 Make FuzzTest2 fuzzier.
1. Random table fields are now marked deprecated. The deprecation rate is adjustable, default is ~10% of fields.
2. Vector type previously produced a dummy field, now a trivial ubyte vector is generated instead.
3. The fuzzed "instances" were previously generated with identical data, now they are randomized: I suppose such was the intent from the beginning, just wasn't implemented.

I ran the new test with a few different settings and random seeds (but only on Windows + VS2015), and it always passed.

Change-Id: I2014686b6680aec24049ccda3f6deffe5205a83e
2015-03-11 17:27:39 -07:00
Max Galkin
c3807fa39d Fix for VS 2015 stricter warnings about "shadowed" names.
This change renames a few variables to fix the build in VS 2015.

VS 2015 new warnings:
http://blogs.msdn.com/b/vcblog/archive/2014/11/12/improvements-to-warnings-in-the-c-compiler.aspx

Change-Id: Ic9c3f75ee717f0125960c813df442ed4fbcceb4a
2015-03-11 17:27:39 -07:00
gregoire-astruc
a360958be3 Implementation of a buffer release strategy.
* Tests for Release feature.
* Check vector_downward.buf_ before passing to deallocator.
* Assertions.
* Shared test between unique_ptr and GetBufferPointer()
* Unnecessary using directives.
* Reallocate vector if released on clear operation.
* Use allocator attribute.
* Renamed `Release()` to `ReleaseBufferPointer()`
* For consistency with `GetBufferPointer()`
* Updated documentation for ReleaseBuffer.

Change-Id: I108527778e56ae5127abf9e5b1be6b445ad75cb7
2015-03-11 17:27:38 -07:00
loverszhaokai
432f3f26a4 Added Copyright headers
Change-Id: I106de8985cea572590d49c896b72c54f33e73bd2
2015-03-11 17:27:38 -07:00
Wouter van Oortmerssen
6ccdfff0af Android build script works with pre-releases present.
build_apk.sh assumed pre-releases would be sorted towards the end,
but instead they end up at the front (sort -n) causing the api
selection loop to halt early.

bug: 19213196
Change-Id: I210a18c16e81880229f154c4613f8b97d90ac9bd
tested: on Linux.
2015-03-09 14:04:30 -07:00
Grégoire Astruc
71e97b7123 Fixed C# Table.cs to work with Mono.
Cast to short for mono compatibility.

Change-Id: I568059a21369b895fa52002fa231f7594f0f736c
2015-02-23 15:57:35 -08:00
Alex Ames
c243aa4e15 Merge "Added the hash attribute to ints and longs." into ub-games-master 2015-02-17 22:58:04 +00:00
Alex Ames
d575321eba Added the hash attribute to ints and longs.
FlatBuffer schema files can now optionally specify a hash attribute that
will allow someone writing json files to enter a string to be hashed
rather than a specific value. The hashing algorithm to use is specified
by the schema.

Currently the only algorithms are fnv1 and fnv1a. There are 32 bit and
64 variatns for each. Additionally, a hashing command line tool was
added so that you can see what a string will hash to without needing to
inspect the flatbuffer binary blob.

Change-Id: I0cb359d0e2dc7d2dc1874b446dc19a17cc77109d
2015-02-17 14:10:18 -08:00
Stefan Eilemann
f353fd8864 Fix pointer underrun when allocating large vectors
Change-Id: Ia69fc3098468eb64420215dc1068342ccbbb1ede
2015-02-13 10:35:08 -08:00
Hyungjin Kim
c9a840e935 Change nested_root accessor to be const function.
The `<field>_nested_root()` is not viable from const object. (We usually get `const Monster *`.)

Change-Id: I0d0adcb38dd974318608417ee3094c34fb9c480d
2015-02-11 10:54:03 -08:00
Alex Ames
620fe1c5cf Merge "Call $(strip) on parameters so newlines work." into ub-games-master 2015-02-10 00:56:55 +00:00
Alex Ames
69dae32776 Call $(strip) on parameters so newlines work.
Added a call to $(strip) to the parameters of
`flatbuffers_header_build_rules` so that newlines can be used when
passing arguments to it.

Change-Id: Ie2149acebcef91d28ce2cb4bfd204a209b4c4e2f
2015-02-09 15:18:38 -08:00
franramirez688
da0f096ba2 Added biicode support via biicode.conf and CMake/biicode.cmake
Change-Id: Id9750cceaa57aad3c969cf12299aa60f21c29074
2015-02-09 14:57:17 -08:00
Wouter van Oortmerssen
36fe9d539f Merge "Clarified how to create a good pull request." into ub-games-master 2015-02-09 21:56:56 +00:00
Wouter van Oortmerssen
6180b5ac7a Merge "Reset minimum alignment when reusing FlatBufferBuilder" into ub-games-master 2015-02-09 17:16:38 +00:00
Wouter van Oortmerssen
42bfe240e0 Merge "added reuse option for root objects" into ub-games-master 2015-02-09 17:16:19 +00:00
Wouter van Oortmerssen
1fb0f1ef71 Clarified how to create a good pull request.
Updated CONTRIBUTING.md with some tips.

Change-Id: Id377621a98804293837fda25ef0758cf988eea37
2015-02-04 15:50:02 -08:00
Alex Ames
1c8c9438a2 Merge "Added new Android build target and makefile utils." into ub-games-master 2015-02-04 23:49:58 +00:00
Wouter van Oortmerssen
85f64786da Reset minimum alignment when reusing FlatBufferBuilder
Previously, if you were re-using instances of FlatBufferBuilder
and an earlier buffer would use a 64bit item where later ones
do not, you could be wasting space.

Change-Id: Ic8090a38f97ce73194e991ba72bcfae74a7ace9f
Tested: on Linux.
2015-02-04 15:30:47 -08:00
Florian Enner
b0910e75e0 added reuse option for root objects
getRootAs..() function now has a second implementation that
accepts an existing object to allow object reuse, much like
all other methods that refer to objects.

Change-Id: Iffef567c903a130761ef7de98867e5465d29a04d
2015-02-04 15:30:07 -08:00
Alex Ames
ff1ac8ab5a Added new Android build target and makefile utils.
Previously Android.mk only had a rule for the Flatbuffers test. There
is now an empty module definition so that flatbuffers can be included
as an Android module in other projects.

Additionally, android/jni/include.mk has been added which contains
some utility functions that can be used by projects using Flatbuffers
to generate header build rules and set up dependencies.

A sample project has been added to the samples directory to
demonstrate how to use flatbuffers with Android.

Tested by compiling Android project on Linux.

Change-Id: I25d6da40f6531777b22f7371187e0a2f4e903ad4
2015-02-04 14:39:53 -08:00
pjulien
4d3db99283 Issue #136
The satellite data of the ``ByteBuffer`` cannot be modified in
any way and stay thread safe in the presence of concurrent readers.

This implementation is simple and does introduce an allocation, however
without it multiple readers will quickly and continuously encounter
``IndexOutOfBoundsException`` exceptions.

An alternative, but possibly more controversial, implementation would
be to use ``Unsafe``.  Using ``Unsafe``, it's possible to do an
array copy with a provided buffer index.

Change-Id: I851d4034e753b3be2931ee2249ec2c82dde43135
2015-02-04 13:53:02 -08:00
Florian Enner
72b9501e69 Added force-defaults to Java bindings
Change-Id: I62d10b639112788be3b0f670280bd50ef9fcf094
2015-02-02 14:04:22 -08:00
Florian Enner
9c169083ad Added FlatBufferBuilder reuse
init resets internal variables, but keeps memory that has been allocated
for temporary storage

Change-Id: If2aa7d27de3c2717cf4c82b1e4e4b6732e495cea
2015-02-02 14:02:22 -08:00
Wouter van Oortmerssen
7bebaab69e Added "raw struct" results to benchmark.
Change-Id: I95c550df7019645b02417259522c7049865997cc
Tested: on Windows.
2015-02-02 14:02:21 -08:00
Gabriel Martinez
d8117bb8a3 Merge "Add options to print build rule dependencies" into ub-games-master 2015-02-02 17:01:39 +00:00
Gabriel Martinez
df4909e5f6 Add options to print build rule dependencies
Tested: on Linux

Bug: 16465909
Change-Id: I2f1a6def13e47716110426b00990c2c625c03251
2015-01-28 11:27:05 -08:00
Wouter van Oortmerssen
79c2d80ed4 Fix for previous Java commit.
optimization would cause vtable fields from previous tables to be written.

Bug: 19046968
Change-Id: I781f7bcbceeaec0b499d4f1e4e5e8a1e750e0707
Tested: on Linux.
2015-01-26 14:12:20 -08:00
Wouter van Oortmerssen
3e1b789d21 Applied Java namespace filename fix to Go.
Bug: 19067493
Change-Id: Ib32fef963306e27834c15e3bbabc60570924c1a9
Tested: on Linux.
2015-01-26 13:45:33 -08:00
Wouter van Oortmerssen
cf7135ff58 Reducing garbage produced by Java serializer.
startObject() now only allocates a new vtable array when it needs to grow.

Tested: on Linux.

Change-Id: Idd041605afcb9487a34d63bda067172d797f437a
2015-01-26 13:35:20 -08:00
Wouter van Oortmerssen
f60276f54b Fixed flatc not writing Java files without namespace.
If the schema didn't contain a namespace, paths would contain a
leading /, causing files not to be written.

Change-Id: I508772cbf6d18d464ef7d9f8842d0dbff14358a3
Tested: on Linux.
Bug: 19067493
2015-01-26 13:08:44 -08:00
pjulien
2b01247b30 PR for issue #130. Improves the javadoc of `FlatBufferBuilder`
and marks ``dataStart`` deprecated.

Change-Id: I48409e20948117c5cf17a1bfabecf64b033eab27
2015-01-26 13:08:44 -08:00
Hiroshi Matsunaga
7cf74cb864 cursor_ is not directly represent the hexadecimal
Change-Id: Ibdbd0e2f85284c1443403ed8c43acbd6e9de635f
2015-01-26 13:08:44 -08:00
Wouter van Oortmerssen
4fb5a764df Support for booleans in the Java/C# API
Change-Id: I72e92183a7b5f4145ea51fcec29257dc9553a461
2015-01-26 13:08:44 -08:00
Wouter van Oortmerssen
6c2dc41e0d Parser will allow a table or vector to have a trailing comma.
Unless in --strict-json mode.
Also added strict_json option to the parser, which in
addition controls if field names without quotes are allowed.

Change-Id: Id56fe5c780bdb9170958050ffa8fa23cf2babe95
Tested: on Linux.
2015-01-21 11:18:01 -08:00
Wouter van Oortmerssen
e568f17096 Fixed C# SizedByteArray copying leading bytes of ByteBuffer.
Tested: on Windows.

Change-Id: I946dacf799eae835ec041ea759622f74b0384937
2015-01-16 15:36:25 -08:00
Patrick Julien
1263e9788e Add a simple Maven file modeled after
https://github.com/google/protobuf/blob/master/java/pom.xml

This isn't good enough to publish to Maven Central but will at
least allow users to publish to their local maven repository
using 'mvn install'

Change-Id: I91ea146cf7c5263fcf5d9823f70bb1ef0158f9a6
Tested: 'mvn install' runs succesfully and produces a .jar
2015-01-16 11:39:23 -08:00
Patrick Julien
f5132b9ee1 Ignore intellij files
Change-Id: I34ea778fc791ecce3a8948de51dea6fe4389a3c6
2015-01-16 11:09:06 -08:00
Patrick Julien
c95ad9cc55 Reuse the same charset instance
Change-Id: I58b411a2c0f1ee6b856d5b1eaa42787036da1384
2015-01-16 11:05:58 -08:00
Wouter van Oortmerssen
3550899987 Sorted Vector & binary search functionality.
Bug: 16659276
Tested: on Linux & Windows.

Change-Id: Ie7a73810345fad4cf0a3ad03dfaa5464e3ed5ac8
2015-01-16 10:59:52 -08:00
Wouter van Oortmerssen
73582b145c Fixed C# showing up as C in the documentation
Change-Id: Id1cc75cee07fa2d3de3e7d346f6e2641e4692968
2015-01-07 16:30:10 -08:00
Wouter van Oortmerssen
b929c62c71 Added clarification about unions in JSON to the docs.
Change-Id: I1f310636f8b74366b5b0fc73c7e106424583fc93
2015-01-07 15:42:43 -08:00
Leander Bessa Beernaert
3ec8d7f598 Added option FLATBUFFERS_BUILD_FLATC
When FLATBUFFERS_BUILD_FLATC is set to OFF, the flatbuffer compiler
and tests will not be build.

Change-Id: I42b87b71daab4cb9c06605c813e7e4b62d6bf67a
2015-01-07 15:41:59 -08:00
Wouter van Oortmerssen
352b743c71 Union verification functions were not correctly namespaced.
Bug: 18908613
Change-Id: Ifed8a33b6b976b64eed9d190d930b08de1d5f41e
Tested: on Linux.
2015-01-07 13:37:25 -08:00
Wouter van Oortmerssen
b7cb91c34e Made CreateUninitializedVector return the buffer.
Previously, obtaining the buffer was unclear and required multiple
casts.

Change-Id: I18e01c9e669886ac250e83aad10623cbddd629b6
Tested: on Linux.
2015-01-07 13:37:25 -08:00
Wouter van Oortmerssen
f79cc460f8 Merge changes Id7618e53,Ieddc3c5c into ub-games-master
* changes:
  non-generic version of CreateUninitializedVector for c ffi
  cast literal to csize to fix error
2015-01-07 19:25:59 +00:00
Jon Simantov
757854a6cd Merge "C#: Allow ByteBuffer to use faster unsafe mode" into ub-games-master 2015-01-07 19:07:03 +00:00
dyu
6f4b4c80a7 non-generic version of CreateUninitializedVector for c ffi
Change-Id: Id7618e53797a158b82e7e480a6507887db3528bc
2015-01-07 10:47:26 -08:00
dyu
ae1763e226 cast literal to csize to fix error
Change-Id: Ieddc3c5cd4f7c97a9739ae3046b8a1b328180ae1
2015-01-07 10:47:19 -08:00
dyu
aa46f0e4c2 update generated sources
Change-Id: I531c26572fca7fca9805178971d7e110d44627d8
2015-01-07 10:34:17 -08:00
Wouter van Oortmerssen
89d2b0861b Documentation clarifications.
Change-Id: I7dc4bb3bbe32c6fe83a013790391fba0df8f4888
2015-01-07 10:34:17 -08:00
Jon Simantov
4390254e6a C#: Allow ByteBuffer to use faster unsafe mode
If your C# runtime environment supports unsafe mode, you can use
the #define UNSAFE_BYTEBUFFER setting and build the FlatBuffers assembly
in unsafe mode for greatly increased performance.

Tested: Tested FlatBuffersTest on Windows using VS2010 with both safe
and unsafe versions. Added ByteBufferTest to test the byte reversing
functions.

Change-Id: I21334468b339334f9abf4317e6291b648b97f57b
2015-01-06 12:39:17 -08:00
Wouter van Oortmerssen
3a27013732 Merge "Added CONTRIBUTING.md file." into ub-games-master 2014-12-09 02:03:07 +00:00
Wouter van Oortmerssen
d72c478128 Merge "Added VectorLength helper function that works on nullptr." into ub-games-master 2014-12-09 02:01:31 +00:00
Wouter van Oortmerssen
10f4ecac26 Merge "Fixed missing virtual destructor in allocator." into ub-games-master 2014-12-09 02:01:21 +00:00
Wouter van Oortmerssen
27823d5552 Merge "Fixed Java ByteBuffer accessors generated for non-scalar vectors." into ub-games-master 2014-12-09 02:01:12 +00:00
Wouter van Oortmerssen
19361a58ec Merge "Generate C++ function returning the file_identifier of a flatbuffer" into ub-games-master 2014-12-09 02:00:58 +00:00
Wouter van Oortmerssen
c6c8a9ba29 Merge "Various documentation clarifications." into ub-games-master 2014-12-09 02:00:47 +00:00
Wouter van Oortmerssen
14eaddfdcc Added CONTRIBUTING.md file.
Change-Id: Ie187065698dfb6ba9d989e9d2c48bdd7cb870e89
2014-12-08 17:48:06 -08:00
Wouter van Oortmerssen
8833cff911 Added VectorLength helper function that works on nullptr.
Change-Id: Ie62096f7337a476bee7a6d46d652e594fb3124d2
Tested: on Linux.
Bug: 18201051
2014-12-08 17:32:26 -08:00
Wouter van Oortmerssen
318668aed6 Fixed missing virtual destructor in allocator.
Change-Id: I458249d95e6d65ac039e84d947d2fdf4fd1c3809
Tested: on Linux.
2014-12-08 17:19:29 -08:00
Wouter van Oortmerssen
9566669245 Fixed Java ByteBuffer accessors generated for non-scalar vectors.
Change-Id: I9787ab88e5bd4846d92995e2bb05d0c2121113ca
Tested: on Linux.
2014-12-08 17:14:38 -08:00
Lars Magnusson
354fd906a5 Generate C++ function returning the file_identifier of a flatbuffer
Change-Id: I6ee09cf1e86a41b73bb3aa79b68871afb1a4e34f
2014-12-08 17:00:56 -08:00
Wouter van Oortmerssen
2d9b3ade18 Various documentation clarifications.
Change-Id: Ibc2bd88a636f3b4abf82a7c2722fc1e354dab848
Tested: on Linux.
2014-12-08 16:47:00 -08:00
Robert Segal
ced2cb6ce9 [fix] removed some source files included multiple times causing duplicate symbol compilation errors
Change-Id: I72aa590a0dc13771ca2f17857824f8b6fd76c78f
2014-12-08 16:29:15 -08:00
Wouter van Oortmerssen
285501f7be Added "final" to generated types to block inheritance.
People sometimes accidentally inherit from these types.

Bug: 18224703
Change-Id: Ia09489a834ac4941f9b4a46f240cbdcf456f03a1
Tested: on Windows and Linux.
2014-11-19 13:41:15 -08:00
Wouter van Oortmerssen
0952143971 Added user defined attribute declarations.
This is such that if you mis-spell an attribute, it doesn't get
silently ignored.

Bug: 18294628
Change-Id: I10013f5b2a21048b7daba2e9410678f528e09761
Tested: on Linux.
2014-11-19 11:06:17 -08:00
Wouter van Oortmerssen
0ce53c96c3 Clarified note on multi-threading in the docs.
Change-Id: Ib36ec71aab02fc66d2a6d0c916ebfa4dd1d0d02f
2014-11-19 11:06:17 -08:00
Jon Simantov
d6f70cdd7d Fix FlatBuffersTest build on Android by adding missing file.
Change-Id: I5333d45ac43cbba61473bd8ba5b44aedb696a25c
Tested: FlatBuffersTest now builds on Android under Windows.
2014-11-19 10:57:34 -08:00
Zbigniew Mandziejewicz
07d5965c81 Fixes #90 - flatc chokes on IDL files starting with a comment
Change-Id: I5ab692ceb6809493720c1bff69a2e3210efd4618
2014-11-07 16:21:20 -08:00
Wouter van Oortmerssen
6ca102e413 Made the memcmp address sanitizer clean.
Added extra check to ensure memcmp gets called with a size that is
guaranteed within range of the buffer. This wasn't a real problem,
but stops address sanitizer from complaining.

See:
https://github.com/google/flatbuffers/issues/88
517506b4e1 (commitcomment-8265231)

Change-Id: I7de24da2d36d973e154f92eeb3e093070886037f
Tested: on Linux
2014-11-07 15:24:22 -08:00
Wouter van Oortmerssen
8ef6ee2a3e Fixed required field checking incorrectly using unsigned offsets.
Reported by: https://github.com/google/flatbuffers/issues/99

Change-Id: Ia26da95bbac189836c257fa85f3bec1b153b6207
Tested: on Linux.
2014-11-07 14:36:49 -08:00
Luna
118abc2871 Fix a build error on 32 bit go
Change-Id: Iac5894fd8f56da7e420714558a94d63d4fea2d72
2014-10-29 10:42:10 -07:00
Wouter van Oortmerssen
fbcf063401 Fixed boilerplate copyright message in LICENSE.txt
Change-Id: I85e8a6bf2fd1ce04271e8afc5083fd47502e5075
2014-10-27 17:48:29 -07:00
Wouter van Oortmerssen
e97f38e53c Added support for custom allocators and uninitialized vectors.
This is helpful working with zero-copy use cases.

Bug: 15779698
Change-Id: I7097651ca9a432b5021b4e024da86398d1413ec7
Tested: on Linux and Windows.
2014-10-24 16:21:36 -07:00
Wouter van Oortmerssen
4cdf3eb19b Made CMakeLists.txt compatible with older versions of CMake.
By replacing DIRECTORY by PATH:
http://www.cmake.org/cmake/help/v3.0/command/get_filename_component.html

Change-Id: I6f5802deeda53dea443b255294235e43e7bb5389
Tested: on Linux.
2014-10-24 14:58:32 -07:00
Wouter van Oortmerssen
ea592296b8 Various documentation improvements.
Change-Id: Iacea45ae0f602f49e46de472286a7a77ee20c301
2014-10-24 14:58:32 -07:00
Wouter van Oortmerssen
d426890b92 Fixed big-endian issue.
Noticed a memory read that isn't big-endian safe. Was somewhat
benign in that it would have simply caused vtable duplication
when constructing a FlatBuffer on a big-endian machine.

Change-Id: I5de3a2bb3ce6912fdd845ed40668719794920cac
2014-10-22 13:35:24 -07:00
Wouter van Oortmerssen
1e4d28bf14 Fixed missing files in Xcode project.
Change-Id: I3480de9157fd6d0eeb123e77e448bd57c75c74ad
Tested: on OS X
2014-10-22 11:58:54 -07:00
Wouter van Oortmerssen
0eac15c784 Added fenced code blocks to the C++/Java/Go docs for syntax highlighting.
Change-Id: I504915c6b5367e8c05dc056463158b8420ad8c5e
Tested: on Linux.
2014-10-15 17:42:31 -07:00
Wouter van Oortmerssen
d38b9af243 Added .proto parsing and convertion to .fbs.
Bug: 15777858
Change-Id: Iabef9b8c8044e593bb89510feebdee00d2f1840b
Tested: on Linux and Windows.
2014-10-15 17:42:31 -07:00
Wouter van Oortmerssen
18cf19f876 Fixed bug in convenient constructors for Java/C#
Also fixed Go unit tests not being up to date with recent schema
changes.

Change-Id: I42e619f9c5ea05f6f937c68a5c8a92462c46bce3
Tested: on Linux and Windows.
2014-09-25 15:53:56 -07:00
Gabriel Martinez
730c0cadde Output multiline doc comments over multiple lines
Tested: on Linux

Bug: 15779934
Change-Id: I6f822f1705e443d8721ea208dcb021aad3c8715c
2014-09-25 11:17:53 -07:00
rw
ef03cf46e4 Fix vector of strings for Go
Mirrors Java patch 39d4b7e2bf

Change-Id: If8d0ab29f6eb508a156d468aeb0a9d5410149e53
2014-09-23 17:25:50 -07:00
Wouter van Oortmerssen
7b8053570e Enums in C++ are now strongly typed.
Accessors and constructors now take enum types rather than ints.

Bug: 16570507
Change-Id: I4b50fd64ad2e662ea2481bc0ccea784326fb31c0
Tested: on Linux and Windows.
2014-09-23 17:25:50 -07:00
Wouter van Oortmerssen
85c9c83844 Made flatc error messages look like what other compilers output.
Looks like MSVC on Windows and like gcc everywhere else.
For enhanced IDE clickability.

Bug: 17208371
Change-Id: Ie3e02658fccd3edfd464b4bacf4bc68c613a8570
Tested: on Linux and Windows.
2014-09-23 17:19:01 -07:00
Wouter van Oortmerssen
30642c5a6f Added option to flatc to generate dependent header statements.
Bug: 17322776
Change-Id: I3a4d3cb4ccd40bc3200a87653aa0ab8ecb90ce60
Tested: on Linux.
2014-09-23 14:13:35 -07:00
Wouter van Oortmerssen
517c964fe2 Support for required fields.
Change-Id: I560c7ca11b3d665eecafb528f3737b7e139ca9b0
Tested: on Linux and Windows.
2014-09-22 15:53:19 -07:00
Zbigniew Mandziejewicz
3f8700b296 Generate headers from spec, add option for installing targets
Change-Id: I16ddb06e887e618fa871e842054115909fbf235c
2014-09-22 15:53:19 -07:00
Gabriel Martinez
048638a971 Add enum name lookup method to Java/C# enums
Tested: on Linux for Java and C#

Bug: 15781151
Change-Id: I7cb97bcc01d986cac2b24aaf7cb29521ddaa2f6b
2014-09-22 15:10:48 -07:00
Wouter van Oortmerssen
d6ed127cf4 Added convenient create functions for Java/C#.
Bug: 15777857
Tested: on Linux and Windows.

Change-Id: I25db724349e2c801bb0e41137540507acd57cd03
2014-09-19 13:51:33 -07:00
Wouter van Oortmerssen
bdaedebef9 Added general codegen to Xcode project.
Change-Id: I5e21a08fe4b93382e5fbc3b911de5634b7aa88b9
Tested: on OS X.
2014-09-18 15:26:49 -07:00
Wouter van Oortmerssen
557c88c039 Refactored the Java and C# code generators into one.
Also made the C# implementation support unsigned types, and
made it more like the Java version.

Bug: 17359988
Change-Id: If5305c08cd5c97f35426639516ce05e53bbec36c
Tested: on Linux and Windows.
2014-09-18 12:29:31 -07:00
Wouter van Oortmerssen
d01b30cdd6 Added C# generator to Xcode project.
Change-Id: I54ce51f16043664d706a79d1b31f2569f3311b70
Tested: on OS X
2014-09-16 16:40:30 -07:00
Wouter van Oortmerssen
c01c77a7f2 Prepended com.google to the Java namespace.
Bug: 16507831
Change-Id: I5beee18f63f174e425dc1ab395807b578d5f9477
Tested: on Linux.
2014-09-15 17:45:15 -07:00
Wouter van Oortmerssen
0a549e3875 Added missing assert.h to util.h.
This was only causing compiler errors on certain compiler configurations.

Change-Id: I110fb8c896f74aae7ef739e9a29c636393dbbde2
Tested: on Linux and Windows.
2014-09-15 16:27:21 -07:00
Wouter van Oortmerssen
e57b86bb9f The parser and flatc now allow include directories to be specified.
Bug: 17139854
Change-Id: I0eac65d054951e00a8811ad1d80ba8c37012dbf0
Tested: on Linux.
2014-09-15 16:19:27 -07:00
Wouter van Oortmerssen
cb58fc6fa1 Added convenient vector from array construction for Java.
Change-Id: Ib3fd576cf9fa4b4058a9fd1bbe24a0859bc3917a
Tested: on Linux.
2014-09-15 16:19:27 -07:00
Wouter van Oortmerssen
858e9961e2 Added accessor in Java to get vectors as ByteBuffers.
Also cleaned up ByteBuffer usage in general: ByteBuffer.position
now universally indicates the start of a ByteBuffer.

Change-Id: Ic4bfb98f9df9501b8fc82de2c45db7d7311135ac
Tested: on Linux.
2014-09-15 16:19:26 -07:00
Wouter van Oortmerssen
32f2c1c3b9 Fixed test that was incompatible with 64bit offsets.
Change-Id: I35984d0ab3e849bec6cdaa364a39f66f2c37b4d0
Tested: on Linux.
2014-09-15 16:13:49 -07:00
bml13
e14bc1d9ac Removed the use of b.array() to support DirectBuffers.
Also removed Table extend Constants.

Change-Id: I1770b613c58094fa572a3b26a31f01bd5fb8fdbf
2014-09-15 16:13:49 -07:00
evolutional
9a1f7be6fd Initial commit of .NET port of FlatBuffers
Include C# codegen in flatc and .NET FlatBuffer access via the
FlatBufferBuilder class

Tested: on Windows.

Change-Id: If5228a8df60a10e0751b245c6c64530264ea2d8a
2014-09-15 16:13:27 -07:00
Stewart Miles
3f85183c88 Added option to disable build of tests and samples.
Added FLATBUFFERS_BUILD_TESTS option which can be used to disable
the build of flatbuffers tests and samples.

Tested:
Verified tests and samples are no longer built on Linux when
FLATBUFFERS_BUILD_TESTS=OFF.

Change-Id: Ic23ab827849ba2c4481de9ca86adc1ab8e6b828c
2014-09-10 16:01:13 -07:00
Wouter van Oortmerssen
354aad4bc5 Made FlatBufferBuilder.java require ByteBuffers that have an array.
Readonly ByteBuffers and Direct ByteBuffers don't have a backing
array, and thus can't be used for writing FlatBuffers (though
they are fine for reading).

Change-Id: I4d7b9cc222b96161d0f8e92f34588bd3e0e38034
Tested: on Linux.
2014-09-05 13:48:02 -07:00
Wouter van Oortmerssen
f57d012a21 Non-alpha-numeric characters are filtered out of include guards
Since part of it is based on the filename, which may contain
characters that are not legal identifiers.

Change-Id: I62b8fe228a434a2040fd4ce47d220fc4d3398b41
Tested: on Linux.
2014-09-05 11:27:03 -07:00
Wouter van Oortmerssen
f5e343efba A generated C++ function was missing "inline".
This would cause double definition linker errors when included in
multiple compilation units.

Change-Id: Ie6fd4af018055a099343182a92a7776f2fea4725
Tested: on Linux.
2014-09-05 10:56:16 -07:00
Wouter van Oortmerssen
b5edc2dea5 Fixed JSON text output not finding symbolic names for enum value 1.
Change-Id: If3a062926dd86b95fa68ed64fc7ee2de7bc0d930
Tested: on Linux
2014-09-05 10:54:52 -07:00
Wouter van Oortmerssen
09a2999c66 Implemented the file identifier functionality for Java.
Also fixed flatc not outputting these identifiers for files
compiled on the command-line.

Bug: 16983987
Change-Id: I8b714cfea3a8e144fa52133f62b2f7eda6eb044a
Tested: on Linux
2014-09-05 10:54:52 -07:00
Wouter van Oortmerssen
96592d5dbb Made Vector have a size() function, to make it more STL-alike.
Bug: 17316346
Change-Id: I52377b7fa51adccadc4e867d45666e683bc2c1ae
Tested: on Linux.
2014-09-04 17:35:24 -07:00
Wouter van Oortmerssen
84f86be700 Changed hard-coded constant in JavaTest to enum value.
Change-Id: I7d2eac7fed6c36c966670a3e58f4dae7dff25029
Tested: on Linux.
2014-09-04 17:35:24 -07:00
rw
417cb878c3 Fixed possible alignment issue in Go
Java patch with same purpose:
cdb0dca39d

Change-Id: I57d268cc0064843779eb7812a9e69326d9ab2498
Tested: on Darwin
2014-09-04 17:35:08 -07:00
Wouter van Oortmerssen
11f2538610 Made "field set more than once" check in JSON parser faster.
Change-Id: I3ecc1aa610526c270faa56cc5266f14cd81db247
Tested: on Linux.
2014-09-04 16:36:41 -07:00
Wouter van Oortmerssen
ea57dfe897 Fixed missing <functional> header (VS).
Change-Id: I89d0f9b18bfe4d27be325c7f7205dee14bc7e1be
Tested: on Windows.
2014-09-03 16:39:22 -07:00
Wouter van Oortmerssen
9f506f57c0 Made sure GetRootAs..() functions are generated for all Java tables.
Previously they were only generated for the root_type, making it
impossible to use the other types in the file as the root of a buffer.

Bug: 17206174
Change-Id: Ie71bed42ac3b22dcceae6385cbd5846c37e5f1b8
Tested: on Linux
2014-09-03 15:34:40 -07:00
Wouter van Oortmerssen
57b614587c Setting a field twice in a JSON object now gives error.
Before, it would crash in FlatBufferBuilder.

Bug: 17357164
Change-Id: I6e6dbada5261745220345379eb53eb3eb113e8f8
Tested: on Linux.
2014-09-03 14:48:37 -07:00
Wouter van Oortmerssen
15dc1a86cd Fixed flatc silently accepting non-scalars as default values.
Bug: 17304016
Change-Id: I4873f8ef32fbb2657f15fc53a2c8f767e10f2d96
Tested: on Linux
2014-09-03 12:23:15 -07:00
Wouter van Oortmerssen
766d0df797 Fixed C++ codegen ignoring multiple padding scalars per field.
Bug: 17373251, 17221979
Change-Id: Ib8b77835f0acd3290f0a5e7d0f683d9fdcbf7230
Tested: on Linux
2014-09-03 11:34:47 -07:00
Wouter van Oortmerssen
4507594812 Made reading read-only ByteBuffers work.
Also added new constructor that allows ByteBuffer reuse.

Change-Id: I9c20ea96c67533066461f4e23b0d03b9b47cd068
Tested: on OS X.
2014-09-03 11:03:02 -07:00
Wouter van Oortmerssen
8e40902d52 Fixed compiler warning for int to char conversion.
Change-Id: Idc6c152ebf9e733ac72c01f3888b69e3b5f33aa9
Tested: on Linux.
2014-09-02 17:32:12 -07:00
Wouter van Oortmerssen
bc5fa9d52f Fixed compile errors in VS / gcc for recent commits.
Tested: on Windows & Linux.

Change-Id: I90e18c448fc2fafeb83a6cdc3776174479874562
2014-08-25 10:42:38 -07:00
Wouter van Oortmerssen
11b743688c Improved the verifier to be even more resilient.
Theoretically, an attacker could construct a FlatBuffer with the
sole purpose of making verification really expensive, essentially
DOS-ing a server that uses verification on FlatBuffers. This adds
a max table depth and max table amount at which point the
verifier declares the buffer malformed.

Bug: 16301336
Change-Id: I6b098c31d030d24c19e852b33609110658e66aa9
Tested: on OS X
2014-08-22 14:14:32 -07:00
Wouter van Oortmerssen
ffb3dec573 Prefixing of enum value identifiers in C++ is now optional.
See -P option to flatc.

Bug: 16814856
Change-Id: I855973df6afa27e0efa27cf9c4b4aee8a1fcdd22
Tested: on OS X.
2014-08-22 14:02:32 -07:00
Wouter van Oortmerssen
51ba48ae40 flatc now outputs the filename with error messages.
Bug: 16683956
Change-Id: Id8435e868899ca0bbf0add84852a54bfaea63b4a
Tested: on OS X.
2014-08-22 14:02:32 -07:00
Wouter van Oortmerssen
c553b6b950 The list of enum values is now allowed to end in a comma.
Bug: 16490424
Change-Id: Ic3dd5f06efb5cf2dc4aefbd3f2db64c7b59b6b93
Tested: on OS X.
2014-08-22 14:02:32 -07:00
Wouter van Oortmerssen
541b06759f Checking for clashes between field names and generated field names.
This happens when the schema is parsed, to avoid compile time errors
later, which would be harder to understand.

Bug: 16325216
Change-Id: I24cabf1adaf1700796b91e3a9641bca43a68bfbd
Tested: on OS X.
2014-08-22 14:02:32 -07:00
Wouter van Oortmerssen
30af866e5a flatc now creates the output directory if it doesn't exist yet.
Also cleaned up the general mkdir functionality.

Tested: on OS X.

Tested that a command line like: ./flatc -j -o foo/bar/baz tests/monster_test.fbs
generates files in foo/bar/baz/MyGame/Example/*.java which previously didn't exist.

Windows code was previously tested but has been moved, so needs to be tested again.

Change-Id: Iee943121b3be4f92961a3ec94c2cb578165f114a
2014-08-22 14:02:31 -07:00
Wouter van Oortmerssen
ebac1e1940 Support all JSON escape codes (including \u) for parsing & text gen.
Bug: 16624362
Change-Id: Ia09ea404c0c11dd1dc6993a8cbd155bf8152b65f
Tested: on Windows & Linux.
2014-08-22 14:02:31 -07:00
Wouter van Oortmerssen
f7b0d130b6 Fixed warnings for unused variables in Visual Studio.
Change-Id: I51eeed20c3e0a4914280bf33585ca03b9a9952aa
Tested: on Windows.
2014-08-20 11:25:58 -07:00
Wouter van Oortmerssen
c2ba7fd251 Referring to types from other namespaces in C++ now works correctly.
Previously, it would ignore the fact that the type comes from a
different namespace. Now they are pre-declared in their own namespace,
and referenced with a qualified name if necessary.

Bug: 16851682
Change-Id: I5cb625b86d28e7436b9e93c70a0fa16a600d9884
Tested: on Linux
2014-08-19 17:20:08 -07:00
Wouter van Oortmerssen
be894f09df Schemas now support include files.
Bug: 15521443
Change-Id: I2e1ef97e7225a1a0ecf2ca65e31d49d443003747
Tested: on Linux.
2014-08-19 16:44:14 -07:00
Wouter van Oortmerssen
293a8110c4 Fixed "unused private field" warning for clang.
Bug: 17095037
Change-Id: Iedbe56f6ddc0ba7876896b0bb7ed9da8e6a85f7e
Tested: on Linux & OS X.
2014-08-19 14:25:55 -07:00
Wouter van Oortmerssen
8c5d7f7dea Clarified a documentation statement about circular references.
Change-Id: I8f3c50085f89037995ab9f26b28d3c83667e9d6f
2014-08-19 14:25:55 -07:00
Wouter van Oortmerssen
cdb0dca39d Fixed possible alignment issue in Java
Tested: on Linux

Change-Id: Ie80aa19ed13ac4fa15cd3fd768f1a35526bdc607
2014-08-13 11:50:54 -07:00
Wouter van Oortmerssen
f2908b7787 Made the assert in the verifier optional
Change-Id: Ie6b0a8e137a0743bbf18531f29712cf5f11bf34f
Tested: on Linux
2014-08-13 11:44:20 -07:00
Wouter van Oortmerssen
0b47e69d4d Parser now allows empty tables in JSON
Bug: 16870719
Change-Id: Ia5fdce49a67b1aa621ab1e37a815e2a3293257b6
Tested: on Linux
2014-08-13 11:44:20 -07:00
Wouter van Oortmerssen
620d8d6f7c Fixed compile warning related to file identification feature.
Change-Id: Id33cf778caa818c7d3988edee82058e63bfecbf0
Tested: on Linux
2014-08-12 16:29:20 -07:00
Bob Potter
39d4b7e2bf Fix vector of strings for Java
Change-Id: If032b450230b15224b2661836c8a740398d207c5
2014-08-12 15:12:51 -07:00
Wouter van Oortmerssen
5da7bda826 File identifier feature.
Allows you to add, and test for the presence of a magic 4-char
string in a FlatBuffer.

Tested: on OS X.

Change-Id: I090692a9e4fb53bed3543279a28563e67132cba0
2014-08-12 14:37:06 -07:00
Wouter van Oortmerssen
be3c874258 Fixed bugs that could cause struct values not to be stored or misaligned
Change-Id: Ie36fe581c000fa4571c96fafd39a9e12fa29e1ca
Tested: on Linux
2014-08-11 17:42:55 -07:00
Wouter van Oortmerssen
d8a173ddc7 A few document clarifications for Java & Internals.
Change-Id: I770b53cf7d82c860422c1fe6193fb597d9c9495c
2014-07-31 14:58:19 -07:00
Wouter van Oortmerssen
8f80fecc44 Made FlatBuffers compile correctly with -pedantic
Change-Id: I88b5993219e10e2dfb60ff98d6594d19871988fc
Tested: on Linux
2014-07-29 13:51:22 -07:00
Wouter van Oortmerssen
7057033116 Enum definitions are generated without a trailing comma (-pedantic).
Change-Id: I07cd28e5915a0526614db85f894f27a5bd27f3bb
Tested: on Windows.
2014-07-28 17:03:08 -07:00
Stefan Eilemann
15b10dd9f3 Add CMake finder for downstream projects
Change-Id: Ife37f7ead18ee28f8f4fd5e29caeee5e825defd4
2014-07-28 16:17:46 -07:00
Stefan Eilemann
52f4f4573e Fix OS X build
Change-Id: If0465b73843ad1a489fa66318a689801def3f0f0
2014-07-28 10:36:40 -07:00
Daniel Nachbaur
7a99b3c7cb Add install step
Change-Id: Ie863ddcf73653d1404a1e84109ebdf66af5dff26
2014-07-25 16:08:20 -07:00
rw
0477a54f65 Tweak Go test.
Add more comments explaining the tests. Remove the extraneous 'superFuzz'
functionality. By default, do not compare to generated Java files.

Change-Id: Icb0aa8262e10035958639f9a88ca666694a2ce73
2014-07-25 15:26:00 -07:00
Wouter van Oortmerssen
9c3de1e2a0 Extended symbolic enum parsing in JSON for integers and OR-ing.
Change-Id: Iedbd9914a1ca3897776fb92aa9a1fdfc4603da3c
Tested: on Windows and Linux
2014-07-25 15:20:24 -07:00
Wouter van Oortmerssen
bba042d723 Fixed possible compile error in CreateVector* functions.
Change-Id: I3b1fca2ea536349240b7bee35eff360f3acbb539
Tested: on Windows and Linux.
2014-07-24 16:58:30 -07:00
Stewart Miles
63f21cb2a5 Merge "Terminate the output directory argument of flatc." into ub-games-master 2014-07-20 04:41:30 +00:00
Stewart Miles
60acef94e1 Terminate the output directory argument of flatc.
Given the command

flatc -o . -c test.fbs

it would generate header file

.test_generated.h

rather than

./test_generated.h

This fixes this issue.

Tested:
Manually verified that flatc generates the correct output files given output
paths ending with and without '/' on Linux and Windows.

Bug: 16464827
Change-Id: I854cb881286f22690f1885f942cf3fd2fc59ca8d
2014-07-21 18:00:18 -07:00
Alex Ames
3f53f73c63 Corrected the order of the comments on namespace close parens
Also removed the semicolon on the bracket. It makes -pedanic unhappy.

Bug: 16399323
Change-Id: I16ec0d67af13c3ca0bc6285741f5a95658d262bd
2014-07-21 17:14:34 -07:00
Wouter van Oortmerssen
d03ba640be Updated benchmark chart with stats for pugixml.
Change-Id: I23d7db5b62ca52fee49e1bedcf7d7d8d74957cf8
Tested: on Windows.
2014-07-21 16:40:39 -07:00
Wouter van Oortmerssen
127d35085a Added a bit_flags attribute to enum declarations that 1<<N every value.
Change-Id: Ib9ec0cb3ddec60b1ca124eaf815fb1ae0cc53e1c
Tested: on Windows and Linux
Bug: 16186562
2014-07-21 16:40:39 -07:00
Wouter van Oortmerssen
bd86bf60ec Made sure tests.cpp is testing the new vector iterator functionality.
Also fixes a potential big-endian bug, and makes iterators work
correctly with pointer types.

Change-Id: Ib7f88fe9e6053d1a9afa7895fba0695627c158b1
Tested: on Windows and Linux
2014-07-21 16:40:39 -07:00
Wouter van Oortmerssen
3e201a99b2 A feature that officially supports nested FlatBuffers.
Generates convenient accessors for the nested root.

Change-Id: Ic0b1531de7ace475ff2a7b1f430d27f41c838430
Tested: on Windows.
2014-07-21 16:40:39 -07:00
Wouter van Oortmerssen
9143a93312 Small fixes to the core C++ FlatBuffers implementation.
- Ensured weak linkage with the version string is not used on Windows,
  especially cygwin (which throws a linker error).
- Avoided a VS debug error for taking the address of the first element
  of an empty vector.
- Made copy/assignment constructors for downward_vector and
  FlatBufferBuilder private, to avoid people unintentionally making
  expensive copies.
- Using the more correct _WIN32 instead of WIN32

Change-Id: I801b5c8b159e3721af6d1ef0978a3247ba168bab
Tested: on Windows (VS + Cygwin) and Linux.
2014-07-21 16:40:39 -07:00
rw
74d5f3701f Port FlatBuffers to Go.
Implement code generation and runtime library for Go, derived from the
Java implementation. Additionally, the test suite verifies:

 - the exact bytes in the Builder buffer during object construction,
 - vtable deduplication, and
 - table construction, via a fuzzer derived from the C++ implementation.

Change-Id: Ib95a019c684891def2b50281e570b4843fea7baa
2014-07-21 16:40:39 -07:00
Wouter van Oortmerssen
3fb6a86d02 JSON parsing & text generation is now enum-identifier aware.
When Parsing JSON, it will read enums either as int values, identifiers
specific to the enum type, or strings containing those identifiers.

When generating text, it will output enum identifiers by default
(this can be turned off in favor of integers, like before).

Change-Id: If28b0a1f8f27de79aff3e626f40c0c0b271c325a
Tested: on Windows and Linux
Bug: 16214968
2014-07-15 11:45:00 -07:00
Bas Zalmstra
2811a3eac8 Added an iterator to Vector so you can use range based for loops on them.
Change-Id: I6310edd554fba494a76e47b03d3c2bc07b90795d
2014-07-14 12:07:31 -07:00
Matthew Endsley
b632f8129f Add support for the Xbox360 platform (PPC+msvc)
This includes generic big endian support for msvc by mapping the
Microsoft byte swap instrinsics _bytes_swap_* to the gcc counterpart
names.
2014-07-14 10:43:56 -07:00
Wouter van Oortmerssen
df2e0db63d flatc can now convert flatbuffer binary files into json.
Also removed it appending _wire to filenames, renamed the json golden
file to .golden to not clash with generated files.

Bug: 15781201
Change-Id: I8322861e50d1e5b6a5ab5e4b5e5d8ae13c356eb2
Tested: on Windows and Linux
2014-07-11 14:49:43 -07:00
Wouter van Oortmerssen
cc112ce96f Made Java argument names help remind the user when something is an offset.
Bug: 15856217
Change-Id: I9163d13ca26c2d53064f5289c993692be711685f
Tested: on Windows
2014-07-10 17:46:45 -07:00
Wouter van Oortmerssen
d1efa95369 The generated CreateX() calls now come with default values for args.
bug: 15777627
Change-Id: I9389de46ea883ab0ef1beab9370e5c8e96b4d0b5
Tested: on Windows and Linux
2014-07-10 17:26:28 -07:00
Wouter van Oortmerssen
362268d2df Changed the tracking token implementation to be more robust.
The previous version only was included for users of FlatBufferBuilder,
this one should also work for programs that only ever read
FlatBuffers.

Bug: 15762139
Change-Id: Ifceb337ffc1dd9dd09d77c3848cad8707e5c3726
Tested: on Linux.
2014-07-10 14:39:11 -07:00
Wouter van Oortmerssen
93df5697a0 Parser now correctly reads floats in scientific notation.
Change-Id: I7abb14a4b6c596674d6aff2b9de6e63603c0d2dc
Tested: on Windows and Linux.
2014-07-10 14:19:46 -07:00
Wouter van Oortmerssen
2208de0676 Fixed namespace declaration not being cleared between files.
Change-Id: Ie9fedf894d82a403d0b6b4848d221d6bbee58984
Tested: on OS X.
2014-07-09 17:13:03 -07:00
Wouter van Oortmerssen
75349ae8c3 Fixed incorrect verifier code for nested tables.
It was outputting the type instead of the field name, and didn't deal
with NULL fields. Added test case.

Also fixed token enums having the wrong value, resulting in
unreadable error messages.

Change-Id: Icd9b4d22f417bfad5824c0f58e067ce3f2e2dc6f
Tested: on Windows and Linux.
2014-07-09 17:13:03 -07:00
Wouter van Oortmerssen
b3ee52c0a7 Fixed vectors reserving wrong amount of space in Java.
In the generated code, the type of the vector was used for
the element size, instead of the vector element type.

Change-Id: Ie16d5221a61474365292c948fd3af99e2a7716c7
Tested: on Windows.
2014-07-09 11:43:30 -07:00
Wouter van Oortmerssen
7fcbe723fc Added a "strict JSON" mode to the text generator and compiler
This will add quotes around field names, as required by the official
standard. By default it will leave quotes out, as it is more readable,
more compact, and is accepted by almost all JSON parsers.
The -S switch to flatc turns on strict mode.

As per rfc 7159.

Change-Id: Ibabe9c8162c47339d00ec581d18721a2ba40c6d0
Tested: on Windows.
2014-07-09 11:43:30 -07:00
Wouter van Oortmerssen
9140144d51 Added functionality to assign field ids manually in a schema
New attribute:

-   `id: n` (on a table field): manually set the field identifier to `n`.
    If you use this attribute, you must use it on ALL fields of this table,
    and the numbers must be a contiguous range from 0 onwards.
    Additionally, since a union type effectively adds two fields, its
    id must be that of the second field (the first field is the type
    field and not explicitly declared in the schema).
    For example, if the last field before the union field had id 6,
    the union field should have id 8, and the unions type field will
    implicitly be 7.
    IDs allow the fields to be placed in any order in the schema.
    When a new field is added to the schema is must use the next available ID.

Change-Id: I8690f105f3a2d31fdcb75a4fab4130692b12c62f
Tested: on Windows
2014-07-08 11:12:33 -07:00
Wouter van Oortmerssen
a5f50019bc Made declaring the underlying type of an enum mandatory.
This is a breaking change, anyone having schema files with enums
that do not specify a type will get a specialized error:

must specify the underlying integer type for this
enum (e.g. ': short', which was the default).

All of the samples and docs already had a type specified,
so hopefully this will affect very few people.

Bug: 15777205
Change-Id: I9b8d7c0827867f7efb6c217346db7e402695eff0
Tested: on Windows
2014-07-02 14:39:59 -07:00
Wouter van Oortmerssen
b863ac0171 Fixed helper function CreateVectorOfStructs calling wrong variant.
Change-Id: I4fd2a309276590227921ede467503f56b65ac689
Tested: on Windows and Linux
2014-07-02 14:39:59 -07:00
Wouter van Oortmerssen
f0b3c75779 Fixed flatc not stripping the path from the base filename.
This caused two bugs when used with a path: not being able to save
the generated files, and preprocessor defines with / characters in
them.

Bug: 15676771

Tested: on Windows

Change-Id: I62a3c45d22e2545fdaad83728d83a42a6efa37f9
2014-07-02 14:39:59 -07:00
Wouter van Oortmerssen
350011f581 Fixed a bugs in the Java runtime that could cause an index out of bounds exception.
Tested: on Windows.

Change-Id: I0d4cdafc21690eb9a509ba31f21e80dacfb602ff
2014-07-02 14:39:58 -07:00
Wouter van Oortmerssen
1256307a38 Switched VS build to -W4, and fixed all resulting warnings.
Change-Id: I654217cbd01a3a449503d95753e19b672ec7ec23
Tested: on Windows, Linux
2014-07-02 14:39:58 -07:00
Wouter van Oortmerssen
a0b6ffc25b Add buffer verification functionality to FlatBuffers
Bug: 15732628
Change-Id: I0b7cb65982d6b8957d5a899cca7d2b5d2ef53206
Tested: On Windows, OS X and Linux
2014-07-01 17:52:16 -07:00
Wouter van Oortmerssen
59043114ac Generated C++ headers now have include guards.
Bug: 15700355
Change-Id: Iceccb5b344e394e399092ffaa81f9cad2f0418ab
Tested: on Windows
2014-06-23 17:06:16 -07:00
Wouter van Oortmerssen
d58da1db14 Merge "license is a comment, not an echo" into ub-games-master 2014-06-23 21:56:00 +00:00
Wouter van Oortmerssen
5b4c39250f Merge "show absolute path to user when aborting" into ub-games-master 2014-06-23 21:56:00 +00:00
Wouter van Oortmerssen
82ef4ae2e1 Merge "sh script for JavaTest" into ub-games-master 2014-06-23 21:50:10 +00:00
Wouter van Oortmerssen
76227f201d JSON text output now optionally doesn't output linefeeds either.
Change-Id: Iedac80ee00b27a97c21c7b4ac7c9792e5bafbcc8
Tested: On Windows
2014-06-23 14:14:31 -07:00
Wouter van Oortmerssen
ff0d7a89d8 Doc clarifications (Java vectors, test working dir, benchmark fix).
Change-Id: If8cc05669d82df892e1d4e11f7fbbd68b2dc05bf
2014-06-23 14:00:58 -07:00
rw
e2c02b833e license is a comment, not an echo 2014-06-23 13:37:32 -07:00
Wouter van Oortmerssen
65cfa18855 force_align was applied after struct size was set.
Change-Id: I9a35afac41f27dfdbc5e793c41ec768732cdc2a1
Tested: on Windows.
2014-06-23 12:04:36 -07:00
Wouter van Oortmerssen
58703a4f4c Fixed bug that caused creating 0-length arrays to crash
Change-Id: Ibb0da5b57a2f63804c071863d8c60b845e0aece7
Tested: on Windows
2014-06-23 10:55:04 -07:00
rw
0b60ece438 show absolute path to user when aborting 2014-06-20 16:51:32 -07:00
rw
69dc8cbbc3 sh script for JavaTest 2014-06-20 16:21:49 -07:00
Wouter van Oortmerssen
fadb71f2a2 Merge "Fixed various compiler warnings (most related to a 64bit size_t)." into ub-games-master 2014-06-19 14:48:39 +00:00
Wouter van Oortmerssen
aab06c6bea Fixed various compiler warnings (most related to a 64bit size_t).
Change-Id: Ic2e0565ebc5243fc0be780bfbcb221d5170569fd
Tested: on VS2010
2014-06-19 12:04:39 -07:00
Wouter van Oortmerssen
ad84a663be Added 64bit configuration to VS project, and fixed dangling project references.
Change-Id: I7a0713e3357fc421fcaa6771c9440f2b2f5f58f6
Tested: with VS2010
2014-06-19 11:27:07 -07:00
Barak Amar
66583e8a3f Fix compilation with VS 2013 missing header 2014-06-19 10:57:53 -07:00
Wouter van Oortmerssen
66de19ace8 Documentation changes to clarify FlatBuffer internals.
Change-Id: I3759a07385f0d8d172ca2f88ac1759b71bee5a6a
2014-06-17 17:49:50 -07:00
Wouter van Oortmerssen
41a6d35e74 Fixed a bug in the Java code generation that would generate the wrong identifier in some cases.
Also added a safety check for buffers growing past 2 gigabytes.

Change-Id: I2bca7159f606cf1c08c4391e88ef9b4c8363be06
Tested: With the Java sdk.
2014-06-17 17:34:03 -07:00
Wouter van Oortmerssen
1485180517 Fixed the web pages not scrolling by regenerating with doxygen.
Change-Id: Id1269f85ec2f522c8d4b0d05f84d050b42d70d60
Tested: on Android
2014-06-17 13:35:47 -07:00
Wouter van Oortmerssen
f694bf0913 Removed all unnecessary files from the Xcode project
Change-Id: I60c20e184f51906e6e2fb3880d593584aac0e2fb
Tested: on OS X
2014-06-13 11:15:06 -07:00
127 changed files with 12912 additions and 1758 deletions

14
.gitignore vendored
View File

@@ -29,8 +29,20 @@ proguard-project.txt
linklint_results
Makefile
flatc
flathash
flattests
flatsamplebinary
flatsampletext
snapshot.sh
tests/go_gen
tests/monsterdata_java_wire.mon
tests/monsterdata_go_wire.mon
CMakeLists.txt.user
CMakeScripts/**
CTestTestfile.cmake
build/Xcode/FlatBuffers.xcodeproj/project.xcworkspace/**
build/Xcode/FlatBuffers.xcodeproj/xcuserdata/**
FlatBuffers.xcodeproj/
java/.idea
java/*.iml
java/target

View File

@@ -0,0 +1,56 @@
# Copyright 2014 Stefan.Eilemann@epfl.ch
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# Find the flatbuffers schema compiler
#
# Output Variables:
# * FLATBUFFERS_FLATC_EXECUTABLE the flatc compiler executable
# * FLATBUFFERS_FOUND
#
# Provides:
# * FLATBUFFERS_GENERATE_C_HEADERS(Name <files>) creates the C++ headers
# for the given flatbuffer schema files.
# Returns the header files in ${Name}_OUTPUTS
find_program(FLATBUFFERS_FLATC_EXECUTABLE NAMES flatc)
find_path(FLATBUFFERS_INCLUDE_DIR NAMES flatbuffers/flatbuffers.h)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(flatbuffers
DEFAULT_MSG FLATBUFFERS_FLATC_EXECUTABLE FLATBUFFERS_INCLUDE_DIR)
if(FLATBUFFERS_FOUND)
function(FLATBUFFERS_GENERATE_C_HEADERS Name)
set(FLATC_OUTPUTS)
foreach(FILE ${ARGN})
get_filename_component(FLATC_OUTPUT ${FILE} NAME_WE)
set(FLATC_OUTPUT
"${CMAKE_CURRENT_BINARY_DIR}/${FLATC_OUTPUT}_generated.h")
list(APPEND FLATC_OUTPUTS ${FLATC_OUTPUT})
add_custom_command(OUTPUT ${FLATC_OUTPUT}
COMMAND ${FLATBUFFERS_FLATC_EXECUTABLE}
ARGS -c -o "${CMAKE_CURRENT_BINARY_DIR}/" ${FILE}
COMMENT "Building C++ header for ${FILE}"
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endforeach()
set(${Name}_OUTPUTS ${FLATC_OUTPUTS} PARENT_SCOPE)
endfunction()
set(FLATBUFFERS_INCLUDE_DIRS ${FLATBUFFERS_INCLUDE_DIR})
include_directories(${CMAKE_BINARY_DIR})
else()
set(FLATBUFFERS_INCLUDE_DIR)
endif()

22
CMake/biicode.cmake Normal file
View File

@@ -0,0 +1,22 @@
# Initializes block variables
INIT_BIICODE_BLOCK()
# Copying data files to project/bin folder
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/samples")
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/samples/monster.fbs"
"${CMAKE_CURRENT_SOURCE_DIR}/samples/monsterdata.json"
DESTINATION
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/samples")
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/tests")
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests"
DESTINATION
"${CMAKE_RUNTIME_OUTPUT_DIRECTORY}")
endif()
# Actually create targets: EXEcutables and libraries.
ADD_BIICODE_TARGETS()
string(REPLACE " " ";" REPLACED_FLAGS ${CMAKE_CXX_FLAGS})
target_compile_options(${BII_BLOCK_TARGET} INTERFACE ${REPLACED_FLAGS})
target_include_directories(${BII_BLOCK_TARGET} INTERFACE ${CMAKE_CURRENT_SOURCE_DIR}/include)

View File

@@ -4,73 +4,132 @@ project(FlatBuffers)
# NOTE: Code coverage only works on Linux & OSX.
option(FLATBUFFERS_CODE_COVERAGE "Enable the code coverage build option." OFF)
option(FLATBUFFERS_BUILD_TESTS "Enable the build of tests and samples." ON)
option(FLATBUFFERS_INSTALL "Enable the installation of targets." ON)
option(FLATBUFFERS_BUILD_FLATC "Enable the build of the flatbuffers compiler" ON)
option(FLATBUFFERS_BUILD_FLATHASH "Enable the build of flathash" ON)
if(NOT FLATBUFFERS_BUILD_FLATC AND FLATBUFFERS_BUILD_TESTS)
message(WARNING
"Cannot build tests without building the compiler. Tests will be disabled.")
set(FLATBUFFERS_BUILD_TESTS OFF)
endif()
set(FlatBuffers_Compiler_SRCS
include/flatbuffers/flatbuffers.h
include/flatbuffers/hash.h
include/flatbuffers/idl.h
include/flatbuffers/util.h
src/idl_parser.cpp
src/idl_gen_cpp.cpp
src/idl_gen_java.cpp
src/idl_gen_general.cpp
src/idl_gen_go.cpp
src/idl_gen_text.cpp
src/idl_gen_fbs.cpp
src/flatc.cpp
)
set(FlatHash_SRCS
include/flatbuffers/hash.h
src/flathash.cpp
)
set(FlatBuffers_Tests_SRCS
include/flatbuffers/flatbuffers.h
include/flatbuffers/hash.h
include/flatbuffers/idl.h
include/flatbuffers/util.h
src/idl_parser.cpp
src/idl_gen_text.cpp
src/idl_gen_fbs.cpp
tests/test.cpp
# file generate by running compiler on tests/monster_test.fbs
tests/monster_test_generated.h
${CMAKE_CURRENT_BINARY_DIR}/tests/monster_test_generated.h
)
set(FlatBuffers_Sample_Binary_SRCS
include/flatbuffers/flatbuffers.h
samples/sample_binary.cpp
# file generate by running compiler on samples/monster.fbs
samples/monster_generated.h
# file generated by running compiler on samples/monster.fbs
${CMAKE_CURRENT_BINARY_DIR}/samples/monster_generated.h
)
set(FlatBuffers_Sample_Text_SRCS
include/flatbuffers/flatbuffers.h
include/flatbuffers/hash.h
include/flatbuffers/idl.h
include/flatbuffers/util.h
src/idl_parser.cpp
src/idl_gen_text.cpp
samples/sample_text.cpp
# file generate by running compiler on samples/monster.fbs
samples/monster_generated.h
# file generated by running compiler on samples/monster.fbs
${CMAKE_CURRENT_BINARY_DIR}/samples/monster_generated.h
)
set(CMAKE_BUILD_TYPE Debug)
# source_group(Compiler FILES ${FlatBuffers_Compiler_SRCS})
# source_group(Tests FILES ${FlatBuffers_Tests_SRCS})
if(CMAKE_COMPILER_IS_GNUCXX)
add_definitions("-std=c++0x")
add_definitions("-Wall")
endif()
if("${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
add_definitions("-std=c++0x")
if(APPLE)
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++11 -stdlib=libc++ -Wall -pedantic -Werror -Wextra")
elseif(CMAKE_COMPILER_IS_GNUCXX OR "${CMAKE_CXX_COMPILER_ID}" MATCHES "Clang")
set(CMAKE_CXX_FLAGS
"${CMAKE_CXX_FLAGS} -std=c++0x -Wall -pedantic -Werror -Wextra")
endif()
if(FLATBUFFERS_CODE_COVERAGE)
add_definitions("-g -fprofile-arcs -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -fprofile-arcs -ftest-coverage")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -g -fprofile-arcs -ftest-coverage")
set(CMAKE_EXE_LINKER_FLAGS
"${CMAKE_EXE_LINKER_FLAGS} -fprofile-arcs -ftest-coverage")
endif()
if(BIICODE)
# Execute biicode building
include(CMake/biicode.cmake)
return()
endif(BIICODE)
include_directories(include)
add_executable(flatc ${FlatBuffers_Compiler_SRCS})
add_executable(flattests ${FlatBuffers_Tests_SRCS})
add_executable(flatsamplebinary ${FlatBuffers_Sample_Binary_SRCS})
add_executable(flatsampletext ${FlatBuffers_Sample_Text_SRCS})
if(FLATBUFFERS_BUILD_FLATC)
add_executable(flatc ${FlatBuffers_Compiler_SRCS})
endif()
add_test(NAME flattest
CONFIGURATIONS Debug
WORKING_DIRECTORY tests
COMMAND flattests)
if(FLATBUFFERS_BUILD_FLATC)
add_executable(flathash ${FlatHash_SRCS})
endif()
function(compile_flatbuffers_schema_to_cpp SRC_FBS)
get_filename_component(SRC_FBS_DIR ${SRC_FBS} PATH)
string(REGEX REPLACE "\\.fbs$" "_generated.h" GEN_HEADER ${SRC_FBS})
add_custom_command(
OUTPUT ${GEN_HEADER}
COMMAND flatc -c -o "${SRC_FBS_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${SRC_FBS}"
DEPENDS flatc)
endfunction()
if(FLATBUFFERS_BUILD_TESTS)
compile_flatbuffers_schema_to_cpp(tests/monster_test.fbs)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/tests)
add_executable(flattests ${FlatBuffers_Tests_SRCS})
compile_flatbuffers_schema_to_cpp(samples/monster.fbs)
include_directories(${CMAKE_CURRENT_BINARY_DIR}/samples)
add_executable(flatsamplebinary ${FlatBuffers_Sample_Binary_SRCS})
add_executable(flatsampletext ${FlatBuffers_Sample_Text_SRCS})
endif()
if(FLATBUFFERS_INSTALL)
install(DIRECTORY include/flatbuffers DESTINATION include)
if(FLATBUFFERS_BUILD_FLATC)
install(TARGETS flatc DESTINATION bin)
endif()
endif()
if(FLATBUFFERS_BUILD_TESTS)
enable_testing()
file(COPY "${CMAKE_CURRENT_SOURCE_DIR}/tests" DESTINATION
"${CMAKE_CURRENT_BINARY_DIR}")
add_test(NAME flattests COMMAND flattests)
endif()

42
CONTRIBUTING.md Normal file
View File

@@ -0,0 +1,42 @@
Contributing {#contributing}
============
Want to contribute? Great! First, read this page (including the small print at
the end).
# Before you contribute
Before we can use your code, you must sign the
[Google Individual Contributor License Agreement](https://developers.google.com/open-source/cla/individual?csw=1)
(CLA), which you can do online. The CLA is necessary mainly because you own the
copyright to your changes, even after your contribution becomes part of our
codebase, so we need your permission to use and distribute your code. We also
need to be sure of various other things—for instance that you'll tell us if you
know that your code infringes on other people's patents. You don't have to sign
the CLA until after you've submitted your code for review and a member has
approved it, but you must do it before we can put your code into our codebase.
Before you start working on a larger contribution, you should get in touch with
us first through the issue tracker with your idea so that we can help out and
possibly guide you. Coordinating up front makes it much easier to avoid
frustration later on.
# Code reviews
All submissions, including submissions by project members, require review. We
use Github pull requests for this purpose.
Some tips for good pull requests:
* Use our code
[style guide](http://google-styleguide.googlecode.com/svn/trunk/cppguide.html).
When in doubt, try to stay true to the existing code of the project.
* Write a descriptive commit message. What problem are you solving and what
are the consequences? Where and what did you test? Some good tips:
[here](http://robots.thoughtbot.com/5-useful-tips-for-a-better-commit-message)
and [here](https://www.kernel.org/doc/Documentation/SubmittingPatches).
* If your PR consists of multiple commits which are successive improvements /
fixes to your first commit, consider squashing them into a single commit
(`git rebase -i`) such that your PR is a single commit on top of the current
HEAD. This make reviewing the code so much easier, and our history more
readable.
# The small print
Contributions made by corporations are covered by a different agreement than
the one above, the Software Grant and Corporate Contributor License Agreement.

View File

@@ -187,7 +187,7 @@
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Copyright 2014 Google Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.

View File

@@ -235,10 +235,16 @@ select_android_build_target() {
local android_build_target=
for android_target in $(echo "${android_targets_installed}" | \
awk -F- '{ print $2 }' | sort -n); do
if [[ $((android_target)) -ge \
local isNumber='^[0-9]+$'
# skip preview API releases e.g. 'android-L'
if [[ $android_target =~ $isNumber ]]; then
if [[ $((android_target)) -ge \
$((BUILDAPK_ANDROID_TARGET_MINVERSION)) ]]; then
android_build_target="android-${android_target}"
break
android_build_target="android-${android_target}"
break
fi
# else
# The API version is a letter, so skip it.
fi
done
if [[ "${android_build_target}" == "" ]]; then
@@ -415,14 +421,18 @@ main() {
local build_package=1
for opt; do
case ${opt} in
# NDK_DEBUG=0 tells ndk-build to build this as debuggable but to not
# modify the underlying code whereas NDK_DEBUG=1 also builds as debuggable
# but does modify the code
NDK_DEBUG=1) ant_target=debug ;;
NDK_DEBUG=0) ant_target=debug ;;
ADB_DEVICE*) adb_device="$(\
echo "${opt}" | sed -E 's/^ADB_DEVICE=([^ ]+)$/-s \1/;t;s/.*//')" ;;
BUILD=0) disable_build=1 ;;
DEPLOY=0) disable_deploy=1 ;;
RUN_DEBUGGER=1) run_debugger=1 ;;
LAUNCH=0) launch=0 ;;
clean) build_package=0 ;;
clean) build_package=0 disable_deploy=1 launch=0 ;;
-h|--help|help) usage ;;
esac
done

View File

@@ -16,16 +16,25 @@
LOCAL_PATH := $(call my-dir)
# Empty static library so that other projects can include FlatBuffers as a
# module.
include $(CLEAR_VARS)
LOCAL_MODULE := flatbuffers
LOCAL_EXPORT_C_INCLUDES := $(LOCAL_PATH)/../../include
LOCAL_EXPORT_CPPFLAGS := -std=c++11 -fexceptions -Wall -Wno-literal-suffix
include $(BUILD_STATIC_LIBRARY)
LOCAL_MODULE := FlatBufferTest
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../include
LOCAL_SRC_FILES := main.cpp ../../tests/test.cpp ../../src/idl_parser.cpp ../../src/idl_gen_text.cpp
LOCAL_LDLIBS := -llog -landroid
LOCAL_STATIC_LIBRARIES := android_native_app_glue
LOCAL_ARM_MODE:=arm
LOCAL_CPPFLAGS += -std=c++11 -fexceptions -Wall -Wno-literal-suffix
# FlatBuffers test
include $(CLEAR_VARS)
LOCAL_MODULE := FlatBufferTest
LOCAL_SRC_FILES := main.cpp \
../../tests/test.cpp \
../../src/idl_parser.cpp \
../../src/idl_gen_text.cpp \
../../src/idl_gen_fbs.cpp
LOCAL_LDLIBS := -llog -landroid
LOCAL_STATIC_LIBRARIES := android_native_app_glue flatbuffers
LOCAL_ARM_MODE := arm
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)

177
android/jni/include.mk Normal file
View File

@@ -0,0 +1,177 @@
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This file contains utility functions for Android projects using Flatbuffers.
# To use this file, include it in your project's Android.mk by calling near the
# top of your android makefile like so:
#
# include $(FLATBUFFERS_DIR)/android/jni/include.mk
#
# You will also need to import the flatbuffers module using the standard
# import-module function.
#
# The main functionality this file provides are the following functions:
# flatbuffers_fbs_to_h: Converts flatbuffer schema paths to header paths.
# flatbuffers_header_build_rule:
# Creates a build rule for a schema's generated header. This build rule
# has a dependency on the flatc compiler which will be built if necessary.
# flatbuffers_header_build_rules:
# Creates build rules for generated headers for each schema listed and sets
# up depenedendies.
#
# More information and example usage can be found in the comments preceeding
# each function.
# Targets to build the Flatbuffers compiler as well as some utility definitions
ifeq (,$(FLATBUFFERS_INCLUDE_MK_))
FLATBUFFERS_INCLUDE_MK_ := 1
PROJECT_OS := $(OS)
ifeq (,$(OS))
PROJECT_OS := $(shell uname -s)
else
ifneq ($(findstring Windows,$(PROJECT_OS)),)
PROJECT_OS := Windows
endif
endif
# The following block generates build rules which result in headers being
# rebuilt from flatbuffers schemas.
FLATBUFFERS_CMAKELISTS_DIR := \
$(realpath $(dir $(lastword $(MAKEFILE_LIST)))/../..)
# Directory that contains the FlatBuffers compiler.
ifeq (Windows,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(CURDIR)/bin
FLATBUFFERS_FLATC := $(FLATBUFFERS_FLATC_PATH)/Debug/flatc.exe
endif
ifeq (Linux,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(CURDIR)/bin
FLATBUFFERS_FLATC := $(FLATBUFFERS_FLATC_PATH)/flatc
endif
ifeq (Darwin,$(PROJECT_OS))
FLATBUFFERS_FLATC_PATH?=$(FLATBUFFERS_CMAKELISTS_DIR)
FLATBUFFERS_FLATC := $(FLATBUFFERS_FLATC_PATH)/Debug/flatc
endif
# Search for cmake.
CMAKE_ROOT := $(realpath $(LOCAL_PATH)/../../../../../../prebuilts/cmake)
ifeq (,$(CMAKE))
ifeq (Linux,$(PROJECT_OS))
CMAKE := $(wildcard $(CMAKE_ROOT)/linux-x86/current/bin/cmake*)
endif
ifeq (Darwin,$(PROJECT_OS))
CMAKE := \
$(wildcard $(CMAKE_ROOT)/darwin-x86_64/current/*.app/Contents/bin/cmake)
endif
ifeq (Windows,$(PROJECT_OS))
CMAKE := $(wildcard $(CMAKE_ROOT)/windows/current/bin/cmake*)
endif
endif
ifeq (,$(CMAKE))
CMAKE := cmake
endif
# Generate a host build rule for the flatbuffers compiler.
ifeq (Windows,$(PROJECT_OS))
define build_flatc_recipe
cd & jni\build_flatc.bat $(CMAKE)
endef
endif
ifeq (Linux,$(PROJECT_OS))
define build_flatc_recipe
mkdir -p bin && cd bin && $(CMAKE) $(FLATBUFFERS_CMAKELISTS_DIR) \
&& $(MAKE) flatc
endef
endif
ifeq (Darwin,$(PROJECT_OS))
define build_flatc_recipe
cd $(FLATBUFFERS_CMAKELISTS_DIR) && "$(CMAKE)" -GXcode . && \
xcodebuild -target flatc
endef
endif
ifeq (,$(build_flatc_recipe))
ifeq (,$(FLATBUFFERS_FLATC))
$(error flatc binary not found!)
endif
endif
# Generate a build rule for flatc.
ifeq ($(strip $(FLATBUFFERS_FLATC)),)
flatc_target := build_flatc
.PHONY: $(flatc_target)
else
flatc_target := $(FLATBUFFERS_FLATC)
endif
$(flatc_target):
$(call build_flatc_recipe)
# $(flatbuffers_fbs_to_h schema_dir,output_dir,path)
#
# Convert the specified schema path to a Flatbuffers generated header path.
# For example:
#
# $(call flatbuffers_fbs_to_h,$(MY_PROJ_DIR)/schemas,\
# $(MY_PROJ_DIR)/gen/include,$(MY_PROJ_DIR)/schemas/example.fbs)
#
# This will convert the file path `$(MY_PROJ_DIR)/schemas/example.fbs)` to
# `$(MY_PROJ_DIR)/gen/include/example_generated.h`
define flatbuffers_fbs_to_h
$(subst $(1),$(2),$(patsubst %.fbs,%_generated.h,$(3)))
endef
# $(flatbuffers_header_build_rule schema_file,schema_dir,output_dir,\
# schema_include_dirs)
#
# Generate a build rule that will convert a Flatbuffers schema to a generated
# header derived from the schema filename using flatbuffers_fbs_to_h. For
# example:
#
# $(call flatbuffers_header_build_rule,$(MY_PROJ_DIR)/schemas/example.fbs,\
# $(MY_PROJ_DIR)/schemas,$(MY_PROJ_DIR)/gen/include)
#
# The final argument, schema_include_dirs, is optional and is only needed when
# the schema files depend on other schema files outside their own directory.
define flatbuffers_header_build_rule
$(eval \
$(call flatbuffers_fbs_to_h,$(2),$(3),$(1)): $(1) $(flatc_target)
$(call host-echo-build-step,generic,Generate) \
$(subst $(LOCAL_PATH)/,,$(call flatbuffers_fbs_to_h,$(2),$(3),$(1)))
$(hide) $$(FLATBUFFERS_FLATC) --gen-includes \
$(foreach include,$(4),-I $(include)) -o $$(dir $$@) -c $$<)
endef
# $(flatbuffers_header_build_rules schema_files,schema_dir,output_dir,\
# schema_include_dirs,src_files))
#
# Use this in your own Android.mk file to generate build rules that will
# generate header files for your flatbuffer schemas as well as automatically
# set your source files to be dependent on the generated headers. For example:
#
# $(call flatbuffers_header_build_rules,$(MY_PROJ_SCHEMA_FILES),\
# $(MY_PROJ_SCHEMA_DIR),$(MY_PROJ_GENERATED_OUTPUT_DIR),
# $(MY_PROJ_SCHEMA_INCLUDE_DIRS),$(LOCAL_SRC_FILES))
define flatbuffers_header_build_rules
$(foreach schema,$(1),\
$(call flatbuffers_header_build_rule,\
$(schema),$(strip $(2)),$(strip $(3)),$(strip $(4))))\
$(foreach src,$(strip $(5)),\
$(eval $(LOCAL_PATH)/$$(src): \
$(foreach schema,$(strip $(1)),\
$(call flatbuffers_fbs_to_h,$(strip $(2)),$(strip $(3)),$(schema)))))
endef
endif # FLATBUFFERS_INCLUDE_MK_

5
biicode.conf Normal file
View File

@@ -0,0 +1,5 @@
# Biicode configuration file
[paths]
# Local directories to look for headers (within block)
include

View File

@@ -11,43 +11,43 @@ EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
MinSizeRel|Win32 = MinSizeRel|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
RelWithDebInfo|Win32 = RelWithDebInfo|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.ActiveCfg = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|Win32.Build.0 = Debug|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.MinSizeRel|Win32.ActiveCfg = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.MinSizeRel|Win32.Build.0 = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.ActiveCfg = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Debug|x64.Build.0 = Debug|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.ActiveCfg = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|Win32.Build.0 = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.RelWithDebInfo|Win32.Build.0 = Release|Win32
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.ActiveCfg = Release|x64
{5B5857E1-64E2-4CED-A12E-45E1B3880496}.Release|x64.Build.0 = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.ActiveCfg = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|Win32.Build.0 = Debug|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.MinSizeRel|Win32.ActiveCfg = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.MinSizeRel|Win32.Build.0 = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.ActiveCfg = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Debug|x64.Build.0 = Debug|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.ActiveCfg = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|Win32.Build.0 = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.RelWithDebInfo|Win32.Build.0 = Release|Win32
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.ActiveCfg = Release|x64
{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}.Release|x64.Build.0 = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.ActiveCfg = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|Win32.Build.0 = Debug|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.MinSizeRel|Win32.ActiveCfg = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.MinSizeRel|Win32.Build.0 = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.ActiveCfg = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Debug|x64.Build.0 = Debug|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.ActiveCfg = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|Win32.Build.0 = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.RelWithDebInfo|Win32.Build.0 = Release|Win32
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.ActiveCfg = Release|x64
{F0A15675-1017-4217-BB5B-3372F2C636AB}.Release|x64.Build.0 = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.ActiveCfg = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|Win32.Build.0 = Debug|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.MinSizeRel|Win32.ActiveCfg = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.MinSizeRel|Win32.Build.0 = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.ActiveCfg = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Debug|x64.Build.0 = Debug|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.ActiveCfg = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|Win32.Build.0 = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.RelWithDebInfo|Win32.ActiveCfg = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.RelWithDebInfo|Win32.Build.0 = Release|Win32
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.ActiveCfg = Release|x64
{DC7BBA00-9FC6-48AF-B7E9-12CA91AC02AA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGUID>{5B5857E1-64E2-4CED-A12E-45E1B3880496}</ProjectGUID>
@@ -22,11 +30,21 @@
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
@@ -37,17 +55,29 @@
<PropertyGroup>
<_ProjectFileVersion>10.0.20506.1</_ProjectFileVersion>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">flatc.dir\Debug\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">flatc.dir\Debug\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">flatc</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">flatc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.exe</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</GenerateManifest>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)</OutDir>
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)</OutDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">flatc.dir\Release\</IntDir>
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">flatc.dir\Release\</IntDir>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">flatc</TargetName>
<TargetName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">flatc</TargetName>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.exe</TargetExt>
<TargetExt Condition="'$(Configuration)|$(Platform)'=='Release|x64'">.exe</TargetExt>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</GenerateManifest>
<GenerateManifest Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
@@ -61,11 +91,12 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>Debug</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>../../Debug/flatc.pdb</ProgramDataBaseFileName>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -94,6 +125,52 @@
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<CompileAs>CompileAsCpp</CompileAs>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<Optimization>Disabled</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;CMAKE_INTDIR="Debug";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>Debug</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>../../Debug/flatc.pdb</ProgramDataBaseFileName>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;CMAKE_INTDIR=\"Debug\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalOptions>/debug %(AdditionalOptions)</AdditionalOptions>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ImportLibrary>../../Debug/flatc.lib</ImportLibrary>
<ProgramDataBaseFile>../../Debug/flatc.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
<Version>
</Version>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
@@ -104,13 +181,14 @@
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level3</WarningLevel>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>Release</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>../../Release/flatc.pdb</ProgramDataBaseFileName>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
@@ -139,21 +217,65 @@
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<CompileAs>CompileAsCpp</CompileAs>
<ExceptionHandling>Sync</ExceptionHandling>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<Optimization>MaxSpeed</Optimization>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo>
<WarningLevel>Level4</WarningLevel>
<DebugInformationFormat>
</DebugInformationFormat>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR="Release";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AssemblerListingLocation>Release</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>../../Release/flatc.pdb</ProgramDataBaseFileName>
<TreatWarningAsError>true</TreatWarningAsError>
</ClCompile>
<ResourceCompile>
<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;CMAKE_INTDIR=\"Release\";%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
</ResourceCompile>
<Midl>
<AdditionalIncludeDirectories>../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<OutputDirectory>$(IntDir)</OutputDirectory>
<HeaderFileName>%(Filename).h</HeaderFileName>
<TypeLibraryName>%(Filename).tlb</TypeLibraryName>
<InterfaceIdentifierFileName>%(Filename)_i.c</InterfaceIdentifierFileName>
<ProxyFileName>%(Filename)_p.c</ProxyFileName>
</Midl>
<Link>
<AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;comdlg32.lib;advapi32.lib</AdditionalDependencies>
<AdditionalLibraryDirectories>%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>false</GenerateDebugInformation>
<ImportLibrary>../../Release/flatc.lib</ImportLibrary>
<ProgramDataBaseFile>../../Release/flatc.pdb</ProgramDataBaseFile>
<SubSystem>Console</SubSystem>
<Version>
</Version>
</Link>
<ProjectReference>
<LinkLibraryDependencies>false</LinkLibraryDependencies>
</ProjectReference>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\include\flatbuffers\flatbuffers.h" />
<ClInclude Include="..\..\include\flatbuffers\idl.h" />
<ClInclude Include="..\..\include\flatbuffers\util.h" />
<ClCompile Include="..\..\src\idl_gen_fbs.cpp" />
<ClCompile Include="..\..\src\idl_gen_general.cpp" />
<ClCompile Include="..\..\src\idl_gen_go.cpp">
<WarningLevel Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Level4</WarningLevel>
</ClCompile>
<ClCompile Include="..\..\src\idl_parser.cpp" />
<ClCompile Include="..\..\src\idl_gen_cpp.cpp" />
<ClCompile Include="..\..\src\idl_gen_java.cpp" />
<ClCompile Include="..\..\src\idl_gen_text.cpp" />
<ClCompile Include="..\..\src\flatc.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="../../ZERO_CHECK.vcxproj">
<Project>71030BD1-9039-4724-A6C4-F7CB2C700B47</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>

View File

@@ -1,11 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerCommandArguments>-j -c -n -g -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerCommandArguments>-j -c -g -n -b -t monster_test.fbs monsterdata_test.golden</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerCommandArguments>-j -c -g -b -t monster_test.fbs monsterdata_test.json</LocalDebuggerCommandArguments>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>..\..\tests</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
</PropertyGroup>
</Project>

View File

@@ -5,10 +5,18 @@
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGUID>{16FA5518-3DE1-4B15-A1E0-F4734C276FB4}</ProjectGUID>
@@ -22,11 +30,21 @@
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseOfMfc>false</UseOfMfc>
<CharacterSet>MultiByte</CharacterSet>
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View File

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View File

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<div class="title">FlatBuffers Documentation</div> </div>
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<div class="textblock"><p>FlatBuffers is an efficient cross platform serialization library in for C++ and Java. It was created at Google specifically for game development and other performance-critical applications.</p>
<div class="textblock"><p>FlatBuffers is an efficient cross platform serialization library for C++, with support for Java, C# and Go. It was created at Google specifically for game development and other performance-critical applications.</p>
<p>It is available as open source under the Apache license, v2 (see LICENSE.txt).</p>
<h2>Why use FlatBuffers?</h2>
<ul>
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<li><b>Tiny code footprint</b> - Small amounts of generated code, and just a single small header as the minimum dependency, which is very easy to integrate. Again, see the benchmark section for details.</li>
<li><b>Strongly typed</b> - Errors happen at compile time rather than manually having to write repetitive and error prone run-time checks. Useful code can be generated for you.</li>
<li><p class="startli"><b>Convenient to use</b> - Generated C++ code allows for terse access &amp; construction code. Then there's optional functionality for parsing schemas and JSON-like text representations at runtime efficiently if needed (faster and more memory efficient than other JSON parsers).</p>
<p class="startli">Java code supports object-reuse.</p>
<p class="startli">Java and Go code supports object-reuse.</p>
</li>
<li><b>Cross platform C++11/Java code with no dependencies</b> - will work with any recent gcc/clang and VS2010. Comes with build files for the tests &amp; samples (Android .mk files, and cmake for all other platforms).</li>
<li><b>Cross platform C++11/Java/C#/Go code with no dependencies</b> - will work with any recent gcc/clang and VS2010. Comes with build files for the tests &amp; samples (Android .mk files, and cmake for all other platforms).</li>
</ul>
<h3>Why not use Protocol Buffers, or .. ?</h3>
<p>Protocol Buffers is indeed relatively similar to FlatBuffers, with the primary difference being that FlatBuffers does not need a parsing/ unpacking step to a secondary representation before you can access data, often coupled with per-object memory allocation. The code is an order of magnitude bigger, too. Protocol Buffers has neither optional text import/export nor schema language features like unions.</p>
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<p>This section is a quick rundown of how to use this system. Subsequent sections provide a more in-depth usage guide.</p>
<ul>
<li>Write a schema file that allows you to define the data structures you may want to serialize. Fields can have a scalar type (ints/floats of all sizes), or they can be a: string; array of any type; reference to yet another object; or, a set of possible objects (unions). Fields are optional and have defaults, so they don't need to be present for every object instance.</li>
<li>Use <code>flatc</code> (the FlatBuffer compiler) to generate a C++ header (or Java classes) with helper classes to access and construct serialized data. This header (say <code>mydata_generated.h</code>) only depends on <code>flatbuffers.h</code>, which defines the core functionality.</li>
<li>Use <code>flatc</code> (the FlatBuffer compiler) to generate a C++ header (or Java/C#/Go classes) with helper classes to access and construct serialized data. This header (say <code>mydata_generated.h</code>) only depends on <code>flatbuffers.h</code>, which defines the core functionality.</li>
<li>Use the <code>FlatBufferBuilder</code> class to construct a flat binary buffer. The generated functions allow you to add objects to this buffer recursively, often as simply as making a single function call.</li>
<li>Store or send your buffer somewhere!</li>
<li>When reading it back, you can obtain the pointer to the root object from the binary buffer, and from there traverse it conveniently in-place with <code>object-&gt;field()</code>.</li>
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<li>How to <a href="md__compiler.html">use the compiler</a>.</li>
<li>How to <a href="md__schemas.html">write a schema</a>.</li>
<li>How to <a href="md__cpp_usage.html">use the generated C++ code</a> in your own programs.</li>
<li>How to <a href="md__java_usage.html">use the generated Java code</a> in your own programs.</li>
<li>How to <a href="md__java_usage.html">use the generated Java/C# code</a> in your own programs.</li>
<li>How to <a href="md__go_usage.html">use the generated Go code</a> in your own programs.</li>
<li>Some <a href="md__benchmarks.html">benchmarks</a> showing the advantage of using FlatBuffers.</li>
<li>A <a href="md__white_paper.html">white paper</a> explaining the "why" of FlatBuffers.</li>
<li>A description of the <a href="md__internals.html">internals</a> of FlatBuffers.</li>

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<div class="title">Benchmarks </div> </div>
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<div class="textblock"><p>Comparing against other serialization solutions, running on Windows 7 64bit. We use the LITE runtime for Protocol Buffers (less code / lower overhead), and Rapid JSON, one of the fastest C++ JSON parsers around.</p>
<div class="textblock"><p>Comparing against other serialization solutions, running on Windows 7 64bit. We use the LITE runtime for Protocol Buffers (less code / lower overhead), Rapid JSON (one of the fastest C++ JSON parsers around), and pugixml, also one of the fastest XML parsers.</p>
<p>We also compare against code that doesn't use a serialization library at all (the column "Raw structs"), which is what you get if you write hardcoded code that just writes structs. This is the fastest possible, but of course is not cross platform nor has any kind of forwards / backwards compatibility.</p>
<p>We compare against Flatbuffers with the binary wire format (as intended), and also with JSON as the wire format with the optional JSON parser (which, using a schema, parses JSON into a binary buffer that can then be accessed as before).</p>
<p>The benchmark object is a set of about 10 objects containing an array, 4 strings, and a large variety of int/float scalar values of all sizes, meant to be representative of game data, e.g. a scene format.</p>
<table class="doxtable">
<tr>
<th></th><th>FlatBuffers (binary) </th><th>Protocol Buffers LITE </th><th>Rapid JSON </th><th>FlatBuffers (JSON) </th></tr>
<th></th><th>FlatBuffers (binary) </th><th>Protocol Buffers LITE </th><th>Rapid JSON </th><th>FlatBuffers (JSON) </th><th>pugixml </th><th>Raw structs </th></tr>
<tr>
<td>Decode + Traverse + Dealloc (1 million times, seconds) </td><td>0.08 </td><td>305 </td><td>583 </td><td>105 </td></tr>
<td>Decode + Traverse + Dealloc (1 million times, seconds) </td><td>0.08 </td><td>302 </td><td>583 </td><td>105 </td><td>196 </td><td>0.02 </td></tr>
<tr>
<td>Decode / Traverse / Dealloc (breakdown) </td><td>0 / 0.08 / 0 </td><td>220 / 3.6 / 81 </td><td>294 / 0.9 / 287 </td><td>70 / 0.08 / 35 </td></tr>
<td>Decode / Traverse / Dealloc (breakdown) </td><td>0 / 0.08 / 0 </td><td>220 / 0.15 / 81 </td><td>294 / 0.9 / 287 </td><td>70 / 0.08 / 35 </td><td>41 / 3.9 / 150 </td><td>0 / 0.02 / 0 </td></tr>
<tr>
<td>Encode (1 million times, seconds) </td><td>3.2 </td><td>185 </td><td>650 </td><td>169 </td></tr>
<td>Encode (1 million times, seconds) </td><td>3.2 </td><td>185 </td><td>650 </td><td>169 </td><td>273 </td><td>0.15 </td></tr>
<tr>
<td>Wire format size (normal / zlib, bytes) </td><td>344 / 220 </td><td>228 / 174 </td><td>1475 / 322 </td><td>1029 / 298 </td></tr>
<td>Wire format size (normal / zlib, bytes) </td><td>344 / 220 </td><td>228 / 174 </td><td>1475 / 322 </td><td>1029 / 298 </td><td>1137 / 341 </td><td>312 / 187 </td></tr>
<tr>
<td>Memory needed to store decoded wire (bytes / blocks) </td><td>0 / 0 </td><td>760 / 20 </td><td>65689 / 40 </td><td>328 / 1 </td></tr>
<td>Memory needed to store decoded wire (bytes / blocks) </td><td>0 / 0 </td><td>760 / 20 </td><td>65689 / 4 </td><td>328 / 1 </td><td>34194 / 3 </td><td>0 / 0 </td></tr>
<tr>
<td>Transient memory allocated during decode (KB) </td><td>0 </td><td>1 </td><td>131 </td><td>4 </td></tr>
<td>Transient memory allocated during decode (KB) </td><td>0 </td><td>1 </td><td>131 </td><td>4 </td><td>34 </td><td>0 </td></tr>
<tr>
<td>Generated source code size (KB) </td><td>4 </td><td>61 </td><td>0 </td><td>4 </td></tr>
<td>Generated source code size (KB) </td><td>4 </td><td>61 </td><td>0 </td><td>4 </td><td>0 </td><td>0 </td></tr>
<tr>
<td>Field access in handwritten traversal code </td><td>accessors </td><td>accessors </td><td>manual error checking </td><td>accessors </td></tr>
<td>Field access in handwritten traversal code </td><td>typed accessors </td><td>typed accessors </td><td>manual error checking </td><td>typed accessors </td><td>manual error checking </td><td>typed but no safety </td></tr>
<tr>
<td>Library source code (KB) </td><td>15 </td><td>some subset of 3800 </td><td>87 </td><td>43 </td></tr>
<td>Library source code (KB) </td><td>15 </td><td>some subset of 3800 </td><td>87 </td><td>43 </td><td>327 </td><td>0 </td></tr>
</table>
<h3>Some other serialization systems we compared against but did not benchmark (yet), in rough order of applicability:</h3>
<ul>
<li>Cap'n'Proto promises to reduce Protocol Buffers much like FlatBuffers does, though with a more complicated binary encoding and less flexibility (no optional fields to allow deprecating fields or serializing with missing fields for which defaults exist). It currently also isn't fully cross-platform portable (lack of VS support).</li>
<li>msgpack: has very minimal forwards/backwards compatability support when used with the typed C++ interface. Also lacks VS2010 support.</li>
<li>Thrift: very similar to Protocol Buffers, but appears to be less efficient, and have more dependencies.</li>
<li>XML: typically even slower than JSON, but has the advantage that it can be parsed with a schema to reduce error-checking boilerplate code.</li>
<li>YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.</li>
<li>C# comes with built-in serialization functionality, as used by Unity also. Being tied to the language, and having no automatic versioning support limits its applicability.</li>
<li>Project Anarchy (the free mobile engine by Havok) comes with a serialization system, that however does no automatic versioning (have to code around new fields manually), is very much tied to the rest of the engine, and works without a schema to generate code (tied to your C++ class definition). </li>

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<div class="textblock"><p>There are project files for Visual Studio and Xcode that should allow you to build the compiler <code>flatc</code>, the samples and the tests out of the box.</p>
<p>Alternatively, the distribution comes with a <code>cmake</code> file that should allow you to build project/make files for any platform. For details on <code>cmake</code>, see <a href="http://www.cmake.org">http://www.cmake.org</a>. In brief, depending on your platform, use one of e.g.: </p>
<pre class="fragment">cmake -G "Unix Makefiles"
<p>Alternatively, the distribution comes with a <code>cmake</code> file that should allow you to build project/make files for any platform. For details on <code>cmake</code>, see <a href="http://www.cmake.org">http://www.cmake.org</a>. In brief, depending on your platform, use one of e.g.: </p><pre class="fragment">cmake -G "Unix Makefiles"
cmake -G "Visual Studio 10"
cmake -G "Xcode"
</pre><p>Then, build as normal for your platform. This should result in a <code>flatc</code> executable, essential for the next steps. Note that to use clang instead of gcc, you may need to set up your environment variables, e.g. <code>CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix Makefiles"</code>.</p>
<p>Optionally, run the <code>flattests</code> executable. to ensure everything is working correctly on your system. If this fails, please contact us!</p>
<p>Optionally, run the <code>flattests</code> executable to ensure everything is working correctly on your system. If this fails, please contact us!</p>
<p>Note that you MUST be in the root of the FlatBuffers distribution when you run 'flattests' (and the samples), or it will fail to load its files.</p>
<p>Building should also produce two sample executables, <code>sample_binary</code> and <code>sample_text</code>, see the corresponding <code>.cpp</code> file in the samples directory.</p>
<p>There is an <code>android</code> directory that contains all you need to build the test executable on android (use the included <code>build_apk.sh</code> script, or use <code>ndk_build</code> / <code>adb</code> etc. as usual). Upon running, it will output to the log if tests succeeded or not.</p>
<p>There is usually no runtime to compile, as the code consists of a single header, <code>include/flatbuffers/flatbuffers.h</code>. You should add the <code>include</code> folder to your include paths. If you wish to be able to load schemas and/or parse text into binary buffers at runtime, you additionally need the other headers in <code>include/flatbuffers</code>. You must also compile/link <code>src/idl_parser.cpp</code> (and <code>src/idl_gen_text.cpp</code> if you also want to be able convert binary to text).</p>

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<div class="title">Using the schema compiler </div> </div>
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<div class="textblock"><p>Usage: </p>
<pre class="fragment">flatc [ -c ] [ -j ] [ -b ] [ -t ] file1 file2 ..
</pre><p>The files are read and parsed in order, and can contain either schemas or data (see below). Later files can make use of definitions in earlier files. Depending on the flags passed, additional files may be generated for each file processed:</p>
<div class="textblock"><p>Usage: </p><pre class="fragment">flatc [ -c ] [ -j ] [ -b ] [ -t ] [ -o PATH ] [ -I PATH ] [ -S ] FILES...
[ -- FILES...]
</pre><p>The files are read and parsed in order, and can contain either schemas or data (see below). Later files can make use of definitions in earlier files.</p>
<p><code>--</code> indicates that the following files are binary files in FlatBuffer format conforming to the schema(s) indicated before it. Incompatible binary files currently will give unpredictable results (!)</p>
<p>Depending on the flags passed, additional files may be generated for each file processed:</p>
<ul>
<li><code>-c</code> : Generate a C++ header for all definitions in this file (as <code>filename_generated.h</code>). Skips data.</li>
<li><code>-j</code> : Generate Java classes.</li>
<li><code>-b</code> : If data is contained in this file, generate a <code>filename_wire.bin</code> containing the binary flatbuffer.</li>
<li><code>-t</code> : If data is contained in this file, generate a <code>filename_wire.txt</code> (for debugging). </li>
<li><code>-c</code> : Generate a C++ header for all definitions in this file (as <code>filename_generated.h</code>). Skipped for data.</li>
<li><code>-j</code> : Generate Java classes. Skipped for data.</li>
<li><code>-n</code> : Generate C# classes. Skipped for data.</li>
<li><code>-g</code> : Generate Go classes. Skipped for data.</li>
<li><code>-b</code> : If data is contained in this file, generate a <code>filename.bin</code> containing the binary flatbuffer.</li>
<li><code>-t</code> : If data is contained in this file, generate a <code>filename.json</code> representing the data in the flatbuffer.</li>
<li><code>-o PATH</code> : Output all generated files to PATH (either absolute, or relative to the current directory). If omitted, PATH will be the current directory. PATH should end in your systems path separator, e.g. <code>/</code> or <code>\</code>.</li>
<li><code>-I PATH</code> : when encountering <code>include</code> statements, attempt to load the files from this path. Paths will be tried in the order given, and if all fail (or none are specified) it will try to load relative to the path of the schema file being parsed.</li>
<li><code>--strict-json</code> : Require &amp; generate strict JSON (field names are enclosed in quotes, no trailing commas in tables/vectors). By default, no quotes are required/generated, and trailing commas are allowed.</li>
<li><code>--no-prefix</code> : Don't prefix enum values in generated C++ by their enum type.</li>
<li><code>--gen-includes</code> : Generate include statements for included schemas the generated file depends on (C++).</li>
<li><code>--proto</code>: Expect input files to be .proto files (protocol buffers). Output the corresponding .fbs file. Currently supports: <code>package</code>, <code>message</code>, <code>enum</code>. Does not support, but will skip without error: <code>import</code>, <code>option</code>. Does not support, will generate error: <code>service</code>, <code>extend</code>, <code>extensions</code>, <code>oneof</code>, <code>group</code>, custom options, nested declarations. </li>
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<div class="textblock"><p>Assuming you have written a schema using the above language in say <code>mygame.fbs</code> (FlatBuffer Schema, though the extension doesn't matter), you've generated a C++ header called <code>mygame_generated.h</code> using the compiler (e.g. <code>flatc -c mygame.fbs</code>), you can now start using this in your program by including the header. As noted, this header relies on <code>flatbuffers/flatbuffers.h</code>, which should be in your include path.</p>
<h3>Writing in C++</h3>
<p>To start creating a buffer, create an instance of <code>FlatBufferBuilder</code> which will contain the buffer as it grows: </p>
<pre class="fragment">FlatBufferBuilder fbb;
</pre><p>Before we serialize a Monster, we need to first serialize any objects that are contained there-in, i.e. we serialize the data tree using depth first, pre-order traversal. This is generally easy to do on any tree structures. For example: </p>
<pre class="fragment">auto name = fbb.CreateString("MyMonster");
unsigned char inv[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
auto inventory = fbb.CreateVector(inv, 10);
</pre><p><code>CreateString</code> and <code>CreateVector</code> serialize these two built-in datatypes, and return offsets into the serialized data indicating where they are stored, such that <code>Monster</code> below can refer to them.</p>
<p>To start creating a buffer, create an instance of <code>FlatBufferBuilder</code> which will contain the buffer as it grows:</p>
<div class="fragment"><div class="line">FlatBufferBuilder fbb;</div>
</div><!-- fragment --><p>Before we serialize a Monster, we need to first serialize any objects that are contained there-in, i.e. we serialize the data tree using depth first, pre-order traversal. This is generally easy to do on any tree structures. For example:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> name = fbb.CreateString(<span class="stringliteral">&quot;MyMonster&quot;</span>);</div>
<div class="line"></div>
<div class="line"><span class="keywordtype">unsigned</span> <span class="keywordtype">char</span> inv[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };</div>
<div class="line"><span class="keyword">auto</span> inventory = fbb.CreateVector(inv, 10);</div>
</div><!-- fragment --><p><code>CreateString</code> and <code>CreateVector</code> serialize these two built-in datatypes, and return offsets into the serialized data indicating where they are stored, such that <code>Monster</code> below can refer to them.</p>
<p><code>CreateString</code> can also take an <code>std::string</code>, or a <code>const char *</code> with an explicit length, and is suitable for holding UTF-8 and binary data if needed.</p>
<p><code>CreateVector</code> can also take an <code>std::vector</code>. The offset it returns is typed, i.e. can only be used to set fields of the correct type below. To create a vector of struct objects (which will be stored as contiguous memory in the buffer, use <code>CreateVectorOfStructs</code> instead. </p>
<pre class="fragment">Vec3 vec(1, 2, 3);
</pre><p><code>Vec3</code> is the first example of code from our generated header. Structs (unlike tables) translate to simple structs in C++, so we can construct them in a familiar way.</p>
<p>We have now serialized the non-scalar components of of the monster example, so we could create the monster something like this: </p>
<pre class="fragment">auto mloc = CreateMonster(fbb, &amp;vec, 150, 80, name, inventory, Color_Red, Offset&lt;void&gt;(0), Any_NONE);
</pre><p>Note that we're passing <code>150</code> for the <code>mana</code> field, which happens to be the default value: this means the field will not actually be written to the buffer, since we'll get that value anyway when we query it. This is a nice space savings, since it is very common for fields to be at their default. It means we also don't need to be scared to add fields only used in a minority of cases, since they won't bloat up the buffer sizes if they're not actually used.</p>
<p>We do something similarly for the union field <code>test</code> by specifying a <code>0</code> offset and the <code>NONE</code> enum value (part of every union) to indicate we don't actually want to write this field.</p>
<p>Tables (like <code>Monster</code>) give you full flexibility on what fields you write (unlike <code>Vec3</code>, which always has all fields set because it is a <code>struct</code>). If you want even more control over this (i.e. skip fields even when they are not default), instead of the convenient <code>CreateMonster</code> call we can also build the object field-by-field manually: </p>
<pre class="fragment">MonsterBuilder mb(fbb);
mb.add_pos(&amp;vec);
mb.add_hp(80);
mb.add_name(name);
mb.add_inventory(inventory);
auto mloc = mb.Finish();
</pre><p>We start with a temporary helper class <code>MonsterBuilder</code> (which is defined in our generated code also), then call the various <code>add_</code> methods to set fields, and <code>Finish</code> to complete the object. This is pretty much the same code as you find inside <code>CreateMonster</code>, except we're leaving out a few fields. Fields may also be added in any order, though orderings with fields of the same size adjacent to each other most efficient in size, due to alignment. You should not nest these Builder classes (serialize your data in pre-order).</p>
<p>Regardless of whether you used <code>CreateMonster</code> or <code>MonsterBuilder</code>, you now have an offset to the root of your data, and you can finish the buffer using: </p>
<pre class="fragment">fbb.Finish(mloc);
</pre><p>The buffer is now ready to be stored somewhere, sent over the network, be compressed, or whatever you'd like to do with it. You can access the start of the buffer with <code>fbb.GetBufferPointer()</code>, and it's size from <code>fbb.GetSize()</code>.</p>
<p><code>CreateVector</code> can also take an <code>std::vector</code>. The offset it returns is typed, i.e. can only be used to set fields of the correct type below. To create a vector of struct objects (which will be stored as contiguous memory in the buffer, use <code>CreateVectorOfStructs</code> instead.</p>
<p>To create a vector of nested objects (e.g. tables, strings or other vectors) collect their offsets in a temporary array/vector, then call <code>CreateVector</code> on that (see e.g. the array of strings example in <code>test.cpp</code> <code>CreateFlatBufferTest</code>).</p>
<div class="fragment"><div class="line">Vec3 vec(1, 2, 3);</div>
</div><!-- fragment --><p><code>Vec3</code> is the first example of code from our generated header. Structs (unlike tables) translate to simple structs in C++, so we can construct them in a familiar way.</p>
<p>We have now serialized the non-scalar components of of the monster example, so we could create the monster something like this:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> mloc = CreateMonster(fbb, &amp;vec, 150, 80, name, inventory, Color_Red, 0, Any_NONE);</div>
</div><!-- fragment --><p>Note that we're passing <code>150</code> for the <code>mana</code> field, which happens to be the default value: this means the field will not actually be written to the buffer, since we'll get that value anyway when we query it. This is a nice space savings, since it is very common for fields to be at their default. It means we also don't need to be scared to add fields only used in a minority of cases, since they won't bloat up the buffer sizes if they're not actually used.</p>
<p>We do something similarly for the union field <code>test</code> by specifying a <code>0</code> offset and the <code>NONE</code> enum value (part of every union) to indicate we don't actually want to write this field. You can use <code>0</code> also as a default for other non-scalar types, such as strings, vectors and tables.</p>
<p>Tables (like <code>Monster</code>) give you full flexibility on what fields you write (unlike <code>Vec3</code>, which always has all fields set because it is a <code>struct</code>). If you want even more control over this (i.e. skip fields even when they are not default), instead of the convenient <code>CreateMonster</code> call we can also build the object field-by-field manually:</p>
<div class="fragment"><div class="line">MonsterBuilder mb(fbb);</div>
<div class="line">mb.add_pos(&amp;vec);</div>
<div class="line">mb.add_hp(80);</div>
<div class="line">mb.add_name(name);</div>
<div class="line">mb.add_inventory(inventory);</div>
<div class="line"><span class="keyword">auto</span> mloc = mb.Finish();</div>
</div><!-- fragment --><p>We start with a temporary helper class <code>MonsterBuilder</code> (which is defined in our generated code also), then call the various <code>add_</code> methods to set fields, and <code>Finish</code> to complete the object. This is pretty much the same code as you find inside <code>CreateMonster</code>, except we're leaving out a few fields. Fields may also be added in any order, though orderings with fields of the same size adjacent to each other most efficient in size, due to alignment. You should not nest these Builder classes (serialize your data in pre-order).</p>
<p>Regardless of whether you used <code>CreateMonster</code> or <code>MonsterBuilder</code>, you now have an offset to the root of your data, and you can finish the buffer using:</p>
<div class="fragment"><div class="line">FinishMonsterBuffer(fbb, mloc);</div>
</div><!-- fragment --><p>The buffer is now ready to be stored somewhere, sent over the network, be compressed, or whatever you'd like to do with it. You can access the start of the buffer with <code>fbb.GetBufferPointer()</code>, and it's size from <code>fbb.GetSize()</code>.</p>
<p>Calling code may take ownership of the buffer with <code>fbb.ReleaseBufferPointer()</code>. Should you do it, the <code>FlatBufferBuilder</code> will be in an invalid state, and <em>must</em> be cleared before it can be used again. However, it also means you are able to destroy the builder while keeping the buffer in your application.</p>
<p><code>samples/sample_binary.cpp</code> is a complete code sample similar to the code above, that also includes the reading code below.</p>
<h3>Reading in C++</h3>
<p>If you've received a buffer from somewhere (disk, network, etc.) you can directly start traversing it using: </p>
<pre class="fragment">auto monster = GetMonster(buffer_pointer);
</pre><p><code>monster</code> is of type <code>Monster *</code>, and points to somewhere inside your buffer. If you look in your generated header, you'll see it has convenient accessors for all fields, e.g. </p>
<pre class="fragment">assert(monster-&gt;hp() == 80);
assert(monster-&gt;mana() == 150); // default
assert(strcmp(monster-&gt;name()-&gt;c_str(), "MyMonster") == 0);
</pre><p>These should all be true. Note that we never stored a <code>mana</code> value, so it will return the default.</p>
<p>To access sub-objects, in this case the <code>Vec3</code>: </p>
<pre class="fragment">auto pos = monster-&gt;pos();
assert(pos);
assert(pos-&gt;z() == 3);
</pre><p>If we had not set the <code>pos</code> field during serialization, it would be <code>NULL</code>.</p>
<p>Similarly, we can access elements of the inventory array: </p>
<pre class="fragment">auto inv = monster-&gt;inventory();
assert(inv);
assert(inv-&gt;Get(9) == 9);
</pre><h3>Direct memory access</h3>
<p>If you've received a buffer from somewhere (disk, network, etc.) you can directly start traversing it using:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> monster = GetMonster(buffer_pointer);</div>
</div><!-- fragment --><p><code>monster</code> is of type <code>Monster *</code>, and points to somewhere <em>inside</em> your buffer (root object pointers are not the same as <code>buffer_pointer</code> !). If you look in your generated header, you'll see it has convenient accessors for all fields, e.g.</p>
<div class="fragment"><div class="line">assert(monster-&gt;hp() == 80);</div>
<div class="line">assert(monster-&gt;mana() == 150); <span class="comment">// default</span></div>
<div class="line">assert(strcmp(monster-&gt;name()-&gt;c_str(), <span class="stringliteral">&quot;MyMonster&quot;</span>) == 0);</div>
</div><!-- fragment --><p>These should all be true. Note that we never stored a <code>mana</code> value, so it will return the default.</p>
<p>To access sub-objects, in this case the <code>Vec3</code>:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> pos = monster-&gt;pos();</div>
<div class="line">assert(pos);</div>
<div class="line">assert(pos-&gt;z() == 3);</div>
</div><!-- fragment --><p>If we had not set the <code>pos</code> field during serialization, it would be <code>NULL</code>.</p>
<p>Similarly, we can access elements of the inventory array:</p>
<div class="fragment"><div class="line"><span class="keyword">auto</span> inv = monster-&gt;inventory();</div>
<div class="line">assert(inv);</div>
<div class="line">assert(inv-&gt;Get(9) == 9);</div>
</div><!-- fragment --><h3>Storing maps / dictionaries in a FlatBuffer</h3>
<p>FlatBuffers doesn't support maps natively, but there is support to emulate their behavior with vectors and binary search, which means you can have fast lookups directly from a FlatBuffer without having to unpack your data into a <code>std::map</code> or similar.</p>
<p>To use it:</p><ul>
<li>Designate one of the fields in a table as they "key" field. You do this by setting the <code>key</code> attribute on this field, e.g. <code>name:string (key)</code>. You may only have one key field, and it must be of string or scalar type.</li>
<li>Write out tables of this type as usual, collect their offsets in an array or vector.</li>
<li>Instead of <code>CreateVector</code>, call <code>CreateVectorOfSortedTables</code>, which will first sort all offsets such that the tables they refer to are sorted by the key field, then serialize it.</li>
<li>Now when you're accessing the FlatBuffer, you can use <code>Vector::LookupByKey</code> instead of just <code>Vector::Get</code> to access elements of the vector, e.g.: <code>myvector-&gt;LookupByKey("Fred")</code>, which returns a pointer to the corresponding table type, or <code>nullptr</code> if not found. <code>LookupByKey</code> performs a binary search, so should have a similar speed to <code>std::map</code>, though may be faster because of better caching. <code>LookupByKey</code> only works if the vector has been sorted, it will likely not find elements if it hasn't been sorted.</li>
</ul>
<h3>Direct memory access</h3>
<p>As you can see from the above examples, all elements in a buffer are accessed through generated accessors. This is because everything is stored in little endian format on all platforms (the accessor performs a swap operation on big endian machines), and also because the layout of things is generally not known to the user.</p>
<p>For structs, layout is deterministic and guaranteed to be the same accross platforms (scalars are aligned to their own size, and structs themselves to their largest member), and you are allowed to access this memory directly by using <code>sizeof()</code> and <code>memcpy</code> on the pointer to a struct, or even an array of structs.</p>
<p>To compute offsets to sub-elements of a struct, make sure they are a structs themselves, as then you can use the pointers to figure out the offset without having to hardcode it. This is handy for use of arrays of structs with calls like <code>glVertexAttribPointer</code> in OpenGL or similar APIs.</p>
<p>It is important to note is that structs are still little endian on all machines, so only use tricks like this if you can guarantee you're not shipping on a big endian machine (an <code>assert(FLATBUFFERS_LITTLEENDIAN)</code> would be wise).</p>
<h3>Access of untrusted buffers</h3>
<p>The generated accessor functions access fields over offsets, which is very quick. These offsets are not verified at run-time, so a malformed buffer could cause a program to crash by accessing random memory.</p>
<p>When you're processing large amounts of data from a source you know (e.g. your own generated data on disk), this is acceptable, but when reading data from the network that can potentially have been modified by an attacker, this is undesirable.</p>
<p>For this reason, you can optionally use a buffer verifier before you access the data. This verifier will check all offsets, all sizes of fields, and null termination of strings to ensure that when a buffer is accessed, all reads will end up inside the buffer.</p>
<p>Each root type will have a verification function generated for it, e.g. for <code>Monster</code>, you can call:</p>
<div class="fragment"><div class="line"><span class="keywordtype">bool</span> ok = VerifyMonsterBuffer(Verifier(buf, len));</div>
</div><!-- fragment --><p>if <code>ok</code> is true, the buffer is safe to read.</p>
<p>Besides untrusted data, this function may be useful to call in debug mode, as extra insurance against data being corrupted somewhere along the way.</p>
<p>While verifying a buffer isn't "free", it is typically faster than a full traversal (since any scalar data is not actually touched), and since it may cause the buffer to be brought into cache before reading, the actual overhead may be even lower than expected.</p>
<p>In specialized cases where a denial of service attack is possible, the verifier has two additional constructor arguments that allow you to limit the nesting depth and total amount of tables the verifier may encounter before declaring the buffer malformed. The default is <code>Verifier(buf, len, 64 /* max depth */, 1000000, /* max tables */)</code> which should be sufficient for most uses.</p>
<h2>Text &amp; schema parsing</h2>
<p>Using binary buffers with the generated header provides a super low overhead use of FlatBuffer data. There are, however, times when you want to use text formats, for example because it interacts better with source control, or you want to give your users easy access to data.</p>
<p>Another reason might be that you already have a lot of data in JSON format, or a tool that generates JSON, and if you can write a schema for it, this will provide you an easy way to use that data directly.</p>
<p>(see the schema documentation for some specifics on the JSON format accepted).</p>
<p>There are two ways to use text formats:</p>
<h3>Using the compiler as a conversion tool</h3>
<p>This is the preferred path, as it doesn't require you to add any new code to your program, and is maximally efficient since you can ship with binary data. The disadvantage is that it is an extra step for your users/developers to perform, though you might be able to automate it. </p>
<pre class="fragment">flatc -b myschema.fbs mydata.json
<p>This is the preferred path, as it doesn't require you to add any new code to your program, and is maximally efficient since you can ship with binary data. The disadvantage is that it is an extra step for your users/developers to perform, though you might be able to automate it. </p><pre class="fragment">flatc -b myschema.fbs mydata.json
</pre><p>This will generate the binary file <code>mydata_wire.bin</code> which can be loaded as before.</p>
<h3>Making your program capable of loading text directly</h3>
<p>This gives you maximum flexibility. You could even opt to support both, i.e. check for both files, and regenerate the binary from text when required, otherwise just load the binary.</p>
<p>This option is currently only available for C++, or Java through JNI.</p>
<p>As mentioned in the section "Building" above, this technique requires you to link a few more files into your program, and you'll want to include <code>flatbuffers/idl.h</code>.</p>
<p>Load text (either a schema or json) into an in-memory buffer (there is a convenient <code>LoadFile()</code> utility function in <code>flatbuffers/util.h</code> if you wish). Construct a parser: </p>
<pre class="fragment">flatbuffers::Parser parser;
</pre><p>Now you can parse any number of text files in sequence: </p>
<pre class="fragment">parser.Parse(text_file.c_str());
</pre><p>This works similarly to how the command-line compiler works: a sequence of files parsed by the same <code>Parser</code> object allow later files to reference definitions in earlier files. Typically this means you first load a schema file (which populates <code>Parser</code> with definitions), followed by one or more JSON files.</p>
<p>Load text (either a schema or json) into an in-memory buffer (there is a convenient <code>LoadFile()</code> utility function in <code>flatbuffers/util.h</code> if you wish). Construct a parser:</p>
<div class="fragment"><div class="line">flatbuffers::Parser parser;</div>
</div><!-- fragment --><p>Now you can parse any number of text files in sequence:</p>
<div class="fragment"><div class="line">parser.Parse(text_file.c_str());</div>
</div><!-- fragment --><p>This works similarly to how the command-line compiler works: a sequence of files parsed by the same <code>Parser</code> object allow later files to reference definitions in earlier files. Typically this means you first load a schema file (which populates <code>Parser</code> with definitions), followed by one or more JSON files.</p>
<p>As optional argument to <code>Parse</code>, you may specify a null-terminated list of include paths. If not specified, any include statements try to resolve from the current directory.</p>
<p>If there were any parsing errors, <code>Parse</code> will return <code>false</code>, and <code>Parser::err</code> contains a human readable error string with a line number etc, which you should present to the creator of that file.</p>
<p>After each JSON file, the <code>Parser::fbb</code> member variable is the <code>FlatBufferBuilder</code> that contains the binary buffer version of that file, that you can access as described above.</p>
<p><code>samples/sample_text.cpp</code> is a code sample showing the above operations.</p>
<h3>Threading</h3>
<p>None of the code is thread-safe, by design. That said, since currently a FlatBuffer is read-only and entirely <code>const</code>, reading by multiple threads is possible. </p>
<p>Reading a FlatBuffer does not touch any memory outside the original buffer, and is entirely read-only (all const), so is safe to access from multiple threads even without synchronisation primitives.</p>
<p>Creating a FlatBuffer is not thread safe. All state related to building a FlatBuffer is contained in a FlatBufferBuilder instance, and no memory outside of it is touched. To make this thread safe, either do not share instances of FlatBufferBuilder between threads (recommended), or manually wrap it in synchronisation primites. There's no automatic way to accomplish this, by design, as we feel multithreaded construction of a single buffer will be rare, and synchronisation overhead would be costly. </p>
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<div class="textblock"><p>There's experimental support for reading FlatBuffers in Go. Generate code for Go with the <code>-g</code> option to <code>flatc</code>.</p>
<p>See <code>go_test.go</code> for an example. You import the generated code, read a FlatBuffer binary file into a <code>[]byte</code>, which you pass to the <code>GetRootAsMonster</code> function:</p>
<div class="fragment"><div class="line"><span class="keyword">import</span> (</div>
<div class="line"> example <span class="stringliteral">&quot;MyGame/Example&quot;</span></div>
<div class="line"> flatbuffers <span class="stringliteral">&quot;github.com/google/flatbuffers/go&quot;</span></div>
<div class="line"></div>
<div class="line"> io/ioutil</div>
<div class="line">)</div>
<div class="line"></div>
<div class="line">buf, err := ioutil.ReadFile(<span class="stringliteral">&quot;monster.dat&quot;</span>)</div>
<div class="line"><span class="comment">// handle err</span></div>
<div class="line">monster := example.GetRootAsMonster(buf, 0)</div>
</div><!-- fragment --><p>Now you can access values like this:</p>
<div class="fragment"><div class="line">hp := monster.Hp()</div>
<div class="line">pos := monster.Pos(nil)</div>
</div><!-- fragment --><p>Note that whenever you access a new object like in the <code>Pos</code> example above, a new temporary accessor object gets created. If your code is very performance sensitive (you iterate through a lot of objects), you can replace nil with a pointer to a <code>Vec3</code> object you've already created. This allows you to reuse it across many calls and reduce the amount of object allocation (and thus garbage collection) your program does.</p>
<p>To access vectors you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by <code>Length</code> let's you know the number of elements you can access:</p>
<div class="fragment"><div class="line"><span class="keywordflow">for</span> i := 0; i &lt; monster.InventoryLength(); i++ {</div>
<div class="line"> monster.Inventory(i) <span class="comment">// do something here</span></div>
<div class="line">}</div>
</div><!-- fragment --><p>You can also construct these buffers in Go using the functions found in the generated code, and the FlatBufferBuilder class:</p>
<div class="fragment"><div class="line">builder := flatbuffers.NewBuilder(0)</div>
</div><!-- fragment --><p>Create strings:</p>
<div class="fragment"><div class="line">str := builder.CreateString(<span class="stringliteral">&quot;MyMonster&quot;</span>)</div>
</div><!-- fragment --><p>Create a table with a struct contained therein:</p>
<div class="fragment"><div class="line">example.MonsterStart(builder)</div>
<div class="line">example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0, 3.0, 4, 5, 6))</div>
<div class="line">example.MonsterAddHp(builder, 80)</div>
<div class="line">example.MonsterAddName(builder, str)</div>
<div class="line">example.MonsterAddInventory(builder, inv)</div>
<div class="line">example.MonsterAddTest_Type(builder, 1)</div>
<div class="line">example.MonsterAddTest(builder, mon2)</div>
<div class="line">example.MonsterAddTest4(builder, test4s)</div>
<div class="line">mon := example.MonsterEnd(builder)</div>
</div><!-- fragment --><p>Unlike C++, Go does not support table creation functions like 'createMonster()'. This is to create the buffer without using temporary object allocation (since the <code>Vec3</code> is an inline component of <code>Monster</code>, it has to be created right where it is added, whereas the name and the inventory are not inline, and <b>must</b> be created outside of the table creation sequence). Structs do have convenient methods that allow you to construct them in one call. These also have arguments for nested structs, e.g. if a struct has a field <code>a</code> and a nested struct field <code>b</code> (which has fields <code>c</code> and <code>d</code>), then the arguments will be <code>a</code>, <code>c</code> and <code>d</code>.</p>
<p>Vectors also use this start/end pattern to allow vectors of both scalar types and structs:</p>
<div class="fragment"><div class="line">example.MonsterStartInventoryVector(builder, 5)</div>
<div class="line"><span class="keywordflow">for</span> i := 4; i &gt;= 0; i-- {</div>
<div class="line"> builder.PrependByte(byte(i))</div>
<div class="line">}</div>
<div class="line">inv := builder.EndVector(5)</div>
</div><!-- fragment --><p>The generated method 'StartInventoryVector' is provided as a convenience function which calls 'StartVector' with the correct element size of the vector type which in this case is 'ubyte' or 1 byte per vector element. You pass the number of elements you want to write. You write the elements backwards since the buffer is being constructed back to front. Use the correct <code>Prepend</code> call for the type, or <code>PrependUOffsetT</code> for offsets. You then pass <code>inv</code> to the corresponding <code>Add</code> call when you construct the table containing it afterwards.</p>
<p>There are <code>Prepend</code> functions for all the scalar types. You use <code>PrependUOffset</code> for any previously constructed objects (such as other tables, strings, vectors). For structs, you use the appropriate <code>create</code> function in-line, as shown above in the <code>Monster</code> example.</p>
<p>Once you're done constructing a buffer, you call <code>Finish</code> with the root object offset (<code>mon</code> in the example above). Your data now resides in Builder.Bytes. Important to note is that the real data starts at the index indicated by Head(), for Offset() bytes (this is because the buffer is constructed backwards). If you wanted to read the buffer right after creating it (using <code>GetRootAsMonster</code> above), the second argument, instead of <code>0</code> would thus also be <code>Head()</code>.</p>
<h2>Text Parsing</h2>
<p>There currently is no support for parsing text (Schema's and JSON) directly from Go, though you could use the C++ parser through cgo. Please see the C++ documentation for more on text parsing. </p>
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<div class="title">Formal Grammar of the schema language </div> </div>
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<div class="textblock"><p>schema = namespace_decl | type_decl | enum_decl | root_decl | object</p>
<div class="textblock"><p>schema = include* ( namespace_decl | type_decl | enum_decl | root_decl | attribute_decl | object )*</p>
<p>include = <code>include</code> string_constant <code>;</code></p>
<p>namespace_decl = <code>namespace</code> ident ( <code>.</code> ident )* <code>;</code></p>
<p>attribute_decl = <code>attribute</code> string_constant <code>;</code></p>
<p>type_decl = ( <code>table</code> | <code>struct</code> ) ident metadata <code>{</code> field_decl+ <code>}</code></p>
<p>enum_decl = ( <code>enum</code> | <code>union</code> ) ident [ <code>:</code> type ] metadata <code>{</code> commasep( enumval_decl ) <code>}</code></p>
<p>root_decl = <code>root_type</code> ident <code>;</code></p>

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<div class="textblock"><p>This section is entirely optional for the use of FlatBuffers. In normal usage, you should never need the information contained herein. If you're interested however, it should give you more of an appreciation of why FlatBuffers is both efficient and convenient.</p>
<h3>Format components</h3>
<p>A FlatBuffer is a binary file and in-memory format consisting mostly of scalars of various sizes, all aligned to their own size. Each scalar is also always represented in little-endian format, as this corresponds to all commonly used CPUs today. FlatBuffers will also work on big-endian machines, but will be slightly slower because of additional byte-swap intrinsics.</p>
<p>On purpose, the format leaves a lot of details about where exactly things live in memory undefined, e.g. fields in a table can have any order, and objects to some extend can be stored in many orders. This is because the format doesn't need this information to be efficient, and it leaves room for optimization and extension (for example, fields can be packed in a way that is most compact). Instead, the format is defined in terms of offsets and adjacency only.</p>
<p>On purpose, the format leaves a lot of details about where exactly things live in memory undefined, e.g. fields in a table can have any order, and objects to some extend can be stored in many orders. This is because the format doesn't need this information to be efficient, and it leaves room for optimization and extension (for example, fields can be packed in a way that is most compact). Instead, the format is defined in terms of offsets and adjacency only. This may mean two different implementations may produce different binaries given the same input values, and this is perfectly valid.</p>
<h3>Format identification</h3>
<p>The format also doesn't contain information for format identification and versioning, which is also by design. FlatBuffers is a statically typed system, meaning the user of a buffer needs to know what kind of buffer it is. FlatBuffers can of course be wrapped inside other containers where needed, or you can use its union feature to dynamically identify multiple possible sub-objects stored. Additionally, it can be used together with the schema parser if full reflective capabilities are desired.</p>
<p>Versioning is something that is intrinsically part of the format (the optionality / extensibility of fields), so the format itself does not need a version number (it's a meta-format, in a sense). We're hoping that this format can accommodate all data needed. If format breaking changes are ever necessary, it would become a new kind of format rather than just a variation.</p>
<h3>Offsets</h3>
<p>The most important and generic offset type (see <code>flatbuffers.h</code>) is <code>offset_t</code>, which is currently always a <code>uint32_t</code>, and is used to refer to all tables/unions/strings/vectors. 32bit is intentional, since we want to keep the format binary compatible between 32 and 64bit systems, and a 64bit offset would bloat the size for almost all uses. A version of this format with 64bit (or 16bit) offsets is easy to set when needed. Unsigned means they can only point in one direction, which typically is forward (towards a higher memory location). Any backwards offsets will be explicitly marked as such.</p>
<p>The format starts with an <code>offset_t</code> to the root object in the buffer.</p>
<p>The most important and generic offset type (see <code>flatbuffers.h</code>) is <code>uoffset_t</code>, which is currently always a <code>uint32_t</code>, and is used to refer to all tables/unions/strings/vectors (these are never stored in-line). 32bit is intentional, since we want to keep the format binary compatible between 32 and 64bit systems, and a 64bit offset would bloat the size for almost all uses. A version of this format with 64bit (or 16bit) offsets is easy to set when needed. Unsigned means they can only point in one direction, which typically is forward (towards a higher memory location). Any backwards offsets will be explicitly marked as such.</p>
<p>The format starts with an <code>uoffset_t</code> to the root object in the buffer.</p>
<p>We have two kinds of objects, structs and tables.</p>
<h3>Structs</h3>
<p>These are the simplest, and as mentioned, intended for simple data that benefits from being extra efficient and doesn't need versioning / extensibility. They are always stored inline in their parent (a struct, table, or vector) for maximum compactness. Structs define a consistent memory layout where all components are aligned to their size, and structs aligned to their largest scalar member. This is done independent of the alignment rules of the underlying compiler to guarantee a cross platform compatible layout. This layout is then enforced in the generated code.</p>
<h3>Tables</h3>
<p>These start with an <code>soffset_t</code> to a vtable (signed version of <code>offset_t</code>, since vtables may be stored anywhere), followed by all the fields as aligned scalars. Unlike structs, not all fields need to be present. There is no set order and layout.</p>
<p>These start with an <code>soffset_t</code> to a vtable. This is a signed version of <code>uoffset_t</code>, since vtables may be stored anywhere relative to the object. This offset is substracted (not added) from the object start to arrive at the vtable start. This offset is followed by all the fields as aligned scalars (or offsets). Unlike structs, not all fields need to be present. There is no set order and layout.</p>
<p>To be able to access fields regardless of these uncertainties, we go through a vtable of offsets. Vtables are shared between any objects that happen to have the same vtable values.</p>
<p>The elements of a vtable are all of type <code>voffset_t</code>, which is currently a <code>uint16_t</code>. The first element is the number of elements of the vtable, including this one. The second one is the size of the object, in bytes (including the vtable offset). This size is used for streaming, to know how many bytes to read to be able to access all fields of the object. The remaining elements are N the offsets, where N is the amount of field declared in the schema when the code that constructed this buffer was compiled (thus, the size of the table is N + 2).</p>
<p>The elements of a vtable are all of type <code>voffset_t</code>, which is a <code>uint16_t</code>. The first element is the size of the vtable in bytes, including the size element. The second one is the size of the object, in bytes (including the vtable offset). This size could be used for streaming, to know how many bytes to read to be able to access all fields of the object. The remaining elements are the N offsets, where N is the amount of fields declared in the schema when the code that constructed this buffer was compiled (thus, the size of the table is N + 2).</p>
<p>All accessor functions in the generated code for tables contain the offset into this table as a constant. This offset is checked against the first field (the number of elements), to protect against newer code reading older data. If this offset is out of range, or the vtable entry is 0, that means the field is not present in this object, and the default value is return. Otherwise, the entry is used as offset to the field to be read.</p>
<h3>Strings and Vectors</h3>
<p>Strings are simply a vector of bytes, and are always null-terminated. Vectors are stored as contiguous aligned scalar elements prefixed by a count.</p>
<p>Strings are simply a vector of bytes, and are always null-terminated. Vectors are stored as contiguous aligned scalar elements prefixed by a 32bit element count (not including any null termination).</p>
<h3>Construction</h3>
<p>The current implementation constructs these buffers backwards, since that significantly reduces the amount of bookkeeping and simplifies the construction API.</p>
<p>The current implementation constructs these buffers backwards (starting at the highest memory address of the buffer), since that significantly reduces the amount of bookkeeping and simplifies the construction API.</p>
<h3>Code example</h3>
<p>Here's an example of the code that gets generated for the <code>samples/monster.fbs</code>. What follows is the entire file, broken up by comments: </p>
<pre class="fragment">// automatically generated, do not modify
<p>Here's an example of the code that gets generated for the <code>samples/monster.fbs</code>. What follows is the entire file, broken up by comments: </p><pre class="fragment">// automatically generated, do not modify
#include "flatbuffers/flatbuffers.h"
namespace MyGame {
namespace Sample {
</pre><p>Nested namespace support. </p>
<pre class="fragment">enum {
</pre><p>Nested namespace support. </p><pre class="fragment">enum {
Color_Red = 0,
Color_Green = 1,
Color_Blue = 2,
@@ -96,8 +94,7 @@ inline const char **EnumNamesColor() {
}
inline const char *EnumNameColor(int e) { return EnumNamesColor()[e]; }
</pre><p>Enums and convenient reverse lookup. </p>
<pre class="fragment">enum {
</pre><p>Enums and convenient reverse lookup. </p><pre class="fragment">enum {
Any_NONE = 0,
Any_Monster = 1,
};
@@ -108,11 +105,9 @@ inline const char **EnumNamesAny() {
}
inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
</pre><p>Unions share a lot with enums. </p>
<pre class="fragment">struct Vec3;
</pre><p>Unions share a lot with enums. </p><pre class="fragment">struct Vec3;
struct Monster;
</pre><p>Predeclare all datatypes since there may be circular references. </p>
<pre class="fragment">MANUALLY_ALIGNED_STRUCT(4) Vec3 {
</pre><p>Predeclare all data types since circular references between types are allowed (circular references between object are not, though). </p><pre class="fragment">MANUALLY_ALIGNED_STRUCT(4) Vec3 {
private:
float x_;
float y_;
@@ -127,8 +122,7 @@ struct Monster;
float z() const { return flatbuffers::EndianScalar(z_); }
};
STRUCT_END(Vec3, 12);
</pre><p>These ugly macros do a couple of things: they turn off any padding the compiler might normally do, since we add padding manually (though none in this example), and they enforce alignment chosen by FlatBuffers. This ensures the layout of this struct will look the same regardless of compiler and platform. Note that the fields are private: this is because these store little endian scalars regardless of platform (since this is part of the serialized data). <code>EndianScalar</code> then converts back and forth, which is a no-op on all current mobile and desktop platforms, and a single machine instruction on the few remaining big endian platforms. </p>
<pre class="fragment">struct Monster : private flatbuffers::Table {
</pre><p>These ugly macros do a couple of things: they turn off any padding the compiler might normally do, since we add padding manually (though none in this example), and they enforce alignment chosen by FlatBuffers. This ensures the layout of this struct will look the same regardless of compiler and platform. Note that the fields are private: this is because these store little endian scalars regardless of platform (since this is part of the serialized data). <code>EndianScalar</code> then converts back and forth, which is a no-op on all current mobile and desktop platforms, and a single machine instruction on the few remaining big endian platforms. </p><pre class="fragment">struct Monster : private flatbuffers::Table {
const Vec3 *pos() const { return GetStruct&lt;const Vec3 *&gt;(4); }
int16_t mana() const { return GetField&lt;int16_t&gt;(6, 150); }
int16_t hp() const { return GetField&lt;int16_t&gt;(8, 100); }
@@ -136,8 +130,7 @@ STRUCT_END(Vec3, 12);
const flatbuffers::Vector&lt;uint8_t&gt; *inventory() const { return GetPointer&lt;const flatbuffers::Vector&lt;uint8_t&gt; *&gt;(14); }
int8_t color() const { return GetField&lt;int8_t&gt;(16, 2); }
};
</pre><p>Tables are a bit more complicated. A table accessor struct is used to point at the serialized data for a table, which always starts with an offset to its vtable. It derives from <code>Table</code>, which contains the <code>GetField</code> helper functions. GetField takes a vtable offset, and a default value. It will look in the vtable at that offset. If the offset is out of bounds (data from an older version) or the vtable entry is 0, the field is not present and the default is returned. Otherwise, it uses the entry as an offset into the table to locate the field. </p>
<pre class="fragment">struct MonsterBuilder {
</pre><p>Tables are a bit more complicated. A table accessor struct is used to point at the serialized data for a table, which always starts with an offset to its vtable. It derives from <code>Table</code>, which contains the <code>GetField</code> helper functions. GetField takes a vtable offset, and a default value. It will look in the vtable at that offset. If the offset is out of bounds (data from an older version) or the vtable entry is 0, the field is not present and the default is returned. Otherwise, it uses the entry as an offset into the table to locate the field. </p><pre class="fragment">struct MonsterBuilder {
flatbuffers::FlatBufferBuilder &amp;fbb_;
flatbuffers::uoffset_t start_;
void add_pos(const Vec3 *pos) { fbb_.AddStruct(4, pos); }
@@ -149,8 +142,7 @@ STRUCT_END(Vec3, 12);
MonsterBuilder(flatbuffers::FlatBufferBuilder &amp;_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
flatbuffers::Offset&lt;Monster&gt; Finish() { return flatbuffers::Offset&lt;Monster&gt;(fbb_.EndTable(start_, 7)); }
};
</pre><p><code>MonsterBuilder</code> is the base helper struct to construct a table using a <code>FlatBufferBuilder</code>. You can add the fields in any order, and the <code>Finish</code> call will ensure the correct vtable gets generated. </p>
<pre class="fragment">inline flatbuffers::Offset&lt;Monster&gt; CreateMonster(flatbuffers::FlatBufferBuilder &amp;_fbb, const Vec3 *pos, int16_t mana, int16_t hp, flatbuffers::Offset&lt;flatbuffers::String&gt; name, flatbuffers::Offset&lt;flatbuffers::Vector&lt;uint8_t&gt;&gt; inventory, int8_t color) {
</pre><p><code>MonsterBuilder</code> is the base helper struct to construct a table using a <code>FlatBufferBuilder</code>. You can add the fields in any order, and the <code>Finish</code> call will ensure the correct vtable gets generated. </p><pre class="fragment">inline flatbuffers::Offset&lt;Monster&gt; CreateMonster(flatbuffers::FlatBufferBuilder &amp;_fbb, const Vec3 *pos, int16_t mana, int16_t hp, flatbuffers::Offset&lt;flatbuffers::String&gt; name, flatbuffers::Offset&lt;flatbuffers::Vector&lt;uint8_t&gt;&gt; inventory, int8_t color) {
MonsterBuilder builder_(_fbb);
builder_.add_inventory(inventory);
builder_.add_name(name);
@@ -160,10 +152,8 @@ STRUCT_END(Vec3, 12);
builder_.add_color(color);
return builder_.Finish();
}
</pre><p><code>CreateMonster</code> is a convenience function that calls all functions in <code>MonsterBuilder</code> above for you. Note that if you pass values which are defaults as arguments, it will not actually construct that field, so you can probably use this function instead of the builder class in almost all cases. </p>
<pre class="fragment">inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot&lt;Monster&gt;(buf); }
</pre><p>This function is only generated for the root table type, to be able to start traversing a FlatBuffer from a raw buffer pointer. </p>
<pre class="fragment">}; // namespace MyGame
</pre><p><code>CreateMonster</code> is a convenience function that calls all functions in <code>MonsterBuilder</code> above for you. Note that if you pass values which are defaults as arguments, it will not actually construct that field, so you can probably use this function instead of the builder class in almost all cases. </p><pre class="fragment">inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot&lt;Monster&gt;(buf); }
</pre><p>This function is only generated for the root table type, to be able to start traversing a FlatBuffer from a raw buffer pointer. </p><pre class="fragment">}; // namespace MyGame
}; // namespace Sample</pre> </div></div><!-- contents -->
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<div class="title">Use in Java </div> </div>
<div class="title">Use in Java/C-sharp </div> </div>
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<div class="contents">
<div class="textblock"><p>There's experimental support for reading FlatBuffers in Java. Generate code for Java with the <code>-j</code> option to <code>flatc</code>.</p>
<p>See <code>javaTest.java</code> for an example. Essentially, you read a FlatBuffer binary file into a <code>byte[]</code>, which you then turn into a <code>ByteBuffer</code>, which you pass to the <code>getRootAsMonster</code> function: </p>
<pre class="fragment">ByteBuffer bb = ByteBuffer.wrap(data);
Monster monster = Monster.getRootAsMonster(bb);
</pre><p>Now you can access values much like C++: </p>
<pre class="fragment">short hp = monster.hp();
Vec3 pos = monster.pos();
</pre><p>Note that whenever you access a new object like in the <code>pos</code> example above, a new temporary accessor object gets created. If your code is very performance sensitive (you iterate through a lot of objects), there's a second <code>pos()</code> method to which you can pass a <code>Vec3</code> object you've already created. This allows you to reuse it across many calls and reduce the amount of object allocation (and thus garbage collection) your program does.</p>
<p>Sadly the string accessors currently always create a new string when accessed, since FlatBuffer's UTF-8 strings can't be read in-place by Java.</p>
<p>Vector access is also a bit different from C++: you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by <code>_length</code> let's you know the number of elements you can access: </p>
<pre class="fragment">for (int i = 0; i &lt; monster.inventory_length(); i++)
monster.inventory(i); // do something here
</pre><p>You can also construct these buffers in Java using the static methods found in the generated code, and the FlatBufferBuilder class: </p>
<pre class="fragment">FlatBufferBuilder fbb = new FlatBufferBuilder();
</pre><p>Create strings: </p>
<pre class="fragment">int str = fbb.createString("MyMonster");
</pre><p>Create a table with a struct contained therein: </p>
<pre class="fragment">Monster.startMonster(fbb);
Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, (byte)4, (short)5, (byte)6));
Monster.addHp(fbb, (short)80);
Monster.addName(fbb, str);
Monster.addInventory(fbb, inv);
Monster.addTest_type(fbb, (byte)1);
Monster.addTest(fbb, mon2);
Monster.addTest4(fbb, test4s);
int mon = Monster.endMonster(fbb);
</pre><p>As you can see, the Java code for tables does not use a convenient <code>createMonster</code> call like the C++ code. This is to create the buffer without using temporary object allocation (since the <code>Vec3</code> is an inline component of <code>Monster</code>, it has to be created right where it is added, whereas the name and the inventory are not inline). Structs do have convenient methods that even have arguments for nested structs.</p>
<p>Vectors also use this start/end pattern to allow vectors of both scalar types and structs: </p>
<pre class="fragment">Monster.startInventoryVector(fbb, 5);
for (byte i = 4; i &gt;=0; i--) fbb.addByte(i);
int inv = fbb.endVector();
</pre><p>You can use the generated method <code>startInventoryVector</code> to conveniently call <code>startVector</code> with the right element size. You pass the number of elements you want to write. You write the elements backwards since the buffer is being constructed back to front.</p>
<div class="textblock"><p>FlatBuffers supports reading and writing binary FlatBuffers in Java and C#. Generate code for Java with the <code>-j</code> option to <code>flatc</code>, or for C# with <code>-n</code> (think .Net).</p>
<p>Note that this document is from the perspective of Java. Code for both languages is generated in the same way, with only very subtle differences, for example any <code>camelCase</code> Java call will be <code>CamelCase</code> in C#.</p>
<p>See <code>javaTest.java</code> for an example. Essentially, you read a FlatBuffer binary file into a <code>byte[]</code>, which you then turn into a <code>ByteBuffer</code>, which you pass to the <code>getRootAsMyRootType</code> function:</p>
<div class="fragment"><div class="line">ByteBuffer bb = ByteBuffer.wrap(data);</div>
<div class="line">Monster monster = Monster.getRootAsMonster(bb);</div>
</div><!-- fragment --><p>Now you can access values much like C++:</p>
<div class="fragment"><div class="line"><span class="keywordtype">short</span> hp = monster.hp();</div>
<div class="line">Vec3 pos = monster.pos();</div>
</div><!-- fragment --><p>Note that whenever you access a new object like in the <code>pos</code> example above, a new temporary accessor object gets created. If your code is very performance sensitive (you iterate through a lot of objects), there's a second <code>pos()</code> method to which you can pass a <code>Vec3</code> object you've already created. This allows you to reuse it across many calls and reduce the amount of object allocation (and thus garbage collection) your program does.</p>
<p>Java does not support unsigned scalars. This means that any unsigned types you use in your schema will actually be represented as a signed value. This means all bits are still present, but may represent a negative value when used. For example, to read a <code>byte b</code> as an unsigned number, you can do: <code>(short)(b &amp; 0xFF)</code></p>
<p>The default string accessor (e.g. <code>monster.name()</code>) currently always create a new Java <code>String</code> when accessed, since FlatBuffer's UTF-8 strings can't be used in-place by <code>String</code>. Alternatively, use <code>monster.nameAsByteBuffer()</code> which returns a <code>ByteBuffer</code> referring to the UTF-8 data in the original <code>ByteBuffer</code>, which is much more efficient. The <code>ByteBuffer</code>'s <code>position</code> points to the first character, and its <code>limit</code> to just after the last.</p>
<p>Vector access is also a bit different from C++: you pass an extra index to the vector field accessor. Then a second method with the same name suffixed by <code>Length</code> let's you know the number of elements you can access:</p>
<div class="fragment"><div class="line"><span class="keywordflow">for</span> (<span class="keywordtype">int</span> i = 0; i &lt; monster.inventoryLength(); i++)</div>
<div class="line"> monster.inventory(i); <span class="comment">// do something here</span></div>
</div><!-- fragment --><p>Alternatively, much like strings, you can use <code>monster.inventoryAsByteBuffer()</code> to get a <code>ByteBuffer</code> referring to the whole vector. Use <code>ByteBuffer</code> methods like <code>asFloatBuffer</code> to get specific views if needed.</p>
<p>If you specified a file_indentifier in the schema, you can query if the buffer is of the desired type before accessing it using:</p>
<div class="fragment"><div class="line"><span class="keywordflow">if</span> (Monster.MonsterBufferHasIdentifier(bb)) ...</div>
</div><!-- fragment --><h2>Buffer construction in Java</h2>
<p>You can also construct these buffers in Java using the static methods found in the generated code, and the FlatBufferBuilder class:</p>
<div class="fragment"><div class="line">FlatBufferBuilder fbb = <span class="keyword">new</span> FlatBufferBuilder();</div>
</div><!-- fragment --><p>Create strings:</p>
<div class="fragment"><div class="line"><span class="keywordtype">int</span> str = fbb.createString(<span class="stringliteral">&quot;MyMonster&quot;</span>);</div>
</div><!-- fragment --><p>Create a table with a struct contained therein:</p>
<div class="fragment"><div class="line">Monster.startMonster(fbb);</div>
<div class="line">Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, (byte)4, (<span class="keywordtype">short</span>)5, (byte)6));</div>
<div class="line">Monster.addHp(fbb, (short)80);</div>
<div class="line">Monster.addName(fbb, str);</div>
<div class="line">Monster.addInventory(fbb, inv);</div>
<div class="line">Monster.addTest_type(fbb, (byte)1);</div>
<div class="line">Monster.addTest(fbb, mon2);</div>
<div class="line">Monster.addTest4(fbb, test4s);</div>
<div class="line"><span class="keywordtype">int</span> mon = Monster.endMonster(fbb);</div>
</div><!-- fragment --><p>For some simpler types, you can use a convenient <code>create</code> function call that allows you to construct tables in one function call. This example definition however contains an inline struct field, so we have to create the table manually. This is to create the buffer without using temporary object allocation.</p>
<p>It's important to understand that fields that are structs are inline (like <code>Vec3</code> above), and MUST thus be created between the start and end calls of a table. Everything else (other tables, strings, vectors) MUST be created before the start of the table they are referenced in.</p>
<p>Structs do have convenient methods that even have arguments for nested structs.</p>
<p>As you can see, references to other objects (e.g. the string above) are simple ints, and thus do not have the type-safety of the Offset type in C++. Extra case must thus be taken that you set the right offset on the right field.</p>
<p>Vectors can be created from the corresponding Java array like so:</p>
<div class="fragment"><div class="line"><span class="keywordtype">int</span> inv = Monster.createInventoryVector(fbb, <span class="keyword">new</span> byte[] { 0, 1, 2, 3, 4 });</div>
</div><!-- fragment --><p>This works for arrays of scalars and (int) offsets to strings/tables, but not structs. If you want to write structs, or what you want to write does not sit in an array, you can also use the start/end pattern:</p>
<div class="fragment"><div class="line">Monster.startInventoryVector(fbb, 5);</div>
<div class="line"><span class="keywordflow">for</span> (byte i = 4; i &gt;=0; i--) fbb.addByte(i);</div>
<div class="line"><span class="keywordtype">int</span> inv = fbb.endVector();</div>
</div><!-- fragment --><p>You can use the generated method <code>startInventoryVector</code> to conveniently call <code>startVector</code> with the right element size. You pass the number of elements you want to write. Note how you write the elements backwards since the buffer is being constructed back to front. You then pass <code>inv</code> to the corresponding <code>Add</code> call when you construct the table containing it afterwards.</p>
<p>There are <code>add</code> functions for all the scalar types. You use <code>addOffset</code> for any previously constructed objects (such as other tables, strings, vectors). For structs, you use the appropriate <code>create</code> function in-line, as shown above in the <code>Monster</code> example.</p>
<p>To finish the buffer, call:</p>
<div class="fragment"><div class="line">Monster.finishMonsterBuffer(fbb, mon);</div>
</div><!-- fragment --><p>The buffer is now ready to be transmitted. It is contained in the <code>ByteBuffer</code> which you can obtain from <code>fbb.dataBuffer()</code>. Importantly, the valid data does not start from offset 0 in this buffer, but from <code>fbb.dataBuffer().position()</code> (this is because the data was built backwards in memory). It ends at <code>fbb.capacity()</code>.</p>
<h2>Text Parsing</h2>
<p>There currently is no support for parsing text (Schema's and JSON) directly from Java, though you could use the C++ parser through JNI. Please see the C++ documentation for more on text parsing. </p>
</div></div><!-- contents -->

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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.5"/>
<meta name="generator" content="Doxygen 1.8.7"/>
<title>FlatBuffers: Writing a schema</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
@@ -32,7 +32,7 @@
</table>
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@@ -53,11 +53,12 @@ $(document).ready(function(){initNavTree('md__schemas.html','');});
<div class="title">Writing a schema </div> </div>
</div><!--header-->
<div class="contents">
<div class="textblock"><p>The syntax of the schema language (aka IDL, Interface Definition Language) should look quite familiar to users of any of the C family of languages, and also to users of other IDLs. Let's look at an example first: </p>
<pre class="fragment">// example IDL file
<div class="textblock"><p>The syntax of the schema language (aka IDL, Interface Definition Language) should look quite familiar to users of any of the C family of languages, and also to users of other IDLs. Let's look at an example first: </p><pre class="fragment">// example IDL file
namespace MyGame;
attribute "priority";
enum Color : byte { Red = 1, Green, Blue }
union Any { Monster, Weapon, Pickup }
@@ -85,20 +86,23 @@ root_type Monster;
<p>Tables are the main way of defining objects in FlatBuffers, and consist of a name (here <code>Monster</code>) and a list of fields. Each field has a name, a type, and optionally a default value (if omitted, it defaults to 0 / NULL).</p>
<p>Each field is optional: It does not have to appear in the wire representation, and you can choose to omit fields for each individual object. As a result, you have the flexibility to add fields without fear of bloating your data. This design is also FlatBuffer's mechanism for forward and backwards compatibility. Note that:</p>
<ul>
<li>You can add new fields in the schema ONLY at the end of a table definition. Older data will still read correctly, and give you the default value when read. Older code will simply ignore the new field.</li>
<li>You can add new fields in the schema ONLY at the end of a table definition. Older data will still read correctly, and give you the default value when read. Older code will simply ignore the new field. If you want to have flexibility to use any order for fields in your schema, you can manually assign ids (much like Protocol Buffers), see the <code>id</code> attribute below.</li>
<li>You cannot delete fields you don't use anymore from the schema, but you can simply stop writing them into your data for almost the same effect. Additionally you can mark them as <code>deprecated</code> as in the example above, which will prevent the generation of accessors in the generated C++, as a way to enforce the field not being used any more. (careful: this may break code!).</li>
<li>You may change field names and table names, if you're ok with your code breaking until you've renamed them there too.</li>
</ul>
<h3>Structs</h3>
<p>Similar to a table, only now none of the fields are optional (so no defaults either), and fields may not be added or be deprecated. Structs may only contain scalars or other structs. Use this for simple objects where you are very sure no changes will ever be made (as quite clear in the example <code>Vec3</code>). Structs use less memory than tables and are even faster to access (they are always stored in-line in their parent object, and use no virtual table).</p>
<h3>Types</h3>
<p>Builtin scalar types are:</p>
<p>Built-in scalar types are:</p>
<ul>
<li>8 bit: <code>byte ubyte bool</code></li>
<li>16 bit: <code>short ushort</code></li>
<li>32 bit: <code>int uint float</code></li>
<li>64 bit: <code>long ulong double</code></li>
<li>Vector of any other type (denoted with <code>[type]</code>). Nesting vectors require you wrap the inner vector in a struct/table rather than writing <code>[[type]]</code>.</li>
</ul>
<p>Built-in non-scalar types:</p>
<ul>
<li>Vector of any other type (denoted with <code>[type]</code>). Nesting vectors is not supported, instead you can wrap the inner vector in a table.</li>
<li><code>string</code>, which may only hold UTF-8 or 7-bit ASCII. For other text encodings or general binary data use vectors (<code>[byte]</code> or <code>[ubyte]</code>) instead.</li>
<li>References to other tables or structs, enums or unions (see below).</li>
</ul>
@@ -107,28 +111,70 @@ root_type Monster;
<p>Values are a sequence of digits, optionally followed by a <code>.</code> and more digits for float constants, and optionally prefixed by a <code>-</code>. Non-scalar defaults are currently not supported (always NULL).</p>
<p>You generally do not want to change default values after they're initially defined. Fields that have the default value are not actually stored in the serialized data but are generated in code, so when you change the default, you'd now get a different value than from code generated from an older version of the schema. There are situations however where this may be desirable, especially if you can ensure a simultaneous rebuild of all code.</p>
<h3>Enums</h3>
<p>Define a sequence of named constants, each with a given value, or increasing by one from the previous one. The default first value is <code>0</code>. As you can see in the enum declaration, you specify the underlying integral type of the enum with <code>:</code> (in this case <code>byte</code>), which then determines the type of any fields declared with this enum type. If you omit the underlying type, it will be <code>short</code>.</p>
<p>Define a sequence of named constants, each with a given value, or increasing by one from the previous one. The default first value is <code>0</code>. As you can see in the enum declaration, you specify the underlying integral type of the enum with <code>:</code> (in this case <code>byte</code>), which then determines the type of any fields declared with this enum type.</p>
<h3>Unions</h3>
<p>Unions share a lot of properties with enums, but instead of new names for constants, you use names of tables. You can then declare a union field which can hold a reference to any of those types, and additionally a hidden field with the suffix <code>_type</code> is generated that holds the corresponding enum value, allowing you to know which type to cast to at runtime.</p>
<p>Unions are a good way to be able to send multiple message types as a FlatBuffer. Note that because a union field is really two fields, it must always be part of a table, it cannot be the root of a FlatBuffer by itself.</p>
<p>If you have a need to distinguish between different FlatBuffers in a more open-ended way, for example for use as files, see the file identification feature below.</p>
<h3>Namespaces</h3>
<p>These will generate the corresponding namespace in C++ for all helper code, and packages in Java. You can use <code>.</code> to specify nested namespaces / packages.</p>
<h3>Includes</h3>
<p>You can include other schemas files in your current one, e.g.: </p><pre class="fragment">include "mydefinitions.fbs";
</pre><p>This makes it easier to refer to types defined elsewhere. <code>include</code> automatically ensures each file is parsed just once, even when referred to more than once.</p>
<p>When using the <code>flatc</code> compiler to generate code for schema definitions, only definitions in the current file will be generated, not those from the included files (those you still generate separately).</p>
<h3>Root type</h3>
<p>This declares what you consider to be the root table (or struct) of the serialized data.</p>
<h3>Comments &amp; documentation</h3>
<p>This declares what you consider to be the root table (or struct) of the serialized data. This is particular important for parsing JSON data, which doesn't include object type information.</p>
<h3>File identification and extension</h3>
<p>Typically, a FlatBuffer binary buffer is not self-describing, i.e. it needs you to know its schema to parse it correctly. But if you want to use a FlatBuffer as a file format, it would be convenient to be able to have a "magic number" in there, like most file formats have, to be able to do a sanity check to see if you're reading the kind of file you're expecting.</p>
<p>Now, you can always prefix a FlatBuffer with your own file header, but FlatBuffers has a built-in way to add an identifier to a FlatBuffer that takes up minimal space, and keeps the buffer compatible with buffers that don't have such an identifier.</p>
<p>You can specify in a schema, similar to <code>root_type</code>, that you intend for this type of FlatBuffer to be used as a file format: </p><pre class="fragment">file_identifier "MYFI";
</pre><p>Identifiers must always be exactly 4 characters long. These 4 characters will end up as bytes at offsets 4-7 (inclusive) in the buffer.</p>
<p>For any schema that has such an identifier, <code>flatc</code> will automatically add the identifier to any binaries it generates (with <code>-b</code>), and generated calls like <code>FinishMonsterBuffer</code> also add the identifier. If you have specified an identifier and wish to generate a buffer without one, you can always still do so by calling <code>FlatBufferBuilder::Finish</code> explicitly.</p>
<p>After loading a buffer, you can use a call like <code>MonsterBufferHasIdentifier</code> to check if the identifier is present.</p>
<p>Note that this is best for open-ended uses such as files. If you simply wanted to send one of a set of possible messages over a network for example, you'd be better off with a union.</p>
<p>Additionally, by default <code>flatc</code> will output binary files as <code>.bin</code>. This declaration in the schema will change that to whatever you want: </p><pre class="fragment">file_extension "ext";
</pre><h3>Comments &amp; documentation</h3>
<p>May be written as in most C-based languages. Additionally, a triple comment (<code>///</code>) on a line by itself signals that a comment is documentation for whatever is declared on the line after it (table/struct/field/enum/union/element), and the comment is output in the corresponding C++ code. Multiple such lines per item are allowed.</p>
<h3>Attributes</h3>
<p>Attributes may be attached to a declaration, behind a field, or after the name of a table/struct/enum/union. These may either have a value or not. Some attributes like <code>deprecated</code> are understood by the compiler, others are simply ignored (like <code>priority</code>), but are available to query if you parse the schema at runtime. This is useful if you write your own code generators/editors etc., and you wish to add additional information specific to your tool (such as a help text).</p>
<p>Attributes may be attached to a declaration, behind a field, or after the name of a table/struct/enum/union. These may either have a value or not. Some attributes like <code>deprecated</code> are understood by the compiler, user defined ones need to be declared with the attribute declaration (like <code>priority</code> in the example above), and are available to query if you parse the schema at runtime. This is useful if you write your own code generators/editors etc., and you wish to add additional information specific to your tool (such as a help text).</p>
<p>Current understood attributes:</p>
<ul>
<li><code>id: n</code> (on a table field): manually set the field identifier to <code>n</code>. If you use this attribute, you must use it on ALL fields of this table, and the numbers must be a contiguous range from 0 onwards. Additionally, since a union type effectively adds two fields, its id must be that of the second field (the first field is the type field and not explicitly declared in the schema). For example, if the last field before the union field had id 6, the union field should have id 8, and the unions type field will implicitly be 7. IDs allow the fields to be placed in any order in the schema. When a new field is added to the schema is must use the next available ID.</li>
<li><code>deprecated</code> (on a field): do not generate accessors for this field anymore, code should stop using this data.</li>
<li><code>required</code> (on a non-scalar table field): this field must always be set. By default, all fields are optional, i.e. may be left out. This is desirable, as it helps with forwards/backwards compatibility, and flexibility of data structures. It is also a burden on the reading code, since for non-scalar fields it requires you to check against NULL and take appropriate action. By specifying this field, you force code that constructs FlatBuffers to ensure this field is initialized, so the reading code may access it directly, without checking for NULL. If the constructing code does not initialize this field, they will get an assert, and also the verifier will fail on buffers that have missing required fields.</li>
<li><code>original_order</code> (on a table): since elements in a table do not need to be stored in any particular order, they are often optimized for space by sorting them to size. This attribute stops that from happening.</li>
<li><code>force_align: size</code> (on a struct): force the alignment of this struct to be something higher than what it is naturally aligned to. Causes these structs to be aligned to that amount inside a buffer, IF that buffer is allocated with that alignment (which is not necessarily the case for buffers accessed directly inside a <code>FlatBufferBuilder</code>).</li>
<li><code>bit_flags</code> (on an enum): the values of this field indicate bits, meaning that any value N specified in the schema will end up representing 1&lt;&lt;N, or if you don't specify values at all, you'll get the sequence 1, 2, 4, 8, ...</li>
<li><code>nested_flatbuffer: "table_name"</code> (on a field): this indicates that the field (which must be a vector of ubyte) contains flatbuffer data, for which the root type is given by <code>table_name</code>. The generated code will then produce a convenient accessor for the nested FlatBuffer.</li>
<li><code>key</code> (on a field): this field is meant to be used as a key when sorting a vector of the type of table it sits in. Can be used for in-place binary search.</li>
</ul>
<h2>JSON Parsing</h2>
<p>The same parser that parses the schema declarations above is also able to parse JSON objects that conform to this schema. So, unlike other JSON parsers, this parser is strongly typed, and parses directly into a FlatBuffer (see the compiler documentation on how to do this from the command line, or the C++ documentation on how to do this at runtime).</p>
<p>Besides needing a schema, there are a few other changes to how it parses JSON:</p>
<ul>
<li>It accepts field names with and without quotes, like many JSON parsers already do. It outputs them without quotes as well, though can be made to output them using the <code>strict_json</code> flag.</li>
<li>If a field has an enum type, the parser will recognize symbolic enum values (with or without quotes) instead of numbers, e.g. <code>field: EnumVal</code>. If a field is of integral type, you can still use symbolic names, but values need to be prefixed with their type and need to be quoted, e.g. <code>field: "Enum.EnumVal"</code>. For enums representing flags, you may place multiple inside a string separated by spaces to OR them, e.g. <code>field: "EnumVal1 EnumVal2"</code> or <code>field: "Enum.EnumVal1 Enum.EnumVal2"</code>.</li>
<li>Similarly, for unions, these need to specified with two fields much like you do when serializing from code. E.g. for a field <code>foo</code>, you must add a field <code>foo_type: FooOne</code> right before the <code>foo</code> field, where <code>FooOne</code> would be the table out of the union you want to use.</li>
</ul>
<p>When parsing JSON, it recognizes the following escape codes in strings:</p>
<ul>
<li><code>\n</code> - linefeed.</li>
<li><code>\t</code> - tab.</li>
<li><code>\r</code> - carriage return.</li>
<li><code>\b</code> - backspace.</li>
<li><code>\f</code> - form feed.</li>
<li><code>\"</code> - double quote.</li>
<li><code>\\</code> - backslash.</li>
<li><code>\/</code> - forward slash.</li>
<li><code>\uXXXX</code> - 16-bit unicode code point, converted to the equivalent UTF-8 representation.</li>
<li><code>\xXX</code> - 8-bit binary hexadecimal number XX. This is the only one that is not in the JSON spec (see <a href="http://json.org/">http://json.org/</a>), but is needed to be able to encode arbitrary binary in strings to text and back without losing information (e.g. the byte 0xFF can't be represented in standard JSON).</li>
</ul>
<p>It also generates these escape codes back again when generating JSON from a binary representation.</p>
<h2>Gotchas</h2>
<h3>Schemas and version control</h3>
<p>FlatBuffers relies on new field declarations being added at the end, and earlier declarations to not be removed, but be marked deprecated when needed. We think this is an improvement over the manual number assignment that happens in Protocol Buffers.</p>
<p>FlatBuffers relies on new field declarations being added at the end, and earlier declarations to not be removed, but be marked deprecated when needed. We think this is an improvement over the manual number assignment that happens in Protocol Buffers (and which is still an option using the <code>id</code> attribute mentioned above).</p>
<p>One place where this is possibly problematic however is source control. If user A adds a field, generates new binary data with this new schema, then tries to commit both to source control after user B already committed a new field also, and just auto-merges the schema, the binary files are now invalid compared to the new schema.</p>
<p>The solution of course is that you should not be generating binary data before your schema changes have been committed, ensuring consistency with the rest of the world. </p>
<p>The solution of course is that you should not be generating binary data before your schema changes have been committed, ensuring consistency with the rest of the world. If this is not practical for you, use explicit field ids, which should always generate a merge conflict if two people try to allocate the same id. </p>
</div></div><!-- contents -->
</div><!-- doc-content -->
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@@ -3,7 +3,7 @@
<head>
<meta http-equiv="Content-Type" content="text/xhtml;charset=UTF-8"/>
<meta http-equiv="X-UA-Compatible" content="IE=9"/>
<meta name="generator" content="Doxygen 1.8.5"/>
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<title>FlatBuffers: FlatBuffers white paper</title>
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@@ -32,7 +32,7 @@
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@@ -5,7 +5,8 @@ var NAVTREE =
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@@ -138,11 +152,13 @@ var animationInProgress = false;
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@@ -294,14 +310,13 @@ function glowEffect(n,duration)
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navSync.removeClass('sync');
showSyncOff(navSync,relpath);
storeLink(stripPath2($(location).attr('pathname'))+$(location).attr('hash'));
storeLink(stripPath2(pathName())+hashUrl());
} else {
navSync.addClass('sync');
showSyncOn(navSync,relpath);
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$(window).load(function(){
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navTo(o,toroot,hashUrl(),relpath);
showRoot();
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@@ -3,7 +3,7 @@
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<meta name="generator" content="Doxygen 1.8.7"/>
<title>FlatBuffers: Related Pages</title>
<link href="tabs.css" rel="stylesheet" type="text/css"/>
<script type="text/javascript" src="jquery.js"></script>
@@ -32,7 +32,7 @@
</table>
</div>
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<div id="side-nav" class="ui-resizable side-nav-resizable">
<div id="nav-tree">
@@ -55,15 +55,16 @@ $(document).ready(function(){initNavTree('pages.html','');});
<div class="contents">
<div class="textblock">Here is a list of all related documentation pages:</div><div class="directory">
<table class="directory">
<tr id="row_0_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__building.html" target="_self">Building</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__compiler.html" target="_self">Using the schema compiler</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__schemas.html" target="_self">Writing a schema</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__cpp_usage.html" target="_self">Use in C++</a></td><td class="desc"></td></tr>
<tr id="row_4_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__java_usage.html" target="_self">Use in Java</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__benchmarks.html" target="_self">Benchmarks</a></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__white_paper.html" target="_self">FlatBuffers white paper</a></td><td class="desc"></td></tr>
<tr id="row_7_"><td class="entry"><img src="ftv2node.png" alt="o" width="16" height="22" /><a class="el" href="md__internals.html" target="_self">FlatBuffer Internals</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><img src="ftv2lastnode.png" alt="\" width="16" height="22" /><a class="el" href="md__grammar.html" target="_self">Formal Grammar of the schema language</a></td><td class="desc"></td></tr>
<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__building.html" target="_self">Building</a></td><td class="desc"></td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__compiler.html" target="_self">Using the schema compiler</a></td><td class="desc"></td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__schemas.html" target="_self">Writing a schema</a></td><td class="desc"></td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__cpp_usage.html" target="_self">Use in C++</a></td><td class="desc"></td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__go_usage.html" target="_self">Use in Go</a></td><td class="desc"></td></tr>
<tr id="row_5_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__java_usage.html" target="_self">Use in Java/C-sharp</a></td><td class="desc"></td></tr>
<tr id="row_6_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__benchmarks.html" target="_self">Benchmarks</a></td><td class="desc"></td></tr>
<tr id="row_7_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__white_paper.html" target="_self">FlatBuffers white paper</a></td><td class="desc"></td></tr>
<tr id="row_8_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__internals.html" target="_self">FlatBuffer Internals</a></td><td class="desc"></td></tr>
<tr id="row_9_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><a class="el" href="md__grammar.html" target="_self">Formal Grammar of the schema language</a></td><td class="desc"></td></tr>
</table>
</div><!-- directory -->
</div><!-- contents -->

View File

@@ -77,15 +77,19 @@ function initResizable()
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$("#splitbar").bind("dragstart", _preventDefault).bind("selectstart", _preventDefault);
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@@ -2,7 +2,14 @@
Comparing against other serialization solutions, running on Windows 7
64bit. We use the LITE runtime for Protocol Buffers (less code / lower
overhead), and Rapid JSON, one of the fastest C++ JSON parsers around.
overhead), Rapid JSON (one of the fastest C++ JSON parsers around),
and pugixml, also one of the fastest XML parsers.
We also compare against code that doesn't use a serialization library
at all (the column "Raw structs"), which is what you get if you write
hardcoded code that just writes structs. This is the fastest possible,
but of course is not cross platform nor has any kind of forwards /
backwards compatibility.
We compare against Flatbuffers with the binary wire format (as
intended), and also with JSON as the wire format with the optional JSON
@@ -13,17 +20,17 @@ The benchmark object is a set of about 10 objects containing an array, 4
strings, and a large variety of int/float scalar values of all sizes,
meant to be representative of game data, e.g. a scene format.
| | FlatBuffers (binary) | Protocol Buffers LITE | Rapid JSON | FlatBuffers (JSON) |
|--------------------------------------------------------|-----------------------|-----------------------|-----------------------|-----------------------|
| Decode + Traverse + Dealloc (1 million times, seconds) | 0.08 | 305 | 583 | 105 |
| Decode / Traverse / Dealloc (breakdown) | 0 / 0.08 / 0 | 220 / 3.6 / 81 | 294 / 0.9 / 287 | 70 / 0.08 / 35 |
| Encode (1 million times, seconds) | 3.2 | 185 | 650 | 169 |
| Wire format size (normal / zlib, bytes) | 344 / 220 | 228 / 174 | 1475 / 322 | 1029 / 298 |
| Memory needed to store decoded wire (bytes / blocks) | 0 / 0 | 760 / 20 | 65689 / 40 | 328 / 1 |
| Transient memory allocated during decode (KB) | 0 | 1 | 131 | 4 |
| Generated source code size (KB) | 4 | 61 | 0 | 4 |
| Field access in handwritten traversal code | accessors | accessors | manual error checking | accessors |
| Library source code (KB) | 15 | some subset of 3800 | 87 | 43 |
| | FlatBuffers (binary) | Protocol Buffers LITE | Rapid JSON | FlatBuffers (JSON) | pugixml | Raw structs |
|--------------------------------------------------------|-----------------------|-----------------------|-----------------------|-----------------------| ----------------------| ----------------------|
| Decode + Traverse + Dealloc (1 million times, seconds) | 0.08 | 302 | 583 | 105 | 196 | 0.02 |
| Decode / Traverse / Dealloc (breakdown) | 0 / 0.08 / 0 | 220 / 0.15 / 81 | 294 / 0.9 / 287 | 70 / 0.08 / 35 | 41 / 3.9 / 150 | 0 / 0.02 / 0 |
| Encode (1 million times, seconds) | 3.2 | 185 | 650 | 169 | 273 | 0.15 |
| Wire format size (normal / zlib, bytes) | 344 / 220 | 228 / 174 | 1475 / 322 | 1029 / 298 | 1137 / 341 | 312 / 187 |
| Memory needed to store decoded wire (bytes / blocks) | 0 / 0 | 760 / 20 | 65689 / 4 | 328 / 1 | 34194 / 3 | 0 / 0 |
| Transient memory allocated during decode (KB) | 0 | 1 | 131 | 4 | 34 | 0 |
| Generated source code size (KB) | 4 | 61 | 0 | 4 | 0 | 0 |
| Field access in handwritten traversal code | typed accessors | typed accessors | manual error checking | typed accessors | manual error checking | typed but no safety |
| Library source code (KB) | 15 | some subset of 3800 | 87 | 43 | 327 | 0 |
### Some other serialization systems we compared against but did not benchmark (yet), in rough order of applicability:
@@ -36,8 +43,6 @@ meant to be representative of game data, e.g. a scene format.
with the typed C++ interface. Also lacks VS2010 support.
- Thrift: very similar to Protocol Buffers, but appears to be less efficient,
and have more dependencies.
- XML: typically even slower than JSON, but has the advantage that it can be
parsed with a schema to reduce error-checking boilerplate code.
- YAML: a superset of JSON and otherwise very similar. Used by e.g. Unity.
- C# comes with built-in serialization functionality, as used by Unity also.
Being tied to the language, and having no automatic versioning support

View File

@@ -18,9 +18,11 @@ Note that to use clang instead of gcc, you may need to set up your environment
variables, e.g.
`CC=/usr/bin/clang CXX=/usr/bin/clang++ cmake -G "Unix Makefiles"`.
Optionally, run the `flattests` executable.
to ensure everything is working correctly on your system. If this fails,
please contact us!
Optionally, run the `flattests` executable to ensure everything is working
correctly on your system. If this fails, please contact us!
Note that you MUST be in the root of the FlatBuffers distribution when you
run 'flattests' (and the samples), or it will fail to load its files.
Building should also produce two sample executables, `sample_binary` and
`sample_text`, see the corresponding `.cpp` file in the samples directory.

View File

@@ -2,21 +2,58 @@
Usage:
flatc [ -c ] [ -j ] [ -b ] [ -t ] file1 file2 ..
flatc [ -c ] [ -j ] [ -b ] [ -t ] [ -o PATH ] [ -I PATH ] [ -S ] FILES...
[ -- FILES...]
The files are read and parsed in order, and can contain either schemas
or data (see below). Later files can make use of definitions in earlier
files. Depending on the flags passed, additional files may
files.
`--` indicates that the following files are binary files in
FlatBuffer format conforming to the schema(s) indicated before it.
Incompatible binary files currently will give unpredictable results (!)
Depending on the flags passed, additional files may
be generated for each file processed:
- `-c` : Generate a C++ header for all definitions in this file (as
`filename_generated.h`). Skips data.
`filename_generated.h`). Skipped for data.
- `-j` : Generate Java classes.
- `-j` : Generate Java classes. Skipped for data.
- `-n` : Generate C# classes. Skipped for data.
- `-g` : Generate Go classes. Skipped for data.
- `-b` : If data is contained in this file, generate a
`filename_wire.bin` containing the binary flatbuffer.
`filename.bin` containing the binary flatbuffer.
- `-t` : If data is contained in this file, generate a
`filename_wire.txt` (for debugging).
`filename.json` representing the data in the flatbuffer.
- `-o PATH` : Output all generated files to PATH (either absolute, or
relative to the current directory). If omitted, PATH will be the
current directory. PATH should end in your systems path separator,
e.g. `/` or `\`.
- `-I PATH` : when encountering `include` statements, attempt to load the
files from this path. Paths will be tried in the order given, and if all
fail (or none are specified) it will try to load relative to the path of
the schema file being parsed.
- `--strict-json` : Require & generate strict JSON (field names are enclosed
in quotes, no trailing commas in tables/vectors). By default, no quotes are
required/generated, and trailing commas are allowed.
- `--no-prefix` : Don't prefix enum values in generated C++ by their enum
type.
- `--gen-includes` : Generate include statements for included schemas the
generated file depends on (C++).
- `--proto`: Expect input files to be .proto files (protocol buffers).
Output the corresponding .fbs file.
Currently supports: `package`, `message`, `enum`.
Does not support, but will skip without error: `import`, `option`.
Does not support, will generate error: `service`, `extend`, `extensions`,
`oneof`, `group`, custom options, nested declarations.

View File

@@ -12,17 +12,21 @@ your program by including the header. As noted, this header relies on
To start creating a buffer, create an instance of `FlatBufferBuilder`
which will contain the buffer as it grows:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
FlatBufferBuilder fbb;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before we serialize a Monster, we need to first serialize any objects
that are contained there-in, i.e. we serialize the data tree using
depth first, pre-order traversal. This is generally easy to do on
any tree structures. For example:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
auto name = fbb.CreateString("MyMonster");
unsigned char inv[] = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
auto inventory = fbb.CreateVector(inv, 10);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`CreateString` and `CreateVector` serialize these two built-in
datatypes, and return offsets into the serialized data indicating where
@@ -38,7 +42,14 @@ correct type below. To create a vector of struct objects (which will
be stored as contiguous memory in the buffer, use `CreateVectorOfStructs`
instead.
To create a vector of nested objects (e.g. tables, strings or other vectors)
collect their offsets in a temporary array/vector, then call `CreateVector`
on that (see e.g. the array of strings example in `test.cpp`
`CreateFlatBufferTest`).
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
Vec3 vec(1, 2, 3);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`Vec3` is the first example of code from our generated
header. Structs (unlike tables) translate to simple structs in C++, so
@@ -47,7 +58,9 @@ we can construct them in a familiar way.
We have now serialized the non-scalar components of of the monster
example, so we could create the monster something like this:
auto mloc = CreateMonster(fbb, &vec, 150, 80, name, inventory, Color_Red, Offset<void>(0), Any_NONE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
auto mloc = CreateMonster(fbb, &vec, 150, 80, name, inventory, Color_Red, 0, Any_NONE);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note that we're passing `150` for the `mana` field, which happens to be the
default value: this means the field will not actually be written to the buffer,
@@ -58,7 +71,8 @@ since they won't bloat up the buffer sizes if they're not actually used.
We do something similarly for the union field `test` by specifying a `0` offset
and the `NONE` enum value (part of every union) to indicate we don't actually
want to write this field.
want to write this field. You can use `0` also as a default for other
non-scalar types, such as strings, vectors and tables.
Tables (like `Monster`) give you full flexibility on what fields you write
(unlike `Vec3`, which always has all fields set because it is a `struct`).
@@ -66,12 +80,14 @@ If you want even more control over this (i.e. skip fields even when they are
not default), instead of the convenient `CreateMonster` call we can also
build the object field-by-field manually:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
MonsterBuilder mb(fbb);
mb.add_pos(&vec);
mb.add_hp(80);
mb.add_name(name);
mb.add_inventory(inventory);
auto mloc = mb.Finish();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
We start with a temporary helper class `MonsterBuilder` (which is
defined in our generated code also), then call the various `add_`
@@ -87,13 +103,21 @@ Regardless of whether you used `CreateMonster` or `MonsterBuilder`, you
now have an offset to the root of your data, and you can finish the
buffer using:
fbb.Finish(mloc);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
FinishMonsterBuffer(fbb, mloc);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The buffer is now ready to be stored somewhere, sent over the network,
be compressed, or whatever you'd like to do with it. You can access the
start of the buffer with `fbb.GetBufferPointer()`, and it's size from
`fbb.GetSize()`.
Calling code may take ownership of the buffer with `fbb.ReleaseBufferPointer()`.
Should you do it, the `FlatBufferBuilder` will be in an invalid state,
and *must* be cleared before it can be used again.
However, it also means you are able to destroy the builder while keeping
the buffer in your application.
`samples/sample_binary.cpp` is a complete code sample similar to
the code above, that also includes the reading code below.
@@ -102,33 +126,68 @@ the code above, that also includes the reading code below.
If you've received a buffer from somewhere (disk, network, etc.) you can
directly start traversing it using:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
auto monster = GetMonster(buffer_pointer);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
`monster` is of type `Monster *`, and points to somewhere inside your
buffer. If you look in your generated header, you'll see it has
`monster` is of type `Monster *`, and points to somewhere *inside* your
buffer (root object pointers are not the same as `buffer_pointer` !).
If you look in your generated header, you'll see it has
convenient accessors for all fields, e.g.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
assert(monster->hp() == 80);
assert(monster->mana() == 150); // default
assert(strcmp(monster->name()->c_str(), "MyMonster") == 0);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
These should all be true. Note that we never stored a `mana` value, so
it will return the default.
To access sub-objects, in this case the `Vec3`:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
auto pos = monster->pos();
assert(pos);
assert(pos->z() == 3);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
If we had not set the `pos` field during serialization, it would be
`NULL`.
Similarly, we can access elements of the inventory array:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
auto inv = monster->inventory();
assert(inv);
assert(inv->Get(9) == 9);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
### Storing maps / dictionaries in a FlatBuffer
FlatBuffers doesn't support maps natively, but there is support to
emulate their behavior with vectors and binary search, which means you
can have fast lookups directly from a FlatBuffer without having to unpack
your data into a `std::map` or similar.
To use it:
- Designate one of the fields in a table as they "key" field. You do this
by setting the `key` attribute on this field, e.g.
`name:string (key)`.
You may only have one key field, and it must be of string or scalar type.
- Write out tables of this type as usual, collect their offsets in an
array or vector.
- Instead of `CreateVector`, call `CreateVectorOfSortedTables`,
which will first sort all offsets such that the tables they refer to
are sorted by the key field, then serialize it.
- Now when you're accessing the FlatBuffer, you can use `Vector::LookupByKey`
instead of just `Vector::Get` to access elements of the vector, e.g.:
`myvector->LookupByKey("Fred")`, which returns a pointer to the
corresponding table type, or `nullptr` if not found.
`LookupByKey` performs a binary search, so should have a similar speed to
`std::map`, though may be faster because of better caching. `LookupByKey`
only works if the vector has been sorted, it will likely not find elements
if it hasn't been sorted.
### Direct memory access
@@ -155,6 +214,47 @@ machines, so only use tricks like this if you can guarantee you're not
shipping on a big endian machine (an `assert(FLATBUFFERS_LITTLEENDIAN)`
would be wise).
### Access of untrusted buffers
The generated accessor functions access fields over offsets, which is
very quick. These offsets are not verified at run-time, so a malformed
buffer could cause a program to crash by accessing random memory.
When you're processing large amounts of data from a source you know (e.g.
your own generated data on disk), this is acceptable, but when reading
data from the network that can potentially have been modified by an
attacker, this is undesirable.
For this reason, you can optionally use a buffer verifier before you
access the data. This verifier will check all offsets, all sizes of
fields, and null termination of strings to ensure that when a buffer
is accessed, all reads will end up inside the buffer.
Each root type will have a verification function generated for it,
e.g. for `Monster`, you can call:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
bool ok = VerifyMonsterBuffer(Verifier(buf, len));
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
if `ok` is true, the buffer is safe to read.
Besides untrusted data, this function may be useful to call in debug
mode, as extra insurance against data being corrupted somewhere along
the way.
While verifying a buffer isn't "free", it is typically faster than
a full traversal (since any scalar data is not actually touched),
and since it may cause the buffer to be brought into cache before
reading, the actual overhead may be even lower than expected.
In specialized cases where a denial of service attack is possible,
the verifier has two additional constructor arguments that allow
you to limit the nesting depth and total amount of tables the
verifier may encounter before declaring the buffer malformed. The default is
`Verifier(buf, len, 64 /* max depth */, 1000000, /* max tables */)` which
should be sufficient for most uses.
## Text & schema parsing
Using binary buffers with the generated header provides a super low
@@ -166,6 +266,9 @@ Another reason might be that you already have a lot of data in JSON
format, or a tool that generates JSON, and if you can write a schema for
it, this will provide you an easy way to use that data directly.
(see the schema documentation for some specifics on the JSON format
accepted).
There are two ways to use text formats:
### Using the compiler as a conversion tool
@@ -196,11 +299,15 @@ Load text (either a schema or json) into an in-memory buffer (there is a
convenient `LoadFile()` utility function in `flatbuffers/util.h` if you
wish). Construct a parser:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
flatbuffers::Parser parser;
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can parse any number of text files in sequence:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.cpp}
parser.Parse(text_file.c_str());
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This works similarly to how the command-line compiler works: a sequence
of files parsed by the same `Parser` object allow later files to
@@ -208,6 +315,10 @@ reference definitions in earlier files. Typically this means you first
load a schema file (which populates `Parser` with definitions), followed
by one or more JSON files.
As optional argument to `Parse`, you may specify a null-terminated list of
include paths. If not specified, any include statements try to resolve from
the current directory.
If there were any parsing errors, `Parse` will return `false`, and
`Parser::err` contains a human readable error string with a line number
etc, which you should present to the creator of that file.
@@ -220,7 +331,14 @@ file, that you can access as described above.
### Threading
None of the code is thread-safe, by design. That said, since currently a
FlatBuffer is read-only and entirely `const`, reading by multiple threads
is possible.
Reading a FlatBuffer does not touch any memory outside the original buffer,
and is entirely read-only (all const), so is safe to access from multiple
threads even without synchronisation primitives.
Creating a FlatBuffer is not thread safe. All state related to building
a FlatBuffer is contained in a FlatBufferBuilder instance, and no memory
outside of it is touched. To make this thread safe, either do not
share instances of FlatBufferBuilder between threads (recommended), or
manually wrap it in synchronisation primites. There's no automatic way to
accomplish this, by design, as we feel multithreaded construction
of a single buffer will be rare, and synchronisation overhead would be costly.

View File

@@ -1,8 +1,8 @@
# FlatBuffers
FlatBuffers is an efficient cross platform serialization library in for C++ and
Java. It was created at Google specifically for game development and other
performance-critical applications.
FlatBuffers is an efficient cross platform serialization library for C++,
with support for Java, C# and Go. It was created at Google specifically for game
development and other performance-critical applications.
It is available as open source under the Apache license, v2 (see LICENSE.txt).
@@ -46,10 +46,10 @@ It is available as open source under the Apache license, v2 (see LICENSE.txt).
needed (faster and more memory efficient than other JSON
parsers).
Java code supports object-reuse.
Java and Go code supports object-reuse.
- **Cross platform C++11/Java code with no dependencies** - will work with
any recent gcc/clang and VS2010. Comes with build files for the tests &
- **Cross platform C++11/Java/C#/Go code with no dependencies** - will work
with any recent gcc/clang and VS2010. Comes with build files for the tests &
samples (Android .mk files, and cmake for all other platforms).
### Why not use Protocol Buffers, or .. ?
@@ -87,10 +87,10 @@ sections provide a more in-depth usage guide.
Fields are optional and have defaults, so they don't need to be
present for every object instance.
- Use `flatc` (the FlatBuffer compiler) to generate a C++ header (or Java
classes) with helper classes to access and construct serialized data. This
header (say `mydata_generated.h`) only depends on `flatbuffers.h`, which
defines the core functionality.
- Use `flatc` (the FlatBuffer compiler) to generate a C++ header (or
Java/C#/Go classes) with helper classes to access and construct serialized
data. This header (say `mydata_generated.h`) only depends on
`flatbuffers.h`, which defines the core functionality.
- Use the `FlatBufferBuilder` class to construct a flat binary buffer.
The generated functions allow you to add objects to this
@@ -110,7 +110,9 @@ sections provide a more in-depth usage guide.
- How to [write a schema](md__schemas.html).
- How to [use the generated C++ code](md__cpp_usage.html) in your own
programs.
- How to [use the generated Java code](md__java_usage.html) in your own
- How to [use the generated Java/C# code](md__java_usage.html) in your own
programs.
- How to [use the generated Go code](md__go_usage.html) in your own
programs.
- Some [benchmarks](md__benchmarks.html) showing the advantage of using
FlatBuffers.

122
docs/source/GoUsage.md Normal file
View File

@@ -0,0 +1,122 @@
# Use in Go
There's experimental support for reading FlatBuffers in Go. Generate code
for Go with the `-g` option to `flatc`.
See `go_test.go` for an example. You import the generated code, read a
FlatBuffer binary file into a `[]byte`, which you pass to the
`GetRootAsMonster` function:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
import (
example "MyGame/Example"
flatbuffers "github.com/google/flatbuffers/go"
io/ioutil
)
buf, err := ioutil.ReadFile("monster.dat")
// handle err
monster := example.GetRootAsMonster(buf, 0)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can access values like this:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
hp := monster.Hp()
pos := monster.Pos(nil)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note that whenever you access a new object like in the `Pos` example above,
a new temporary accessor object gets created. If your code is very performance
sensitive (you iterate through a lot of objects), you can replace nil with a
pointer to a `Vec3` object you've already created. This allows
you to reuse it across many calls and reduce the amount of object allocation
(and thus garbage collection) your program does.
To access vectors you pass an extra index to the
vector field accessor. Then a second method with the same name suffixed
by `Length` let's you know the number of elements you can access:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
for i := 0; i < monster.InventoryLength(); i++ {
monster.Inventory(i) // do something here
}
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can also construct these buffers in Go using the functions found in the
generated code, and the FlatBufferBuilder class:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
builder := flatbuffers.NewBuilder(0)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Create strings:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
str := builder.CreateString("MyMonster")
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Create a table with a struct contained therein:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
example.MonsterStart(builder)
example.MonsterAddPos(builder, example.CreateVec3(builder, 1.0, 2.0, 3.0, 3.0, 4, 5, 6))
example.MonsterAddHp(builder, 80)
example.MonsterAddName(builder, str)
example.MonsterAddInventory(builder, inv)
example.MonsterAddTest_Type(builder, 1)
example.MonsterAddTest(builder, mon2)
example.MonsterAddTest4(builder, test4s)
mon := example.MonsterEnd(builder)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unlike C++, Go does not support table creation functions like 'createMonster()'.
This is to create the buffer without
using temporary object allocation (since the `Vec3` is an inline component of
`Monster`, it has to be created right where it is added, whereas the name and
the inventory are not inline, and **must** be created outside of the table
creation sequence).
Structs do have convenient methods that allow you to construct them in one call.
These also have arguments for nested structs, e.g. if a struct has a field `a`
and a nested struct field `b` (which has fields `c` and `d`), then the arguments
will be `a`, `c` and `d`.
Vectors also use this start/end pattern to allow vectors of both scalar types
and structs:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.go}
example.MonsterStartInventoryVector(builder, 5)
for i := 4; i >= 0; i-- {
builder.PrependByte(byte(i))
}
inv := builder.EndVector(5)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The generated method 'StartInventoryVector' is provided as a convenience
function which calls 'StartVector' with the correct element size of the vector
type which in this case is 'ubyte' or 1 byte per vector element.
You pass the number of elements you want to write.
You write the elements backwards since the buffer
is being constructed back to front. Use the correct `Prepend` call for the type,
or `PrependUOffsetT` for offsets. You then pass `inv` to the corresponding
`Add` call when you construct the table containing it afterwards.
There are `Prepend` functions for all the scalar types. You use
`PrependUOffset` for any previously constructed objects (such as other tables,
strings, vectors). For structs, you use the appropriate `create` function
in-line, as shown above in the `Monster` example.
Once you're done constructing a buffer, you call `Finish` with the root object
offset (`mon` in the example above). Your data now resides in Builder.Bytes.
Important to note is that the real data starts at the index indicated by Head(),
for Offset() bytes (this is because the buffer is constructed backwards).
If you wanted to read the buffer right after creating it (using
`GetRootAsMonster` above), the second argument, instead of `0` would thus
also be `Head()`.
## Text Parsing
There currently is no support for parsing text (Schema's and JSON) directly
from Go, though you could use the C++ parser through cgo. Please see the
C++ documentation for more on text parsing.

View File

@@ -1,9 +1,15 @@
# Formal Grammar of the schema language
schema = namespace\_decl | type\_decl | enum\_decl | root\_decl | object
schema = include*
( namespace\_decl | type\_decl | enum\_decl | root\_decl |
attribute\_decl | object )*
include = `include` string\_constant `;`
namespace\_decl = `namespace` ident ( `.` ident )* `;`
attribute\_decl = `attribute` string\_constant `;`
type\_decl = ( `table` | `struct` ) ident metadata `{` field\_decl+ `}`
enum\_decl = ( `enum` | `union` ) ident [ `:` type ] metadata `{` commasep(

View File

@@ -20,7 +20,9 @@ order, and objects to some extend can be stored in many orders. This is
because the format doesn't need this information to be efficient, and it
leaves room for optimization and extension (for example, fields can be
packed in a way that is most compact). Instead, the format is defined in
terms of offsets and adjacency only.
terms of offsets and adjacency only. This may mean two different
implementations may produce different binaries given the same input
values, and this is perfectly valid.
### Format identification
@@ -43,8 +45,9 @@ than just a variation.
### Offsets
The most important and generic offset type (see `flatbuffers.h`) is
`offset_t`, which is currently always a `uint32_t`, and is used to
refer to all tables/unions/strings/vectors. 32bit is
`uoffset_t`, which is currently always a `uint32_t`, and is used to
refer to all tables/unions/strings/vectors (these are never stored
in-line). 32bit is
intentional, since we want to keep the format binary compatible between
32 and 64bit systems, and a 64bit offset would bloat the size for almost
all uses. A version of this format with 64bit (or 16bit) offsets is easy to set
@@ -52,7 +55,7 @@ when needed. Unsigned means they can only point in one direction, which
typically is forward (towards a higher memory location). Any backwards
offsets will be explicitly marked as such.
The format starts with an `offset_t` to the root object in the buffer.
The format starts with an `uoffset_t` to the root object in the buffer.
We have two kinds of objects, structs and tables.
@@ -70,21 +73,23 @@ code.
### Tables
These start with an `soffset_t` to a vtable (signed version of
`offset_t`, since vtables may be stored anywhere), followed by all the
fields as aligned scalars. Unlike structs, not all fields need to be
present. There is no set order and layout.
These start with an `soffset_t` to a vtable. This is a signed version of
`uoffset_t`, since vtables may be stored anywhere relative to the object.
This offset is substracted (not added) from the object start to arrive at
the vtable start. This offset is followed by all the
fields as aligned scalars (or offsets). Unlike structs, not all fields
need to be present. There is no set order and layout.
To be able to access fields regardless of these uncertainties, we go
through a vtable of offsets. Vtables are shared between any objects that
happen to have the same vtable values.
The elements of a vtable are all of type `voffset_t`, which is currently
a `uint16_t`. The first element is the number of elements of the vtable,
including this one. The second one is the size of the object, in bytes
(including the vtable offset). This size is used for streaming, to know
The elements of a vtable are all of type `voffset_t`, which is
a `uint16_t`. The first element is the size of the vtable in bytes,
including the size element. The second one is the size of the object, in bytes
(including the vtable offset). This size could be used for streaming, to know
how many bytes to read to be able to access all fields of the object.
The remaining elements are N the offsets, where N is the amount of field
The remaining elements are the N offsets, where N is the amount of fields
declared in the schema when the code that constructed this buffer was
compiled (thus, the size of the table is N + 2).
@@ -100,11 +105,13 @@ field to be read.
Strings are simply a vector of bytes, and are always
null-terminated. Vectors are stored as contiguous aligned scalar
elements prefixed by a count.
elements prefixed by a 32bit element count (not including any
null termination).
### Construction
The current implementation constructs these buffers backwards, since
The current implementation constructs these buffers backwards (starting
at the highest memory address of the buffer), since
that significantly reduces the amount of bookkeeping and simplifies the
construction API.
@@ -154,7 +161,8 @@ Unions share a lot with enums.
struct Vec3;
struct Monster;
Predeclare all datatypes since there may be circular references.
Predeclare all data types since circular references between types are allowed
(circular references between object are not, though).
MANUALLY_ALIGNED_STRUCT(4) Vec3 {
private:

View File

@@ -1,48 +1,88 @@
# Use in Java
# Use in Java/C-sharp
There's experimental support for reading FlatBuffers in Java. Generate code
for Java with the `-j` option to `flatc`.
FlatBuffers supports reading and writing binary FlatBuffers in Java and C#.
Generate code for Java with the `-j` option to `flatc`, or for C# with `-n`
(think .Net).
Note that this document is from the perspective of Java. Code for both languages
is generated in the same way, with only very subtle differences, for example
any `camelCase` Java call will be `CamelCase` in C#.
See `javaTest.java` for an example. Essentially, you read a FlatBuffer binary
file into a `byte[]`, which you then turn into a `ByteBuffer`, which you pass to
the `getRootAsMonster` function:
the `getRootAsMyRootType` function:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
ByteBuffer bb = ByteBuffer.wrap(data);
Monster monster = Monster.getRootAsMonster(bb);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now you can access values much like C++:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
short hp = monster.hp();
Vec3 pos = monster.pos();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note that whenever you access a new object like in the `pos` example above,
a new temporary accessor object gets created. If your code is very performance
sensitive (you iterate through a lot of objects), there's a second `pos()`
method to which you can pass a `Vec3` object you've already created. This allows
you to reuse it across many calls and reduce the amount of object allocation (and
thus garbage collection) your program does.
you to reuse it across many calls and reduce the amount of object allocation
(and thus garbage collection) your program does.
Sadly the string accessors currently always create a new string when accessed,
since FlatBuffer's UTF-8 strings can't be read in-place by Java.
Java does not support unsigned scalars. This means that any unsigned types you
use in your schema will actually be represented as a signed value. This means
all bits are still present, but may represent a negative value when used.
For example, to read a `byte b` as an unsigned number, you can do:
`(short)(b & 0xFF)`
The default string accessor (e.g. `monster.name()`) currently always create
a new Java `String` when accessed, since FlatBuffer's UTF-8 strings can't be
used in-place by `String`. Alternatively, use `monster.nameAsByteBuffer()`
which returns a `ByteBuffer` referring to the UTF-8 data in the original
`ByteBuffer`, which is much more efficient. The `ByteBuffer`'s `position`
points to the first character, and its `limit` to just after the last.
Vector access is also a bit different from C++: you pass an extra index
to the vector field accessor. Then a second method with the same name
suffixed by `_length` let's you know the number of elements you can access:
suffixed by `Length` let's you know the number of elements you can access:
for (int i = 0; i < monster.inventory_length(); i++)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
for (int i = 0; i < monster.inventoryLength(); i++)
monster.inventory(i); // do something here
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alternatively, much like strings, you can use `monster.inventoryAsByteBuffer()`
to get a `ByteBuffer` referring to the whole vector. Use `ByteBuffer` methods
like `asFloatBuffer` to get specific views if needed.
If you specified a file_indentifier in the schema, you can query if the
buffer is of the desired type before accessing it using:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
if (Monster.MonsterBufferHasIdentifier(bb)) ...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
## Buffer construction in Java
You can also construct these buffers in Java using the static methods found
in the generated code, and the FlatBufferBuilder class:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
FlatBufferBuilder fbb = new FlatBufferBuilder();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Create strings:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
int str = fbb.createString("MyMonster");
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Create a table with a struct contained therein:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
Monster.startMonster(fbb);
Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0, (byte)4, (short)5, (byte)6));
Monster.addHp(fbb, (short)80);
@@ -52,25 +92,64 @@ Create a table with a struct contained therein:
Monster.addTest(fbb, mon2);
Monster.addTest4(fbb, test4s);
int mon = Monster.endMonster(fbb);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
For some simpler types, you can use a convenient `create` function call that
allows you to construct tables in one function call. This example definition
however contains an inline struct field, so we have to create the table
manually.
This is to create the buffer without using temporary object allocation.
It's important to understand that fields that are structs are inline (like
`Vec3` above), and MUST thus be created between the start and end calls of
a table. Everything else (other tables, strings, vectors) MUST be created
before the start of the table they are referenced in.
As you can see, the Java code for tables does not use a convenient
`createMonster` call like the C++ code. This is to create the buffer without
using temporary object allocation (since the `Vec3` is an inline component of
`Monster`, it has to be created right where it is added, whereas the name and
the inventory are not inline).
Structs do have convenient methods that even have arguments for nested structs.
Vectors also use this start/end pattern to allow vectors of both scalar types
and structs:
As you can see, references to other objects (e.g. the string above) are simple
ints, and thus do not have the type-safety of the Offset type in C++. Extra
case must thus be taken that you set the right offset on the right field.
Vectors can be created from the corresponding Java array like so:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
int inv = Monster.createInventoryVector(fbb, new byte[] { 0, 1, 2, 3, 4 });
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This works for arrays of scalars and (int) offsets to strings/tables,
but not structs. If you want to write structs, or what you want to write
does not sit in an array, you can also use the start/end pattern:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
Monster.startInventoryVector(fbb, 5);
for (byte i = 4; i >=0; i--) fbb.addByte(i);
int inv = fbb.endVector();
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You can use the generated method `startInventoryVector` to conveniently call
`startVector` with the right element size. You pass the number of
elements you want to write. You write the elements backwards since the buffer
is being constructed back to front.
elements you want to write. Note how you write the elements backwards since
the buffer is being constructed back to front. You then pass `inv` to the
corresponding `Add` call when you construct the table containing it afterwards.
There are `add` functions for all the scalar types. You use `addOffset` for
any previously constructed objects (such as other tables, strings, vectors).
For structs, you use the appropriate `create` function in-line, as shown
above in the `Monster` example.
To finish the buffer, call:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~{.java}
Monster.finishMonsterBuffer(fbb, mon);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The buffer is now ready to be transmitted. It is contained in the `ByteBuffer`
which you can obtain from `fbb.dataBuffer()`. Importantly, the valid data does
not start from offset 0 in this buffer, but from `fbb.dataBuffer().position()`
(this is because the data was built backwards in memory).
It ends at `fbb.capacity()`.
## Text Parsing

View File

@@ -9,6 +9,8 @@ first:
namespace MyGame;
attribute "priority";
enum Color : byte { Red = 1, Green, Blue }
union Any { Monster, Weapon, Pickup }
@@ -51,6 +53,9 @@ and backwards compatibility. Note that:
definition. Older data will still
read correctly, and give you the default value when read. Older code
will simply ignore the new field.
If you want to have flexibility to use any order for fields in your
schema, you can manually assign ids (much like Protocol Buffers),
see the `id` attribute below.
- You cannot delete fields you don't use anymore from the schema,
but you can simply
@@ -77,7 +82,7 @@ parent object, and use no virtual table).
### Types
Builtin scalar types are:
Built-in scalar types are:
- 8 bit: `byte ubyte bool`
@@ -87,9 +92,10 @@ Builtin scalar types are:
- 64 bit: `long ulong double`
Built-in non-scalar types:
- Vector of any other type (denoted with `[type]`). Nesting vectors
require you wrap the inner vector in a struct/table rather than
writing `[[type]]`.
is not supported, instead you can wrap the inner vector in a table.
- `string`, which may only hold UTF-8 or 7-bit ASCII. For other text encodings
or general binary data use vectors (`[byte]` or `[ubyte]`) instead.
@@ -122,8 +128,7 @@ Define a sequence of named constants, each with a given value, or
increasing by one from the previous one. The default first value
is `0`. As you can see in the enum declaration, you specify the underlying
integral type of the enum with `:` (in this case `byte`), which then determines
the type of any fields declared with this enum type. If you omit the underlying
type, it will be `short`.
the type of any fields declared with this enum type.
### Unions
@@ -134,16 +139,80 @@ additionally a hidden field with the suffix `_type` is generated that
holds the corresponding enum value, allowing you to know which type to
cast to at runtime.
Unions are a good way to be able to send multiple message types as a FlatBuffer.
Note that because a union field is really two fields, it must always be
part of a table, it cannot be the root of a FlatBuffer by itself.
If you have a need to distinguish between different FlatBuffers in a more
open-ended way, for example for use as files, see the file identification
feature below.
### Namespaces
These will generate the corresponding namespace in C++ for all helper
code, and packages in Java. You can use `.` to specify nested namespaces /
packages.
### Includes
You can include other schemas files in your current one, e.g.:
include "mydefinitions.fbs";
This makes it easier to refer to types defined elsewhere. `include`
automatically ensures each file is parsed just once, even when referred to
more than once.
When using the `flatc` compiler to generate code for schema definitions,
only definitions in the current file will be generated, not those from the
included files (those you still generate separately).
### Root type
This declares what you consider to be the root table (or struct) of the
serialized data.
serialized data. This is particular important for parsing JSON data,
which doesn't include object type information.
### File identification and extension
Typically, a FlatBuffer binary buffer is not self-describing, i.e. it
needs you to know its schema to parse it correctly. But if you
want to use a FlatBuffer as a file format, it would be convenient
to be able to have a "magic number" in there, like most file formats
have, to be able to do a sanity check to see if you're reading the
kind of file you're expecting.
Now, you can always prefix a FlatBuffer with your own file header,
but FlatBuffers has a built-in way to add an identifier to a
FlatBuffer that takes up minimal space, and keeps the buffer
compatible with buffers that don't have such an identifier.
You can specify in a schema, similar to `root_type`, that you intend
for this type of FlatBuffer to be used as a file format:
file_identifier "MYFI";
Identifiers must always be exactly 4 characters long. These 4 characters
will end up as bytes at offsets 4-7 (inclusive) in the buffer.
For any schema that has such an identifier, `flatc` will automatically
add the identifier to any binaries it generates (with `-b`),
and generated calls like `FinishMonsterBuffer` also add the identifier.
If you have specified an identifier and wish to generate a buffer
without one, you can always still do so by calling
`FlatBufferBuilder::Finish` explicitly.
After loading a buffer, you can use a call like
`MonsterBufferHasIdentifier` to check if the identifier is present.
Note that this is best for open-ended uses such as files. If you simply wanted
to send one of a set of possible messages over a network for example, you'd
be better off with a union.
Additionally, by default `flatc` will output binary files as `.bin`.
This declaration in the schema will change that to whatever you want:
file_extension "ext";
### Comments & documentation
@@ -158,16 +227,38 @@ in the corresponding C++ code. Multiple such lines per item are allowed.
Attributes may be attached to a declaration, behind a field, or after
the name of a table/struct/enum/union. These may either have a value or
not. Some attributes like `deprecated` are understood by the compiler,
others are simply ignored (like `priority`), but are available to query
if you parse the schema at runtime.
user defined ones need to be declared with the attribute declaration
(like `priority` in the example above), and are
available to query if you parse the schema at runtime.
This is useful if you write your own code generators/editors etc., and
you wish to add additional information specific to your tool (such as a
help text).
Current understood attributes:
- `id: n` (on a table field): manually set the field identifier to `n`.
If you use this attribute, you must use it on ALL fields of this table,
and the numbers must be a contiguous range from 0 onwards.
Additionally, since a union type effectively adds two fields, its
id must be that of the second field (the first field is the type
field and not explicitly declared in the schema).
For example, if the last field before the union field had id 6,
the union field should have id 8, and the unions type field will
implicitly be 7.
IDs allow the fields to be placed in any order in the schema.
When a new field is added to the schema is must use the next available ID.
- `deprecated` (on a field): do not generate accessors for this field
anymore, code should stop using this data.
- `required` (on a non-scalar table field): this field must always be set.
By default, all fields are optional, i.e. may be left out. This is
desirable, as it helps with forwards/backwards compatibility, and
flexibility of data structures. It is also a burden on the reading code,
since for non-scalar fields it requires you to check against NULL and
take appropriate action. By specifying this field, you force code that
constructs FlatBuffers to ensure this field is initialized, so the reading
code may access it directly, without checking for NULL. If the constructing
code does not initialize this field, they will get an assert, and also
the verifier will fail on buffers that have missing required fields.
- `original_order` (on a table): since elements in a table do not need
to be stored in any particular order, they are often optimized for
space by sorting them to size. This attribute stops that from happening.
@@ -176,6 +267,64 @@ Current understood attributes:
these structs to be aligned to that amount inside a buffer, IF that
buffer is allocated with that alignment (which is not necessarily
the case for buffers accessed directly inside a `FlatBufferBuilder`).
- `bit_flags` (on an enum): the values of this field indicate bits,
meaning that any value N specified in the schema will end up
representing 1<<N, or if you don't specify values at all, you'll get
the sequence 1, 2, 4, 8, ...
- `nested_flatbuffer: "table_name"` (on a field): this indicates that the field
(which must be a vector of ubyte) contains flatbuffer data, for which the
root type is given by `table_name`. The generated code will then produce
a convenient accessor for the nested FlatBuffer.
- `key` (on a field): this field is meant to be used as a key when sorting
a vector of the type of table it sits in. Can be used for in-place
binary search.
## JSON Parsing
The same parser that parses the schema declarations above is also able
to parse JSON objects that conform to this schema. So, unlike other JSON
parsers, this parser is strongly typed, and parses directly into a FlatBuffer
(see the compiler documentation on how to do this from the command line, or
the C++ documentation on how to do this at runtime).
Besides needing a schema, there are a few other changes to how it parses
JSON:
- It accepts field names with and without quotes, like many JSON parsers
already do. It outputs them without quotes as well, though can be made
to output them using the `strict_json` flag.
- If a field has an enum type, the parser will recognize symbolic enum
values (with or without quotes) instead of numbers, e.g.
`field: EnumVal`. If a field is of integral type, you can still use
symbolic names, but values need to be prefixed with their type and
need to be quoted, e.g. `field: "Enum.EnumVal"`. For enums
representing flags, you may place multiple inside a string
separated by spaces to OR them, e.g.
`field: "EnumVal1 EnumVal2"` or `field: "Enum.EnumVal1 Enum.EnumVal2"`.
- Similarly, for unions, these need to specified with two fields much like
you do when serializing from code. E.g. for a field `foo`, you must
add a field `foo_type: FooOne` right before the `foo` field, where
`FooOne` would be the table out of the union you want to use.
When parsing JSON, it recognizes the following escape codes in strings:
- `\n` - linefeed.
- `\t` - tab.
- `\r` - carriage return.
- `\b` - backspace.
- `\f` - form feed.
- `\"` - double quote.
- `\\` - backslash.
- `\/` - forward slash.
- `\uXXXX` - 16-bit unicode code point, converted to the equivalent UTF-8
representation.
- `\xXX` - 8-bit binary hexadecimal number XX. This is the only one that is
not in the JSON spec (see http://json.org/), but is needed to be able to
encode arbitrary binary in strings to text and back without losing
information (e.g. the byte 0xFF can't be represented in standard JSON).
It also generates these escape codes back again when generating JSON from a
binary representation.
## Gotchas
@@ -184,7 +333,8 @@ Current understood attributes:
FlatBuffers relies on new field declarations being added at the end, and earlier
declarations to not be removed, but be marked deprecated when needed. We think
this is an improvement over the manual number assignment that happens in
Protocol Buffers.
Protocol Buffers (and which is still an option using the `id` attribute
mentioned above).
One place where this is possibly problematic however is source control. If user
A adds a field, generates new binary data with this new schema, then tries to
@@ -194,5 +344,7 @@ the new schema.
The solution of course is that you should not be generating binary data before
your schema changes have been committed, ensuring consistency with the rest of
the world.
the world. If this is not practical for you, use explicit field ids, which
should always generate a merge conflict if two people try to allocate the same
id.

View File

@@ -748,6 +748,7 @@ INPUT = "FlatBuffers.md" \
"Compiler.md" \
"Schemas.md" \
"CppUsage.md" \
"GoUsage.md" \
"JavaUsage.md" \
"Benchmarks.md" \
"WhitePaper.md" \

648
go/builder.go Normal file
View File

@@ -0,0 +1,648 @@
package flatbuffers
// Builder is a state machine for creating FlatBuffer objects.
// Use a Builder to construct object(s) starting from leaf nodes.
//
// A Builder constructs byte buffers in a last-first manner for simplicity and
// performance.
type Builder struct {
Bytes []byte
minalign int
vtable []UOffsetT
objectEnd UOffsetT
vtables []UOffsetT
head UOffsetT
}
// NewBuilder initializes a Builder of size `initial_size`.
// The internal buffer is grown as needed.
func NewBuilder(initialSize int) *Builder {
if initialSize <= 0 {
initialSize = 0
}
b := &Builder{}
b.Bytes = make([]byte, initialSize)
b.head = UOffsetT(initialSize)
b.minalign = 1
b.vtables = make([]UOffsetT, 0, 16) // sensible default capacity
return b
}
// StartObject initializes bookkeeping for writing a new object.
func (b *Builder) StartObject(numfields int) {
b.notNested()
// use 32-bit offsets so that arithmetic doesn't overflow.
b.vtable = make([]UOffsetT, numfields)
b.objectEnd = b.Offset()
b.minalign = 1
}
// WriteVtable serializes the vtable for the current object, if applicable.
//
// Before writing out the vtable, this checks pre-existing vtables for equality
// to this one. If an equal vtable is found, point the object to the existing
// vtable and return.
//
// Because vtable values are sensitive to alignment of object data, not all
// logically-equal vtables will be deduplicated.
//
// A vtable has the following format:
// <VOffsetT: size of the vtable in bytes, including this value>
// <VOffsetT: size of the object in bytes, including the vtable offset>
// <VOffsetT: offset for a field> * N, where N is the number of fields in
// the schema for this type. Includes deprecated fields.
// Thus, a vtable is made of 2 + N elements, each SizeVOffsetT bytes wide.
//
// An object has the following format:
// <SOffsetT: offset to this object's vtable (may be negative)>
// <byte: data>+
func (b *Builder) WriteVtable() (n UOffsetT) {
// Prepend a zero scalar to the object. Later in this function we'll
// write an offset here that points to the object's vtable:
b.PrependSOffsetT(0)
objectOffset := b.Offset()
existingVtable := UOffsetT(0)
// Search backwards through existing vtables, because similar vtables
// are likely to have been recently appended. See
// BenchmarkVtableDeduplication for a case in which this heuristic
// saves about 30% of the time used in writing objects with duplicate
// tables.
for i := len(b.vtables) - 1; i >= 0; i-- {
// Find the other vtable, which is associated with `i`:
vt2Offset := b.vtables[i]
vt2Start := len(b.Bytes) - int(vt2Offset)
vt2Len := GetVOffsetT(b.Bytes[vt2Start:])
metadata := VtableMetadataFields * SizeVOffsetT
vt2End := vt2Start + int(vt2Len)
vt2 := b.Bytes[vt2Start+metadata : vt2End]
// Compare the other vtable to the one under consideration.
// If they are equal, store the offset and break:
if vtableEqual(b.vtable, objectOffset, vt2) {
existingVtable = vt2Offset
break
}
}
if existingVtable == 0 {
// Did not find a vtable, so write this one to the buffer.
// Write out the current vtable in reverse , because
// serialization occurs in last-first order:
for i := len(b.vtable) - 1; i >= 0; i-- {
var off UOffsetT
if b.vtable[i] != 0 {
// Forward reference to field;
// use 32bit number to ensure no overflow:
off = objectOffset - b.vtable[i]
}
b.PrependVOffsetT(VOffsetT(off))
}
// The two metadata fields are written last.
// First, store the object bytesize:
objectSize := objectOffset - b.objectEnd
b.PrependVOffsetT(VOffsetT(objectSize))
// Second, store the vtable bytesize:
vBytes := (len(b.vtable) + VtableMetadataFields) * SizeVOffsetT
b.PrependVOffsetT(VOffsetT(vBytes))
// Next, write the offset to the new vtable in the
// already-allocated SOffsetT at the beginning of this object:
objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset)
WriteSOffsetT(b.Bytes[objectStart:],
SOffsetT(b.Offset())-SOffsetT(objectOffset))
// Finally, store this vtable in memory for future
// deduplication:
b.vtables = append(b.vtables, b.Offset())
} else {
// Found a duplicate vtable.
objectStart := SOffsetT(len(b.Bytes)) - SOffsetT(objectOffset)
b.head = UOffsetT(objectStart)
// Write the offset to the found vtable in the
// already-allocated SOffsetT at the beginning of this object:
WriteSOffsetT(b.Bytes[b.head:],
SOffsetT(existingVtable)-SOffsetT(objectOffset))
}
b.vtable = nil
return objectOffset
}
// EndObject writes data necessary to finish object construction.
func (b *Builder) EndObject() UOffsetT {
if b.vtable == nil {
panic("not in object")
}
return b.WriteVtable()
}
// Doubles the size of the byteslice, and copies the old data towards the
// end of the new byteslice (since we build the buffer backwards).
func (b *Builder) growByteBuffer() {
if (int64(len(b.Bytes)) & int64(0xC0000000)) != 0 {
panic("cannot grow buffer beyond 2 gigabytes")
}
newSize := len(b.Bytes) * 2
if newSize == 0 {
newSize = 1
}
bytes2 := make([]byte, newSize)
copy(bytes2[newSize-len(b.Bytes):], b.Bytes)
b.Bytes = bytes2
}
// Head gives the start of useful data in the underlying byte buffer.
// Note: unlike other functions, this value is interpreted as from the left.
func (b *Builder) Head() UOffsetT {
return b.head
}
// Offset relative to the end of the buffer.
func (b *Builder) Offset() UOffsetT {
return UOffsetT(len(b.Bytes)) - b.head
}
// Pad places zeros at the current offset.
func (b *Builder) Pad(n int) {
for i := 0; i < n; i++ {
b.PlaceByte(0)
}
}
// Prep prepares to write an element of `size` after `additional_bytes`
// have been written, e.g. if you write a string, you need to align such
// the int length field is aligned to SizeInt32, and the string data follows it
// directly.
// If all you need to do is align, `additionalBytes` will be 0.
func (b *Builder) Prep(size, additionalBytes int) {
// Track the biggest thing we've ever aligned to.
if size > b.minalign {
b.minalign = size
}
// Find the amount of alignment needed such that `size` is properly
// aligned after `additionalBytes`:
alignSize := (^(len(b.Bytes) - int(b.Head()) + additionalBytes)) + 1
alignSize &= (size - 1)
// Reallocate the buffer if needed:
for int(b.head) < alignSize+size+additionalBytes {
oldBufSize := len(b.Bytes)
b.growByteBuffer()
b.head += UOffsetT(len(b.Bytes) - oldBufSize)
}
b.Pad(alignSize)
}
// PrependSOffsetT prepends an SOffsetT, relative to where it will be written.
func (b *Builder) PrependSOffsetT(off SOffsetT) {
b.Prep(SizeSOffsetT, 0) // Ensure alignment is already done.
if !(UOffsetT(off) <= b.Offset()) {
panic("unreachable: off <= b.Offset()")
}
off2 := SOffsetT(b.Offset()) - off + SOffsetT(SizeSOffsetT)
b.PlaceSOffsetT(off2)
}
// PrependUOffsetT prepends an UOffsetT, relative to where it will be written.
func (b *Builder) PrependUOffsetT(off UOffsetT) {
b.Prep(SizeUOffsetT, 0) // Ensure alignment is already done.
if !(off <= b.Offset()) {
panic("unreachable: off <= b.Offset()")
}
off2 := b.Offset() - off + UOffsetT(SizeUOffsetT)
b.PlaceUOffsetT(off2)
}
// StartVector initializes bookkeeping for writing a new vector.
//
// A vector has the following format:
// <UOffsetT: number of elements in this vector>
// <T: data>+, where T is the type of elements of this vector.
func (b *Builder) StartVector(elemSize, numElems, alignment int) UOffsetT {
b.notNested()
b.Prep(SizeUint32, elemSize*numElems)
b.Prep(alignment, elemSize*numElems) // Just in case alignment > int.
return b.Offset()
}
// EndVector writes data necessary to finish vector construction.
func (b *Builder) EndVector(vectorNumElems int) UOffsetT {
// we already made space for this, so write without PrependUint32
b.PlaceUOffsetT(UOffsetT(vectorNumElems))
return b.Offset()
}
// CreateString writes a null-terminated string as a vector.
func (b *Builder) CreateString(s string) UOffsetT {
b.Prep(int(SizeUOffsetT), (len(s)+1)*SizeByte)
b.PlaceByte(0)
x := []byte(s)
l := UOffsetT(len(x))
b.head -= l
copy(b.Bytes[b.head:b.head+l], x)
return b.EndVector(len(x))
}
// CreateByteVector writes a ubyte vector
func (b *Builder) CreateByteVector(v []byte) UOffsetT {
b.Prep(int(SizeUOffsetT), len(v)*SizeByte)
l := UOffsetT(len(v))
b.head -= l
copy(b.Bytes[b.head:b.head+l], v)
return b.EndVector(len(v))
}
func (b *Builder) notNested() {
// Check that no other objects are being built while making this
// object. If not, panic:
if b.vtable != nil {
panic("non-inline data write inside of object")
}
}
func (b *Builder) nested(obj UOffsetT) {
// Structs are always stored inline, so need to be created right
// where they are used. You'll get this panic if you created it
// elsewhere:
if obj != b.Offset() {
panic("inline data write outside of object")
}
}
// PrependBoolSlot prepends a bool onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependBoolSlot(o int, x, d bool) {
val := byte(0)
if x {
val = 1
}
def := byte(0)
if d {
def = 1
}
b.PrependByteSlot(o, val, def)
}
// PrependByteSlot prepends a byte onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependByteSlot(o int, x, d byte) {
if x != d {
b.PrependByte(x)
b.Slot(o)
}
}
// PrependUint8Slot prepends a uint8 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint8Slot(o int, x, d uint8) {
if x != d {
b.PrependUint8(x)
b.Slot(o)
}
}
// PrependUint16Slot prepends a uint16 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint16Slot(o int, x, d uint16) {
if x != d {
b.PrependUint16(x)
b.Slot(o)
}
}
// PrependUint32Slot prepends a uint32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint32Slot(o int, x, d uint32) {
if x != d {
b.PrependUint32(x)
b.Slot(o)
}
}
// PrependUint64Slot prepends a uint64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUint64Slot(o int, x, d uint64) {
if x != d {
b.PrependUint64(x)
b.Slot(o)
}
}
// PrependInt8Slot prepends a int8 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt8Slot(o int, x, d int8) {
if x != d {
b.PrependInt8(x)
b.Slot(o)
}
}
// PrependInt16Slot prepends a int16 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt16Slot(o int, x, d int16) {
if x != d {
b.PrependInt16(x)
b.Slot(o)
}
}
// PrependInt32Slot prepends a int32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt32Slot(o int, x, d int32) {
if x != d {
b.PrependInt32(x)
b.Slot(o)
}
}
// PrependInt64Slot prepends a int64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependInt64Slot(o int, x, d int64) {
if x != d {
b.PrependInt64(x)
b.Slot(o)
}
}
// PrependFloat32Slot prepends a float32 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependFloat32Slot(o int, x, d float32) {
if x != d {
b.PrependFloat32(x)
b.Slot(o)
}
}
// PrependFloat64Slot prepends a float64 onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependFloat64Slot(o int, x, d float64) {
if x != d {
b.PrependFloat64(x)
b.Slot(o)
}
}
// PrependUOffsetTSlot prepends an UOffsetT onto the object at vtable slot `o`.
// If value `x` equals default `d`, then the slot will be set to zero and no
// other data will be written.
func (b *Builder) PrependUOffsetTSlot(o int, x, d UOffsetT) {
if x != d {
b.PrependUOffsetT(x)
b.Slot(o)
}
}
// PrependStructSlot prepends a struct onto the object at vtable slot `o`.
// Structs are stored inline, so nothing additional is being added.
// In generated code, `d` is always 0.
func (b *Builder) PrependStructSlot(voffset int, x, d UOffsetT) {
if x != d {
b.nested(x)
b.Slot(voffset)
}
}
// Slot sets the vtable key `voffset` to the current location in the buffer.
func (b *Builder) Slot(slotnum int) {
b.vtable[slotnum] = UOffsetT(b.Offset())
}
// Finish finalizes a buffer, pointing to the given `rootTable`.
func (b *Builder) Finish(rootTable UOffsetT) {
b.Prep(b.minalign, SizeUOffsetT)
b.PrependUOffsetT(rootTable)
}
// vtableEqual compares an unwritten vtable to a written vtable.
func vtableEqual(a []UOffsetT, objectStart UOffsetT, b []byte) bool {
if len(a)*SizeVOffsetT != len(b) {
return false
}
for i := 0; i < len(a); i++ {
x := GetVOffsetT(b[i*SizeVOffsetT : (i+1)*SizeVOffsetT])
// Skip vtable entries that indicate a default value.
if x == 0 && a[i] == 0 {
continue
}
y := SOffsetT(objectStart) - SOffsetT(a[i])
if SOffsetT(x) != y {
return false
}
}
return true
}
// PrependBool prepends a bool to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependBool(x bool) {
b.Prep(SizeBool, 0)
b.PlaceBool(x)
}
// PrependUint8 prepends a uint8 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint8(x uint8) {
b.Prep(SizeUint8, 0)
b.PlaceUint8(x)
}
// PrependUint16 prepends a uint16 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint16(x uint16) {
b.Prep(SizeUint16, 0)
b.PlaceUint16(x)
}
// PrependUint32 prepends a uint32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint32(x uint32) {
b.Prep(SizeUint32, 0)
b.PlaceUint32(x)
}
// PrependUint64 prepends a uint64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependUint64(x uint64) {
b.Prep(SizeUint64, 0)
b.PlaceUint64(x)
}
// PrependInt8 prepends a int8 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt8(x int8) {
b.Prep(SizeInt8, 0)
b.PlaceInt8(x)
}
// PrependInt16 prepends a int16 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt16(x int16) {
b.Prep(SizeInt16, 0)
b.PlaceInt16(x)
}
// PrependInt32 prepends a int32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt32(x int32) {
b.Prep(SizeInt32, 0)
b.PlaceInt32(x)
}
// PrependInt64 prepends a int64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependInt64(x int64) {
b.Prep(SizeInt64, 0)
b.PlaceInt64(x)
}
// PrependFloat32 prepends a float32 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependFloat32(x float32) {
b.Prep(SizeFloat32, 0)
b.PlaceFloat32(x)
}
// PrependFloat64 prepends a float64 to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependFloat64(x float64) {
b.Prep(SizeFloat64, 0)
b.PlaceFloat64(x)
}
// PrependByte prepends a byte to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependByte(x byte) {
b.Prep(SizeByte, 0)
b.PlaceByte(x)
}
// PrependVOffsetT prepends a VOffsetT to the Builder buffer.
// Aligns and checks for space.
func (b *Builder) PrependVOffsetT(x VOffsetT) {
b.Prep(SizeVOffsetT, 0)
b.PlaceVOffsetT(x)
}
// PlaceBool prepends a bool to the Builder, without checking for space.
func (b *Builder) PlaceBool(x bool) {
b.head -= UOffsetT(SizeBool)
WriteBool(b.Bytes[b.head:], x)
}
// PlaceUint8 prepends a uint8 to the Builder, without checking for space.
func (b *Builder) PlaceUint8(x uint8) {
b.head -= UOffsetT(SizeUint8)
WriteUint8(b.Bytes[b.head:], x)
}
// PlaceUint16 prepends a uint16 to the Builder, without checking for space.
func (b *Builder) PlaceUint16(x uint16) {
b.head -= UOffsetT(SizeUint16)
WriteUint16(b.Bytes[b.head:], x)
}
// PlaceUint32 prepends a uint32 to the Builder, without checking for space.
func (b *Builder) PlaceUint32(x uint32) {
b.head -= UOffsetT(SizeUint32)
WriteUint32(b.Bytes[b.head:], x)
}
// PlaceUint64 prepends a uint64 to the Builder, without checking for space.
func (b *Builder) PlaceUint64(x uint64) {
b.head -= UOffsetT(SizeUint64)
WriteUint64(b.Bytes[b.head:], x)
}
// PlaceInt8 prepends a int8 to the Builder, without checking for space.
func (b *Builder) PlaceInt8(x int8) {
b.head -= UOffsetT(SizeInt8)
WriteInt8(b.Bytes[b.head:], x)
}
// PlaceInt16 prepends a int16 to the Builder, without checking for space.
func (b *Builder) PlaceInt16(x int16) {
b.head -= UOffsetT(SizeInt16)
WriteInt16(b.Bytes[b.head:], x)
}
// PlaceInt32 prepends a int32 to the Builder, without checking for space.
func (b *Builder) PlaceInt32(x int32) {
b.head -= UOffsetT(SizeInt32)
WriteInt32(b.Bytes[b.head:], x)
}
// PlaceInt64 prepends a int64 to the Builder, without checking for space.
func (b *Builder) PlaceInt64(x int64) {
b.head -= UOffsetT(SizeInt64)
WriteInt64(b.Bytes[b.head:], x)
}
// PlaceFloat32 prepends a float32 to the Builder, without checking for space.
func (b *Builder) PlaceFloat32(x float32) {
b.head -= UOffsetT(SizeFloat32)
WriteFloat32(b.Bytes[b.head:], x)
}
// PlaceFloat64 prepends a float64 to the Builder, without checking for space.
func (b *Builder) PlaceFloat64(x float64) {
b.head -= UOffsetT(SizeFloat64)
WriteFloat64(b.Bytes[b.head:], x)
}
// PlaceByte prepends a byte to the Builder, without checking for space.
func (b *Builder) PlaceByte(x byte) {
b.head -= UOffsetT(SizeByte)
WriteByte(b.Bytes[b.head:], x)
}
// PlaceVOffsetT prepends a VOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceVOffsetT(x VOffsetT) {
b.head -= UOffsetT(SizeVOffsetT)
WriteVOffsetT(b.Bytes[b.head:], x)
}
// PlaceSOffsetT prepends a SOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceSOffsetT(x SOffsetT) {
b.head -= UOffsetT(SizeSOffsetT)
WriteSOffsetT(b.Bytes[b.head:], x)
}
// PlaceUOffsetT prepends a UOffsetT to the Builder, without checking for space.
func (b *Builder) PlaceUOffsetT(x UOffsetT) {
b.head -= UOffsetT(SizeUOffsetT)
WriteUOffsetT(b.Bytes[b.head:], x)
}

3
go/doc.go Normal file
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// Package flatbuffers provides facilities to read and write flatbuffers
// objects.
package flatbuffers

216
go/encode.go Normal file
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@@ -0,0 +1,216 @@
package flatbuffers
import (
"math"
)
type (
// A SOffsetT stores a signed offset into arbitrary data.
SOffsetT int32
// A UOffsetT stores an unsigned offset into vector data.
UOffsetT uint32
// A VOffsetT stores an unsigned offset in a vtable.
VOffsetT uint16
)
const (
// VtableMetadataFields is the count of metadata fields in each vtable.
VtableMetadataFields = 2
)
// GetByte decodes a little-endian byte from a byte slice.
func GetByte(buf []byte) byte {
return byte(GetUint8(buf))
}
// GetBool decodes a little-endian bool from a byte slice.
func GetBool(buf []byte) bool {
return buf[0] == 1
}
// GetUint8 decodes a little-endian uint8 from a byte slice.
func GetUint8(buf []byte) (n uint8) {
n = uint8(buf[0])
return
}
// GetUint16 decodes a little-endian uint16 from a byte slice.
func GetUint16(buf []byte) (n uint16) {
n |= uint16(buf[0])
n |= uint16(buf[1]) << 8
return
}
// GetUint32 decodes a little-endian uint32 from a byte slice.
func GetUint32(buf []byte) (n uint32) {
n |= uint32(buf[0])
n |= uint32(buf[1]) << 8
n |= uint32(buf[2]) << 16
n |= uint32(buf[3]) << 24
return
}
// GetUint64 decodes a little-endian uint64 from a byte slice.
func GetUint64(buf []byte) (n uint64) {
n |= uint64(buf[0])
n |= uint64(buf[1]) << 8
n |= uint64(buf[2]) << 16
n |= uint64(buf[3]) << 24
n |= uint64(buf[4]) << 32
n |= uint64(buf[5]) << 40
n |= uint64(buf[6]) << 48
n |= uint64(buf[7]) << 56
return
}
// GetInt8 decodes a little-endian int8 from a byte slice.
func GetInt8(buf []byte) (n int8) {
n = int8(buf[0])
return
}
// GetInt16 decodes a little-endian int16 from a byte slice.
func GetInt16(buf []byte) (n int16) {
n |= int16(buf[0])
n |= int16(buf[1]) << 8
return
}
// GetInt32 decodes a little-endian int32 from a byte slice.
func GetInt32(buf []byte) (n int32) {
n |= int32(buf[0])
n |= int32(buf[1]) << 8
n |= int32(buf[2]) << 16
n |= int32(buf[3]) << 24
return
}
// GetInt64 decodes a little-endian int64 from a byte slice.
func GetInt64(buf []byte) (n int64) {
n |= int64(buf[0])
n |= int64(buf[1]) << 8
n |= int64(buf[2]) << 16
n |= int64(buf[3]) << 24
n |= int64(buf[4]) << 32
n |= int64(buf[5]) << 40
n |= int64(buf[6]) << 48
n |= int64(buf[7]) << 56
return
}
// GetFloat32 decodes a little-endian float32 from a byte slice.
func GetFloat32(buf []byte) float32 {
x := GetUint32(buf)
return math.Float32frombits(x)
}
// GetFloat64 decodes a little-endian float64 from a byte slice.
func GetFloat64(buf []byte) float64 {
x := GetUint64(buf)
return math.Float64frombits(x)
}
// GetUOffsetT decodes a little-endian UOffsetT from a byte slice.
func GetUOffsetT(buf []byte) UOffsetT {
return UOffsetT(GetInt32(buf))
}
// GetSOffsetT decodes a little-endian SOffsetT from a byte slice.
func GetSOffsetT(buf []byte) SOffsetT {
return SOffsetT(GetInt32(buf))
}
// GetVOffsetT decodes a little-endian VOffsetT from a byte slice.
func GetVOffsetT(buf []byte) VOffsetT {
return VOffsetT(GetUint16(buf))
}
// WriteByte encodes a little-endian uint8 into a byte slice.
func WriteByte(buf []byte, n byte) {
WriteUint8(buf, uint8(n))
}
// WriteBool encodes a little-endian bool into a byte slice.
func WriteBool(buf []byte, b bool) {
buf[0] = 0
if b {
buf[0] = 1
}
}
// WriteUint8 encodes a little-endian uint8 into a byte slice.
func WriteUint8(buf []byte, n uint8) {
buf[0] = byte(n)
}
// WriteUint16 encodes a little-endian uint16 into a byte slice.
func WriteUint16(buf []byte, n uint16) {
buf[0] = byte(n)
buf[1] = byte(n >> 8)
}
// WriteUint32 encodes a little-endian uint32 into a byte slice.
func WriteUint32(buf []byte, n uint32) {
buf[0] = byte(n)
buf[1] = byte(n >> 8)
buf[2] = byte(n >> 16)
buf[3] = byte(n >> 24)
}
// WriteUint64 encodes a little-endian uint64 into a byte slice.
func WriteUint64(buf []byte, n uint64) {
for i := uint(0); i < uint(SizeUint64); i++ {
buf[i] = byte(n >> (i * 8))
}
}
// WriteInt8 encodes a little-endian int8 into a byte slice.
func WriteInt8(buf []byte, n int8) {
buf[0] = byte(n)
}
// WriteInt16 encodes a little-endian int16 into a byte slice.
func WriteInt16(buf []byte, n int16) {
buf[0] = byte(n)
buf[1] = byte(n >> 8)
}
// WriteInt32 encodes a little-endian int32 into a byte slice.
func WriteInt32(buf []byte, n int32) {
buf[0] = byte(n)
buf[1] = byte(n >> 8)
buf[2] = byte(n >> 16)
buf[3] = byte(n >> 24)
}
// WriteInt64 encodes a little-endian int64 into a byte slice.
func WriteInt64(buf []byte, n int64) {
for i := uint(0); i < uint(SizeInt64); i++ {
buf[i] = byte(n >> (i * 8))
}
}
// WriteFloat32 encodes a little-endian float32 into a byte slice.
func WriteFloat32(buf []byte, n float32) {
WriteUint32(buf, math.Float32bits(n))
}
// WriteFloat64 encodes a little-endian float64 into a byte slice.
func WriteFloat64(buf []byte, n float64) {
WriteUint64(buf, math.Float64bits(n))
}
// WriteVOffsetT encodes a little-endian VOffsetT into a byte slice.
func WriteVOffsetT(buf []byte, n VOffsetT) {
WriteUint16(buf, uint16(n))
}
// WriteSOffsetT encodes a little-endian SOffsetT into a byte slice.
func WriteSOffsetT(buf []byte, n SOffsetT) {
WriteInt32(buf, int32(n))
}
// WriteUOffsetT encodes a little-endian UOffsetT into a byte slice.
func WriteUOffsetT(buf []byte, n UOffsetT) {
WriteUint32(buf, uint32(n))
}

8
go/struct.go Normal file
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@@ -0,0 +1,8 @@
package flatbuffers
// Struct wraps a byte slice and provides read access to its data.
//
// Structs do not have a vtable.
type Struct struct {
Table
}

289
go/table.go Normal file
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@@ -0,0 +1,289 @@
package flatbuffers
// Table wraps a byte slice and provides read access to its data.
//
// The variable `Pos` indicates the root of the FlatBuffers object therein.
type Table struct {
Bytes []byte
Pos UOffsetT // Always < 1<<31.
}
// Offset provides access into the Table's vtable.
//
// Deprecated fields are ignored by checking against the vtable's length.
func (t *Table) Offset(vtableOffset VOffsetT) VOffsetT {
vtable := UOffsetT(SOffsetT(t.Pos) - t.GetSOffsetT(t.Pos))
if vtableOffset < t.GetVOffsetT(vtable) {
return t.GetVOffsetT(vtable + UOffsetT(vtableOffset))
}
return 0
}
// Indirect retrieves the relative offset stored at `offset`.
func (t *Table) Indirect(off UOffsetT) UOffsetT {
return off + GetUOffsetT(t.Bytes[off:])
}
// String gets a string from data stored inside the flatbuffer.
func (t *Table) String(off UOffsetT) string {
off += GetUOffsetT(t.Bytes[off:])
start := off + UOffsetT(SizeUOffsetT)
length := GetUOffsetT(t.Bytes[off:])
return string(t.Bytes[start : start+length])
}
// VectorLen retrieves the length of the vector whose offset is stored at
// "off" in this object.
func (t *Table) VectorLen(off UOffsetT) int {
off += t.Pos
off += GetUOffsetT(t.Bytes[off:])
return int(GetUOffsetT(t.Bytes[off:]))
}
// Vector retrieves the start of data of the vector whose offset is stored
// at "off" in this object.
func (t *Table) Vector(off UOffsetT) UOffsetT {
off += t.Pos
x := off + GetUOffsetT(t.Bytes[off:])
// data starts after metadata containing the vector length
x += UOffsetT(SizeUOffsetT)
return x
}
// Union initializes any Table-derived type to point to the union at the given
// offset.
func (t *Table) Union(t2 *Table, off UOffsetT) {
off += t.Pos
t2.Pos = off + t.GetUOffsetT(off)
t2.Bytes = t.Bytes
}
// GetBool retrieves a bool at the given offset.
func (t *Table) GetBool(off UOffsetT) bool {
return GetBool(t.Bytes[off:])
}
// GetByte retrieves a byte at the given offset.
func (t *Table) GetByte(off UOffsetT) byte {
return GetByte(t.Bytes[off:])
}
// GetUint8 retrieves a uint8 at the given offset.
func (t *Table) GetUint8(off UOffsetT) uint8 {
return GetUint8(t.Bytes[off:])
}
// GetUint16 retrieves a uint16 at the given offset.
func (t *Table) GetUint16(off UOffsetT) uint16 {
return GetUint16(t.Bytes[off:])
}
// GetUint32 retrieves a uint32 at the given offset.
func (t *Table) GetUint32(off UOffsetT) uint32 {
return GetUint32(t.Bytes[off:])
}
// GetUint64 retrieves a uint64 at the given offset.
func (t *Table) GetUint64(off UOffsetT) uint64 {
return GetUint64(t.Bytes[off:])
}
// GetInt8 retrieves a int8 at the given offset.
func (t *Table) GetInt8(off UOffsetT) int8 {
return GetInt8(t.Bytes[off:])
}
// GetInt16 retrieves a int16 at the given offset.
func (t *Table) GetInt16(off UOffsetT) int16 {
return GetInt16(t.Bytes[off:])
}
// GetInt32 retrieves a int32 at the given offset.
func (t *Table) GetInt32(off UOffsetT) int32 {
return GetInt32(t.Bytes[off:])
}
// GetInt64 retrieves a int64 at the given offset.
func (t *Table) GetInt64(off UOffsetT) int64 {
return GetInt64(t.Bytes[off:])
}
// GetFloat32 retrieves a float32 at the given offset.
func (t *Table) GetFloat32(off UOffsetT) float32 {
return GetFloat32(t.Bytes[off:])
}
// GetFloat64 retrieves a float64 at the given offset.
func (t *Table) GetFloat64(off UOffsetT) float64 {
return GetFloat64(t.Bytes[off:])
}
// GetUOffsetT retrieves a UOffsetT at the given offset.
func (t *Table) GetUOffsetT(off UOffsetT) UOffsetT {
return GetUOffsetT(t.Bytes[off:])
}
// GetVOffsetT retrieves a VOffsetT at the given offset.
func (t *Table) GetVOffsetT(off UOffsetT) VOffsetT {
return GetVOffsetT(t.Bytes[off:])
}
// GetSOffsetT retrieves a SOffsetT at the given offset.
func (t *Table) GetSOffsetT(off UOffsetT) SOffsetT {
return GetSOffsetT(t.Bytes[off:])
}
// GetBoolSlot retrieves the bool that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetBoolSlot(slot VOffsetT, d bool) bool {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetBool(t.Pos + UOffsetT(off))
}
// GetByteSlot retrieves the byte that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetByteSlot(slot VOffsetT, d byte) byte {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetByte(t.Pos + UOffsetT(off))
}
// GetInt8Slot retrieves the int8 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetInt8Slot(slot VOffsetT, d int8) int8 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetInt8(t.Pos + UOffsetT(off))
}
// GetUint8Slot retrieves the uint8 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetUint8Slot(slot VOffsetT, d uint8) uint8 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetUint8(t.Pos + UOffsetT(off))
}
// GetInt16Slot retrieves the int16 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetInt16Slot(slot VOffsetT, d int16) int16 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetInt16(t.Pos + UOffsetT(off))
}
// GetUint16Slot retrieves the uint16 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetUint16Slot(slot VOffsetT, d uint16) uint16 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetUint16(t.Pos + UOffsetT(off))
}
// GetInt32Slot retrieves the int32 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetInt32Slot(slot VOffsetT, d int32) int32 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetInt32(t.Pos + UOffsetT(off))
}
// GetUint32Slot retrieves the uint32 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetUint32Slot(slot VOffsetT, d uint32) uint32 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetUint32(t.Pos + UOffsetT(off))
}
// GetInt64Slot retrieves the int64 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetInt64Slot(slot VOffsetT, d int64) int64 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetInt64(t.Pos + UOffsetT(off))
}
// GetUint64Slot retrieves the uint64 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetUint64Slot(slot VOffsetT, d uint64) uint64 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetUint64(t.Pos + UOffsetT(off))
}
// GetFloat32Slot retrieves the float32 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetFloat32Slot(slot VOffsetT, d float32) float32 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetFloat32(t.Pos + UOffsetT(off))
}
// GetFloat64Slot retrieves the float64 that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetFloat64Slot(slot VOffsetT, d float64) float64 {
off := t.Offset(slot)
if off == 0 {
return d
}
return t.GetFloat64(t.Pos + UOffsetT(off))
}
// GetVOffsetTSlot retrieves the VOffsetT that the given vtable location
// points to. If the vtable value is zero, the default value `d`
// will be returned.
func (t *Table) GetVOffsetTSlot(slot VOffsetT, d VOffsetT) VOffsetT {
off := t.Offset(slot)
if off == 0 {
return d
}
return VOffsetT(off)
}

45
go/unsafe.go Normal file
View File

@@ -0,0 +1,45 @@
package flatbuffers
import "unsafe"
var (
// See http://golang.org/ref/spec#Numeric_types
// SizeUint8 is the byte size of a uint8.
SizeUint8 = int(unsafe.Sizeof(uint8(0)))
// SizeUint16 is the byte size of a uint16.
SizeUint16 = int(unsafe.Sizeof(uint16(0)))
// SizeUint32 is the byte size of a uint32.
SizeUint32 = int(unsafe.Sizeof(uint32(0)))
// SizeUint64 is the byte size of a uint64.
SizeUint64 = int(unsafe.Sizeof(uint64(0)))
// SizeInt8 is the byte size of a int8.
SizeInt8 = int(unsafe.Sizeof(int8(0)))
// SizeInt16 is the byte size of a int16.
SizeInt16 = int(unsafe.Sizeof(int16(0)))
// SizeInt32 is the byte size of a int32.
SizeInt32 = int(unsafe.Sizeof(int32(0)))
// SizeInt64 is the byte size of a int64.
SizeInt64 = int(unsafe.Sizeof(int64(0)))
// SizeFloat32 is the byte size of a float32.
SizeFloat32 = int(unsafe.Sizeof(float32(0)))
// SizeFloat64 is the byte size of a float64.
SizeFloat64 = int(unsafe.Sizeof(float64(0)))
// SizeByte is the byte size of a byte.
// The `byte` type is aliased (by Go definition) to uint8.
SizeByte = SizeUint8
// SizeBool is the byte size of a bool.
// The `bool` type is aliased (by flatbuffers convention) to uint8.
SizeBool = SizeUint8
// SizeSOffsetT is the byte size of an SOffsetT.
SizeSOffsetT = int(unsafe.Sizeof(SOffsetT(0)))
// SizeUOffsetT is the byte size of an UOffsetT.
SizeUOffsetT = int(unsafe.Sizeof(UOffsetT(0)))
// SizeVOffsetT is the byte size of an VOffsetT.
SizeVOffsetT = int(unsafe.Sizeof(VOffsetT(0)))
)

View File

@@ -20,10 +20,14 @@
#include <assert.h>
#include <cstdint>
#include <cstddef>
#include <cstring>
#include <string>
#include <type_traits>
#include <vector>
#include <algorithm>
#include <functional>
#include <memory>
#if __cplusplus <= 199711L && \
(!defined(_MSC_VER) || _MSC_VER < 1600) && \
@@ -43,7 +47,11 @@
#define FLATBUFFERS_LITTLEENDIAN 1
#endif // __BIG_ENDIAN__
#elif defined(_MSC_VER)
#define FLATBUFFERS_LITTLEENDIAN 1
#if defined(_M_PPC)
#define FLATBUFFERS_LITTLEENDIAN 0
#else
#define FLATBUFFERS_LITTLEENDIAN 1
#endif
#else
#error Unable to determine endianness, define FLATBUFFERS_LITTLEENDIAN.
#endif
@@ -55,6 +63,13 @@
#define FLATBUFFERS_STRING_EXPAND(X) #X
#define FLATBUFFERS_STRING(X) FLATBUFFERS_STRING_EXPAND(X)
#if (!defined(_MSC_VER) || _MSC_VER > 1600) && \
(!defined(__GNUC__) || (__GNUC__ * 100 + __GNUC_MINOR__ >= 407))
#define FLATBUFFERS_FINAL_CLASS final
#else
#define FLATBUFFERS_FINAL_CLASS
#endif
namespace flatbuffers {
// Our default offset / size type, 32bit on purpose on 64bit systems.
@@ -71,11 +86,15 @@ typedef uint16_t voffset_t;
typedef uintmax_t largest_scalar_t;
// Pointer to relinquished memory.
typedef std::unique_ptr<uint8_t, std::function<void(uint8_t * /* unused */)>>
unique_ptr_t;
// Wrapper for uoffset_t to allow safe template specialization.
template<typename T> struct Offset {
uoffset_t o;
Offset() : o(0) {}
explicit Offset(uoffset_t _o) : o(_o) {}
Offset(uoffset_t _o) : o(_o) {}
Offset<void> Union() const { return Offset<void>(o); }
};
@@ -90,6 +109,14 @@ template<typename T> T EndianScalar(T t) {
#if FLATBUFFERS_LITTLEENDIAN
return t;
#else
#if defined(_MSC_VER)
#pragma push_macro("__builtin_bswap16")
#pragma push_macro("__builtin_bswap32")
#pragma push_macro("__builtin_bswap64")
#define __builtin_bswap16 _byteswap_ushort
#define __builtin_bswap32 _byteswap_ulong
#define __builtin_bswap64 _byteswap_uint64
#endif
// If you're on the few remaining big endian platforms, we make the bold
// assumption you're also on gcc/clang, and thus have bswap intrinsics:
if (sizeof(T) == 1) { // Compile-time if-then's.
@@ -106,6 +133,11 @@ template<typename T> T EndianScalar(T t) {
} else {
assert(0);
}
#if defined(_MSC_VER)
#pragma pop_macro("__builtin_bswap16")
#pragma pop_macro("__builtin_bswap32")
#pragma pop_macro("__builtin_bswap64")
#endif
#endif
}
@@ -135,56 +167,187 @@ template<typename T> size_t AlignOf() {
// (avoiding the need for a trailing return decltype)
template<typename T> struct IndirectHelper {
typedef T return_type;
static const size_t element_stride = sizeof(T);
static return_type Read(const uint8_t *p, uoffset_t i) {
return EndianScalar((reinterpret_cast<const T *>(p))[i]);
}
};
template<typename T> struct IndirectHelper<Offset<T>> {
typedef const T *return_type;
static const size_t element_stride = sizeof(uoffset_t);
static return_type Read(const uint8_t *p, uoffset_t i) {
p += i * sizeof(uoffset_t);
return EndianScalar(reinterpret_cast<return_type>(
p + ReadScalar<uoffset_t>(p)));
return reinterpret_cast<return_type>(p + ReadScalar<uoffset_t>(p));
}
};
template<typename T> struct IndirectHelper<const T *> {
typedef const T &return_type;
typedef const T *return_type;
static const size_t element_stride = sizeof(T);
static return_type Read(const uint8_t *p, uoffset_t i) {
return *reinterpret_cast<const T *>(p + i * sizeof(T));
return reinterpret_cast<const T *>(p + i * sizeof(T));
}
};
// An STL compatible iterator implementation for Vector below, effectively
// calling Get() for every element.
template<typename T, bool bConst>
struct VectorIterator : public
std::iterator < std::input_iterator_tag,
typename std::conditional < bConst,
const typename IndirectHelper<T>::return_type,
typename IndirectHelper<T>::return_type > ::type, uoffset_t > {
typedef std::iterator<std::input_iterator_tag,
typename std::conditional<bConst,
const typename IndirectHelper<T>::return_type,
typename IndirectHelper<T>::return_type>::type, uoffset_t> super_type;
public:
VectorIterator(const uint8_t *data, uoffset_t i) :
data_(data + IndirectHelper<T>::element_stride * i) {};
VectorIterator(const VectorIterator &other) : data_(other.data_) {}
VectorIterator(VectorIterator &&other) : data_(std::move(other.data_)) {}
VectorIterator &operator=(const VectorIterator &other) {
data_ = other.data_;
return *this;
}
VectorIterator &operator=(VectorIterator &&other) {
data_ = other.data_;
return *this;
}
bool operator==(const VectorIterator& other) const {
return data_ == other.data_;
}
bool operator!=(const VectorIterator& other) const {
return data_ != other.data_;
}
ptrdiff_t operator-(const VectorIterator& other) const {
return (data_ - other.data_) / IndirectHelper<T>::element_stride;
}
typename super_type::value_type operator *() const {
return IndirectHelper<T>::Read(data_, 0);
}
typename super_type::value_type operator->() const {
return IndirectHelper<T>::Read(data_, 0);
}
VectorIterator &operator++() {
data_ += IndirectHelper<T>::element_stride;
return *this;
}
VectorIterator operator++(int) {
VectorIterator temp(data_);
data_ += IndirectHelper<T>::element_stride;
return temp;
}
private:
const uint8_t *data_;
};
// This is used as a helper type for accessing vectors.
// Vector::data() assumes the vector elements start after the length field.
template<typename T> class Vector {
public:
uoffset_t Length() const { return EndianScalar(length_); }
public:
typedef VectorIterator<T, false> iterator;
typedef VectorIterator<T, true> const_iterator;
uoffset_t size() const { return EndianScalar(length_); }
// Deprecated: use size(). Here for backwards compatibility.
uoffset_t Length() const { return size(); }
typedef typename IndirectHelper<T>::return_type return_type;
return_type Get(uoffset_t i) const {
assert(i < Length());
assert(i < size());
return IndirectHelper<T>::Read(Data(), i);
}
// If this is a Vector of enums, T will be its storage type, not the enum
// type. This function makes it convenient to retrieve value with enum
// type E.
template<typename E> E GetEnum(uoffset_t i) const {
return static_cast<E>(Get(i));
}
const void *GetStructFromOffset(size_t o) const {
return reinterpret_cast<const void *>(Data() + o);
}
protected:
// This class is only used to access pre-existing data. Don't ever
// try to construct these manually.
Vector();
iterator begin() { return iterator(Data(), 0); }
const_iterator begin() const { return const_iterator(Data(), 0); }
iterator end() { return iterator(Data(), length_); }
const_iterator end() const { return const_iterator(Data(), length_); }
// The raw data in little endian format. Use with care.
const uint8_t *Data() const {
return reinterpret_cast<const uint8_t *>(&length_ + 1);
}
template<typename K> return_type LookupByKey(K key) const {
auto span = size();
uoffset_t start = 0;
// Perform binary search for key.
while (span) {
// Compare against middle element of current span.
auto middle = span / 2;
auto table = Get(start + middle);
auto comp = table->KeyCompareWithValue(key);
if (comp > 0) {
// Greater than. Adjust span and try again.
span = middle;
} else if (comp < 0) {
// Less than. Adjust span and try again.
middle++;
start += middle;
span -= middle;
} else {
// Found element.
return table;
}
}
return nullptr; // Key not found.
}
protected:
// This class is only used to access pre-existing data. Don't ever
// try to construct these manually.
Vector();
uoffset_t length_;
};
// Convenient helper function to get the length of any vector, regardless
// of wether it is null or not (the field is not set).
template<typename T> static inline size_t VectorLength(const Vector<T> *v) {
return v ? v->Length() : 0;
}
struct String : public Vector<char> {
const char *c_str() const { return reinterpret_cast<const char *>(Data()); }
bool operator <(const String &o) const {
return strcmp(c_str(), o.c_str()) < 0;
}
};
// Simple indirection for buffer allocation, to allow this to be overridden
// with custom allocation (see the FlatBufferBuilder constructor).
class simple_allocator {
public:
virtual ~simple_allocator() {}
virtual uint8_t *allocate(size_t size) const { return new uint8_t[size]; }
virtual void deallocate(uint8_t *p) const { delete[] p; }
};
// This is a minimal replication of std::vector<uint8_t> functionality,
@@ -192,30 +355,56 @@ struct String : public Vector<char> {
// in the lowest address in the vector.
class vector_downward {
public:
explicit vector_downward(uoffset_t initial_size)
explicit vector_downward(size_t initial_size,
const simple_allocator &allocator)
: reserved_(initial_size),
buf_(new uint8_t[reserved_]),
cur_(buf_ + reserved_) {
buf_(allocator.allocate(reserved_)),
cur_(buf_ + reserved_),
allocator_(allocator) {
assert((initial_size & (sizeof(largest_scalar_t) - 1)) == 0);
}
~vector_downward() { delete[] buf_; }
void clear() { cur_ = buf_ + reserved_; }
uoffset_t growth_policy(uoffset_t size) {
return (size / 2) & ~(sizeof(largest_scalar_t) - 1);
~vector_downward() {
if (buf_)
allocator_.deallocate(buf_);
}
uint8_t *make_space(uoffset_t len) {
if (buf_ > cur_ - len) {
void clear() {
if (buf_ == nullptr)
buf_ = allocator_.allocate(reserved_);
cur_ = buf_ + reserved_;
}
// Relinquish the pointer to the caller.
unique_ptr_t release() {
// Actually deallocate from the start of the allocated memory.
std::function<void(uint8_t *)> deleter(
std::bind(&simple_allocator::deallocate, allocator_, buf_));
// Point to the desired offset.
unique_ptr_t retval(data(), deleter);
// Don't deallocate when this instance is destroyed.
buf_ = nullptr;
cur_ = nullptr;
return retval;
}
size_t growth_policy(size_t bytes) {
return (bytes / 2) & ~(sizeof(largest_scalar_t) - 1);
}
uint8_t *make_space(size_t len) {
if (len > static_cast<size_t>(cur_ - buf_)) {
auto old_size = size();
reserved_ += std::max(len, growth_policy(reserved_));
auto new_buf = new uint8_t[reserved_];
auto new_buf = allocator_.allocate(reserved_);
auto new_cur = new_buf + reserved_ - old_size;
memcpy(new_cur, cur_, old_size);
cur_ = new_cur;
delete[] buf_;
allocator_.deallocate(buf_);
buf_ = new_buf;
}
cur_ -= len;
@@ -226,18 +415,22 @@ class vector_downward {
}
uoffset_t size() const {
assert(cur_ != nullptr && buf_ != nullptr);
return static_cast<uoffset_t>(reserved_ - (cur_ - buf_));
}
uint8_t *data() const { return cur_; }
uint8_t *data() const {
assert(cur_ != nullptr);
return cur_;
}
uint8_t *data_at(uoffset_t offset) { return buf_ + reserved_ - offset; }
uint8_t *data_at(size_t offset) { return buf_ + reserved_ - offset; }
// push() & fill() are most frequently called with small byte counts (<= 4),
// which is why we're using loops rather than calling memcpy/memset.
void push(const uint8_t *bytes, size_t size) {
auto dest = make_space(size);
for (size_t i = 0; i < size; i++) dest[i] = bytes[i];
void push(const uint8_t *bytes, size_t num) {
auto dest = make_space(num);
for (size_t i = 0; i < num; i++) dest[i] = bytes[i];
}
void fill(size_t zero_pad_bytes) {
@@ -248,9 +441,14 @@ class vector_downward {
void pop(size_t bytes_to_remove) { cur_ += bytes_to_remove; }
private:
uoffset_t reserved_;
// You shouldn't really be copying instances of this class.
vector_downward(const vector_downward &);
vector_downward &operator=(const vector_downward &);
size_t reserved_;
uint8_t *buf_;
uint8_t *cur_; // Points at location between empty (below) and used (above).
const simple_allocator &allocator_;
};
// Converts a Field ID to a virtual table offset.
@@ -273,18 +471,15 @@ inline size_t PaddingBytes(size_t buf_size, size_t scalar_size) {
// AddElement/EndTable, or the builtin CreateString/CreateVector functions.
// Do this is depth-first order to build up a tree to the root.
// Finish() wraps up the buffer ready for transport.
class FlatBufferBuilder {
class FlatBufferBuilder FLATBUFFERS_FINAL_CLASS {
public:
explicit FlatBufferBuilder(uoffset_t initial_size = 1024)
: buf_(initial_size), minalign_(1), force_defaults_(false) {
explicit FlatBufferBuilder(uoffset_t initial_size = 1024,
const simple_allocator *allocator = nullptr)
: buf_(initial_size, allocator ? *allocator : default_allocator),
minalign_(1), force_defaults_(false) {
offsetbuf_.reserve(16); // Avoid first few reallocs.
vtables_.reserve(16);
EndianCheck();
flatbuffer_version_string =
"FlatBuffers "
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_MAJOR) "."
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_MINOR) "."
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_REVISION);
}
// Reset all the state in this FlatBufferBuilder so it can be reused
@@ -293,6 +488,7 @@ class FlatBufferBuilder {
buf_.clear();
offsetbuf_.clear();
vtables_.clear();
minalign_ = 1;
}
// The current size of the serialized buffer, counting from the end.
@@ -301,7 +497,9 @@ class FlatBufferBuilder {
// Get the serialized buffer (after you call Finish()).
uint8_t *GetBufferPointer() const { return buf_.data(); }
const char *GetVersionString() { return flatbuffer_version_string; }
// Get the released pointer to the serialized buffer.
// Don't attempt to use this FlatBufferBuilder afterwards!
unique_ptr_t ReleaseBufferPointer() { return buf_.release(); }
void ForceDefaults(bool fd) { force_defaults_ = fd; }
@@ -399,32 +597,34 @@ class FlatBufferBuilder {
uoffset_t EndTable(uoffset_t start, voffset_t numfields) {
// Write the vtable offset, which is the start of any Table.
// We fill it's value later.
auto vtableoffsetloc = PushElement<uoffset_t>(0);
auto vtableoffsetloc = PushElement<soffset_t>(0);
// Write a vtable, which consists entirely of voffset_t elements.
// It starts with the number of offsets, followed by a type id, followed
// by the offsets themselves. In reverse:
buf_.fill(numfields * sizeof(voffset_t));
auto table_object_size = vtableoffsetloc - start;
assert(table_object_size < 0x10000); // Vtable use 16bit offsets.
PushElement<voffset_t>(table_object_size);
PushElement<voffset_t>(static_cast<voffset_t>(table_object_size));
PushElement<voffset_t>(FieldIndexToOffset(numfields));
// Write the offsets into the table
for (auto field_location = offsetbuf_.begin();
field_location != offsetbuf_.end();
++field_location) {
auto pos = (vtableoffsetloc - field_location->off);
auto pos = static_cast<voffset_t>(vtableoffsetloc - field_location->off);
// If this asserts, it means you've set a field twice.
assert(!ReadScalar<voffset_t>(buf_.data() + field_location->id));
WriteScalar<voffset_t>(buf_.data() + field_location->id, pos);
}
offsetbuf_.clear();
auto vt1 = reinterpret_cast<voffset_t *>(buf_.data());
auto vt1_size = *vt1;
auto vt1_size = ReadScalar<voffset_t>(vt1);
auto vt_use = GetSize();
// See if we already have generated a vtable with this exact same
// layout before. If so, make it point to the old one, remove this one.
for (auto it = vtables_.begin(); it != vtables_.end(); ++it) {
if (memcmp(buf_.data_at(*it), vt1, vt1_size)) continue;
auto vt2 = reinterpret_cast<voffset_t *>(buf_.data_at(*it));
auto vt2_size = *vt2;
if (vt1_size != vt2_size || memcmp(vt2, vt1, vt1_size)) continue;
vt_use = *it;
buf_.pop(GetSize() - vtableoffsetloc);
break;
@@ -444,6 +644,17 @@ class FlatBufferBuilder {
return vtableoffsetloc;
}
// This checks a required field has been set in a given table that has
// just been constructed.
template<typename T> void Required(Offset<T> table, voffset_t field) {
auto table_ptr = buf_.data_at(table.o);
auto vtable_ptr = table_ptr - ReadScalar<soffset_t>(table_ptr);
bool ok = ReadScalar<voffset_t>(vtable_ptr + field) != 0;
// If this fails, the caller will show what field needs to be set.
assert(ok);
(void)ok;
}
uoffset_t StartStruct(size_t alignment) {
Align(alignment);
return GetSize();
@@ -497,43 +708,92 @@ class FlatBufferBuilder {
template<typename T> Offset<Vector<T>> CreateVector(const T *v, size_t len) {
NotNested();
StartVector(len, sizeof(T));
auto i = len;
do {
for (auto i = len; i > 0; ) {
PushElement(v[--i]);
} while (i);
}
return Offset<Vector<T>>(EndVector(len));
}
template<typename T> Offset<Vector<T>> CreateVector(const std::vector<T> &v){
return CreateVector(&v[0], v.size());
template<typename T> Offset<Vector<T>> CreateVector(const std::vector<T> &v) {
return CreateVector(v.data(), v.size());
}
template<typename T> Offset<Vector<const T *>> CreateVectorOfStructs(
const T *v, size_t len) {
const T *v, size_t len) {
NotNested();
StartVector(len, AlignOf<T>());
StartVector(len * sizeof(T) / AlignOf<T>(), AlignOf<T>());
PushBytes(reinterpret_cast<const uint8_t *>(v), sizeof(T) * len);
return Offset<Vector<const T *>>(EndVector(len));
}
template<typename T> Offset<Vector<const T *>> CreateVectorOfStructs(
const std::vector<T> &v) {
return CreateVector(&v[0], v.size());
const std::vector<T> &v) {
return CreateVectorOfStructs(v.data(), v.size());
}
template<typename T> Offset<Vector<Offset<T>>> CreateVectorOfSortedTables(
Offset<T> *v, size_t len) {
std::sort(v, v + len,
[this](const Offset<T> &a, const Offset<T> &b) -> bool {
auto table_a = reinterpret_cast<T *>(buf_.data_at(a.o));
auto table_b = reinterpret_cast<T *>(buf_.data_at(b.o));
return table_a->KeyCompareLessThan(table_b);
}
);
return CreateVector(v, len);
}
template<typename T> Offset<Vector<Offset<T>>> CreateVectorOfSortedTables(
std::vector<T> *v) {
return CreateVectorOfSortedTables(v->data(), v->size());
}
// Specialized version for non-copying use cases. Write the data any time
// later to the returned buffer pointer `buf`.
uoffset_t CreateUninitializedVector(size_t len, size_t elemsize,
uint8_t **buf) {
NotNested();
StartVector(len, elemsize);
*buf = buf_.make_space(len * elemsize);
return EndVector(len);
}
template<typename T> Offset<Vector<T>> CreateUninitializedVector(
size_t len, T **buf) {
return CreateUninitializedVector(len, sizeof(T),
reinterpret_cast<uint8_t **>(buf));
}
static const size_t kFileIdentifierLength = 4;
// Finish serializing a buffer by writing the root offset.
template<typename T> void Finish(Offset<T> root) {
// If a file_identifier is given, the buffer will be prefix with a standard
// FlatBuffers file header.
template<typename T> void Finish(Offset<T> root,
const char *file_identifier = nullptr) {
// This will cause the whole buffer to be aligned.
PreAlign(sizeof(uoffset_t), minalign_);
PreAlign(sizeof(uoffset_t) + (file_identifier ? kFileIdentifierLength : 0),
minalign_);
if (file_identifier) {
assert(strlen(file_identifier) == kFileIdentifierLength);
buf_.push(reinterpret_cast<const uint8_t *>(file_identifier),
kFileIdentifierLength);
}
PushElement(ReferTo(root.o)); // Location of root.
}
private:
// You shouldn't really be copying instances of this class.
FlatBufferBuilder(const FlatBufferBuilder &);
FlatBufferBuilder &operator=(const FlatBufferBuilder &);
struct FieldLoc {
uoffset_t off;
voffset_t id;
};
simple_allocator default_allocator;
vector_downward buf_;
// Accumulating offsets of table members while it is being built.
@@ -544,16 +804,6 @@ class FlatBufferBuilder {
size_t minalign_;
bool force_defaults_; // Serialize values equal to their defaults anyway.
// String which identifies the current version of FlatBuffers.
// flatbuffer_version_string is used by Google developers to identify which
// applications uploaded to Google Play are using this library. This allows
// the development team at Google to determine the popularity of the library.
// How it works: Applications that are uploaded to the Google Play Store are
// scanned for this version string. We track which applications are using it
// to measure popularity. You are free to remove it (of course) but we would
// appreciate if you left it in.
const char *flatbuffer_version_string;
};
// Helper to get a typed pointer to the root object contained in the buffer.
@@ -563,11 +813,132 @@ template<typename T> const T *GetRoot(const void *buf) {
EndianScalar(*reinterpret_cast<const uoffset_t *>(buf)));
}
// "structs_" are flat structures that do not have an offset table, thus
// Helper to see if the identifier in a buffer has the expected value.
inline bool BufferHasIdentifier(const void *buf, const char *identifier) {
return strncmp(reinterpret_cast<const char *>(buf) + sizeof(uoffset_t),
identifier, FlatBufferBuilder::kFileIdentifierLength) == 0;
}
// Helper class to verify the integrity of a FlatBuffer
class Verifier FLATBUFFERS_FINAL_CLASS {
public:
Verifier(const uint8_t *buf, size_t buf_len, size_t _max_depth = 64,
size_t _max_tables = 1000000)
: buf_(buf), end_(buf + buf_len), depth_(0), max_depth_(_max_depth),
num_tables_(0), max_tables_(_max_tables)
{}
// Central location where any verification failures register.
bool Check(bool ok) const {
#ifdef FLATBUFFERS_DEBUG_VERIFICATION_FAILURE
assert(ok);
#endif
return ok;
}
// Verify any range within the buffer.
bool Verify(const void *elem, size_t elem_len) const {
return Check(elem >= buf_ && elem <= end_ - elem_len);
}
// Verify a range indicated by sizeof(T).
template<typename T> bool Verify(const void *elem) const {
return Verify(elem, sizeof(T));
}
// Verify a pointer (may be NULL) of a table type.
template<typename T> bool VerifyTable(const T *table) {
return !table || table->Verify(*this);
}
// Verify a pointer (may be NULL) of any vector type.
template<typename T> bool Verify(const Vector<T> *vec) const {
const uint8_t *end;
return !vec ||
VerifyVector(reinterpret_cast<const uint8_t *>(vec), sizeof(T),
&end);
}
// Verify a pointer (may be NULL) to string.
bool Verify(const String *str) const {
const uint8_t *end;
return !str ||
(VerifyVector(reinterpret_cast<const uint8_t *>(str), 1, &end) &&
Verify(end, 1) && // Must have terminator
Check(*end == '\0')); // Terminating byte must be 0.
}
// Common code between vectors and strings.
bool VerifyVector(const uint8_t *vec, size_t elem_size,
const uint8_t **end) const {
// Check we can read the size field.
if (!Verify<uoffset_t>(vec)) return false;
// Check the whole array. If this is a string, the byte past the array
// must be 0.
auto size = ReadScalar<uoffset_t>(vec);
auto byte_size = sizeof(size) + elem_size * size;
*end = vec + byte_size;
return Verify(vec, byte_size);
}
// Special case for string contents, after the above has been called.
bool VerifyVectorOfStrings(const Vector<Offset<String>> *vec) const {
if (vec) {
for (uoffset_t i = 0; i < vec->size(); i++) {
if (!Verify(vec->Get(i))) return false;
}
}
return true;
}
// Special case for table contents, after the above has been called.
template<typename T> bool VerifyVectorOfTables(const Vector<Offset<T>> *vec) {
if (vec) {
for (uoffset_t i = 0; i < vec->size(); i++) {
if (!vec->Get(i)->Verify(*this)) return false;
}
}
return true;
}
// Verify this whole buffer, starting with root type T.
template<typename T> bool VerifyBuffer() {
// Call T::Verify, which must be in the generated code for this type.
return Verify<uoffset_t>(buf_) &&
reinterpret_cast<const T *>(buf_ + ReadScalar<uoffset_t>(buf_))->
Verify(*this);
}
// Called at the start of a table to increase counters measuring data
// structure depth and amount, and possibly bails out with false if
// limits set by the constructor have been hit. Needs to be balanced
// with EndTable().
bool VerifyComplexity() {
depth_++;
num_tables_++;
return Check(depth_ <= max_depth_ && num_tables_ <= max_tables_);
}
// Called at the end of a table to pop the depth count.
bool EndTable() {
depth_--;
return true;
}
private:
const uint8_t *buf_;
const uint8_t *end_;
size_t depth_;
size_t max_depth_;
size_t num_tables_;
size_t max_tables_;
};
// "structs" are flat structures that do not have an offset table, thus
// always have all members present and do not support forwards/backwards
// compatible extensions.
class Struct {
class Struct FLATBUFFERS_FINAL_CLASS {
public:
template<typename T> T GetField(uoffset_t o) const {
return ReadScalar<T>(&data_[o]);
@@ -594,7 +965,7 @@ class Table {
// if the field was not present.
voffset_t GetOptionalFieldOffset(voffset_t field) const {
// The vtable offset is always at the start.
auto vtable = &data_ - ReadScalar<soffset_t>(&data_);
auto vtable = data_ - ReadScalar<soffset_t>(data_);
// The first element is the size of the vtable (fields + type id + itself).
auto vtsize = ReadScalar<voffset_t>(vtable);
// If the field we're accessing is outside the vtable, we're reading older
@@ -604,12 +975,12 @@ class Table {
template<typename T> T GetField(voffset_t field, T defaultval) const {
auto field_offset = GetOptionalFieldOffset(field);
return field_offset ? ReadScalar<T>(&data_[field_offset]) : defaultval;
return field_offset ? ReadScalar<T>(data_ + field_offset) : defaultval;
}
template<typename P> P GetPointer(voffset_t field) const {
auto field_offset = GetOptionalFieldOffset(field);
auto p = &data_[field_offset];
auto p = data_ + field_offset;
return field_offset
? reinterpret_cast<P>(p + ReadScalar<uoffset_t>(p))
: nullptr;
@@ -617,7 +988,7 @@ class Table {
template<typename P> P GetStruct(voffset_t field) const {
auto field_offset = GetOptionalFieldOffset(field);
return field_offset ? reinterpret_cast<P>(&data_[field_offset]) : nullptr;
return field_offset ? reinterpret_cast<P>(data_ + field_offset) : nullptr;
}
template<typename T> void SetField(voffset_t field, T val) {
@@ -626,18 +997,48 @@ class Table {
// (or should we return a bool instead?).
// check if it exists first using CheckField()
assert(field_offset);
WriteScalar(&data_[field_offset], val);
WriteScalar(data_ + field_offset, val);
}
bool CheckField(voffset_t field) const {
return GetOptionalFieldOffset(field) != 0;
}
// Verify the vtable of this table.
// Call this once per table, followed by VerifyField once per field.
bool VerifyTableStart(Verifier &verifier) const {
// Check the vtable offset.
if (!verifier.Verify<soffset_t>(data_)) return false;
auto vtable = data_ - ReadScalar<soffset_t>(data_);
// Check the vtable size field, then check vtable fits in its entirety.
return verifier.VerifyComplexity() &&
verifier.Verify<voffset_t>(vtable) &&
verifier.Verify(vtable, ReadScalar<voffset_t>(vtable));
}
// Verify a particular field.
template<typename T> bool VerifyField(const Verifier &verifier,
voffset_t field) const {
// Calling GetOptionalFieldOffset should be safe now thanks to
// VerifyTable().
auto field_offset = GetOptionalFieldOffset(field);
// Check the actual field.
return !field_offset || verifier.Verify<T>(data_ + field_offset);
}
// VerifyField for required fields.
template<typename T> bool VerifyFieldRequired(const Verifier &verifier,
voffset_t field) const {
auto field_offset = GetOptionalFieldOffset(field);
return verifier.Check(field_offset != 0) &&
verifier.Verify<T>(data_ + field_offset);
}
private:
// private constructor & copy constructor: you obtain instances of this
// class by pointing to existing data only
Table() {};
Table(const Table &other) {};
Table();
Table(const Table &other);
uint8_t data_[1];
};
@@ -645,10 +1046,10 @@ class Table {
// Utility function for reverse lookups on the EnumNames*() functions
// (in the generated C++ code)
// names must be NULL terminated.
inline size_t LookupEnum(const char **names, const char *name) {
inline int LookupEnum(const char **names, const char *name) {
for (const char **p = names; *p; p++)
if (!strcmp(*p, name))
return p - names;
return static_cast<int>(p - names);
return -1;
}
@@ -668,18 +1069,39 @@ inline size_t LookupEnum(const char **names, const char *name) {
struct __declspec(align(alignment))
#define STRUCT_END(name, size) \
__pragma(pack()); \
static_assert(sizeof(name) == size, "compiler breaks packing rules");
static_assert(sizeof(name) == size, "compiler breaks packing rules")
#elif defined(__GNUC__) || defined(__clang__)
#define MANUALLY_ALIGNED_STRUCT(alignment) \
_Pragma("pack(1)"); \
_Pragma("pack(1)") \
struct __attribute__((aligned(alignment)))
#define STRUCT_END(name, size) \
_Pragma("pack()"); \
static_assert(sizeof(name) == size, "compiler breaks packing rules");
_Pragma("pack()") \
static_assert(sizeof(name) == size, "compiler breaks packing rules")
#else
#error Unknown compiler, please define structure alignment macros
#endif
// String which identifies the current version of FlatBuffers.
// flatbuffer_version_string is used by Google developers to identify which
// applications uploaded to Google Play are using this library. This allows
// the development team at Google to determine the popularity of the library.
// How it works: Applications that are uploaded to the Google Play Store are
// scanned for this version string. We track which applications are using it
// to measure popularity. You are free to remove it (of course) but we would
// appreciate if you left it in.
// Weak linkage is culled by VS & doesn't work on cygwin.
#if !defined(_WIN32) && !defined(__CYGWIN__)
extern volatile __attribute__((weak)) const char *flatbuffer_version_string;
volatile __attribute__((weak)) const char *flatbuffer_version_string =
"FlatBuffers "
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_MAJOR) "."
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_MINOR) "."
FLATBUFFERS_STRING(FLATBUFFERS_VERSION_REVISION);
#endif // !defined(_WIN32) && !defined(__CYGWIN__)
} // namespace flatbuffers
#endif // FLATBUFFERS_H_

105
include/flatbuffers/hash.h Normal file
View File

@@ -0,0 +1,105 @@
/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef FLATBUFFERS_HASH_H_
#define FLATBUFFERS_HASH_H_
#include <cstdint>
#include <cstring>
namespace flatbuffers {
template <typename T>
struct FnvTraits {
static const T kFnvPrime;
static const T kOffsetBasis;
};
template <>
struct FnvTraits<uint32_t> {
static const uint32_t kFnvPrime = 0x01000193;
static const uint32_t kOffsetBasis = 0x811C9DC5;
};
template <>
struct FnvTraits<uint64_t> {
static const uint64_t kFnvPrime = 0x00000100000001b3;
static const uint64_t kOffsetBasis = 0xcbf29ce484222645;
};
template <typename T>
T HashFnv1(const char *input) {
T hash = FnvTraits<T>::kOffsetBasis;
for (const char *c = input; *c; ++c) {
hash *= FnvTraits<T>::kFnvPrime;
hash ^= static_cast<unsigned char>(*c);
}
return hash;
}
template <typename T>
T HashFnv1a(const char *input) {
T hash = FnvTraits<T>::kOffsetBasis;
for (const char *c = input; *c; ++c) {
hash ^= static_cast<unsigned char>(*c);
hash *= FnvTraits<T>::kFnvPrime;
}
return hash;
}
template <typename T>
struct NamedHashFunction {
const char *name;
typedef T (*HashFunction)(const char*);
HashFunction function;
};
const NamedHashFunction<uint32_t> kHashFunctions32[] = {
{ "fnv1_32", HashFnv1<uint32_t> },
{ "fnv1a_32", HashFnv1a<uint32_t> },
};
const NamedHashFunction<uint64_t> kHashFunctions64[] = {
{ "fnv1_64", HashFnv1<uint64_t> },
{ "fnv1a_64", HashFnv1a<uint64_t> },
};
inline NamedHashFunction<uint32_t>::HashFunction FindHashFunction32(
const char *name) {
std::size_t size = sizeof(kHashFunctions32) / sizeof(kHashFunctions32[0]);
for (std::size_t i = 0; i < size; ++i) {
if (std::strcmp(name, kHashFunctions32[i].name) == 0) {
return kHashFunctions32[i].function;
}
}
return nullptr;
}
inline NamedHashFunction<uint64_t>::HashFunction FindHashFunction64(
const char *name) {
std::size_t size = sizeof(kHashFunctions64) / sizeof(kHashFunctions64[0]);
for (std::size_t i = 0; i < size; ++i) {
if (std::strcmp(name, kHashFunctions64[i].name) == 0) {
return kHashFunctions64[i].function;
}
}
return nullptr;
}
} // namespace flatbuffers
#endif // FLATBUFFERS_HASH_H_

View File

@@ -18,9 +18,13 @@
#define FLATBUFFERS_IDL_H_
#include <map>
#include <set>
#include <stack>
#include <memory>
#include <functional>
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/hash.h"
// This file defines the data types representing a parsed IDL (Interface
// Definition Language) / schema file.
@@ -31,31 +35,38 @@ namespace flatbuffers {
// Additionally, Parser::ParseType assumes bool..string is a contiguous range
// of type tokens.
#define FLATBUFFERS_GEN_TYPES_SCALAR(TD) \
TD(NONE, "", uint8_t, byte ) \
TD(UTYPE, "", uint8_t, byte ) /* begin scalars, ints */ \
TD(BOOL, "bool", uint8_t, byte ) \
TD(CHAR, "byte", int8_t, byte ) \
TD(UCHAR, "ubyte", uint8_t, byte ) \
TD(SHORT, "short", int16_t, short ) \
TD(USHORT, "ushort", uint16_t, short ) \
TD(INT, "int", int32_t, int ) \
TD(UINT, "uint", uint32_t, int ) \
TD(LONG, "long", int64_t, long ) \
TD(ULONG, "ulong", uint64_t, long ) /* end ints */ \
TD(FLOAT, "float", float, float ) /* begin floats */ \
TD(DOUBLE, "double", double, double) /* end floats, scalars */
TD(NONE, "", uint8_t, byte, byte, byte) \
TD(UTYPE, "", uint8_t, byte, byte, byte) /* begin scalar/int */ \
TD(BOOL, "bool", uint8_t, boolean,byte, bool) \
TD(CHAR, "byte", int8_t, byte, int8, sbyte) \
TD(UCHAR, "ubyte", uint8_t, byte, byte, byte) \
TD(SHORT, "short", int16_t, short, int16, short) \
TD(USHORT, "ushort", uint16_t, short, uint16, ushort) \
TD(INT, "int", int32_t, int, int32, int) \
TD(UINT, "uint", uint32_t, int, uint32, uint) \
TD(LONG, "long", int64_t, long, int64, long) \
TD(ULONG, "ulong", uint64_t, long, uint64, ulong) /* end int */ \
TD(FLOAT, "float", float, float, float32, float) /* begin float */ \
TD(DOUBLE, "double", double, double, float64, double) /* end float/scalar */
#define FLATBUFFERS_GEN_TYPES_POINTER(TD) \
TD(STRING, "string", Offset<void>, int) \
TD(VECTOR, "", Offset<void>, int) \
TD(STRUCT, "", Offset<void>, int) \
TD(UNION, "", Offset<void>, int)
TD(STRING, "string", Offset<void>, int, int, int) \
TD(VECTOR, "", Offset<void>, int, int, int) \
TD(STRUCT, "", Offset<void>, int, int, int) \
TD(UNION, "", Offset<void>, int, int, int)
// The fields are:
// - enum
// - FlatBuffers schema type.
// - C++ type.
// - Java type.
// - Go type.
// - C# / .Net type.
// using these macros, we can now write code dealing with types just once, e.g.
/*
switch (type) {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) \
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
case BASE_TYPE_ ## ENUM: \
// do something specific to CTYPE here
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
@@ -67,14 +78,18 @@ switch (type) {
FLATBUFFERS_GEN_TYPES_SCALAR(TD) \
FLATBUFFERS_GEN_TYPES_POINTER(TD)
// Create an enum for all the types above
// Create an enum for all the types above.
#ifdef __GNUC__
__extension__ // Stop GCC complaining about trailing comma with -Wpendantic.
#endif
enum BaseType {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) BASE_TYPE_ ## ENUM,
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
BASE_TYPE_ ## ENUM,
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
};
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) \
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
static_assert(sizeof(CTYPE) <= sizeof(largest_scalar_t), \
"define largest_scalar_t as " #CTYPE);
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
@@ -100,28 +115,30 @@ struct EnumDef;
// Represents any type in the IDL, which is a combination of the BaseType
// and additional information for vectors/structs_.
struct Type {
explicit Type(BaseType _base_type = BASE_TYPE_NONE, StructDef *_sd = nullptr)
explicit Type(BaseType _base_type = BASE_TYPE_NONE,
StructDef *_sd = nullptr, EnumDef *_ed = nullptr)
: base_type(_base_type),
element(BASE_TYPE_NONE),
struct_def(_sd),
enum_def(nullptr)
enum_def(_ed)
{}
Type VectorType() const { return Type(element, struct_def); }
Type VectorType() const { return Type(element, struct_def, enum_def); }
BaseType base_type;
BaseType element; // only set if t == BASE_TYPE_VECTOR
StructDef *struct_def; // only set if t or element == BASE_TYPE_STRUCT
EnumDef *enum_def; // only set if t == BASE_TYPE_UNION / BASE_TYPE_UTYPE
EnumDef *enum_def; // set if t == BASE_TYPE_UNION / BASE_TYPE_UTYPE,
// or for an integral type derived from an enum.
};
// Represents a parsed scalar value, it's type, and field offset.
struct Value {
Value() : constant("0"), offset(-1) {}
Value() : constant("0"), offset(static_cast<voffset_t>(
~(static_cast<voffset_t>(0U)))) {}
Type type;
std::string constant;
int offset;
voffset_t offset;
};
// Helper class that retains the original order of a set of identifiers and
@@ -154,22 +171,34 @@ template<typename T> class SymbolTable {
std::vector<T *> vec; // Used to iterate in order of insertion
};
// A name space, as set in the schema.
struct Namespace {
std::vector<std::string> components;
};
// Base class for all definition types (fields, structs_, enums_).
struct Definition {
Definition() : generated(false) {}
Definition() : generated(false), defined_namespace(nullptr) {}
std::string name;
std::string doc_comment;
std::string file;
std::vector<std::string> doc_comment;
SymbolTable<Value> attributes;
bool generated; // did we already output code for this definition?
Namespace *defined_namespace; // Where it was defined.
};
struct FieldDef : public Definition {
FieldDef() : deprecated(false), padding(0) {}
FieldDef() : deprecated(false), required(false), key(false), padding(0),
used(false) {}
Value value;
bool deprecated;
size_t padding; // bytes to always pad after this field
bool deprecated; // Field is allowed to be present in old data, but can't be
// written in new data nor accessed in new code.
bool required; // Field must always be present.
bool key; // Field functions as a key for creating sorted vectors.
size_t padding; // Bytes to always pad after this field.
bool used; // Used during JSON parsing to check for repeated fields.
};
struct StructDef : public Definition {
@@ -177,6 +206,7 @@ struct StructDef : public Definition {
: fixed(false),
predecl(true),
sortbysize(true),
has_key(false),
minalign(1),
bytesize(0)
{}
@@ -191,6 +221,7 @@ struct StructDef : public Definition {
bool fixed; // If it's struct, not a table.
bool predecl; // If it's used before it was defined.
bool sortbysize; // Whether fields come in the declaration or size order.
bool has_key; // It has a key field.
size_t minalign; // What the whole object needs to be aligned to.
size_t bytesize; // Size if fixed.
};
@@ -208,23 +239,24 @@ inline size_t InlineAlignment(const Type &type) {
}
struct EnumVal {
EnumVal(const std::string &_name, int _val)
EnumVal(const std::string &_name, int64_t _val)
: name(_name), value(_val), struct_def(nullptr) {}
std::string name;
std::string doc_comment;
int value;
std::vector<std::string> doc_comment;
int64_t value;
StructDef *struct_def; // only set if this is a union
};
struct EnumDef : public Definition {
EnumDef() : is_union(false) {}
StructDef *ReverseLookup(int enum_idx) {
assert(is_union);
for (auto it = vals.vec.begin() + 1; it != vals.vec.end(); ++it) {
EnumVal *ReverseLookup(int enum_idx, bool skip_union_default = true) {
for (auto it = vals.vec.begin() + static_cast<int>(is_union &&
skip_union_default);
it != vals.vec.end(); ++it) {
if ((*it)->value == enum_idx) {
return (*it)->struct_def;
return *it;
}
}
return nullptr;
@@ -237,23 +269,61 @@ struct EnumDef : public Definition {
class Parser {
public:
Parser() :
root_struct_def(nullptr),
source_(nullptr),
cursor_(nullptr),
line_(1) {}
Parser(bool strict_json = false, bool proto_mode = false)
: root_struct_def(nullptr),
source_(nullptr),
cursor_(nullptr),
line_(1),
proto_mode_(proto_mode),
strict_json_(strict_json) {
// Just in case none are declared:
namespaces_.push_back(new Namespace());
known_attributes_.insert("deprecated");
known_attributes_.insert("required");
known_attributes_.insert("key");
known_attributes_.insert("hash");
known_attributes_.insert("id");
known_attributes_.insert("force_align");
known_attributes_.insert("bit_flags");
known_attributes_.insert("original_order");
known_attributes_.insert("nested_flatbuffer");
}
~Parser() {
for (auto it = namespaces_.begin(); it != namespaces_.end(); ++it) {
delete *it;
}
}
// Parse the string containing either schema or JSON data, which will
// populate the SymbolTable's or the FlatBufferBuilder above.
bool Parse(const char *_source);
// include_paths is used to resolve any include statements, and typically
// should at least include the project path (where you loaded source_ from).
// include_paths must be nullptr terminated if specified.
// If include_paths is nullptr, it will attempt to load from the current
// directory.
// If the source was loaded from a file and isn't an include file,
// supply its name in source_filename.
bool Parse(const char *_source, const char **include_paths = nullptr,
const char *source_filename = nullptr);
// Set the root type. May override the one set in the schema.
bool SetRootType(const char *name);
// Mark all definitions as already having code generated.
void MarkGenerated();
// Get the files recursively included by the given file. The returned
// container will have at least the given file.
std::set<std::string> GetIncludedFilesRecursive(
const std::string &file_name) const;
private:
int64_t ParseHexNum(int nibbles);
void Next();
bool IsNext(int t);
void Expect(int t);
void ParseTypeIdent(Type &type);
void ParseType(Type &type);
FieldDef &AddField(StructDef &struct_def,
const std::string &name,
@@ -266,50 +336,171 @@ class Parser {
uoffset_t ParseVector(const Type &type);
void ParseMetaData(Definition &def);
bool TryTypedValue(int dtoken, bool check, Value &e, BaseType req);
void ParseHash(Value &e, FieldDef* field);
void ParseSingleValue(Value &e);
int64_t ParseIntegerFromString(Type &type);
StructDef *LookupCreateStruct(const std::string &name);
void ParseEnum(bool is_union);
void ParseNamespace();
StructDef &StartStruct();
void ParseDecl();
void ParseProtoDecl();
Type ParseTypeFromProtoType();
public:
SymbolTable<StructDef> structs_;
SymbolTable<EnumDef> enums_;
std::vector<std::string> name_space_; // As set in the schema.
std::vector<Namespace *> namespaces_;
std::string error_; // User readable error_ if Parse() == false
FlatBufferBuilder builder_; // any data contained in the file
StructDef *root_struct_def;
std::string file_identifier_;
std::string file_extension_;
std::map<std::string, bool> included_files_;
std::map<std::string, std::set<std::string>> files_included_per_file_;
private:
const char *source_, *cursor_;
int line_; // the current line being parsed
int token_;
std::string attribute_, doc_comment_;
std::stack<std::string> files_being_parsed_;
bool proto_mode_;
bool strict_json_;
std::string attribute_;
std::vector<std::string> doc_comment_;
std::vector<std::pair<Value, FieldDef *>> field_stack_;
std::vector<uint8_t> struct_stack_;
std::set<std::string> known_attributes_;
};
// Utility functions for multiple generators:
extern std::string MakeCamel(const std::string &in, bool first = true);
extern void GenComment(const std::vector<std::string> &dc,
std::string *code_ptr,
const char *prefix = "");
// Container of options that may apply to any of the source/text generators.
struct GeneratorOptions {
bool strict_json;
int indent_step;
bool output_enum_identifiers;
bool prefixed_enums;
bool include_dependence_headers;
// Possible options for the more general generator below.
enum Language { kJava, kCSharp, kGo, kMAX };
Language lang;
GeneratorOptions() : strict_json(false), indent_step(2),
output_enum_identifiers(true), prefixed_enums(true),
include_dependence_headers(false),
lang(GeneratorOptions::kJava) {}
};
// Generate text (JSON) from a given FlatBuffer, and a given Parser
// object that has been populated with the corresponding schema.
// If ident_step is 0, no indentation will be generated. Additionally,
// if it is less than 0, no linefeeds will be generated either.
// See idl_gen_text.cpp.
// strict_json adds "quotes" around field names if true.
extern void GenerateText(const Parser &parser,
const void *flatbuffer,
int indent_step,
const GeneratorOptions &opts,
std::string *text);
extern bool GenerateTextFile(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate binary files from a given FlatBuffer, and a given Parser
// object that has been populated with the corresponding schema.
// See idl_gen_general.cpp.
extern bool GenerateBinary(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a C++ header from the definitions in the Parser object.
// See idl_gen_cpp.
extern std::string GenerateCPP(const Parser &parser);
extern std::string GenerateCPP(const Parser &parser,
const std::string &include_guard_ident,
const GeneratorOptions &opts);
extern bool GenerateCPP(const Parser &parser,
const std::string &path,
const std::string &file_name);
const std::string &file_name,
const GeneratorOptions &opts);
// Generate Go files from the definitions in the Parser object.
// See idl_gen_go.cpp.
extern bool GenerateGo(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate Java files from the definitions in the Parser object.
// See idl_gen_java.cpp.
extern bool GenerateJava(const Parser &parser,
const std::string &path,
const std::string &file_name);
const std::string &file_name,
const GeneratorOptions &opts);
// Generate C# files from the definitions in the Parser object.
// See idl_gen_csharp.cpp.
extern bool GenerateCSharp(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate Java/C#/.. files from the definitions in the Parser object.
// See idl_gen_general.cpp.
extern bool GenerateGeneral(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a schema file from the internal representation, useful after
// parsing a .proto schema.
extern std::string GenerateFBS(const Parser &parser,
const std::string &file_name,
const GeneratorOptions &opts);
extern bool GenerateFBS(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a make rule for the generated C++ header.
// See idl_gen_cpp.cpp.
extern std::string CPPMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a make rule for the generated Java/C#/... files.
// See idl_gen_general.cpp.
extern std::string GeneralMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a make rule for the generated text (JSON) files.
// See idl_gen_text.cpp.
extern std::string TextMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
// Generate a make rule for the generated binary files.
// See idl_gen_general.cpp.
extern std::string BinaryMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts);
} // namespace flatbuffers

View File

@@ -22,6 +22,21 @@
#include <string>
#include <sstream>
#include <stdlib.h>
#include <assert.h>
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <windows.h>
#include <winbase.h>
#include <direct.h>
#else
#include <sys/stat.h>
#include <limits.h>
#endif
namespace flatbuffers {
@@ -32,19 +47,23 @@ template<typename T> std::string NumToString(T t) {
// to_string() prints different numbers of digits for floats depending on
// platform and isn't available on Android, so we use stringstream
std::stringstream ss;
if (sizeof(T) > 1) ss << t;
else ss << static_cast<int>(t); // Avoid char types used as character data.
ss << t;
return ss.str();
}
// Avoid char types used as character data.
template<> inline std::string NumToString<signed char>(signed char t) {
return NumToString(static_cast<int>(t));
}
template<> inline std::string NumToString<unsigned char>(unsigned char t) {
return NumToString(static_cast<int>(t));
}
// Convert an integer value to a hexadecimal string.
// The returned string length is the number of nibbles in
// the supplied value prefixed by 0 digits. For example,
// IntToStringHex(static_cast<int>(0x23)) returns the
// string "00000023".
template<typename T> std::string IntToStringHex(T i) {
// The returned string length is always xdigits long, prefixed by 0 digits.
// For example, IntToStringHex(0x23, 8) returns the string "00000023".
inline std::string IntToStringHex(int i, int xdigits) {
std::stringstream ss;
ss << std::setw(sizeof(T) * 2)
ss << std::setw(xdigits)
<< std::setfill('0')
<< std::hex
<< std::uppercase
@@ -53,14 +72,20 @@ template<typename T> std::string IntToStringHex(T i) {
}
// Portable implementation of strtoull().
inline int64_t StringToInt(const char *str) {
inline int64_t StringToInt(const char *str, int base = 10) {
#ifdef _MSC_VER
return _strtoui64(str, nullptr, 10);
return _strtoui64(str, nullptr, base);
#else
return strtoull(str, nullptr, 10);
return strtoull(str, nullptr, base);
#endif
}
// Check if file "name" exists.
inline bool FileExists(const char *name) {
std::ifstream ifs(name);
return ifs.good();
}
// Load file "name" into "buf" returning true if successful
// false otherwise. If "binary" is false data is read
// using ifstream's text mode, otherwise data is read with
@@ -94,6 +119,154 @@ inline bool SaveFile(const char *name, const std::string &buf, bool binary) {
return SaveFile(name, buf.c_str(), buf.size(), binary);
}
// Functionality for minimalistic portable path handling:
static const char kPosixPathSeparator = '/';
#ifdef _WIN32
static const char kPathSeparator = '\\';
static const char *PathSeparatorSet = "\\/"; // Intentionally no ':'
#else
static const char kPathSeparator = kPosixPathSeparator;
static const char *PathSeparatorSet = "/";
#endif // _WIN32
// Returns the path with the extension, if any, removed.
inline std::string StripExtension(const std::string &filepath) {
size_t i = filepath.find_last_of(".");
return i != std::string::npos ? filepath.substr(0, i) : filepath;
}
// Return the last component of the path, after the last separator.
inline std::string StripPath(const std::string &filepath) {
size_t i = filepath.find_last_of(PathSeparatorSet);
return i != std::string::npos ? filepath.substr(i + 1) : filepath;
}
// Strip the last component of the path + separator.
inline std::string StripFileName(const std::string &filepath) {
size_t i = filepath.find_last_of(PathSeparatorSet);
return i != std::string::npos ? filepath.substr(0, i) : "";
}
// Concatenates a path with a filename, regardless of wether the path
// ends in a separator or not.
inline std::string ConCatPathFileName(const std::string &path,
const std::string &filename) {
std::string filepath = path;
if (path.length() && path.back() != kPathSeparator &&
path.back() != kPosixPathSeparator)
filepath += kPathSeparator;
filepath += filename;
return filepath;
}
// This function ensure a directory exists, by recursively
// creating dirs for any parts of the path that don't exist yet.
inline void EnsureDirExists(const std::string &filepath) {
auto parent = StripFileName(filepath);
if (parent.length()) EnsureDirExists(parent);
#ifdef _WIN32
_mkdir(filepath.c_str());
#else
mkdir(filepath.c_str(), S_IRWXU|S_IRGRP|S_IXGRP);
#endif
}
// Obtains the absolute path from any other path.
// Returns the input path if the absolute path couldn't be resolved.
inline std::string AbsolutePath(const std::string &filepath) {
#ifdef _WIN32
char abs_path[MAX_PATH];
return GetFullPathNameA(filepath.c_str(), MAX_PATH, abs_path, nullptr)
#else
char abs_path[PATH_MAX];
return realpath(filepath.c_str(), abs_path)
#endif
? abs_path
: filepath;
}
// To and from UTF-8 unicode conversion functions
// Convert a unicode code point into a UTF-8 representation by appending it
// to a string. Returns the number of bytes generated.
inline int ToUTF8(uint32_t ucc, std::string *out) {
assert(!(ucc & 0x80000000)); // Top bit can't be set.
// 6 possible encodings: http://en.wikipedia.org/wiki/UTF-8
for (int i = 0; i < 6; i++) {
// Max bits this encoding can represent.
uint32_t max_bits = 6 + i * 5 + static_cast<int>(!i);
if (ucc < (1u << max_bits)) { // does it fit?
// Remaining bits not encoded in the first byte, store 6 bits each
uint32_t remain_bits = i * 6;
// Store first byte:
(*out) += static_cast<char>((0xFE << (max_bits - remain_bits)) |
(ucc >> remain_bits));
// Store remaining bytes:
for (int j = i - 1; j >= 0; j--) {
(*out) += static_cast<char>(((ucc >> (j * 6)) & 0x3F) | 0x80);
}
return i + 1; // Return the number of bytes added.
}
}
assert(0); // Impossible to arrive here.
return -1;
}
// Converts whatever prefix of the incoming string corresponds to a valid
// UTF-8 sequence into a unicode code. The incoming pointer will have been
// advanced past all bytes parsed.
// returns -1 upon corrupt UTF-8 encoding (ignore the incoming pointer in
// this case).
inline int FromUTF8(const char **in) {
int len = 0;
// Count leading 1 bits.
for (int mask = 0x80; mask >= 0x04; mask >>= 1) {
if (**in & mask) {
len++;
} else {
break;
}
}
if ((**in << len) & 0x80) return -1; // Bit after leading 1's must be 0.
if (!len) return *(*in)++;
// Grab initial bits of the code.
int ucc = *(*in)++ & ((1 << (7 - len)) - 1);
for (int i = 0; i < len - 1; i++) {
if ((**in & 0xC0) != 0x80) return -1; // Upper bits must 1 0.
ucc <<= 6;
ucc |= *(*in)++ & 0x3F; // Grab 6 more bits of the code.
}
return ucc;
}
// Wraps a string to a maximum length, inserting new lines where necessary. Any
// existing whitespace will be collapsed down to a single space. A prefix or
// suffix can be provided, which will be inserted before or after a wrapped
// line, respectively.
inline std::string WordWrap(const std::string in, size_t max_length,
const std::string wrapped_line_prefix,
const std::string wrapped_line_suffix) {
std::istringstream in_stream(in);
std::string wrapped, line, word;
in_stream >> word;
line = word;
while (in_stream >> word) {
if ((line.length() + 1 + word.length() + wrapped_line_suffix.length()) <
max_length) {
line += " " + word;
} else {
wrapped += line + wrapped_line_suffix + "\n";
line = wrapped_line_prefix + word;
}
}
wrapped += line;
return wrapped;
}
} // namespace flatbuffers
#endif // FLATBUFFERS_UTIL_H_

View File

@@ -0,0 +1,27 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.flatbuffers;
// Class that holds shared constants.
public class Constants {
// Java doesn't seem to have these.
static final int SIZEOF_SHORT = 2;
static final int SIZEOF_INT = 4;
static final int FILE_IDENTIFIER_LENGTH = 4;
}

View File

@@ -0,0 +1,501 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.flatbuffers;
import static com.google.flatbuffers.Constants.*;
import java.util.Arrays;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.charset.Charset;
/**
* Class that helps you build a FlatBuffer. See the section
* <a href="http://google.github.io/flatbuffers/md__java_usage.html">"Use in Java"</a> in the
* main FlatBuffers documentation.
*/
public class FlatBufferBuilder {
ByteBuffer bb; // Where we construct the FlatBuffer.
int space; // Remaining space in the ByteBuffer.
static final Charset utf8charset = Charset.forName("UTF-8");
int minalign = 1; // Minimum alignment encountered so far.
int[] vtable = null; // The vtable for the current table.
int vtable_in_use = 0; // The amount of fields we're actually using.
boolean nested = false; // Whether we are currently serializing a table.
int object_start; // Starting offset of the current struct/table.
int[] vtables = new int[16]; // List of offsets of all vtables.
int num_vtables = 0; // Number of entries in `vtables` in use.
int vector_num_elems = 0; // For the current vector being built.
boolean force_defaults = false; // False omits default values from the serialized data
/**
* Start with a buffer of size {@code initial_size}, then grow as required.
*
* @param initial_size The initial size of the internal buffer to use
*/
public FlatBufferBuilder(int initial_size) {
if (initial_size <= 0) initial_size = 1;
space = initial_size;
bb = newByteBuffer(initial_size);
}
/**
* Alternative constructor allowing reuse of {@link ByteBuffer}s. The builder
* can still grow the buffer as necessary. User classes should make sure
* to call {@link #dataBuffer()} to obtain the resulting encoded message
*
* @param existing_bb The byte buffer to reuse
*/
public FlatBufferBuilder(ByteBuffer existing_bb) {
init(existing_bb);
}
/**
* Alternative initializer that allows reusing this object on an existing
* ByteBuffer. This method resets the builder's internal state, but keeps
* objects that have been allocated for temporary storage.
*
* @param existing_bb The byte buffer to reuse
* @return this
*/
public FlatBufferBuilder init(ByteBuffer existing_bb){
bb = existing_bb;
bb.clear();
bb.order(ByteOrder.LITTLE_ENDIAN);
minalign = 1;
space = bb.capacity();
vtable_in_use = 0;
nested = false;
object_start = 0;
num_vtables = 0;
vector_num_elems = 0;
return this;
}
static ByteBuffer newByteBuffer(int capacity) {
ByteBuffer newbb = ByteBuffer.allocate(capacity);
newbb.order(ByteOrder.LITTLE_ENDIAN);
return newbb;
}
/**
* Doubles the size of the backing {link ByteBuffer} and copies the old data towards the
* end of the new buffer (since we build the buffer backwards).
*
* @param bb The current buffer with the existing data
* @return A new byte buffer with the old data copied copied to it. The data is
* located at the end of the buffer.
*/
static ByteBuffer growByteBuffer(ByteBuffer bb) {
int old_buf_size = bb.capacity();
if ((old_buf_size & 0xC0000000) != 0) // Ensure we don't grow beyond what fits in an int.
throw new AssertionError("FlatBuffers: cannot grow buffer beyond 2 gigabytes.");
int new_buf_size = old_buf_size << 1;
bb.position(0);
ByteBuffer nbb = newByteBuffer(new_buf_size);
nbb.position(new_buf_size - old_buf_size);
nbb.put(bb);
return nbb;
}
/**
* Offset relative to the end of the buffer.
*
* @return Offset relative to the end of the buffer.
*/
public int offset() {
return bb.capacity() - space;
}
/**
* Add zero valued bytes to prepare a new entry to be added
*
* @param byte_size Number of bytes to add.
*/
public void pad(int byte_size) {
for (int i = 0; i < byte_size; i++) bb.put(--space, (byte)0);
}
/**
* Prepare to write an element of {@code size} after {@code additional_bytes}
* have been written, e.g. if you write a string, you need to align such
* the int length field is aligned to {@link com.google.flatbuffers.Constants#SIZEOF_INT}, and
* the string data follows it directly. If all you need to do is alignment, {@code additional_bytes}
* will be 0.
*
* @param size This is the of the new element to write
* @param additional_bytes The padding size
*/
public void prep(int size, int additional_bytes) {
// Track the biggest thing we've ever aligned to.
if (size > minalign) minalign = size;
// Find the amount of alignment needed such that `size` is properly
// aligned after `additional_bytes`
int align_size = ((~(bb.capacity() - space + additional_bytes)) + 1) & (size - 1);
// Reallocate the buffer if needed.
while (space < align_size + size + additional_bytes) {
int old_buf_size = bb.capacity();
bb = growByteBuffer(bb);
space += bb.capacity() - old_buf_size;
}
pad(align_size);
}
// Add a scalar to the buffer, backwards from the current location.
// Doesn't align nor check for space.
public void putBoolean(boolean x) { bb.put (space -= 1, (byte)(x ? 1 : 0)); }
public void putByte (byte x) { bb.put (space -= 1, x); }
public void putShort (short x) { bb.putShort (space -= 2, x); }
public void putInt (int x) { bb.putInt (space -= 4, x); }
public void putLong (long x) { bb.putLong (space -= 8, x); }
public void putFloat (float x) { bb.putFloat (space -= 4, x); }
public void putDouble (double x) { bb.putDouble(space -= 8, x); }
// Adds a scalar to the buffer, properly aligned, and the buffer grown
// if needed.
public void addBoolean(boolean x) { prep(1, 0); putBoolean(x); }
public void addByte (byte x) { prep(1, 0); putByte (x); }
public void addShort (short x) { prep(2, 0); putShort (x); }
public void addInt (int x) { prep(4, 0); putInt (x); }
public void addLong (long x) { prep(8, 0); putLong (x); }
public void addFloat (float x) { prep(4, 0); putFloat (x); }
public void addDouble (double x) { prep(8, 0); putDouble (x); }
/**
* Adds on offset, relative to where it will be written.
*
* @param off The offset to add
*/
public void addOffset(int off) {
prep(SIZEOF_INT, 0); // Ensure alignment is already done.
assert off <= offset();
off = offset() - off + SIZEOF_INT;
putInt(off);
}
/**
* Start a new array/vector of objects. Users usually will not call
* this directly. The {@code FlatBuffers} compiler will create a start/end
* method for vector types in generated code.
* <p>
* The expected sequence of calls is:
* <ol>
* <li>Start the array using this method.</li>
* <li>Call {@link #addOffset(int)} {@code num_elems} number of times to set
* the offset of each element in the array.</li>
* <li>Call {@link #endVector()} to retrieve the offset of the array.</li>
* </ol>
* <p>
* For example, to create an array of strings, do:
* <pre>{@code
* // Need 10 strings
* FlatBufferBuilder builder = new FlatBufferBuilder(existingBuffer);
* int[] offsets = new int[10];
*
* for (int i = 0; i < 10; i++) {
* offsets[i] = fbb.createString(" " + i);
* }
*
* // Have the strings in the buffer, but don't have a vector.
* // Add a vector that references the newly created strings:
* builder.startVector(4, offsets.length, 4);
*
* // Add each string to the newly created vector
* // The strings are added in reverse order since the buffer
* // is filled in back to front
* for (int i = offsets.length - 1; i >= 0; i--) {
* builder.addOffset(offsets[i]);
* }
*
* // Finish off the vector
* int offsetOfTheVector = fbb.endVector();
* }</pre>
*
* @param elem_size The size of each element in the array
* @param num_elems The number of elements in the array
* @param alignment The alignment of the array
*/
public void startVector(int elem_size, int num_elems, int alignment) {
notNested();
vector_num_elems = num_elems;
prep(SIZEOF_INT, elem_size * num_elems);
prep(alignment, elem_size * num_elems); // Just in case alignment > int.
}
/**
* Finish off the creation of an array and all its elements. The array
* must be created with {@link #startVector(int, int, int)}.
*
* @return The offset at which the newly created array starts.
* @see #startVector(int, int, int)
*/
public int endVector() {
putInt(vector_num_elems);
return offset();
}
/**
* Encode the string {@code s} in the buffer using UTF-8.
*
* @param s The string to encode
* @return The offset in the buffer where the encoded string starts
*/
public int createString(String s) {
byte[] utf8 = s.getBytes(utf8charset);
addByte((byte)0);
startVector(1, utf8.length, 1);
bb.position(space -= utf8.length);
bb.put(utf8, 0, utf8.length);
return endVector();
}
/**
* Should not be creating any other object, string or vector
* while an object is being constructed
*/
public void notNested() {
if (nested)
throw new AssertionError("FlatBuffers: object serialization must not be nested.");
}
/**
* Structures are always stored inline, they need to be created right
* where they're used. You'll get this assertion failure if you
* created it elsewhere.
*
* @param obj The offset of the created object
*/
public void Nested(int obj) {
if (obj != offset())
throw new AssertionError("FlatBuffers: struct must be serialized inline.");
}
/**
* Start encoding a new object in the buffer. Users will not usually need to
* call this directly. The {@code FlatBuffers} compiler will generate helper methods
* that call this method internally.
* <p>
* For example, using the "Monster" code found on the
* <a href="http://google.github.io/flatbuffers/md__java_usage.html">landing page</a>. An
* object of type {@code Monster} can be created using the following code:
*
* <pre>{@code
* int testArrayOfString = Monster.createTestarrayofstringVector(fbb, new int[] {
* fbb.createString("test1"),
* fbb.createString("test2")
* });
*
* Monster.startMonster(fbb);
* Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
* Color.Green, (short)5, (byte)6));
* Monster.addHp(fbb, (short)80);
* Monster.addName(fbb, str);
* Monster.addInventory(fbb, inv);
* Monster.addTestType(fbb, (byte)Any.Monster);
* Monster.addTest(fbb, mon2);
* Monster.addTest4(fbb, test4);
* Monster.addTestarrayofstring(fbb, testArrayOfString);
* int mon = Monster.endMonster(fbb);
* }</pre>
* <p>
* Here:
* <ul>
* <li>The call to {@code Monster#startMonster(FlatBufferBuilder)} will call this
* method with the right number of fields set.</li>
* <li>{@code Monster#endMonster(FlatBufferBuilder)} will ensure {@link #endObject()} is called.</li>
* </ul>
* <p>
* It's not recommended to call this method directly. If it's called manually, you must ensure
* to audit all calls to it whenever fields are added or removed from your schema. This is
* automatically done by the code generated by the {@code FlatBuffers} compiler.
*
* @param numfields The number of fields found in this object.
*/
public void startObject(int numfields) {
notNested();
if (vtable == null || vtable.length < numfields) vtable = new int[numfields];
vtable_in_use = numfields;
Arrays.fill(vtable, 0, vtable_in_use, 0);
nested = true;
object_start = offset();
}
// Add a scalar to a table at `o` into its vtable, with value `x` and default `d`
public void addBoolean(int o, boolean x, boolean d) { if(force_defaults || x != d) { addBoolean(x); slot(o); } }
public void addByte (int o, byte x, int d) { if(force_defaults || x != d) { addByte (x); slot(o); } }
public void addShort (int o, short x, int d) { if(force_defaults || x != d) { addShort (x); slot(o); } }
public void addInt (int o, int x, int d) { if(force_defaults || x != d) { addInt (x); slot(o); } }
public void addLong (int o, long x, long d) { if(force_defaults || x != d) { addLong (x); slot(o); } }
public void addFloat (int o, float x, double d) { if(force_defaults || x != d) { addFloat (x); slot(o); } }
public void addDouble (int o, double x, double d) { if(force_defaults || x != d) { addDouble (x); slot(o); } }
public void addOffset (int o, int x, int d) { if(force_defaults || x != d) { addOffset (x); slot(o); } }
// Structs are stored inline, so nothing additional is being added. `d` is always 0.
public void addStruct(int voffset, int x, int d) {
if(x != d) {
Nested(x);
slot(voffset);
}
}
// Set the current vtable at `voffset` to the current location in the buffer.
public void slot(int voffset) {
vtable[voffset] = offset();
}
/**
* Finish off writing the object that is under construction.
*
* @return The offset to the object inside {@link #dataBuffer()}
* @see #startObject(int)
*/
public int endObject() {
if (vtable == null || !nested)
throw new AssertionError("FlatBuffers: endObject called without startObject");
addInt(0);
int vtableloc = offset();
// Write out the current vtable.
for (int i = vtable_in_use - 1; i >= 0 ; i--) {
// Offset relative to the start of the table.
short off = (short)(vtable[i] != 0 ? vtableloc - vtable[i] : 0);
addShort(off);
}
final int standard_fields = 2; // The fields below:
addShort((short)(vtableloc - object_start));
addShort((short)((vtable_in_use + standard_fields) * SIZEOF_SHORT));
// Search for an existing vtable that matches the current one.
int existing_vtable = 0;
outer_loop:
for (int i = 0; i < num_vtables; i++) {
int vt1 = bb.capacity() - vtables[i];
int vt2 = space;
short len = bb.getShort(vt1);
if (len == bb.getShort(vt2)) {
for (int j = SIZEOF_SHORT; j < len; j += SIZEOF_SHORT) {
if (bb.getShort(vt1 + j) != bb.getShort(vt2 + j)) {
continue outer_loop;
}
}
existing_vtable = vtables[i];
break outer_loop;
}
}
if (existing_vtable != 0) {
// Found a match:
// Remove the current vtable.
space = bb.capacity() - vtableloc;
// Point table to existing vtable.
bb.putInt(space, existing_vtable - vtableloc);
} else {
// No match:
// Add the location of the current vtable to the list of vtables.
if (num_vtables == vtables.length) vtables = Arrays.copyOf(vtables, num_vtables * 2);
vtables[num_vtables++] = offset();
// Point table to current vtable.
bb.putInt(bb.capacity() - vtableloc, offset() - vtableloc);
}
nested = false;
return vtableloc;
}
// This checks a required field has been set in a given table that has
// just been constructed.
public void required(int table, int field) {
int table_start = bb.capacity() - table;
int vtable_start = table_start - bb.getInt(table_start);
boolean ok = bb.getShort(vtable_start + field) != 0;
// If this fails, the caller will show what field needs to be set.
if (!ok)
throw new AssertionError("FlatBuffers: field " + field + " must be set");
}
public void finish(int root_table) {
prep(minalign, SIZEOF_INT);
addOffset(root_table);
bb.position(space);
}
public void finish(int root_table, String file_identifier) {
prep(minalign, SIZEOF_INT + FILE_IDENTIFIER_LENGTH);
if (file_identifier.length() != FILE_IDENTIFIER_LENGTH)
throw new AssertionError("FlatBuffers: file identifier must be length " +
FILE_IDENTIFIER_LENGTH);
for (int i = FILE_IDENTIFIER_LENGTH - 1; i >= 0; i--) {
addByte((byte)file_identifier.charAt(i));
}
finish(root_table);
}
/**
* In order to save space, fields that are set to their default value
* don't get serialized into the buffer. Forcing defaults provides a
* way to manually disable this optimization.
*
* @param forceDefaults true always serializes default values
* @return this
*/
public FlatBufferBuilder forceDefaults(boolean forceDefaults){
this.force_defaults = forceDefaults;
return this;
}
// Get the ByteBuffer representing the FlatBuffer. Only call this after you've
// called finish(). The actual data starts at the ByteBuffer's current position,
// not necessarily at 0.
public ByteBuffer dataBuffer() { return bb; }
/**
* The FlatBuffer data doesn't start at offset 0 in the {@link ByteBuffer}, but
* now the {@code ByteBuffer}'s position is set to that location upon {@link #finish(int)}.
*
* @return The {@link ByteBuffer#position() position} the data starts in {@link #dataBuffer()}
* @deprecated This method should not be needed anymore, but is left
* here for the moment to document this API change. It will be removed in the future.
*/
@Deprecated
private int dataStart() {
return space;
}
/**
* Utility function for copying a byte array from {@code start} to
* {@code start} + {@code length}
*
* @param start Start copying at this offset
* @param length How many bytes to copy
* @return A range copy of the {@link #dataBuffer() data buffer}
* @throws IndexOutOfBoundsException If the range of bytes is ouf of bound
*/
public byte[] sizedByteArray(int start, int length){
byte[] array = new byte[length];
bb.position(start);
bb.get(array);
return array;
}
/**
* Utility function for copying a byte array that starts at 0.
*
* @return A full copy of the {@link #dataBuffer() data buffer}
*/
public byte[] sizedByteArray() {
return sizedByteArray(space, bb.capacity() - space);
}
}

View File

@@ -14,7 +14,7 @@
* limitations under the License.
*/
package flatbuffers;
package com.google.flatbuffers;
import java.nio.ByteBuffer;

View File

@@ -14,19 +14,17 @@
* limitations under the License.
*/
package flatbuffers;
package com.google.flatbuffers;
import java.lang.String;
import static com.google.flatbuffers.Constants.*;
import java.nio.ByteBuffer;
import java.nio.charset.Charset;
import java.nio.ByteOrder;
// All tables in the generated code derive from this class, and add their own accessors.
public class Table {
protected int bb_pos;
protected ByteBuffer bb;
final int SIZEOF_INT = 4;
// Look up a field in the vtable, return an offset into the object, or 0 if the field is not
// present.
protected int __offset(int vtable_offset) {
@@ -40,10 +38,24 @@ public class Table {
}
// Create a java String from UTF-8 data stored inside the flatbuffer.
// This allocates a new string and converts to wide chars upon each access,
// which is not very efficient. Instead, each FlatBuffer string also comes with an
// accessor based on __vector_as_bytebuffer below, which is much more efficient,
// assuming your Java program can handle UTF-8 data directly.
protected String __string(int offset) {
offset += bb_pos;
offset += bb.getInt(offset);
return new String(bb.array(), offset + SIZEOF_INT, bb.getInt(offset), Charset.forName("UTF-8"));
if (bb.hasArray()) {
return new String(bb.array(), offset + SIZEOF_INT, bb.getInt(offset), FlatBufferBuilder.utf8charset);
} else {
// We can't access .array(), since the ByteBuffer is read-only,
// off-heap or a memory map
ByteBuffer bb = this.bb.duplicate().order(ByteOrder.LITTLE_ENDIAN);
// We're forced to make an extra copy:
byte[] copy = new byte[bb.getInt(offset)];
bb.position(offset + SIZEOF_INT);
bb.get(copy);
return new String(copy, 0, copy.length, FlatBufferBuilder.utf8charset);
}
}
// Get the length of a vector whose offset is stored at "offset" in this object.
@@ -59,6 +71,20 @@ public class Table {
return offset + bb.getInt(offset) + SIZEOF_INT; // data starts after the length
}
// Get a whole vector as a ByteBuffer. This is efficient, since it only allocates a new
// bytebuffer object, but does not actually copy the data, it still refers to the same
// bytes as the original ByteBuffer.
// Also useful with nested FlatBuffers etc.
protected ByteBuffer __vector_as_bytebuffer(int vector_offset, int elem_size) {
int o = __offset(vector_offset);
if (o == 0) return null;
ByteBuffer bb = this.bb.duplicate().order(ByteOrder.LITTLE_ENDIAN);
int vectorstart = __vector(o);
bb.position(vectorstart);
bb.limit(vectorstart + __vector_len(o) * elem_size);
return bb;
}
// Initialize any Table-derived type to point to the union at the given offset.
protected Table __union(Table t, int offset) {
offset += bb_pos;
@@ -66,4 +92,14 @@ public class Table {
t.bb = bb;
return t;
}
protected static boolean __has_identifier(ByteBuffer bb, String ident) {
if (ident.length() != FILE_IDENTIFIER_LENGTH)
throw new AssertionError("FlatBuffers: file identifier must be length " +
FILE_IDENTIFIER_LENGTH);
for (int i = 0; i < FILE_IDENTIFIER_LENGTH; i++) {
if (ident.charAt(i) != (char)bb.get(bb.position() + SIZEOF_INT + i)) return false;
}
return true;
}
}

View File

@@ -1,248 +0,0 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package flatbuffers;
import java.lang.String;
import java.util.Arrays;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.charset.Charset;
// Class that helps you build a FlatBuffer.
// See the section "Use in Java" in the main FlatBuffers documentation.
public class FlatBufferBuilder {
ByteBuffer bb; // Where we construct the FlatBuffer.
int space; // Remaining space in the ByteBuffer.
final Charset utf8charset = Charset.forName("UTF-8");
int minalign = 1; // Minimum alignment encountered so far.
int[] vtable; // The vtable for the current table, null otherwise.
int object_start; // Starting offset of the current struct/table.
int[] vtables = new int[16]; // List of offsets of all vtables.
int num_vtables = 0; // Number of entries in `vtables` in use.
int vector_num_elems = 0; // For the current vector being built.
// Java doesn't seem to have these.
final int SIZEOF_SHORT = 2;
final int SIZEOF_INT = 4;
// Start with a buffer of size `initial_size`, then grow as required.
public FlatBufferBuilder(int initial_size) {
space = initial_size;
bb = newByteBuffer(new byte[initial_size]);
}
ByteBuffer newByteBuffer(byte[] buf) {
ByteBuffer newbb = ByteBuffer.wrap(buf);
newbb.order(ByteOrder.LITTLE_ENDIAN);
return newbb;
}
// Doubles the size of the ByteBuffer, and copies the old data towards the
// end of the new buffer (since we build the buffer backwards).
ByteBuffer growByteBuffer(ByteBuffer bb) {
byte[] old_buf = bb.array();
int old_buf_size = old_buf.length;
int new_buf_size = old_buf_size * 2;
byte[] new_buf = new byte[new_buf_size];
System.arraycopy(old_buf, 0, new_buf, new_buf_size - old_buf_size, old_buf_size);
ByteBuffer nbb = newByteBuffer(new_buf);
nbb.position(bb.position());
return nbb;
}
// Offset relative to the end of the buffer.
public int offset() {
return bb.array().length - space;
}
public void pad(int byte_size) {
for (int i = 0; i < byte_size; i++) bb.put(--space, (byte)0);
}
// Prepare to write an element of `size` after `additional_bytes`
// have been written, e.g. if you write a string, you need to align such
// the int length field is aligned to SIZEOF_INT, and the string data follows it
// directly.
// If all you need to do is align, `additional_bytes` will be 0.
public void prep(int size, int additional_bytes) {
// Track the biggest thing we've ever aligned to.
if (size > minalign) minalign = size;
// Find the amount of alignment needed such that `size` is properly
// aligned after `additional_bytes`
int align_size = ((~(bb.array().length - space + additional_bytes)) + 1) & (size - 1);
// Reallocate the buffer if needed.
while (space < align_size + size + additional_bytes) {
int old_buf_size = bb.array().length;
bb = growByteBuffer(bb);
space += bb.array().length - old_buf_size;
}
pad(align_size);
}
// Add a scalar to the buffer, backwards from the current location.
// Doesn't align nor check for space.
public void putByte (byte x) { bb.put (space -= 1, x); }
public void putShort (short x) { bb.putShort (space -= 2, x); }
public void putInt (int x) { bb.putInt (space -= 4, x); }
public void putLong (long x) { bb.putLong (space -= 8, x); }
public void putFloat (float x) { bb.putFloat (space -= 4, x); }
public void putDouble(double x) { bb.putDouble(space -= 8, x); }
// Adds a scalar to the buffer, properly aligned, and the buffer grown
// if needed.
public void addByte (byte x) { prep(1, 0); putByte (x); }
public void addShort (short x) { prep(2, 0); putShort (x); }
public void addInt (int x) { prep(4, 0); putInt (x); }
public void addLong (long x) { prep(8, 0); putLong (x); }
public void addFloat (float x) { prep(4, 0); putFloat (x); }
public void addDouble(double x) { prep(8, 0); putDouble(x); }
// Adds on offset, relative to where it will be written.
public void addOffset(int off) {
prep(SIZEOF_INT, 0); // Ensure alignment is already done.
assert off <= offset();
off = offset() - off + SIZEOF_INT;
putInt(off);
}
public void startVector(int elem_size, int num_elems) {
notNested();
vector_num_elems = num_elems;
prep(SIZEOF_INT, elem_size * num_elems);
}
public int endVector() {
putInt(vector_num_elems);
return offset();
}
public int createString(String s) {
byte[] utf8 = s.getBytes(utf8charset);
bb.put(--space, (byte)0);
startVector(1, utf8.length);
System.arraycopy(utf8, 0, bb.array(), space -= utf8.length, utf8.length);
return endVector();
}
public void notNested() {
// You should not be creating any other objects or strings/vectors
// while an object is being constructed
if (vtable != null)
throw new AssertionError("FlatBuffers: object serialization must not be nested.");
}
public void Nested(int obj) {
// Structs are always stored inline, so need to be created right
// where they are used. You'll get this assert if you created it
// elsewhere.
if (obj != offset())
throw new AssertionError("FlatBuffers: struct must be serialized inline.");
}
public void startObject(int numfields) {
notNested();
vtable = new int[numfields];
object_start = offset();
}
// Add a scalar to a table at `o` into its vtable, with value `x` and default `d`
public void addByte (int o, byte x, int d) { if(x != d) { addByte (x); slot(o); } }
public void addShort (int o, short x, int d) { if(x != d) { addShort (x); slot(o); } }
public void addInt (int o, int x, int d) { if(x != d) { addInt (x); slot(o); } }
public void addLong (int o, long x, long d) { if(x != d) { addLong (x); slot(o); } }
public void addFloat (int o, float x, double d) { if(x != d) { addFloat (x); slot(o); } }
public void addDouble(int o, double x, double d) { if(x != d) { addDouble(x); slot(o); } }
public void addOffset(int o, int x, int d) { if(x != d) { addOffset(x); slot(o); } }
// Structs are stored inline, so nothing additional is being added. `d` is always 0.
public void addStruct(int voffset, int x, int d) {
if(x != d) {
Nested(x);
slot(voffset);
}
}
// Set the current vtable at `voffset` to the current location in the buffer.
public void slot(int voffset) {
vtable[voffset] = offset();
}
public int endObject() {
assert vtable != null; // calling endObject without a startObject
addInt(0);
int vtableloc = offset();
// Write out the current vtable.
for (int i = vtable.length - 1; i >= 0 ; i--) {
// Offset relative to the start of the table.
short off = (short)(vtable[i] != 0 ? vtableloc - vtable[i] : 0);
putShort(off);
}
final int standard_fields = 2; // The fields below:
putShort((short)(vtableloc - object_start));
putShort((short)((vtable.length + standard_fields) * SIZEOF_SHORT));
// Search for an existing vtable that matches the current one.
int existing_vtable = 0;
outer_loop:
for (int i = 0; i < num_vtables; i++) {
int vt1 = bb.array().length - vtables[i];
int vt2 = space;
short len = bb.getShort(vt1);
if (len == bb.getShort(vt2)) {
for (int j = SIZEOF_SHORT; j < len; j += SIZEOF_SHORT) {
if (bb.getShort(vt1 + j) != bb.getShort(vt2 + j)) {
continue outer_loop;
}
}
existing_vtable = vtables[i];
break outer_loop;
}
}
if (existing_vtable != 0) {
// Found a match:
// Remove the current vtable.
space = bb.array().length - vtableloc;
// Point table to existing vtable.
bb.putInt(space, existing_vtable - vtableloc);
} else {
// No match:
// Add the location of the current vtable to the list of vtables.
if (num_vtables == vtables.length) vtables = Arrays.copyOf(vtables, num_vtables * 2);
vtables[num_vtables++] = offset();
// Point table to current vtable.
bb.putInt(bb.array().length - vtableloc, offset() - vtableloc);
}
vtable = null;
return vtableloc;
}
public void finish(int root_table) {
prep(minalign, SIZEOF_INT);
addOffset(root_table);
}
public ByteBuffer dataBuffer() { return bb; }
// The FlatBuffer data doesn't start at offset 0 in the ByteBuffer:
public int dataStart() {
return bb.array().length - offset();
}
}

84
java/pom.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project xmlns="http://maven.apache.org/POM/4.0.0"
xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<groupId>com.google.flatbuffers</groupId>
<artifactId>flatbuffers-java</artifactId>
<version>0.0.0-SNAPSHOT</version>
<packaging>jar</packaging>
<name>FlatBuffers Java API</name>
<description>
Memory Efficient Serialization Library
</description>
<properties>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>
</properties>
<url>https://github.com/google/flatbuffers</url>
<licenses>
<license>
<name>Apache License V2.0</name>
<url>https://raw.githubusercontent.com/google/flatbuffers/master/LICENSE.txt</url>
<distribution>repo</distribution>
</license>
</licenses>
<scm>
<url>https://github.com/google/flatbuffers</url>
<connection>
scm:git:https://github.com/google/flatbuffers.git
</connection>
</scm>
<dependencies>
</dependencies>
<build>
<sourceDirectory>./</sourceDirectory>
<plugins>
<plugin>
<artifactId>maven-compiler-plugin</artifactId>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
<version>3.2</version>
</plugin>
<plugin>
<artifactId>maven-surefire-plugin</artifactId>
<configuration>
<includes>
<include>**/*Test.java</include>
</includes>
</configuration>
<version>2.18.1</version>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-source-plugin</artifactId>
<version>2.3</version>
<executions>
<execution>
<id>attach-sources</id>
<goals>
<goal>jar</goal>
</goals>
</execution>
</executions>
</plugin>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-javadoc-plugin</artifactId>
<version>2.9.1</version>
<executions>
<execution>
<id>attach-javadocs</id>
<goals>
<goal>jar</goal>
</goals>
</execution>
</executions>
</plugin>
</plugins>
</build>
</project>

432
net/FlatBuffers/ByteBuffer.cs Executable file
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/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
//#define UNSAFE_BYTEBUFFER // uncomment this line to use faster ByteBuffer
using System;
using System.Linq;
namespace FlatBuffers
{
/// <summary>
/// Class to mimic Java's ByteBuffer which is used heavily in Flatbuffers.
/// If your execution environment allows unsafe code, you should enable
/// unsafe code in your project and #define UNSAFE_BYTEBUFFER to use a
/// MUCH faster version of ByteBuffer.
/// </summary>
public class ByteBuffer
{
private readonly byte[] _buffer;
private int _pos; // Must track start of the buffer.
public int Length { get { return _buffer.Length; } }
public byte[] Data { get { return _buffer; } }
public ByteBuffer(byte[] buffer)
{
_buffer = buffer;
_pos = 0;
}
public int position() { return _pos; }
// Pre-allocated helper arrays for convertion.
private float[] floathelper = new[] { 0.0f };
private int[] inthelper = new[] { 0 };
private double[] doublehelper = new[] { 0.0 };
private ulong[] ulonghelper = new[] { 0UL };
// Helper functions for the unsafe version.
static public ushort ReverseBytes(ushort input)
{
return (ushort)(((input & 0x00FFU) << 8) |
((input & 0xFF00U) >> 8));
}
static public uint ReverseBytes(uint input)
{
return ((input & 0x000000FFU) << 24) |
((input & 0x0000FF00U) << 8) |
((input & 0x00FF0000U) >> 8) |
((input & 0xFF000000U) >> 24);
}
static public ulong ReverseBytes(ulong input)
{
return (((input & 0x00000000000000FFUL) << 56) |
((input & 0x000000000000FF00UL) << 40) |
((input & 0x0000000000FF0000UL) << 24) |
((input & 0x00000000FF000000UL) << 8) |
((input & 0x000000FF00000000UL) >> 8) |
((input & 0x0000FF0000000000UL) >> 24) |
((input & 0x00FF000000000000UL) >> 40) |
((input & 0xFF00000000000000UL) >> 56));
}
#if !UNSAFE_BYTEBUFFER
// Helper functions for the safe (but slower) version.
protected void WriteLittleEndian(int offset, int count, ulong data)
{
if (BitConverter.IsLittleEndian)
{
for (int i = 0; i < count; i++)
{
_buffer[offset + i] = (byte)(data >> i * 8);
}
}
else
{
for (int i = 0; i < count; i++)
{
_buffer[offset + count - 1 - i] = (byte)(data >> i * 8);
}
}
_pos = offset;
}
protected ulong ReadLittleEndian(int offset, int count)
{
AssertOffsetAndLength(offset, count);
ulong r = 0;
if (BitConverter.IsLittleEndian)
{
for (int i = 0; i < count; i++)
{
r |= (ulong)_buffer[offset + i] << i * 8;
}
}
else
{
for (int i = 0; i < count; i++)
{
r |= (ulong)_buffer[offset + count - 1 - i] << i * 8;
}
}
return r;
}
#endif // !UNSAFE_BYTEBUFFER
private void AssertOffsetAndLength(int offset, int length)
{
if (offset < 0 ||
offset >= _buffer.Length ||
offset + length > _buffer.Length)
throw new ArgumentOutOfRangeException();
}
public void PutSbyte(int offset, sbyte value)
{
AssertOffsetAndLength(offset, sizeof(sbyte));
_buffer[offset] = (byte)value;
_pos = offset;
}
public void PutByte(int offset, byte value)
{
AssertOffsetAndLength(offset, sizeof(byte));
_buffer[offset] = value;
_pos = offset;
}
#if UNSAFE_BYTEBUFFER
// Unsafe but more efficient versions of Put*.
public void PutShort(int offset, short value)
{
PutUshort(offset, (ushort)value);
}
public unsafe void PutUshort(int offset, ushort value)
{
AssertOffsetAndLength(offset, sizeof(ushort));
fixed (byte* ptr = _buffer)
{
*(ushort*)(ptr + offset) = BitConverter.IsLittleEndian
? value
: ReverseBytes(value);
}
_pos = offset;
}
public void PutInt(int offset, int value)
{
PutUint(offset, (uint)value);
}
public unsafe void PutUint(int offset, uint value)
{
AssertOffsetAndLength(offset, sizeof(uint));
fixed (byte* ptr = _buffer)
{
*(uint*)(ptr + offset) = BitConverter.IsLittleEndian
? value
: ReverseBytes(value);
}
_pos = offset;
}
public unsafe void PutLong(int offset, long value)
{
PutUlong(offset, (ulong)value);
}
public unsafe void PutUlong(int offset, ulong value)
{
AssertOffsetAndLength(offset, sizeof(ulong));
fixed (byte* ptr = _buffer)
{
*(ulong*)(ptr + offset) = BitConverter.IsLittleEndian
? value
: ReverseBytes(value);
}
_pos = offset;
}
public unsafe void PutFloat(int offset, float value)
{
AssertOffsetAndLength(offset, sizeof(float));
fixed (byte* ptr = _buffer)
{
if (BitConverter.IsLittleEndian)
{
*(float*)(ptr + offset) = value;
}
else
{
*(uint*)(ptr + offset) = ReverseBytes(*(uint*)(&value));
}
}
_pos = offset;
}
public unsafe void PutDouble(int offset, double value)
{
AssertOffsetAndLength(offset, sizeof(double));
fixed (byte* ptr = _buffer)
{
if (BitConverter.IsLittleEndian)
{
*(double*)(ptr + offset) = value;
}
else
{
*(ulong*)(ptr + offset) = ReverseBytes(*(ulong*)(ptr + offset));
}
}
_pos = offset;
}
#else // !UNSAFE_BYTEBUFFER
// Slower versions of Put* for when unsafe code is not allowed.
public void PutShort(int offset, short value)
{
AssertOffsetAndLength(offset, sizeof(short));
WriteLittleEndian(offset, sizeof(short), (ulong)value);
}
public void PutUshort(int offset, ushort value)
{
AssertOffsetAndLength(offset, sizeof(ushort));
WriteLittleEndian(offset, sizeof(ushort), (ulong)value);
}
public void PutInt(int offset, int value)
{
AssertOffsetAndLength(offset, sizeof(int));
WriteLittleEndian(offset, sizeof(int), (ulong)value);
}
public void PutUint(int offset, uint value)
{
AssertOffsetAndLength(offset, sizeof(uint));
WriteLittleEndian(offset, sizeof(uint), (ulong)value);
}
public void PutLong(int offset, long value)
{
AssertOffsetAndLength(offset, sizeof(long));
WriteLittleEndian(offset, sizeof(long), (ulong)value);
}
public void PutUlong(int offset, ulong value)
{
AssertOffsetAndLength(offset, sizeof(ulong));
WriteLittleEndian(offset, sizeof(ulong), value);
}
public void PutFloat(int offset, float value)
{
AssertOffsetAndLength(offset, sizeof(float));
floathelper[0] = value;
Buffer.BlockCopy(floathelper, 0, inthelper, 0, sizeof(float));
WriteLittleEndian(offset, sizeof(float), (ulong)inthelper[0]);
}
public void PutDouble(int offset, double value)
{
AssertOffsetAndLength(offset, sizeof(double));
doublehelper[0] = value;
Buffer.BlockCopy(doublehelper, 0, ulonghelper, 0, sizeof(double));
WriteLittleEndian(offset, sizeof(double), ulonghelper[0]);
}
#endif // UNSAFE_BYTEBUFFER
public sbyte GetSbyte(int index)
{
AssertOffsetAndLength(index, sizeof(sbyte));
return (sbyte)_buffer[index];
}
public byte Get(int index)
{
AssertOffsetAndLength(index, sizeof(byte));
return _buffer[index];
}
#if UNSAFE_BYTEBUFFER
// Unsafe but more efficient versions of Get*.
public short GetShort(int offset)
{
return (short)GetUshort(offset);
}
public unsafe ushort GetUshort(int offset)
{
AssertOffsetAndLength(offset, sizeof(ushort));
fixed (byte* ptr = _buffer)
{
return BitConverter.IsLittleEndian
? *(ushort*)(ptr + offset)
: ReverseBytes(*(ushort*)(ptr + offset));
}
}
public int GetInt(int offset)
{
return (int)GetUint(offset);
}
public unsafe uint GetUint(int offset)
{
AssertOffsetAndLength(offset, sizeof(uint));
fixed (byte* ptr = _buffer)
{
return BitConverter.IsLittleEndian
? *(uint*)(ptr + offset)
: ReverseBytes(*(uint*)(ptr + offset));
}
}
public long GetLong(int offset)
{
return (long)GetUlong(offset);
}
public unsafe ulong GetUlong(int offset)
{
AssertOffsetAndLength(offset, sizeof(ulong));
fixed (byte* ptr = _buffer)
{
return BitConverter.IsLittleEndian
? *(ulong*)(ptr + offset)
: ReverseBytes(*(ulong*)(ptr + offset));
}
}
public unsafe float GetFloat(int offset)
{
AssertOffsetAndLength(offset, sizeof(float));
fixed (byte* ptr = _buffer)
{
if (BitConverter.IsLittleEndian)
{
return *(float*)(ptr + offset);
}
else
{
uint uvalue = ReverseBytes(*(uint*)(ptr + offset));
return *(float*)(&uvalue);
}
}
}
public unsafe double GetDouble(int offset)
{
AssertOffsetAndLength(offset, sizeof(double));
fixed (byte* ptr = _buffer)
{
if (BitConverter.IsLittleEndian)
{
return *(double*)(ptr + offset);
}
else
{
ulong uvalue = ReverseBytes(*(ulong*)(ptr + offset));
return *(double*)(&uvalue);
}
}
}
#else // !UNSAFE_BYTEBUFFER
// Slower versions of Get* for when unsafe code is not allowed.
public short GetShort(int index)
{
return (short)ReadLittleEndian(index, sizeof(short));
}
public ushort GetUshort(int index)
{
return (ushort)ReadLittleEndian(index, sizeof(ushort));
}
public int GetInt(int index)
{
return (int)ReadLittleEndian(index, sizeof(int));
}
public uint GetUint(int index)
{
return (uint)ReadLittleEndian(index, sizeof(uint));
}
public long GetLong(int index)
{
return (long)ReadLittleEndian(index, sizeof(long));
}
public ulong GetUlong(int index)
{
return ReadLittleEndian(index, sizeof(ulong));
}
public float GetFloat(int index)
{
int i = (int)ReadLittleEndian(index, sizeof(float));
inthelper[0] = i;
Buffer.BlockCopy(inthelper, 0, floathelper, 0, sizeof(float));
return floathelper[0];
}
public double GetDouble(int index)
{
ulong i = ReadLittleEndian(index, sizeof(double));
// There's Int64BitsToDouble but it uses unsafe code internally.
ulonghelper[0] = i;
Buffer.BlockCopy(ulonghelper, 0, doublehelper, 0, sizeof(double));
return doublehelper[0];
}
#endif // UNSAFE_BYTEBUFFER
}
}

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/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace FlatBuffers
{
/// <summary>
/// Responsible for building up and accessing a flatbuffer formatted byte
/// array (via ByteBuffer)
/// </summary>
public class FlatBufferBuilder
{
private int _space;
private ByteBuffer _bb;
private int _minAlign = 1;
// The vtable for the current table, null otherwise.
private int[] _vtable;
// Starting offset of the current struct/table.
private int _objectStart;
// List of offsets of all vtables.
private int[] _vtables = new int[16];
// Number of entries in `vtables` in use.
private int _numVtables = 0;
// For the current vector being built.
private int _vectorNumElems = 0;
public FlatBufferBuilder(int initialSize)
{
if (initialSize <= 0)
throw new ArgumentOutOfRangeException("initialSize",
initialSize, "Must be greater than zero");
_space = initialSize;
_bb = new ByteBuffer(new byte[initialSize]);
}
public int Offset() { return _bb.Length - _space; }
public void Pad(int size)
{
for (var i = 0; i < size; i++)
{
_bb.PutByte(--_space, 0);
}
}
// Doubles the size of the ByteBuffer, and copies the old data towards
// the end of the new buffer (since we build the buffer backwards).
void GrowBuffer()
{
var oldBuf = _bb.Data;
var oldBufSize = oldBuf.Length;
if ((oldBufSize & 0xC0000000) != 0)
throw new Exception(
"FlatBuffers: cannot grow buffer beyond 2 gigabytes.");
var newBufSize = oldBufSize << 1;
var newBuf = new byte[newBufSize];
Buffer.BlockCopy(oldBuf, 0, newBuf, newBufSize - oldBufSize,
oldBufSize);
_bb = new ByteBuffer(newBuf);
}
// Prepare to write an element of `size` after `additional_bytes`
// have been written, e.g. if you write a string, you need to align
// such the int length field is aligned to SIZEOF_INT, and the string
// data follows it directly.
// If all you need to do is align, `additional_bytes` will be 0.
public void Prep(int size, int additionalBytes)
{
// Track the biggest thing we've ever aligned to.
if (size > _minAlign)
_minAlign = size;
// Find the amount of alignment needed such that `size` is properly
// aligned after `additional_bytes`
var alignSize =
((~((int)_bb.Length - _space + additionalBytes)) + 1) &
(size - 1);
// Reallocate the buffer if needed.
while (_space < alignSize + size + additionalBytes)
{
var oldBufSize = (int)_bb.Length;
GrowBuffer();
_space += (int)_bb.Length - oldBufSize;
}
Pad(alignSize);
}
public void PutBool(bool x)
{
_bb.PutByte(_space -= sizeof(byte), (byte)(x ? 1 : 0));
}
public void PutSbyte(sbyte x)
{
_bb.PutSbyte(_space -= sizeof(sbyte), x);
}
public void PutByte(byte x)
{
_bb.PutByte(_space -= sizeof(byte), x);
}
public void PutShort(short x)
{
_bb.PutShort(_space -= sizeof(short), x);
}
public void PutUshort(ushort x)
{
_bb.PutUshort(_space -= sizeof(ushort), x);
}
public void PutInt(int x)
{
_bb.PutInt(_space -= sizeof(int), x);
}
public void PutUint(uint x)
{
_bb.PutUint(_space -= sizeof(uint), x);
}
public void PutLong(long x)
{
_bb.PutLong(_space -= sizeof(long), x);
}
public void PutUlong(ulong x)
{
_bb.PutUlong(_space -= sizeof(ulong), x);
}
public void PutFloat(float x)
{
_bb.PutFloat(_space -= sizeof(float), x);
}
public void PutDouble(double x)
{
_bb.PutDouble(_space -= sizeof(double), x);
}
// Adds a scalar to the buffer, properly aligned, and the buffer grown
// if needed.
public void AddBool(bool x) { Prep(sizeof(byte), 0); PutBool(x); }
public void AddSbyte(sbyte x) { Prep(sizeof(sbyte), 0); PutSbyte(x); }
public void AddByte(byte x) { Prep(sizeof(byte), 0); PutByte(x); }
public void AddShort(short x) { Prep(sizeof(short), 0); PutShort(x); }
public void AddUshort(ushort x) { Prep(sizeof(ushort), 0); PutUshort(x); }
public void AddInt(int x) { Prep(sizeof(int), 0); PutInt(x); }
public void AddUint(uint x) { Prep(sizeof(uint), 0); PutUint(x); }
public void AddLong(long x) { Prep(sizeof(long), 0); PutLong(x); }
public void AddUlong(ulong x) { Prep(sizeof(ulong), 0); PutUlong(x); }
public void AddFloat(float x) { Prep(sizeof(float), 0); PutFloat(x); }
public void AddDouble(double x) { Prep(sizeof(double), 0);
PutDouble(x); }
// Adds on offset, relative to where it will be written.
public void AddOffset(int off)
{
Prep(sizeof(int), 0); // Ensure alignment is already done.
if (off > Offset())
throw new ArgumentException();
off = Offset() - off + sizeof(int);
PutInt(off);
}
public void StartVector(int elemSize, int count, int alignment)
{
NotNested();
_vectorNumElems = count;
Prep(sizeof(int), elemSize * count);
Prep(alignment, elemSize * count); // Just in case alignment > int.
}
public int EndVector()
{
PutInt(_vectorNumElems);
return Offset();
}
public void Nested(int obj)
{
// Structs are always stored inline, so need to be created right
// where they are used. You'll get this assert if you created it
// elsewhere.
if (obj != Offset())
throw new Exception(
"FlatBuffers: struct must be serialized inline.");
}
public void NotNested()
{
// You should not be creating any other objects or strings/vectors
// while an object is being constructed
if (_vtable != null)
throw new Exception(
"FlatBuffers: object serialization must not be nested.");
}
public void StartObject(int numfields)
{
NotNested();
_vtable = new int[numfields];
_objectStart = Offset();
}
// Set the current vtable at `voffset` to the current location in the
// buffer.
public void Slot(int voffset)
{
_vtable[voffset] = Offset();
}
// Add a scalar to a table at `o` into its vtable, with value `x` and default `d`
public void AddBool(int o, bool x, bool d) { if (x != d) { AddBool(x); Slot(o); } }
public void AddSbyte(int o, sbyte x, sbyte d) { if (x != d) { AddSbyte(x); Slot(o); } }
public void AddByte(int o, byte x, byte d) { if (x != d) { AddByte(x); Slot(o); } }
public void AddShort(int o, short x, int d) { if (x != d) { AddShort(x); Slot(o); } }
public void AddUshort(int o, ushort x, ushort d) { if (x != d) { AddUshort(x); Slot(o); } }
public void AddInt(int o, int x, int d) { if (x != d) { AddInt(x); Slot(o); } }
public void AddUint(int o, uint x, uint d) { if (x != d) { AddUint(x); Slot(o); } }
public void AddLong(int o, long x, long d) { if (x != d) { AddLong(x); Slot(o); } }
public void AddUlong(int o, ulong x, ulong d) { if (x != d) { AddUlong(x); Slot(o); } }
public void AddFloat(int o, float x, double d) { if (x != d) { AddFloat(x); Slot(o); } }
public void AddDouble(int o, double x, double d) { if (x != d) { AddDouble(x); Slot(o); } }
public void AddOffset(int o, int x, int d) { if (x != d) { AddOffset(x); Slot(o); } }
public int CreateString(string s)
{
NotNested();
byte[] utf8 = Encoding.UTF8.GetBytes(s);
AddByte((byte)0);
StartVector(1, utf8.Length, 1);
Buffer.BlockCopy(utf8, 0, _bb.Data, _space -= utf8.Length,
utf8.Length);
return EndVector();
}
// Structs are stored inline, so nothing additional is being added.
// `d` is always 0.
public void AddStruct(int voffset, int x, int d)
{
if (x != d)
{
Nested(x);
Slot(voffset);
}
}
public int EndObject()
{
if (_vtable == null)
throw new InvalidOperationException(
"Flatbuffers: calling endObject without a startObject");
AddInt((int)0);
var vtableloc = Offset();
// Write out the current vtable.
for (int i = _vtable.Length - 1; i >= 0 ; i--) {
// Offset relative to the start of the table.
short off = (short)(_vtable[i] != 0
? vtableloc - _vtable[i]
: 0);
AddShort(off);
}
const int standardFields = 2; // The fields below:
AddShort((short)(vtableloc - _objectStart));
AddShort((short)((_vtable.Length + standardFields) *
sizeof(short)));
// Search for an existing vtable that matches the current one.
int existingVtable = 0;
for (int i = 0; i < _numVtables; i++) {
int vt1 = _bb.Length - _vtables[i];
int vt2 = _space;
short len = _bb.GetShort(vt1);
if (len == _bb.GetShort(vt2)) {
for (int j = sizeof(short); j < len; j += sizeof(short)) {
if (_bb.GetShort(vt1 + j) != _bb.GetShort(vt2 + j)) {
goto endLoop;
}
}
existingVtable = _vtables[i];
break;
}
endLoop: { }
}
if (existingVtable != 0) {
// Found a match:
// Remove the current vtable.
_space = _bb.Length - vtableloc;
// Point table to existing vtable.
_bb.PutInt(_space, existingVtable - vtableloc);
} else {
// No match:
// Add the location of the current vtable to the list of
// vtables.
if (_numVtables == _vtables.Length)
{
// Arrays.CopyOf(vtables num_vtables * 2);
var newvtables = new int[ _numVtables * 2];
Array.Copy(_vtables, newvtables, _vtables.Length);
_vtables = newvtables;
};
_vtables[_numVtables++] = Offset();
// Point table to current vtable.
_bb.PutInt(_bb.Length - vtableloc, Offset() - vtableloc);
}
_vtable = null;
return vtableloc;
}
// This checks a required field has been set in a given table that has
// just been constructed.
public void Required(int table, int field)
{
int table_start = _bb.Length - table;
int vtable_start = table_start - _bb.GetInt(table_start);
bool ok = _bb.GetShort(vtable_start + field) != 0;
// If this fails, the caller will show what field needs to be set.
if (!ok)
throw new InvalidOperationException("FlatBuffers: field " + field +
" must be set");
}
public void Finish(int rootTable)
{
Prep(_minAlign, sizeof(int));
AddOffset(rootTable);
}
public ByteBuffer DataBuffer() { return _bb; }
// Utility function for copying a byte array that starts at 0.
public byte[] SizedByteArray()
{
var newArray = new byte[_bb.Data.Length - _bb.position()];
Buffer.BlockCopy(_bb.Data, _bb.position(), newArray, 0,
_bb.Data.Length - _bb.position());
return newArray;
}
public void Finish(int rootTable, string fileIdentifier)
{
Prep(_minAlign, sizeof(int) +
FlatBufferConstants.FileIdentifierLength);
if (fileIdentifier.Length !=
FlatBufferConstants.FileIdentifierLength)
throw new ArgumentException(
"FlatBuffers: file identifier must be length " +
FlatBufferConstants.FileIdentifierLength,
"fileIdentifier");
for (int i = FlatBufferConstants.FileIdentifierLength - 1; i >= 0;
i--)
{
AddByte((byte)fileIdentifier[i]);
}
AddOffset(rootTable);
}
}
}

View File

@@ -0,0 +1,28 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlatBuffers
{
public static class FlatBufferConstants
{
public const int FileIdentifierLength = 4;
}
}

View File

@@ -0,0 +1,52 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{28C00774-1E73-4A75-AD8F-844CD21A064D}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FlatBuffers</RootNamespace>
<AssemblyName>FlatBuffers</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
</ItemGroup>
<ItemGroup>
<Compile Include="ByteBuffer.cs" />
<Compile Include="FlatBufferBuilder.cs" />
<Compile Include="FlatBufferConstants.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Struct.cs" />
<Compile Include="Table.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,52 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FlatBuffers")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FlatBuffers")]
[assembly: AssemblyCopyright("Copyright © 2015 Google Inc")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("91c32e64-ef20-47df-9c9f-cec9207bc6df")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

27
net/FlatBuffers/Struct.cs Normal file
View File

@@ -0,0 +1,27 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
namespace FlatBuffers
{
/// <summary>
/// All structs in the generated code derive from this class, and add their own accessors.
/// </summary>
public abstract class Struct
{
protected int bb_pos;
protected ByteBuffer bb;
}
}

92
net/FlatBuffers/Table.cs Normal file
View File

@@ -0,0 +1,92 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Text;
namespace FlatBuffers
{
/// <summary>
/// All tables in the generated code derive from this class, and add their own accessors.
/// </summary>
public abstract class Table
{
protected int bb_pos;
protected ByteBuffer bb;
// Look up a field in the vtable, return an offset into the object, or 0 if the field is not
// present.
protected int __offset(int vtableOffset)
{
int vtable = bb_pos - bb.GetInt(bb_pos);
return vtableOffset < bb.GetShort(vtable) ? (int)bb.GetShort(vtable + vtableOffset) : 0;
}
// Retrieve the relative offset stored at "offset"
protected int __indirect(int offset)
{
return offset + bb.GetInt(offset);
}
// Create a .NET String from UTF-8 data stored inside the flatbuffer.
protected string __string(int offset)
{
offset += bb.GetInt(offset);
var len = bb.GetInt(offset);
var startPos = offset + sizeof(int);
return Encoding.UTF8.GetString(bb.Data, startPos , len);
}
// Get the length of a vector whose offset is stored at "offset" in this object.
protected int __vector_len(int offset)
{
offset += bb_pos;
offset += bb.GetInt(offset);
return bb.GetInt(offset);
}
// Get the start of data of a vector whose offset is stored at "offset" in this object.
protected int __vector(int offset)
{
offset += bb_pos;
return offset + bb.GetInt(offset) + sizeof(int); // data starts after the length
}
// Initialize any Table-derived type to point to the union at the given offset.
protected Table __union(Table t, int offset)
{
offset += bb_pos;
t.bb_pos = offset + bb.GetInt(offset);
t.bb = bb;
return t;
}
protected static bool __has_identifier(ByteBuffer bb, string ident)
{
if (ident.Length != FlatBufferConstants.FileIdentifierLength)
throw new ArgumentException("FlatBuffers: file identifier must be length " + FlatBufferConstants.FileIdentifierLength, "ident");
for (var i = 0; i < FlatBufferConstants.FileIdentifierLength; i++)
{
if (ident[i] != (char)bb.Get(bb.position() + sizeof(int) + i)) return false;
}
return true;
}
}
}

56
samples/android/jni/Android.mk Executable file
View File

@@ -0,0 +1,56 @@
# Copyright (c) 2013 Google, Inc.
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
LOCAL_PATH := $(call my-dir)
FLATBUFFERS_ROOT_DIR := $(LOCAL_PATH)/../../..
# FlatBuffers test
include $(CLEAR_VARS)
# Include the FlatBuffer utility function to generate header files from schemas.
include $(FLATBUFFERS_ROOT_DIR)/android/jni/include.mk
LOCAL_MODULE := sample_android_project
# Set up some useful variables to identify schema and output directories and
# schema files.
ANDROID_SAMPLE_GENERATED_OUTPUT_DIR := $(LOCAL_PATH)/gen/include
ANDROID_SAMPLE_SCHEMA_DIR := $(LOCAL_PATH)/schemas
ANDROID_SAMPLE_SCHEMA_FILES := $(ANDROID_SAMPLE_SCHEMA_DIR)/animal.fbs
LOCAL_C_INCLUDES := $(ANDROID_SAMPLE_GENERATED_OUTPUT_DIR)
$(info $(LOCAL_C_INCLUDES))
LOCAL_SRC_FILES := main.cpp
LOCAL_CPPFLAGS := -std=c++11 -fexceptions -Wall -Wno-literal-suffix
LOCAL_LDLIBS := -llog -landroid
LOCAL_ARM_MODE := arm
LOCAL_STATIC_LIBRARIES := android_native_app_glue flatbuffers
ifeq (,$(ANDROID_SAMPLE_RUN_ONCE))
ANDROID_SAMPLE_RUN_ONCE := 1
$(call flatbuffers_header_build_rules,$(ANDROID_SAMPLE_SCHEMA_FILES),$(ANDROID_SAMPLE_SCHEMA_DIR),$(ANDROID_SAMPLE_GENERATED_OUTPUT_DIR),,$(LOCAL_SRC_FILES))
endif
include $(BUILD_SHARED_LIBRARY)
# Path to Flatbuffers root directory.
$(call import-add-path,$(FLATBUFFERS_ROOT_DIR)/..)
$(call import-module,flatbuffers/android/jni)
$(call import-module,android/native_app_glue)

View File

@@ -0,0 +1,22 @@
# Copyright (c) 2014 Google, Inc.
#
# This software is provided 'as-is', without any express or implied
# warranty. In no event will the authors be held liable for any damages
# arising from the use of this software.
# Permission is granted to anyone to use this software for any purpose,
# including commercial applications, and to alter it and redistribute it
# freely, subject to the following restrictions:
# 1. The origin of this software must not be misrepresented; you must not
# claim that you wrote the original software. If you use this software
# in a product, an acknowledgment in the product documentation would be
# appreciated but is not required.
# 2. Altered source versions must be plainly marked as such, and must not be
# misrepresented as being the original software.
# 3. This notice may not be removed or altered from any source distribution.
APP_PLATFORM := android-10
APP_PROJECT_PATH := $(call my-dir)/..
APP_STL := gnustl_static
APP_ABI := armeabi-v7a
NDK_TOOLCHAIN_VERSION := 4.8
APP_CPPFLAGS += -std=c++11

View File

@@ -0,0 +1,28 @@
// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "android_native_app_glue.h"
#include "animal_generated.h"
#include "flatbuffers/flatbuffers.h"
void android_main(android_app *app) {
app_dummy();
flatbuffers::FlatBufferBuilder builder;
auto name = builder.CreateString("Dog");
auto sound = builder.CreateString("Bark");
auto animal_buffer = sample::CreateAnimal(builder, name, sound);
builder.Finish(animal_buffer);
}

View File

@@ -0,0 +1,22 @@
// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
namespace sample;
table Animal {
name:string;
sound:string;
}
root_type Animal;

View File

@@ -1,14 +1,21 @@
// automatically generated, do not modify
// automatically generated by the FlatBuffers compiler, do not modify
#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
#include "flatbuffers/flatbuffers.h"
namespace MyGame {
namespace Sample {
enum {
struct Vec3;
struct Monster;
enum Color {
Color_Red = 0,
Color_Green = 1,
Color_Blue = 2,
Color_Blue = 2
};
inline const char **EnumNamesColor() {
@@ -16,11 +23,11 @@ inline const char **EnumNamesColor() {
return names;
}
inline const char *EnumNameColor(int e) { return EnumNamesColor()[e]; }
inline const char *EnumNameColor(Color e) { return EnumNamesColor()[e]; }
enum {
enum Any {
Any_NONE = 0,
Any_Monster = 1,
Any_Monster = 1
};
inline const char **EnumNamesAny() {
@@ -28,12 +35,11 @@ inline const char **EnumNamesAny() {
return names;
}
inline const char *EnumNameAny(int e) { return EnumNamesAny()[e]; }
inline const char *EnumNameAny(Any e) { return EnumNamesAny()[e]; }
struct Vec3;
struct Monster;
inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type);
MANUALLY_ALIGNED_STRUCT(4) Vec3 {
MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
private:
float x_;
float y_;
@@ -41,7 +47,7 @@ MANUALLY_ALIGNED_STRUCT(4) Vec3 {
public:
Vec3(float x, float y, float z)
: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) {}
: x_(flatbuffers::EndianScalar(x)), y_(flatbuffers::EndianScalar(y)), z_(flatbuffers::EndianScalar(z)) { }
float x() const { return flatbuffers::EndianScalar(x_); }
float y() const { return flatbuffers::EndianScalar(y_); }
@@ -49,13 +55,25 @@ MANUALLY_ALIGNED_STRUCT(4) Vec3 {
};
STRUCT_END(Vec3, 12);
struct Monster : private flatbuffers::Table {
struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
const Vec3 *pos() const { return GetStruct<const Vec3 *>(4); }
int16_t mana() const { return GetField<int16_t>(6, 150); }
int16_t hp() const { return GetField<int16_t>(8, 100); }
const flatbuffers::String *name() const { return GetPointer<const flatbuffers::String *>(10); }
const flatbuffers::Vector<uint8_t> *inventory() const { return GetPointer<const flatbuffers::Vector<uint8_t> *>(14); }
int8_t color() const { return GetField<int8_t>(16, 2); }
Color color() const { return static_cast<Color>(GetField<int8_t>(16, 2)); }
bool Verify(flatbuffers::Verifier &verifier) const {
return VerifyTableStart(verifier) &&
VerifyField<Vec3>(verifier, 4 /* pos */) &&
VerifyField<int16_t>(verifier, 6 /* mana */) &&
VerifyField<int16_t>(verifier, 8 /* hp */) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 10 /* name */) &&
verifier.Verify(name()) &&
VerifyField<flatbuffers::uoffset_t>(verifier, 14 /* inventory */) &&
verifier.Verify(inventory()) &&
VerifyField<int8_t>(verifier, 16 /* color */) &&
verifier.EndTable();
}
};
struct MonsterBuilder {
@@ -66,12 +84,22 @@ struct MonsterBuilder {
void add_hp(int16_t hp) { fbb_.AddElement<int16_t>(8, hp, 100); }
void add_name(flatbuffers::Offset<flatbuffers::String> name) { fbb_.AddOffset(10, name); }
void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { fbb_.AddOffset(14, inventory); }
void add_color(int8_t color) { fbb_.AddElement<int8_t>(16, color, 2); }
void add_color(Color color) { fbb_.AddElement<int8_t>(16, static_cast<int8_t>(color), 2); }
MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) { start_ = fbb_.StartTable(); }
flatbuffers::Offset<Monster> Finish() { return flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7)); }
MonsterBuilder &operator=(const MonsterBuilder &);
flatbuffers::Offset<Monster> Finish() {
auto o = flatbuffers::Offset<Monster>(fbb_.EndTable(start_, 7));
return o;
}
};
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const Vec3 *pos, int16_t mana, int16_t hp, flatbuffers::Offset<flatbuffers::String> name, flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory, int8_t color) {
inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb,
const Vec3 *pos = 0,
int16_t mana = 150,
int16_t hp = 100,
flatbuffers::Offset<flatbuffers::String> name = 0,
flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
Color color = Color_Blue) {
MonsterBuilder builder_(_fbb);
builder_.add_inventory(inventory);
builder_.add_name(name);
@@ -82,7 +110,21 @@ inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder
return builder_.Finish();
}
inline bool VerifyAny(flatbuffers::Verifier &verifier, const void *union_obj, Any type) {
switch (type) {
case Any_NONE: return true;
case Any_Monster: return verifier.VerifyTable(reinterpret_cast<const Monster *>(union_obj));
default: return false;
}
}
inline const Monster *GetMonster(const void *buf) { return flatbuffers::GetRoot<Monster>(buf); }
}; // namespace MyGame
}; // namespace Sample
inline bool VerifyMonsterBuffer(flatbuffers::Verifier &verifier) { return verifier.VerifyBuffer<Monster>(); }
inline void FinishMonsterBuffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<Monster> root) { fbb.Finish(root); }
} // namespace Sample
} // namespace MyGame
#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_

View File

@@ -22,7 +22,7 @@ using namespace MyGame::Sample;
// Example how to use FlatBuffers to create and read binary buffers.
int main(int argc, const char *argv[]) {
int main(int /*argc*/, const char * /*argv*/[]) {
// Build up a serialized buffer algorithmically:
flatbuffers::FlatBufferBuilder builder;
@@ -54,9 +54,11 @@ int main(int argc, const char *argv[]) {
auto pos = monster->pos();
assert(pos);
assert(pos->z() == 3);
(void)pos;
auto inv = monster->inventory();
assert(inv);
assert(inv->Get(9) == 9);
(void)inv;
}

View File

@@ -24,7 +24,7 @@ using namespace MyGame::Sample;
// This is an example of parsing text straight into a buffer and then
// generating flatbuffer (JSON) text from the buffer.
int main(int argc, const char *argv[]) {
int main(int /*argc*/, const char * /*argv*/[]) {
// load FlatBuffer schema (.fbs) and JSON from disk
std::string schemafile;
std::string jsonfile;
@@ -37,8 +37,9 @@ int main(int argc, const char *argv[]) {
// parse schema first, so we can use it to parse the data after
flatbuffers::Parser parser;
ok = parser.Parse(schemafile.c_str()) &&
parser.Parse(jsonfile.c_str());
const char *include_directories[] = { "samples", nullptr };
ok = parser.Parse(schemafile.c_str(), include_directories) &&
parser.Parse(jsonfile.c_str(), include_directories);
assert(ok);
// here, parser.builder_ contains a binary buffer that is the parsed data.
@@ -46,7 +47,8 @@ int main(int argc, const char *argv[]) {
// to ensure it is correct, we now generate text back from the binary,
// and compare the two:
std::string jsongen;
GenerateText(parser, parser.builder_.GetBufferPointer(), 2, &jsongen);
GenerateText(parser, parser.builder_.GetBufferPointer(),
flatbuffers::GeneratorOptions(), &jsongen);
if (jsongen != jsonfile) {
printf("%s----------------\n%s", jsongen.c_str(), jsonfile.c_str());

View File

@@ -18,127 +18,148 @@
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
void Error(const char *err, const char *obj = nullptr, bool usage = false);
namespace flatbuffers {
bool GenerateBinary(const Parser &parser,
const std::string &path,
const std::string &file_name) {
return !parser.builder_.GetSize() ||
flatbuffers::SaveFile(
(path + file_name + "_wire.bin").c_str(),
reinterpret_cast<char *>(parser.builder_.GetBufferPointer()),
parser.builder_.GetSize(),
true);
}
bool GenerateTextFile(const Parser &parser,
const std::string &path,
const std::string &file_name) {
if (!parser.builder_.GetSize()) return true;
if (!parser.root_struct_def) Error("root_type not set");
std::string text;
GenerateText(parser, parser.builder_.GetBufferPointer(), 2, &text);
return flatbuffers::SaveFile((path + file_name + "_wire.txt").c_str(),
text,
false);
}
}
static void Error(const char *err, const char *obj = nullptr,
bool usage = false, bool show_exe_name = true);
// This struct allows us to create a table of all possible output generators
// for the various programming languages and formats we support.
struct Generator {
bool (*generate)(const flatbuffers::Parser &parser,
const std::string &path,
const std::string &file_name);
const char *extension;
const char *name;
const char *help;
const std::string &file_name,
const flatbuffers::GeneratorOptions &opts);
const char *generator_opt;
const char *lang_name;
flatbuffers::GeneratorOptions::Language lang;
const char *generator_help;
std::string (*make_rule)(const flatbuffers::Parser &parser,
const std::string &path,
const std::string &file_name,
const flatbuffers::GeneratorOptions &opts);
};
const Generator generators[] = {
{ flatbuffers::GenerateBinary, "b", "binary",
"Generate wire format binaries for any data definitions" },
{ flatbuffers::GenerateTextFile, "t", "text",
"Generate text output for any data definitions" },
{ flatbuffers::GenerateCPP, "c", "C++",
"Generate C++ headers for tables/structs" },
{ flatbuffers::GenerateJava, "j", "Java",
"Generate Java classes for tables/structs" },
{ flatbuffers::GenerateBinary, "-b", "binary",
flatbuffers::GeneratorOptions::kMAX,
"Generate wire format binaries for any data definitions",
flatbuffers::BinaryMakeRule },
{ flatbuffers::GenerateTextFile, "-t", "text",
flatbuffers::GeneratorOptions::kMAX,
"Generate text output for any data definitions",
flatbuffers::TextMakeRule },
{ flatbuffers::GenerateCPP, "-c", "C++",
flatbuffers::GeneratorOptions::kMAX,
"Generate C++ headers for tables/structs",
flatbuffers::CPPMakeRule },
{ flatbuffers::GenerateGo, "-g", "Go",
flatbuffers::GeneratorOptions::kGo,
"Generate Go files for tables/structs",
flatbuffers::GeneralMakeRule },
{ flatbuffers::GenerateGeneral, "-j", "Java",
flatbuffers::GeneratorOptions::kJava,
"Generate Java classes for tables/structs",
flatbuffers::GeneralMakeRule },
{ flatbuffers::GenerateGeneral, "-n", "C#",
flatbuffers::GeneratorOptions::kCSharp,
"Generate C# classes for tables/structs",
flatbuffers::GeneralMakeRule },
};
const char *program_name = NULL;
void Error(const char *err, const char *obj, bool usage) {
printf("%s: %s\n", program_name, err);
static void Error(const char *err, const char *obj, bool usage,
bool show_exe_name) {
if (show_exe_name) printf("%s: ", program_name);
printf("%s", err);
if (obj) printf(": %s", obj);
printf("\n");
if (usage) {
printf("usage: %s [OPTION]... FILE...\n", program_name);
printf("usage: %s [OPTION]... FILE... [-- FILE...]\n", program_name);
for (size_t i = 0; i < sizeof(generators) / sizeof(generators[0]); ++i)
printf(" -%s %s.\n", generators[i].extension, generators[i].help);
printf(" -o PATH Prefix PATH to all generated files.\n"
"FILEs may depend on declarations in earlier files.\n"
"Output files are named using the base file name of the input,"
"and written to the current directory or the path given by -o.\n"
"example: %s -c -b schema1.fbs schema2.fbs data.json\n",
program_name);
printf(" %s %s.\n",
generators[i].generator_opt,
generators[i].generator_help);
printf(
" -o PATH Prefix PATH to all generated files.\n"
" -I PATH Search for includes in the specified path.\n"
" -M Print make rules for generated files.\n"
" --strict-json Strict JSON: field names must be / will be quoted,\n"
" no trailing commas in tables/vectors.\n"
" --no-prefix Don\'t prefix enum values with the enum type in C++.\n"
" --gen-includes Generate include statements for included schemas the\n"
" generated file depends on (C++).\n"
" --proto Input is a .proto, translate to .fbs.\n"
"FILEs may depend on declarations in earlier files.\n"
"FILEs after the -- must be binary flatbuffer format files.\n"
"Output files are named using the base file name of the input,\n"
"and written to the current directory or the path given by -o.\n"
"example: %s -c -b schema1.fbs schema2.fbs data.json\n",
program_name);
}
exit(1);
}
std::string StripExtension(const std::string &filename) {
size_t i = filename.find_last_of(".");
return i != std::string::npos ? filename.substr(0, i) : filename;
}
int main(int argc, const char *argv[]) {
program_name = argv[0];
flatbuffers::Parser parser;
flatbuffers::GeneratorOptions opts;
std::string output_path;
const size_t num_generators = sizeof(generators) / sizeof(generators[0]);
bool generator_enabled[num_generators] = { false };
bool any_generator = false;
bool print_make_rules = false;
bool proto_mode = false;
std::vector<std::string> filenames;
for (int i = 1; i < argc; i++) {
const char *arg = argv[i];
std::vector<const char *> include_directories;
size_t binary_files_from = std::numeric_limits<size_t>::max();
for (int argi = 1; argi < argc; argi++) {
const char *arg = argv[argi];
if (arg[0] == '-') {
if (filenames.size())
if (filenames.size() && arg[1] != '-')
Error("invalid option location", arg, true);
if (strlen(arg) != 2)
Error("invalid commandline argument", arg, true);
switch (arg[1]) {
case 'o':
if (++i >= argc) Error("missing path following", arg, true);
output_path = argv[i];
break;
default:
for (size_t i = 0; i < num_generators; ++i) {
if(!strcmp(arg+1, generators[i].extension)) {
generator_enabled[i] = true;
any_generator = true;
goto found;
}
std::string opt = arg;
if (opt == "-o") {
if (++argi >= argc) Error("missing path following", arg, true);
output_path = flatbuffers::ConCatPathFileName(argv[argi], "");
} else if(opt == "-I") {
if (++argi >= argc) Error("missing path following", arg, true);
include_directories.push_back(argv[argi]);
} else if(opt == "--strict-json") {
opts.strict_json = true;
} else if(opt == "--no-prefix") {
opts.prefixed_enums = false;
} else if(opt == "--gen-includes") {
opts.include_dependence_headers = true;
} else if(opt == "--") { // Separator between text and binary inputs.
binary_files_from = filenames.size();
} else if(opt == "--proto") {
proto_mode = true;
any_generator = true;
} else if(opt == "-M") {
print_make_rules = true;
} else {
for (size_t i = 0; i < num_generators; ++i) {
if (opt == generators[i].generator_opt) {
generator_enabled[i] = true;
any_generator = true;
goto found;
}
Error("unknown commandline argument", arg, true);
found:
break;
}
Error("unknown commandline argument", arg, true);
found:;
}
} else {
filenames.push_back(argv[i]);
filenames.push_back(argv[argi]);
}
}
if (!filenames.size()) Error("missing input files", nullptr, true);
if (!any_generator)
Error("no options: no output files generated.",
"specify one of -c -j -t -b etc.", true);
Error("no options", "specify one of -c -g -j -t -b etc.", true);
// Now process the files:
flatbuffers::Parser parser(opts.strict_json, proto_mode);
for (auto file_it = filenames.begin();
file_it != filenames.end();
++file_it) {
@@ -146,35 +167,54 @@ int main(int argc, const char *argv[]) {
if (!flatbuffers::LoadFile(file_it->c_str(), true, &contents))
Error("unable to load file", file_it->c_str());
if (!parser.Parse(contents.c_str()))
Error(parser.error_.c_str());
bool is_binary = static_cast<size_t>(file_it - filenames.begin()) >=
binary_files_from;
if (is_binary) {
parser.builder_.Clear();
parser.builder_.PushBytes(
reinterpret_cast<const uint8_t *>(contents.c_str()),
contents.length());
} else {
auto local_include_directory = flatbuffers::StripFileName(*file_it);
include_directories.push_back(local_include_directory.c_str());
include_directories.push_back(nullptr);
if (!parser.Parse(contents.c_str(), &include_directories[0],
file_it->c_str()))
Error(parser.error_.c_str(), nullptr, false, false);
include_directories.pop_back();
include_directories.pop_back();
}
std::string filebase = StripExtension(*file_it);
std::string filebase = flatbuffers::StripPath(
flatbuffers::StripExtension(*file_it));
for (size_t i = 0; i < num_generators; ++i) {
opts.lang = generators[i].lang;
if (generator_enabled[i]) {
if (!generators[i].generate(parser, output_path, filebase)) {
Error((std::string("Unable to generate ") +
generators[i].name +
" for " +
filebase).c_str());
if (!print_make_rules) {
flatbuffers::EnsureDirExists(output_path);
if (!generators[i].generate(parser, output_path, filebase, opts)) {
Error((std::string("Unable to generate ") +
generators[i].lang_name +
" for " +
filebase).c_str());
}
} else {
std::string make_rule = generators[i].make_rule(
parser, output_path, *file_it, opts);
if (!make_rule.empty())
printf("%s\n", flatbuffers::WordWrap(
make_rule, 80, " ", " \\").c_str());
}
}
}
// Since the Parser object retains definitions across files, we must
// ensure we only output code for these once, in the file they are first
// declared:
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
(*it)->generated = true;
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
(*it)->generated = true;
}
if (proto_mode) GenerateFBS(parser, output_path, filebase, opts);
// We do not want to generate code for the definitions in this file
// in any files coming up next.
parser.MarkGenerated();
}
return 0;
}

102
src/flathash.cpp Normal file
View File

@@ -0,0 +1,102 @@
/*
* Copyright 2015 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <iostream>
#include <sstream>
#include <string>
#include "flatbuffers/hash.h"
enum OutputFormat {
kDecimal,
kHexadecimal,
kHexadecimal0x,
};
int main(int argc, char* argv[]) {
const char* name = argv[0];
if (argc <= 1) {
printf("%s HASH [OPTION]... STRING... [-- STRING...]\n", name);
printf("Available hashing algorithms:\n 32 bit:\n");
size_t size = sizeof(flatbuffers::kHashFunctions32) /
sizeof(flatbuffers::kHashFunctions32[0]);
for (size_t i = 0; i < size; ++i) {
printf(" * %s\n", flatbuffers::kHashFunctions32[i].name);
}
printf(" 64 bit:\n");
size = sizeof(flatbuffers::kHashFunctions64) /
sizeof(flatbuffers::kHashFunctions64[0]);
for (size_t i = 0; i < size; ++i) {
printf(" * %s\n", flatbuffers::kHashFunctions64[i].name);
}
printf(
" -d Output hash in decimal.\n"
" -x Output hash in hexadecimal.\n"
" -0x Output hash in hexadecimal and prefix with 0x.\n"
" -c Append the string to the output in a c-style comment.\n");
return 0;
}
const char* hash_algorithm = argv[1];
flatbuffers::NamedHashFunction<uint32_t>::HashFunction hash_function32 =
flatbuffers::FindHashFunction32(hash_algorithm);
flatbuffers::NamedHashFunction<uint64_t>::HashFunction hash_function64 =
flatbuffers::FindHashFunction64(hash_algorithm);
if (!hash_function32 && !hash_function64) {
printf("\"%s\" is not a known hash algorithm.\n", hash_algorithm);
return 0;
}
OutputFormat output_format = kHexadecimal;
bool annotate = false;
bool escape_dash = false;
for (int i = 2; i < argc; i++) {
const char* arg = argv[i];
if (!escape_dash && arg[0] == '-') {
std::string opt = arg;
if (opt == "-d") output_format = kDecimal;
else if (opt == "-x") output_format = kHexadecimal;
else if (opt == "-0x") output_format = kHexadecimal0x;
else if (opt == "-c") annotate = true;
else if (opt == "--") escape_dash = true;
else printf("Unrecognized argument: \"%s\"\n", arg);
} else {
std::stringstream ss;
if (output_format == kDecimal) {
ss << std::dec;
} else if (output_format == kHexadecimal) {
ss << std::hex;
} else if (output_format == kHexadecimal0x) {
ss << std::hex;
ss << "0x";
}
if (hash_function32)
ss << hash_function32(arg);
else if (hash_function64)
ss << hash_function64(arg);
if (annotate)
ss << " /* \"" << arg << "\" */";
ss << "\n";
std::cout << ss.str();
}
}
return 0;
}

View File

@@ -23,28 +23,56 @@
namespace flatbuffers {
namespace cpp {
// Ensure that a type is prefixed with its namespace whenever it is used
// outside of its namespace.
static std::string WrapInNameSpace(const Parser &parser, const Namespace *ns,
const std::string &name) {
if (parser.namespaces_.back() != ns) {
std::string qualified_name;
for (auto it = ns->components.begin();
it != ns->components.end(); ++it) {
qualified_name += *it + "::";
}
return qualified_name + name;
} else {
return name;
}
}
static std::string WrapInNameSpace(const Parser &parser,
const Definition &def) {
return WrapInNameSpace(parser, def.defined_namespace, def.name);
}
// Return a C++ type from the table in idl.h
static std::string GenTypeBasic(const Type &type) {
static std::string GenTypeBasic(const Parser &parser, const Type &type,
bool real_enum) {
static const char *ctypename[] = {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) #CTYPE,
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) #CTYPE,
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
};
return ctypename[type.base_type];
return real_enum && type.enum_def
? WrapInNameSpace(parser, *type.enum_def)
: ctypename[type.base_type];
}
static std::string GenTypeWire(const Type &type, const char *postfix);
static std::string GenTypeWire(const Parser &parser, const Type &type,
const char *postfix, bool real_enum);
// Return a C++ pointer type, specialized to the actual struct/table types,
// and vector element types.
static std::string GenTypePointer(const Type &type) {
static std::string GenTypePointer(const Parser &parser, const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING:
return "flatbuffers::String";
case BASE_TYPE_VECTOR:
return "flatbuffers::Vector<" + GenTypeWire(type.VectorType(), "") + ">";
case BASE_TYPE_STRUCT:
return type.struct_def->name;
return "flatbuffers::Vector<" +
GenTypeWire(parser, type.VectorType(), "", false) + ">";
case BASE_TYPE_STRUCT: {
return WrapInNameSpace(parser, *type.struct_def);
}
case BASE_TYPE_UNION:
// fall through
default:
@@ -54,46 +82,58 @@ static std::string GenTypePointer(const Type &type) {
// Return a C++ type for any type (scalar/pointer) specifically for
// building a flatbuffer.
static std::string GenTypeWire(const Type &type, const char *postfix) {
static std::string GenTypeWire(const Parser &parser, const Type &type,
const char *postfix, bool real_enum) {
return IsScalar(type.base_type)
? GenTypeBasic(type) + postfix
? GenTypeBasic(parser, type, real_enum) + postfix
: IsStruct(type)
? "const " + GenTypePointer(type) + " *"
: "flatbuffers::Offset<" + GenTypePointer(type) + ">" + postfix;
? "const " + GenTypePointer(parser, type) + " *"
: "flatbuffers::Offset<" + GenTypePointer(parser, type) + ">" + postfix;
}
// Return a C++ type for any type (scalar/pointer) that reflects its
// serialized size.
static std::string GenTypeSize(const Parser &parser, const Type &type) {
return IsScalar(type.base_type)
? GenTypeBasic(parser, type, false)
: IsStruct(type)
? GenTypePointer(parser, type)
: "flatbuffers::uoffset_t";
}
// Return a C++ type for any type (scalar/pointer) specifically for
// using a flatbuffer.
static std::string GenTypeGet(const Type &type, const char *afterbasic,
const char *beforeptr, const char *afterptr) {
static std::string GenTypeGet(const Parser &parser, const Type &type,
const char *afterbasic, const char *beforeptr,
const char *afterptr, bool real_enum) {
return IsScalar(type.base_type)
? GenTypeBasic(type) + afterbasic
: beforeptr + GenTypePointer(type) + afterptr;
? GenTypeBasic(parser, type, real_enum) + afterbasic
: beforeptr + GenTypePointer(parser, type) + afterptr;
}
// Generate a documentation comment, if available.
static void GenComment(const std::string &dc,
std::string *code_ptr,
const char *prefix = "") {
std::string &code = *code_ptr;
if (dc.length()) {
code += std::string(prefix) + "///" + dc + "\n";
}
static std::string GenEnumVal(const EnumDef &enum_def, const EnumVal &enum_val,
const GeneratorOptions &opts) {
return opts.prefixed_enums ? enum_def.name + "_" + enum_val.name
: enum_val.name;
}
// Generate an enum declaration and an enum string lookup table.
static void GenEnum(EnumDef &enum_def, std::string *code_ptr) {
static void GenEnum(const Parser &parser, EnumDef &enum_def,
std::string *code_ptr, std::string *code_ptr_post,
const GeneratorOptions &opts) {
if (enum_def.generated) return;
std::string &code = *code_ptr;
std::string &code_post = *code_ptr_post;
GenComment(enum_def.doc_comment, code_ptr);
code += "enum {\n";
code += "enum " + enum_def.name + " {\n";
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, " ");
code += " " + enum_def.name + "_" + ev.name + " = ";
code += NumToString(ev.value) + ",\n";
code += " " + GenEnumVal(enum_def, ev, opts) + " = ";
code += NumToString(ev.value);
code += (it + 1) != enum_def.vals.vec.end() ? ",\n" : "\n";
}
code += "};\n\n";
@@ -101,15 +141,15 @@ static void GenEnum(EnumDef &enum_def, std::string *code_ptr) {
// Problem is, if values are very sparse that could generate really big
// tables. Ideally in that case we generate a map lookup instead, but for
// the moment we simply don't output a table at all.
int range = enum_def.vals.vec.back()->value -
enum_def.vals.vec.front()->value + 1;
auto range = enum_def.vals.vec.back()->value -
enum_def.vals.vec.front()->value + 1;
// Average distance between values above which we consider a table
// "too sparse". Change at will.
static const int kMaxSparseness = 5;
if (range / static_cast<int>(enum_def.vals.vec.size()) < kMaxSparseness) {
if (range / static_cast<int64_t>(enum_def.vals.vec.size()) < kMaxSparseness) {
code += "inline const char **EnumNames" + enum_def.name + "() {\n";
code += " static const char *names[] = { ";
int val = enum_def.vals.vec.front()->value;
auto val = enum_def.vals.vec.front()->value;
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
@@ -118,22 +158,63 @@ static void GenEnum(EnumDef &enum_def, std::string *code_ptr) {
}
code += "nullptr };\n return names;\n}\n\n";
code += "inline const char *EnumName" + enum_def.name;
code += "(int e) { return EnumNames" + enum_def.name + "()[e";
code += "(" + enum_def.name + " e) { return EnumNames" + enum_def.name + "()[e";
if (enum_def.vals.vec.front()->value)
code += " - " + enum_def.name + "_" + enum_def.vals.vec.front()->name;
code += " - " + GenEnumVal(enum_def, *enum_def.vals.vec.front(), opts);
code += "]; }\n\n";
}
if (enum_def.is_union) {
// Generate a verifier function for this union that can be called by the
// table verifier functions. It uses a switch case to select a specific
// verifier function to call, this should be safe even if the union type
// has been corrupted, since the verifiers will simply fail when called
// on the wrong type.
auto signature = "inline bool Verify" + enum_def.name +
"(flatbuffers::Verifier &verifier, " +
"const void *union_obj, " + enum_def.name + " type)";
code += signature + ";\n\n";
code_post += signature + " {\n switch (type) {\n";
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
code_post += " case " + GenEnumVal(enum_def, ev, opts);
if (!ev.value) {
code_post += ": return true;\n"; // "NONE" enum value.
} else {
code_post += ": return verifier.VerifyTable(reinterpret_cast<const ";
code_post += WrapInNameSpace(parser, *ev.struct_def);
code_post += " *>(union_obj));\n";
}
}
code_post += " default: return false;\n }\n}\n\n";
}
}
// Generates a value with optionally a cast applied if the field has a
// different underlying type from its interface type (currently only the
// case for enums. "from" specify the direction, true meaning from the
// underlying type to the interface type.
std::string GenUnderlyingCast(const Parser &parser, const FieldDef &field,
bool from, const std::string &val) {
return field.value.type.enum_def && IsScalar(field.value.type.base_type)
? "static_cast<" + GenTypeBasic(parser, field.value.type, from) + ">(" +
val + ")"
: val;
}
// Generate an accessor struct, builder structs & function for a table.
static void GenTable(StructDef &struct_def, std::string *code_ptr) {
static void GenTable(const Parser &parser, StructDef &struct_def,
const GeneratorOptions &opts, std::string *code_ptr) {
if (struct_def.generated) return;
std::string &code = *code_ptr;
// Generate an accessor struct, with methods of the form:
// type name() const { return GetField<type>(offset, defaultval); }
GenComment(struct_def.doc_comment, code_ptr);
code += "struct " + struct_def.name + " : private flatbuffers::Table";
code += "struct " + struct_def.name;
code += " FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table";
code += " {\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
@@ -141,20 +222,104 @@ static void GenTable(StructDef &struct_def, std::string *code_ptr) {
auto &field = **it;
if (!field.deprecated) { // Deprecated fields won't be accessible.
GenComment(field.doc_comment, code_ptr, " ");
code += " " + GenTypeGet(field.value.type, " ", "const ", " *");
code += " " + GenTypeGet(parser, field.value.type, " ", "const ", " *",
true);
code += field.name + "() const { return ";
// Call a different accessor for pointers, that indirects.
code += IsScalar(field.value.type.base_type)
std::string call = IsScalar(field.value.type.base_type)
? "GetField<"
: (IsStruct(field.value.type) ? "GetStruct<" : "GetPointer<");
code += GenTypeGet(field.value.type, "", "const ", " *") + ">(";
code += NumToString(field.value.offset);
call += GenTypeGet(parser, field.value.type, "", "const ", " *", false);
call += ">(" + NumToString(field.value.offset);
// Default value as second arg for non-pointer types.
if (IsScalar(field.value.type.base_type))
code += ", " + field.value.constant;
code += "); }\n";
call += ", " + field.value.constant;
call += ")";
code += GenUnderlyingCast(parser, field, true, call);
code += "; }\n";
auto nested = field.attributes.Lookup("nested_flatbuffer");
if (nested) {
auto nested_root = parser.structs_.Lookup(nested->constant);
assert(nested_root); // Guaranteed to exist by parser.
code += " const " + nested_root->name + " *" + field.name;
code += "_nested_root() const { return flatbuffers::GetRoot<";
code += nested_root->name + ">(" + field.name + "()->Data()); }\n";
}
// Generate a comparison function for this field if it is a key.
if (field.key) {
code += " bool KeyCompareLessThan(const " + struct_def.name;
code += " *o) const { return ";
if (field.value.type.base_type == BASE_TYPE_STRING) code += "*";
code += field.name + "() < ";
if (field.value.type.base_type == BASE_TYPE_STRING) code += "*";
code += "o->" + field.name + "(); }\n";
code += " int KeyCompareWithValue(";
if (field.value.type.base_type == BASE_TYPE_STRING) {
code += "const char *val) const { return strcmp(" + field.name;
code += "()->c_str(), val); }\n";
} else {
code += GenTypeBasic(parser, field.value.type, false);
code += " val) const { return " + field.name + "() < val ? -1 : ";
code += field.name + "() > val; }\n";
}
}
}
}
// Generate a verifier function that can check a buffer from an untrusted
// source will never cause reads outside the buffer.
code += " bool Verify(flatbuffers::Verifier &verifier) const {\n";
code += " return VerifyTableStart(verifier)";
std::string prefix = " &&\n ";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (!field.deprecated) {
code += prefix + "VerifyField";
if (field.required) code += "Required";
code += "<" + GenTypeSize(parser, field.value.type);
code += ">(verifier, " + NumToString(field.value.offset);
code += " /* " + field.name + " */)";
switch (field.value.type.base_type) {
case BASE_TYPE_UNION:
code += prefix + "Verify" + field.value.type.enum_def->name;
code += "(verifier, " + field.name + "(), " + field.name + "_type())";
break;
case BASE_TYPE_STRUCT:
if (!field.value.type.struct_def->fixed) {
code += prefix + "verifier.VerifyTable(" + field.name;
code += "())";
}
break;
case BASE_TYPE_STRING:
code += prefix + "verifier.Verify(" + field.name + "())";
break;
case BASE_TYPE_VECTOR:
code += prefix + "verifier.Verify(" + field.name + "())";
switch (field.value.type.element) {
case BASE_TYPE_STRING: {
code += prefix + "verifier.VerifyVectorOfStrings(" + field.name;
code += "())";
break;
}
case BASE_TYPE_STRUCT: {
if (!field.value.type.struct_def->fixed) {
code += prefix + "verifier.VerifyVectorOfTables(" + field.name;
code += "())";
}
break;
}
default:
break;
}
break;
default:
break;
}
}
}
code += prefix + "verifier.EndTable()";
code += ";\n }\n";
code += "};\n\n";
// Generate a builder struct, with methods of the form:
@@ -168,14 +333,18 @@ static void GenTable(StructDef &struct_def, std::string *code_ptr) {
auto &field = **it;
if (!field.deprecated) {
code += " void add_" + field.name + "(";
code += GenTypeWire(field.value.type, " ") + field.name + ") { fbb_.Add";
if (IsScalar(field.value.type.base_type))
code += "Element<" + GenTypeWire(field.value.type, "") + ">";
else if (IsStruct(field.value.type))
code += GenTypeWire(parser, field.value.type, " ", true) + field.name;
code += ") { fbb_.Add";
if (IsScalar(field.value.type.base_type)) {
code += "Element<" + GenTypeWire(parser, field.value.type, "", false);
code += ">";
} else if (IsStruct(field.value.type)) {
code += "Struct";
else
} else {
code += "Offset";
code += "(" + NumToString(field.value.offset) + ", " + field.name;
}
code += "(" + NumToString(field.value.offset) + ", ";
code += GenUnderlyingCast(parser, field, false, field.name);
if (IsScalar(field.value.type.base_type))
code += ", " + field.value.constant;
code += "); }\n";
@@ -184,10 +353,22 @@ static void GenTable(StructDef &struct_def, std::string *code_ptr) {
code += " " + struct_def.name;
code += "Builder(flatbuffers::FlatBufferBuilder &_fbb) : fbb_(_fbb) ";
code += "{ start_ = fbb_.StartTable(); }\n";
code += " " + struct_def.name + "Builder &operator=(const ";
code += struct_def.name + "Builder &);\n";
code += " flatbuffers::Offset<" + struct_def.name;
code += "> Finish() { return flatbuffers::Offset<" + struct_def.name;
code += "> Finish() {\n auto o = flatbuffers::Offset<" + struct_def.name;
code += ">(fbb_.EndTable(start_, ";
code += NumToString(struct_def.fields.vec.size()) + ")); }\n};\n\n";
code += NumToString(struct_def.fields.vec.size()) + "));\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (!field.deprecated && field.required) {
code += " fbb_.Required(o, " + NumToString(field.value.offset);
code += "); // " + field.name + "\n";
}
}
code += " return o;\n }\n};\n\n";
// Generate a convenient CreateX function that uses the above builder
// to create a table in one go.
@@ -199,7 +380,22 @@ static void GenTable(StructDef &struct_def, std::string *code_ptr) {
++it) {
auto &field = **it;
if (!field.deprecated) {
code += ", " + GenTypeWire(field.value.type, " ") + field.name;
code += ",\n " + GenTypeWire(parser, field.value.type, " ", true);
code += field.name + " = ";
if (field.value.type.enum_def && IsScalar(field.value.type.base_type)) {
auto ev = field.value.type.enum_def->ReverseLookup(
static_cast<int>(StringToInt(field.value.constant.c_str())), false);
if (ev) {
code += WrapInNameSpace(parser,
field.value.type.enum_def->defined_namespace,
GenEnumVal(*field.value.type.enum_def, *ev,
opts));
} else {
code += GenUnderlyingCast(parser, field, true, field.value.constant);
}
} else {
code += field.value.constant;
}
}
}
code += ") {\n " + struct_def.name + "Builder builder_(_fbb);\n";
@@ -220,8 +416,18 @@ static void GenTable(StructDef &struct_def, std::string *code_ptr) {
code += " return builder_.Finish();\n}\n\n";
}
static void GenPadding(const FieldDef &field, const std::function<void (int bits)> &f) {
if (field.padding) {
for (int i = 0; i < 4; i++)
if (static_cast<int>(field.padding) & (1 << i))
f((1 << i) * 8);
assert(!(field.padding & ~0xF));
}
}
// Generate an accessor struct with constructor for a flatbuffers struct.
static void GenStruct(StructDef &struct_def, std::string *code_ptr) {
static void GenStruct(const Parser &parser, StructDef &struct_def,
std::string *code_ptr) {
if (struct_def.generated) return;
std::string &code = *code_ptr;
@@ -232,21 +438,18 @@ static void GenStruct(StructDef &struct_def, std::string *code_ptr) {
// platforms.
GenComment(struct_def.doc_comment, code_ptr);
code += "MANUALLY_ALIGNED_STRUCT(" + NumToString(struct_def.minalign) + ") ";
code += struct_def.name + " {\n private:\n";
code += struct_def.name + " FLATBUFFERS_FINAL_CLASS {\n private:\n";
int padding_id = 0;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
code += " " + GenTypeGet(field.value.type, " ", "", " ");
code += " " + GenTypeGet(parser, field.value.type, " ", "", " ", false);
code += field.name + "_;\n";
if (field.padding) {
for (int i = 0; i < 4; i++)
if (static_cast<int>(field.padding) & (1 << i))
code += " int" + NumToString((1 << i) * 8) +
"_t __padding" + NumToString(padding_id++) + ";\n";
assert(!(field.padding & ~0xF));
}
GenPadding(field, [&code, &padding_id](int bits) {
code += " int" + NumToString(bits) +
"_t __padding" + NumToString(padding_id++) + ";\n";
});
}
// Generate a constructor that takes all fields as arguments.
@@ -256,7 +459,8 @@ static void GenStruct(StructDef &struct_def, std::string *code_ptr) {
++it) {
auto &field = **it;
if (it != struct_def.fields.vec.begin()) code += ", ";
code += GenTypeGet(field.value.type, " ", "const ", " &") + field.name;
code += GenTypeGet(parser, field.value.type, " ", "const ", " &", true);
code += field.name;
}
code += ")\n : ";
padding_id = 0;
@@ -266,14 +470,30 @@ static void GenStruct(StructDef &struct_def, std::string *code_ptr) {
auto &field = **it;
if (it != struct_def.fields.vec.begin()) code += ", ";
code += field.name + "_(";
if (IsScalar(field.value.type.base_type))
code += "flatbuffers::EndianScalar(" + field.name + "))";
else
if (IsScalar(field.value.type.base_type)) {
code += "flatbuffers::EndianScalar(";
code += GenUnderlyingCast(parser, field, false, field.name);
code += "))";
} else {
code += field.name + ")";
if (field.padding)
}
GenPadding(field, [&code, &padding_id](int bits) {
(void)bits;
code += ", __padding" + NumToString(padding_id++) + "(0)";
});
}
code += " {}\n\n";
code += " {";
padding_id = 0;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
GenPadding(field, [&code, &padding_id](int bits) {
(void)bits;
code += " (void)__padding" + NumToString(padding_id++) + ";";
});
}
code += " }\n\n";
// Generate accessor methods of the form:
// type name() const { return flatbuffers::EndianScalar(name_); }
@@ -282,89 +502,227 @@ static void GenStruct(StructDef &struct_def, std::string *code_ptr) {
++it) {
auto &field = **it;
GenComment(field.doc_comment, code_ptr, " ");
code += " " + GenTypeGet(field.value.type, " ", "const ", " &");
code += " " + GenTypeGet(parser, field.value.type, " ", "const ", " &",
true);
code += field.name + "() const { return ";
if (IsScalar(field.value.type.base_type))
code += "flatbuffers::EndianScalar(" + field.name + "_)";
else
code += field.name + "_";
code += GenUnderlyingCast(parser, field, true,
IsScalar(field.value.type.base_type)
? "flatbuffers::EndianScalar(" + field.name + "_)"
: field.name + "_");
code += "; }\n";
}
code += "};\nSTRUCT_END(" + struct_def.name + ", ";
code += NumToString(struct_def.bytesize) + ");\n\n";
}
void GenerateNestedNameSpaces(Namespace *ns, std::string *code_ptr) {
for (auto it = ns->components.begin(); it != ns->components.end(); ++it) {
*code_ptr += "namespace " + *it + " {\n";
}
}
void CloseNestedNameSpaces(Namespace *ns, std::string *code_ptr) {
for (auto it = ns->components.rbegin(); it != ns->components.rend(); ++it) {
*code_ptr += "} // namespace " + *it + "\n";
}
}
} // namespace cpp
// Iterate through all definitions we haven't generate code for (enums, structs,
// and tables) and output them to a single file.
std::string GenerateCPP(const Parser &parser) {
std::string GenerateCPP(const Parser &parser,
const std::string &file_name,
const GeneratorOptions &opts) {
using namespace cpp;
// Generate code for all the enum declarations.
std::string enum_code;
std::string enum_code, enum_code_post;
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
GenEnum(**it, &enum_code);
GenEnum(parser, **it, &enum_code, &enum_code_post, opts);
}
// Generate forward declarations for all structs/tables, since they may
// have circular references.
std::string forward_decl_code;
std::string forward_decl_code_same_namespace;
std::string forward_decl_code_other_namespace;
Namespace *cur_name_space = nullptr;
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
if (!(*it)->generated)
forward_decl_code += "struct " + (*it)->name + ";\n";
auto &struct_def = **it;
auto decl = "struct " + struct_def.name + ";\n";
if (struct_def.defined_namespace == parser.namespaces_.back()) {
forward_decl_code_same_namespace += decl;
} else {
// Wrap this decl in the correct namespace. Only open a namespace if
// the adjacent one is different.
// TODO: this could be done more intelligently, by sorting to
// namespace path and only opening/closing what is necessary, but that's
// quite a bit more complexity.
if (cur_name_space != struct_def.defined_namespace) {
if (cur_name_space) {
CloseNestedNameSpaces(cur_name_space,
&forward_decl_code_other_namespace);
}
GenerateNestedNameSpaces(struct_def.defined_namespace,
&forward_decl_code_other_namespace);
cur_name_space = struct_def.defined_namespace;
}
forward_decl_code_other_namespace += decl;
}
}
if (cur_name_space) {
CloseNestedNameSpaces(cur_name_space,
&forward_decl_code_other_namespace);
}
// Generate code for all structs, then all tables.
std::string decl_code;
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
if ((**it).fixed) GenStruct(**it, &decl_code);
if ((**it).fixed) GenStruct(parser, **it, &decl_code);
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
if (!(**it).fixed) GenTable(**it, &decl_code);
if (!(**it).fixed) GenTable(parser, **it, opts, &decl_code);
}
// Only output file-level code if there were any declarations.
if (enum_code.length() || forward_decl_code.length() || decl_code.length()) {
if (enum_code.length() || decl_code.length()) {
std::string code;
code = "// automatically generated, do not modify\n\n";
code = "// automatically generated by the FlatBuffers compiler,"
" do not modify\n\n";
// Generate include guard.
std::string include_guard_ident = file_name;
// Remove any non-alpha-numeric characters that may appear in a filename.
include_guard_ident.erase(
std::remove_if(include_guard_ident.begin(),
include_guard_ident.end(),
[](char c) { return !isalnum(c); }),
include_guard_ident.end());
std::string include_guard = "FLATBUFFERS_GENERATED_" + include_guard_ident;
include_guard += "_";
// For further uniqueness, also add the namespace.
auto name_space = parser.namespaces_.back();
for (auto it = name_space->components.begin();
it != name_space->components.end(); ++it) {
include_guard += *it + "_";
}
include_guard += "H_";
std::transform(include_guard.begin(), include_guard.end(),
include_guard.begin(), ::toupper);
code += "#ifndef " + include_guard + "\n";
code += "#define " + include_guard + "\n\n";
code += "#include \"flatbuffers/flatbuffers.h\"\n\n";
for (auto it = parser.name_space_.begin();
it != parser.name_space_.end(); ++it) {
code += "namespace " + *it + " {\n";
if (opts.include_dependence_headers) {
int num_includes = 0;
for (auto it = parser.included_files_.begin();
it != parser.included_files_.end(); ++it) {
auto basename = flatbuffers::StripPath(
flatbuffers::StripExtension(it->first));
if (basename != file_name) {
code += "#include \"" + basename + "_generated.h\"\n";
num_includes++;
}
}
if (num_includes) code += "\n";
}
code += forward_decl_code_other_namespace;
code += "\n";
GenerateNestedNameSpaces(name_space, &code);
code += "\n";
code += forward_decl_code_same_namespace;
code += "\n";
// Output the main declaration code from above.
code += enum_code;
code += forward_decl_code;
code += "\n";
code += decl_code;
code += enum_code_post;
// Generate convenient global helper functions:
if (parser.root_struct_def) {
code += "inline const " + parser.root_struct_def->name + " *Get";
code += parser.root_struct_def->name;
auto &name = parser.root_struct_def->name;
// The root datatype accessor:
code += "inline const " + name + " *Get";
code += name;
code += "(const void *buf) { return flatbuffers::GetRoot<";
code += parser.root_struct_def->name + ">(buf); }\n\n";
}
for (auto it = parser.name_space_.begin();
it != parser.name_space_.end(); ++it) {
code += "}; // namespace " + *it + "\n";
code += name + ">(buf); }\n\n";
// The root verifier:
code += "inline bool Verify";
code += name;
code += "Buffer(flatbuffers::Verifier &verifier) { "
"return verifier.VerifyBuffer<";
code += name + ">(); }\n\n";
if (parser.file_identifier_.length()) {
// Return the identifier
code += "inline const char *" + name;
code += "Identifier() { return \"" + parser.file_identifier_;
code += "\"; }\n\n";
// Check if a buffer has the identifier.
code += "inline bool " + name;
code += "BufferHasIdentifier(const void *buf) { return flatbuffers::";
code += "BufferHasIdentifier(buf, ";
code += name + "Identifier()); }\n\n";
}
// Finish a buffer with a given root object:
code += "inline void Finish" + name;
code += "Buffer(flatbuffers::FlatBufferBuilder &fbb, flatbuffers::Offset<";
code += name + "> root) { fbb.Finish(root";
if (parser.file_identifier_.length())
code += ", " + name + "Identifier()";
code += "); }\n\n";
}
CloseNestedNameSpaces(name_space, &code);
// Close the include guard.
code += "\n#endif // " + include_guard + "\n";
return code;
}
return std::string();
}
static std::string GeneratedFileName(const std::string &path,
const std::string &file_name) {
return path + file_name + "_generated.h";
}
bool GenerateCPP(const Parser &parser,
const std::string &path,
const std::string &file_name) {
auto code = GenerateCPP(parser);
const std::string &file_name,
const GeneratorOptions &opts) {
auto code = GenerateCPP(parser, file_name, opts);
return !code.length() ||
SaveFile((path + file_name + "_generated.h").c_str(), code, false);
SaveFile(GeneratedFileName(path, file_name).c_str(), code, false);
}
std::string CPPMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions & /*opts*/) {
std::string filebase = flatbuffers::StripPath(
flatbuffers::StripExtension(file_name));
std::string make_rule = GeneratedFileName(path, filebase) + ": ";
auto included_files = parser.GetIncludedFilesRecursive(file_name);
for (auto it = included_files.begin();
it != included_files.end(); ++it) {
make_rule += " " + *it;
}
return make_rule;
}
} // namespace flatbuffers

100
src/idl_gen_fbs.cpp Normal file
View File

@@ -0,0 +1,100 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// independent from idl_parser, since this code is not needed for most clients
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
namespace flatbuffers {
static std::string GenType(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRUCT: return type.struct_def->name;
case BASE_TYPE_UNION: return type.enum_def->name;
case BASE_TYPE_VECTOR: return "[" + GenType(type.VectorType()) + "]";
default: return kTypeNames[type.base_type];
}
}
// Generate a flatbuffer schema from the Parser's internal representation.
std::string GenerateFBS(const Parser &parser, const std::string &file_name,
const GeneratorOptions &opts) {
std::string schema;
schema += "// Generated from " + file_name + ".proto\n\n";
if (opts.include_dependence_headers) {
int num_includes = 0;
for (auto it = parser.included_files_.begin();
it != parser.included_files_.end(); ++it) {
auto basename = flatbuffers::StripPath(
flatbuffers::StripExtension(it->first));
if (basename != file_name) {
schema += "include \"" + basename + ".fbs\";\n";
num_includes++;
}
}
if (num_includes) schema += "\n";
}
schema += "namespace ";
auto name_space = parser.namespaces_.back();
for (auto it = name_space->components.begin();
it != name_space->components.end(); ++it) {
if (it != name_space->components.begin()) schema += ".";
schema += *it;
}
schema += ";\n\n";
// Generate code for all the enum declarations.
for (auto enum_def_it = parser.enums_.vec.begin();
enum_def_it != parser.enums_.vec.end(); ++enum_def_it) {
EnumDef &enum_def = **enum_def_it;
schema += "enum " + enum_def.name + " : ";
schema += GenType(enum_def.underlying_type) + " {\n";
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end(); ++it) {
auto &ev = **it;
schema += " " + ev.name + " = " + NumToString(ev.value) + ",\n";
}
schema += "}\n\n";
}
// Generate code for all structs/tables.
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
StructDef &struct_def = **it;
schema += "table " + struct_def.name + " {\n";
for (auto field_it = struct_def.fields.vec.begin();
field_it != struct_def.fields.vec.end(); ++field_it) {
auto &field = **field_it;
schema += " " + field.name + ":" + GenType(field.value.type);
if (field.value.constant != "0") schema += " = " + field.value.constant;
if (field.required) schema += " (required)";
schema += ";\n";
}
schema += "}\n\n";
}
return schema;
}
bool GenerateFBS(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts) {
return SaveFile((path + file_name + ".fbs").c_str(),
GenerateFBS(parser, file_name, opts), false);
}
} // namespace flatbuffers

839
src/idl_gen_general.cpp Normal file
View File

@@ -0,0 +1,839 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// independent from idl_parser, since this code is not needed for most clients
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
namespace flatbuffers {
// Convert an underscore_based_indentifier in to camelCase.
// Also uppercases the first character if first is true.
std::string MakeCamel(const std::string &in, bool first) {
std::string s;
for (size_t i = 0; i < in.length(); i++) {
if (!i && first)
s += static_cast<char>(toupper(in[0]));
else if (in[i] == '_' && i + 1 < in.length())
s += static_cast<char>(toupper(in[++i]));
else
s += in[i];
}
return s;
}
// Generate a documentation comment, if available.
void GenComment(const std::vector<std::string> &dc, std::string *code_ptr,
const char *prefix) {
std::string &code = *code_ptr;
for (auto it = dc.begin();
it != dc.end();
++it) {
code += std::string(prefix) + "///" + *it + "\n";
}
}
// These arrays need to correspond to the GeneratorOptions::k enum.
struct LanguageParameters {
GeneratorOptions::Language language;
// Whether function names in the language typically start with uppercase.
bool first_camel_upper;
const char *file_extension;
const char *string_type;
const char *bool_type;
const char *open_curly;
const char *const_decl;
const char *inheritance_marker;
const char *namespace_ident;
const char *namespace_begin;
const char *namespace_end;
const char *set_bb_byteorder;
const char *includes;
};
LanguageParameters language_parameters[] = {
{
GeneratorOptions::kJava,
false,
".java",
"String",
"boolean ",
" {\n",
" final ",
" extends ",
"package ",
";",
"",
"_bb.order(ByteOrder.LITTLE_ENDIAN); ",
"import java.nio.*;\nimport java.lang.*;\nimport java.util.*;\n"
"import com.google.flatbuffers.*;\n\n",
},
{
GeneratorOptions::kCSharp,
true,
".cs",
"string",
"bool ",
"\n{\n",
" readonly ",
" : ",
"namespace ",
"\n{",
"\n}\n",
"",
"using FlatBuffers;\n\n",
},
// TODO: add Go support to the general generator.
// WARNING: this is currently only used for generating make rules for Go.
{
GeneratorOptions::kGo,
true,
".go",
"string",
"bool ",
"\n{\n",
"const ",
"",
"package ",
"",
"",
"",
"import (\n\tflatbuffers \"github.com/google/flatbuffers/go\"\n)",
}
};
static_assert(sizeof(language_parameters) / sizeof(LanguageParameters) ==
GeneratorOptions::kMAX,
"Please add extra elements to the arrays above.");
static std::string FunctionStart(const LanguageParameters &lang, char upper) {
return std::string() +
(lang.language == GeneratorOptions::kJava
? static_cast<char>(tolower(upper))
: upper);
}
static std::string GenTypeBasic(const LanguageParameters &lang,
const Type &type) {
static const char *gtypename[] = {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
#JTYPE, #NTYPE, #GTYPE,
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
};
return gtypename[type.base_type * GeneratorOptions::kMAX + lang.language];
}
static std::string GenTypeGet(const LanguageParameters &lang,
const Type &type);
static std::string GenTypePointer(const LanguageParameters &lang,
const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING:
return lang.string_type;
case BASE_TYPE_VECTOR:
return GenTypeGet(lang, type.VectorType());
case BASE_TYPE_STRUCT:
return type.struct_def->name;
case BASE_TYPE_UNION:
// fall through
default:
return "Table";
}
}
static std::string GenTypeGet(const LanguageParameters &lang,
const Type &type) {
return IsScalar(type.base_type)
? GenTypeBasic(lang, type)
: GenTypePointer(lang, type);
}
// Find the destination type the user wants to receive the value in (e.g.
// one size higher signed types for unsigned serialized values in Java).
static Type DestinationType(const LanguageParameters &lang, const Type &type,
bool vectorelem) {
if (lang.language != GeneratorOptions::kJava) return type;
switch (type.base_type) {
case BASE_TYPE_UCHAR: return Type(BASE_TYPE_INT);
case BASE_TYPE_USHORT: return Type(BASE_TYPE_INT);
case BASE_TYPE_UINT: return Type(BASE_TYPE_LONG);
case BASE_TYPE_VECTOR:
if (vectorelem)
return DestinationType(lang, type.VectorType(), vectorelem);
// else fall thru:
default: return type;
}
}
// Mask to turn serialized value into destination type value.
static std::string DestinationMask(const LanguageParameters &lang,
const Type &type, bool vectorelem) {
if (lang.language != GeneratorOptions::kJava) return "";
switch (type.base_type) {
case BASE_TYPE_UCHAR: return " & 0xFF";
case BASE_TYPE_USHORT: return " & 0xFFFF";
case BASE_TYPE_UINT: return " & 0xFFFFFFFFL";
case BASE_TYPE_VECTOR:
if (vectorelem)
return DestinationMask(lang, type.VectorType(), vectorelem);
// else fall thru:
default: return "";
}
}
// Cast necessary to correctly read serialized unsigned values.
static std::string DestinationCast(const LanguageParameters &lang,
const Type &type) {
if (lang.language == GeneratorOptions::kJava &&
(type.base_type == BASE_TYPE_UINT ||
(type.base_type == BASE_TYPE_VECTOR &&
type.element == BASE_TYPE_UINT))) return "(long)";
return "";
}
static std::string GenDefaultValue(const Value &value) {
return value.type.base_type == BASE_TYPE_BOOL
? (value.constant == "0" ? "false" : "true")
: value.constant;
}
static void GenEnum(const LanguageParameters &lang, EnumDef &enum_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
if (enum_def.generated) return;
// Generate enum definitions of the form:
// public static (final) int name = value;
// In Java, we use ints rather than the Enum feature, because we want them
// to map directly to how they're used in C/C++ and file formats.
// That, and Java Enums are expensive, and not universally liked.
GenComment(enum_def.doc_comment, code_ptr);
code += "public class " + enum_def.name + lang.open_curly;
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, " ");
code += " public static";
code += lang.const_decl;
code += GenTypeBasic(lang, enum_def.underlying_type);
code += " " + ev.name + " = ";
code += NumToString(ev.value) + ";\n";
}
// Generate a generate string table for enum values.
// Problem is, if values are very sparse that could generate really big
// tables. Ideally in that case we generate a map lookup instead, but for
// the moment we simply don't output a table at all.
auto range = enum_def.vals.vec.back()->value -
enum_def.vals.vec.front()->value + 1;
// Average distance between values above which we consider a table
// "too sparse". Change at will.
static const int kMaxSparseness = 5;
if (range / static_cast<int64_t>(enum_def.vals.vec.size()) < kMaxSparseness) {
code += "\n private static";
code += lang.const_decl;
code += lang.string_type;
code += "[] names = { ";
auto val = enum_def.vals.vec.front()->value;
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
while (val++ != (*it)->value) code += "\"\", ";
code += "\"" + (*it)->name + "\", ";
}
code += "};\n\n";
code += " public static ";
code += lang.string_type;
code += " " + MakeCamel("name", lang.first_camel_upper);
code += "(int e) { return names[e";
if (enum_def.vals.vec.front()->value)
code += " - " + enum_def.vals.vec.front()->name;
code += "]; }\n";
}
// Close the class
code += "};\n\n";
}
// Returns the function name that is able to read a value of the given type.
static std::string GenGetter(const LanguageParameters &lang,
const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING: return "__string";
case BASE_TYPE_STRUCT: return "__struct";
case BASE_TYPE_UNION: return "__union";
case BASE_TYPE_VECTOR: return GenGetter(lang, type.VectorType());
default: {
std::string getter = "bb." + FunctionStart(lang, 'G') + "et";
if (type.base_type == BASE_TYPE_BOOL) {
getter = "0!=" + getter;
} else if (GenTypeBasic(lang, type) != "byte") {
getter += MakeCamel(GenTypeGet(lang, type));
}
return getter;
}
}
}
// Returns the method name for use with add/put calls.
static std::string GenMethod(const LanguageParameters &lang, const Type &type) {
return IsScalar(type.base_type)
? MakeCamel(GenTypeBasic(lang, type))
: (IsStruct(type) ? "Struct" : "Offset");
}
// Recursively generate arguments for a constructor, to deal with nested
// structs.
static void GenStructArgs(const LanguageParameters &lang,
const StructDef &struct_def,
std::string *code_ptr, const char *nameprefix) {
std::string &code = *code_ptr;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
GenStructArgs(lang, *field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
} else {
code += ", ";
code += GenTypeBasic(lang,
DestinationType(lang, field.value.type, false));
code += " ";
code += nameprefix;
code += MakeCamel(field.name, lang.first_camel_upper);
}
}
}
// Recusively generate struct construction statements of the form:
// builder.putType(name);
// and insert manual padding.
static void GenStructBody(const LanguageParameters &lang,
const StructDef &struct_def,
std::string *code_ptr, const char *nameprefix) {
std::string &code = *code_ptr;
code += " builder." + FunctionStart(lang, 'P') + "rep(";
code += NumToString(struct_def.minalign) + ", ";
code += NumToString(struct_def.bytesize) + ");\n";
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend(); ++it) {
auto &field = **it;
if (field.padding) {
code += " builder." + FunctionStart(lang, 'P') + "ad(";
code += NumToString(field.padding) + ");\n";
}
if (IsStruct(field.value.type)) {
GenStructBody(lang, *field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
} else {
code += " builder." + FunctionStart(lang, 'P') + "ut";
code += GenMethod(lang, field.value.type) + "(";
auto argname = nameprefix + MakeCamel(field.name, lang.first_camel_upper);
std::string type_mask = DestinationMask(lang, field.value.type, false);
if (type_mask.length()) {
code += "(" + GenTypeBasic(lang, field.value.type) + ")";
code += "(" + argname + type_mask + ")";
} else {
code += argname;
}
code += ");\n";
}
}
}
static void GenStruct(const LanguageParameters &lang, const Parser &parser,
StructDef &struct_def, std::string *code_ptr) {
if (struct_def.generated) return;
std::string &code = *code_ptr;
// Generate a struct accessor class, with methods of the form:
// public type name() { return bb.getType(i + offset); }
// or for tables of the form:
// public type name() {
// int o = __offset(offset); return o != 0 ? bb.getType(o + i) : default;
// }
GenComment(struct_def.doc_comment, code_ptr);
code += "public class " + struct_def.name + lang.inheritance_marker;
code += struct_def.fixed ? "Struct" : "Table";
code += " {\n";
if (!struct_def.fixed) {
// Generate a special accessor for the table that when used as the root
// of a FlatBuffer
std::string method_name = FunctionStart(lang, 'G') + "etRootAs" + struct_def.name;
std::string method_signature = " public static " + struct_def.name + " " + method_name;
// create convenience method that doesn't require an existing object
code += method_signature + "(ByteBuffer _bb) ";
code += "{ return " + method_name + "(_bb, new " + struct_def.name+ "()); }\n";
// create method that allows object reuse
code += method_signature + "(ByteBuffer _bb, " + struct_def.name + " obj) { ";
code += lang.set_bb_byteorder;
code += "return (obj.__init(_bb." + FunctionStart(lang, 'G');
code += "etInt(_bb.position()) + _bb.position(), _bb)); }\n";
if (parser.root_struct_def == &struct_def) {
if (parser.file_identifier_.length()) {
// Check if a buffer has the identifier.
code += " public static ";
code += lang.bool_type + struct_def.name;
code += "BufferHasIdentifier(ByteBuffer _bb) { return ";
code += "__has_identifier(_bb, \"" + parser.file_identifier_;
code += "\"); }\n";
}
}
}
// Generate the __init method that sets the field in a pre-existing
// accessor object. This is to allow object reuse.
code += " public " + struct_def.name;
code += " __init(int _i, ByteBuffer _bb) ";
code += "{ bb_pos = _i; bb = _bb; return this; }\n\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (field.deprecated) continue;
GenComment(field.doc_comment, code_ptr, " ");
std::string type_name = GenTypeGet(lang, field.value.type);
std::string type_name_dest =
GenTypeGet(lang, DestinationType(lang, field.value.type, true));
std::string dest_mask = DestinationMask(lang, field.value.type, true);
std::string dest_cast = DestinationCast(lang, field.value.type);
std::string method_start = " public " + type_name_dest + " " +
MakeCamel(field.name, lang.first_camel_upper);
// Generate the accessors that don't do object reuse.
if (field.value.type.base_type == BASE_TYPE_STRUCT) {
// Calls the accessor that takes an accessor object with a new object.
code += method_start + "() { return ";
code += MakeCamel(field.name, lang.first_camel_upper);
code += "(new ";
code += type_name + "()); }\n";
} else if (field.value.type.base_type == BASE_TYPE_VECTOR &&
field.value.type.element == BASE_TYPE_STRUCT) {
// Accessors for vectors of structs also take accessor objects, this
// generates a variant without that argument.
code += method_start + "(int j) { return ";
code += MakeCamel(field.name, lang.first_camel_upper);
code += "(new ";
code += type_name + "(), j); }\n";
}
std::string getter = dest_cast + GenGetter(lang, field.value.type);
code += method_start + "(";
// Most field accessors need to retrieve and test the field offset first,
// this is the prefix code for that:
auto offset_prefix = ") { int o = __offset(" +
NumToString(field.value.offset) +
"); return o != 0 ? ";
std::string default_cast = "";
if (lang.language == GeneratorOptions::kCSharp)
default_cast = "(" + type_name_dest + ")";
if (IsScalar(field.value.type.base_type)) {
if (struct_def.fixed) {
code += ") { return " + getter;
code += "(bb_pos + " + NumToString(field.value.offset) + ")";
code += dest_mask;
} else {
code += offset_prefix + getter;
code += "(o + bb_pos)" + dest_mask + " : " + default_cast;
code += GenDefaultValue(field.value);
}
} else {
switch (field.value.type.base_type) {
case BASE_TYPE_STRUCT:
code += type_name + " obj";
if (struct_def.fixed) {
code += ") { return obj.__init(bb_pos + ";
code += NumToString(field.value.offset) + ", bb)";
} else {
code += offset_prefix;
code += "obj.__init(";
code += field.value.type.struct_def->fixed
? "o + bb_pos"
: "__indirect(o + bb_pos)";
code += ", bb) : null";
}
break;
case BASE_TYPE_STRING:
code += offset_prefix + getter +"(o + bb_pos) : null";
break;
case BASE_TYPE_VECTOR: {
auto vectortype = field.value.type.VectorType();
if (vectortype.base_type == BASE_TYPE_STRUCT) {
code += type_name + " obj, ";
getter = "obj.__init";
}
code += "int j" + offset_prefix + getter +"(";
auto index = "__vector(o) + j * " +
NumToString(InlineSize(vectortype));
if (vectortype.base_type == BASE_TYPE_STRUCT) {
code += vectortype.struct_def->fixed
? index
: "__indirect(" + index + ")";
code += ", bb";
} else {
code += index;
}
code += ")" + dest_mask + " : ";
code += IsScalar(field.value.type.element)
? default_cast + "0"
: "null";
break;
}
case BASE_TYPE_UNION:
code += type_name + " obj" + offset_prefix + getter;
code += "(obj, o) : null";
break;
default:
assert(0);
}
}
code += "; }\n";
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code += " public int " + MakeCamel(field.name, lang.first_camel_upper);
code += "Length(" + offset_prefix;
code += "__vector_len(o) : 0; }\n";
}
// Generate a ByteBuffer accessor for strings & vectors of scalars.
if (((field.value.type.base_type == BASE_TYPE_VECTOR &&
IsScalar(field.value.type.VectorType().base_type)) ||
field.value.type.base_type == BASE_TYPE_STRING) &&
lang.language == GeneratorOptions::kJava) {
code += " public ByteBuffer ";
code += MakeCamel(field.name, lang.first_camel_upper);
code += "AsByteBuffer() { return __vector_as_bytebuffer(";
code += NumToString(field.value.offset) + ", ";
code += NumToString(field.value.type.base_type == BASE_TYPE_STRING ? 1 :
InlineSize(field.value.type.VectorType()));
code += "); }\n";
}
}
code += "\n";
if (struct_def.fixed) {
// create a struct constructor function
code += " public static int " + FunctionStart(lang, 'C') + "reate";
code += struct_def.name + "(FlatBufferBuilder builder";
GenStructArgs(lang, struct_def, code_ptr, "");
code += ") {\n";
GenStructBody(lang, struct_def, code_ptr, "");
code += " return builder.";
code += FunctionStart(lang, 'O') + "ffset();\n }\n";
} else {
// Generate a method that creates a table in one go. This is only possible
// when the table has no struct fields, since those have to be created
// inline, and there's no way to do so in Java.
bool has_no_struct_fields = true;
int num_fields = 0;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
if (IsStruct(field.value.type)) {
has_no_struct_fields = false;
} else {
num_fields++;
}
}
if (has_no_struct_fields && num_fields) {
// Generate a table constructor of the form:
// public static void createName(FlatBufferBuilder builder, args...)
code += " public static int " + FunctionStart(lang, 'C') + "reate";
code += struct_def.name;
code += "(FlatBufferBuilder builder";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code += ",\n ";
code += GenTypeBasic(lang,
DestinationType(lang, field.value.type, false));
code += " ";
code += field.name;
// Java doesn't have defaults, which means this method must always
// supply all arguments, and thus won't compile when fields are added.
if (lang.language != GeneratorOptions::kJava) {
code += " = " + GenDefaultValue(field.value);
}
}
code += ") {\n builder.";
code += FunctionStart(lang, 'S') + "tartObject(";
code += NumToString(struct_def.fields.vec.size()) + ");\n";
for (size_t size = struct_def.sortbysize ? sizeof(largest_scalar_t) : 1;
size;
size /= 2) {
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend(); ++it) {
auto &field = **it;
if (!field.deprecated &&
(!struct_def.sortbysize ||
size == SizeOf(field.value.type.base_type))) {
code += " " + struct_def.name + ".";
code += FunctionStart(lang, 'A') + "dd";
code += MakeCamel(field.name) + "(builder, " + field.name + ");\n";
}
}
}
code += " return " + struct_def.name + ".";
code += FunctionStart(lang, 'E') + "nd" + struct_def.name;
code += "(builder);\n }\n\n";
}
// Generate a set of static methods that allow table construction,
// of the form:
// public static void addName(FlatBufferBuilder builder, short name)
// { builder.addShort(id, name, default); }
// Unlike the Create function, these always work.
code += " public static void " + FunctionStart(lang, 'S') + "tart";
code += struct_def.name;
code += "(FlatBufferBuilder builder) { builder.";
code += FunctionStart(lang, 'S') + "tartObject(";
code += NumToString(struct_def.fields.vec.size()) + "); }\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end(); ++it) {
auto &field = **it;
if (field.deprecated) continue;
code += " public static void " + FunctionStart(lang, 'A') + "dd";
code += MakeCamel(field.name);
code += "(FlatBufferBuilder builder, ";
code += GenTypeBasic(lang,
DestinationType(lang, field.value.type, false));
auto argname = MakeCamel(field.name, false);
if (!IsScalar(field.value.type.base_type)) argname += "Offset";
code += " " + argname + ") { builder." + FunctionStart(lang, 'A') + "dd";
code += GenMethod(lang, field.value.type) + "(";
code += NumToString(it - struct_def.fields.vec.begin()) + ", ";
std::string type_mask = DestinationMask(lang, field.value.type, false);
if (type_mask.length()) {
code += "(" + GenTypeBasic(lang, field.value.type) + ")";
code += "(" + argname + type_mask + ")";
} else {
code += argname;
}
code += ", " + GenDefaultValue(field.value);
code += "); }\n";
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
auto vector_type = field.value.type.VectorType();
auto alignment = InlineAlignment(vector_type);
auto elem_size = InlineSize(vector_type);
if (!IsStruct(vector_type)) {
// Generate a method to create a vector from a Java array.
code += " public static int " + FunctionStart(lang, 'C') + "reate";
code += MakeCamel(field.name);
code += "Vector(FlatBufferBuilder builder, ";
code += GenTypeBasic(lang, vector_type) + "[] data) ";
code += "{ builder." + FunctionStart(lang, 'S') + "tartVector(";
code += NumToString(elem_size);
code += ", data." + FunctionStart(lang, 'L') + "ength, ";
code += NumToString(alignment);
code += "); for (int i = data.";
code += FunctionStart(lang, 'L') + "ength - 1; i >= 0; i--) builder.";
code += FunctionStart(lang, 'A') + "dd";
code += GenMethod(lang, vector_type);
code += "(data[i]); return builder.";
code += FunctionStart(lang, 'E') + "ndVector(); }\n";
}
// Generate a method to start a vector, data to be added manually after.
code += " public static void " + FunctionStart(lang, 'S') + "tart";
code += MakeCamel(field.name);
code += "Vector(FlatBufferBuilder builder, int numElems) ";
code += "{ builder." + FunctionStart(lang, 'S') + "tartVector(";
code += NumToString(elem_size);
code += ", numElems, " + NumToString(alignment);
code += "); }\n";
}
}
code += " public static int ";
code += FunctionStart(lang, 'E') + "nd" + struct_def.name;
code += "(FlatBufferBuilder builder) {\n int o = builder.";
code += FunctionStart(lang, 'E') + "ndObject();\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (!field.deprecated && field.required) {
code += " builder." + FunctionStart(lang, 'R') + "equired(o, ";
code += NumToString(field.value.offset);
code += "); // " + field.name + "\n";
}
}
code += " return o;\n }\n";
if (parser.root_struct_def == &struct_def) {
code += " public static void ";
code += FunctionStart(lang, 'F') + "inish" + struct_def.name;
code += "Buffer(FlatBufferBuilder builder, int offset) { ";
code += "builder." + FunctionStart(lang, 'F') + "inish(offset";
if (parser.file_identifier_.length())
code += ", \"" + parser.file_identifier_ + "\"";
code += "); }\n";
}
}
code += "};\n\n";
}
// Save out the generated code for a single class while adding
// declaration boilerplate.
static bool SaveClass(const LanguageParameters &lang, const Parser &parser,
const Definition &def, const std::string &classcode,
const std::string &path, bool needs_includes) {
if (!classcode.length()) return true;
std::string namespace_general;
std::string namespace_dir = path; // Either empty or ends in separator.
auto &namespaces = parser.namespaces_.back()->components;
for (auto it = namespaces.begin(); it != namespaces.end(); ++it) {
if (namespace_general.length()) {
namespace_general += ".";
}
namespace_general += *it;
namespace_dir += *it + kPathSeparator;
}
EnsureDirExists(namespace_dir);
std::string code = "// automatically generated, do not modify\n\n";
code += lang.namespace_ident + namespace_general + lang.namespace_begin;
code += "\n\n";
if (needs_includes) code += lang.includes;
code += classcode;
code += lang.namespace_end;
auto filename = namespace_dir + def.name + lang.file_extension;
return SaveFile(filename.c_str(), code, false);
}
bool GenerateGeneral(const Parser &parser,
const std::string &path,
const std::string & /*file_name*/,
const GeneratorOptions &opts) {
assert(opts.lang <= GeneratorOptions::kMAX);
auto lang = language_parameters[opts.lang];
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
std::string enumcode;
GenEnum(lang, **it, &enumcode);
if (!SaveClass(lang, parser, **it, enumcode, path, false))
return false;
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
std::string declcode;
GenStruct(lang, parser, **it, &declcode);
if (!SaveClass(lang, parser, **it, declcode, path, true))
return false;
}
return true;
}
static std::string ClassFileName(const LanguageParameters &lang,
const Parser &parser, const Definition &def,
const std::string &path) {
std::string namespace_general;
std::string namespace_dir = path;
auto &namespaces = parser.namespaces_.back()->components;
for (auto it = namespaces.begin(); it != namespaces.end(); ++it) {
if (namespace_general.length()) {
namespace_general += ".";
namespace_dir += kPathSeparator;
}
namespace_general += *it;
namespace_dir += *it;
}
return namespace_dir + kPathSeparator + def.name + lang.file_extension;
}
std::string GeneralMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts) {
assert(opts.lang <= GeneratorOptions::kMAX);
auto lang = language_parameters[opts.lang];
std::string make_rule;
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
if (make_rule != "")
make_rule += " ";
make_rule += ClassFileName(lang, parser, **it, path);
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
if (make_rule != "")
make_rule += " ";
make_rule += ClassFileName(lang, parser, **it, path);
}
make_rule += ": ";
auto included_files = parser.GetIncludedFilesRecursive(file_name);
for (auto it = included_files.begin();
it != included_files.end(); ++it) {
make_rule += " " + *it;
}
return make_rule;
}
std::string BinaryFileName(const Parser &parser,
const std::string &path,
const std::string &file_name) {
auto ext = parser.file_extension_.length() ? parser.file_extension_ : "bin";
return path + file_name + "." + ext;
}
bool GenerateBinary(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions & /*opts*/) {
return !parser.builder_.GetSize() ||
flatbuffers::SaveFile(
BinaryFileName(parser, path, file_name).c_str(),
reinterpret_cast<char *>(parser.builder_.GetBufferPointer()),
parser.builder_.GetSize(),
true);
}
std::string BinaryMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions & /*opts*/) {
if (!parser.builder_.GetSize()) return "";
std::string filebase = flatbuffers::StripPath(
flatbuffers::StripExtension(file_name));
std::string make_rule = BinaryFileName(parser, path, filebase) + ": " +
file_name;
auto included_files = parser.GetIncludedFilesRecursive(
parser.root_struct_def->file);
for (auto it = included_files.begin();
it != included_files.end(); ++it) {
make_rule += " " + *it;
}
return make_rule;
}
} // namespace flatbuffers

672
src/idl_gen_go.cpp Normal file
View File

@@ -0,0 +1,672 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// independent from idl_parser, since this code is not needed for most clients
#include <string>
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
#ifdef _WIN32
#include <direct.h>
#define PATH_SEPARATOR "\\"
#define mkdir(n, m) _mkdir(n)
#else
#include <sys/stat.h>
#define PATH_SEPARATOR "/"
#endif
namespace flatbuffers {
namespace go {
static std::string GenGetter(const Type &type);
static std::string GenMethod(const FieldDef &field);
static void GenStructBuilder(const StructDef &struct_def,
std::string *code_ptr);
static void GenReceiver(const StructDef &struct_def, std::string *code_ptr);
static std::string GenTypeBasic(const Type &type);
static std::string GenTypeGet(const Type &type);
static std::string TypeName(const FieldDef &field);
// Most field accessors need to retrieve and test the field offset first,
// this is the prefix code for that.
std::string OffsetPrefix(const FieldDef &field) {
return "{\n\to := flatbuffers.UOffsetT(rcv._tab.Offset(" +
NumToString(field.value.offset) +
"))\n\tif o != 0 {\n";
}
// Begin by declaring namespace and imports.
static void BeginFile(const std::string name_space_name,
const bool needs_imports,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "// automatically generated, do not modify\n\n";
code += "package " + name_space_name + "\n\n";
if (needs_imports) {
code += "import (\n";
code += "\tflatbuffers \"github.com/google/flatbuffers/go\"\n";
code += ")\n";
}
}
// Begin a class declaration.
static void BeginClass(const StructDef &struct_def, std::string *code_ptr) {
std::string &code = *code_ptr;
code += "type " + struct_def.name + " struct {\n\t";
// _ is reserved in flatbuffers field names, so no chance of name conflict:
code += "_tab ";
code += struct_def.fixed ? "flatbuffers.Struct" : "flatbuffers.Table";
code += "\n}\n\n";
}
// Begin enum code with a class declaration.
static void BeginEnum(std::string *code_ptr) {
std::string &code = *code_ptr;
code += "const (\n";
}
// A single enum member.
static void EnumMember(const EnumDef &enum_def, const EnumVal ev,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "\t";
code += enum_def.name;
code += ev.name;
code += " = ";
code += NumToString(ev.value) + "\n";
}
// End enum code.
static void EndEnum(std::string *code_ptr) {
std::string &code = *code_ptr;
code += ")\n";
}
// Initialize a new struct or table from existing data.
static void NewRootTypeFromBuffer(const StructDef &struct_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func GetRootAs";
code += struct_def.name;
code += "(buf []byte, offset flatbuffers.UOffsetT) ";
code += "*" + struct_def.name + "";
code += " {\n";
code += "\tn := flatbuffers.GetUOffsetT(buf[offset:])\n";
code += "\tx := &" + struct_def.name + "{}\n";
code += "\tx.Init(buf, n + offset)\n";
code += "\treturn x\n";
code += "}\n\n";
}
// Initialize an existing object with other data, to avoid an allocation.
static void InitializeExisting(const StructDef &struct_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " Init(buf []byte, i flatbuffers.UOffsetT) ";
code += "{\n";
code += "\trcv._tab.Bytes = buf\n";
code += "\trcv._tab.Pos = i\n";
code += "}\n\n";
}
// Get the length of a vector.
static void GetVectorLen(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name) + "Length(";
code += ") int " + OffsetPrefix(field);
code += "\t\treturn rcv._tab.VectorLen(o)\n\t}\n";
code += "\treturn 0\n}\n\n";
}
// Get the value of a struct's scalar.
static void GetScalarFieldOfStruct(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
std::string getter = GenGetter(field.value.type);
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "() " + TypeName(field) + " { return " + getter;
code += "(rcv._tab.Pos + flatbuffers.UOffsetT(";
code += NumToString(field.value.offset) + ")) }\n";
}
// Get the value of a table's scalar.
static void GetScalarFieldOfTable(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
std::string getter = GenGetter(field.value.type);
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "() " + TypeName(field) + " ";
code += OffsetPrefix(field) + "\t\treturn " + getter;
code += "(o + rcv._tab.Pos)\n\t}\n";
code += "\treturn " + field.value.constant + "\n";
code += "}\n\n";
}
// Get a struct by initializing an existing struct.
// Specific to Struct.
static void GetStructFieldOfStruct(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "(obj *" + TypeName(field);
code += ") *" + TypeName(field);
code += " {\n";
code += "\tif obj == nil {\n";
code += "\t\tobj = new(" + TypeName(field) + ")\n";
code += "\t}\n";
code += "\tobj.Init(rcv._tab.Bytes, rcv._tab.Pos + ";
code += NumToString(field.value.offset) + ")";
code += "\n\treturn obj\n";
code += "}\n";
}
// Get a struct by initializing an existing struct.
// Specific to Table.
static void GetStructFieldOfTable(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "(obj *";
code += TypeName(field);
code += ") *" + TypeName(field) + " " + OffsetPrefix(field);
if (field.value.type.struct_def->fixed) {
code += "\t\tx := o + rcv._tab.Pos\n";
} else {
code += "\t\tx := rcv._tab.Indirect(o + rcv._tab.Pos)\n";
}
code += "\t\tif obj == nil {\n";
code += "\t\t\tobj = new(" + TypeName(field) + ")\n";
code += "\t\t}\n";
code += "\t\tobj.Init(rcv._tab.Bytes, x)\n";
code += "\t\treturn obj\n\t}\n\treturn nil\n";
code += "}\n\n";
}
// Get the value of a string.
static void GetStringField(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "() " + TypeName(field) + " ";
code += OffsetPrefix(field) + "\t\treturn " + GenGetter(field.value.type);
code += "(o + rcv._tab.Pos)\n\t}\n\treturn \"\"\n";
code += "}\n\n";
}
// Get the value of a union from an object.
static void GetUnionField(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name) + "(";
code += "obj " + TypeName(field) + ") bool ";
code += OffsetPrefix(field);
code += "\t\t" + GenGetter(field.value.type);
code += "(obj, o)\n\t\treturn true\n\t}\n";
code += "\treturn false\n";
code += "}\n\n";
}
// Get the value of a vector's struct member.
static void GetMemberOfVectorOfStruct(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
auto vectortype = field.value.type.VectorType();
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "(obj *" + TypeName(field);
code += ", j int) bool " + OffsetPrefix(field);
code += "\t\tx := rcv._tab.Vector(o)\n";
code += "\t\tx += flatbuffers.UOffsetT(j) * ";
code += NumToString(InlineSize(vectortype)) + "\n";
if (!(vectortype.struct_def->fixed)) {
code += "\t\tx = rcv._tab.Indirect(x)\n";
}
code += "\tif obj == nil {\n";
code += "\t\tobj = new(" + TypeName(field) + ")\n";
code += "\t}\n";
code += "\t\tobj.Init(rcv._tab.Bytes, x)\n";
code += "\t\treturn true\n\t}\n";
code += "\treturn false\n";
code += "}\n\n";
}
// Get the value of a vector's non-struct member. Uses a named return
// argument to conveniently set the zero value for the result.
static void GetMemberOfVectorOfNonStruct(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
auto vectortype = field.value.type.VectorType();
GenReceiver(struct_def, code_ptr);
code += " " + MakeCamel(field.name);
code += "(j int) " + TypeName(field) + " ";
code += OffsetPrefix(field);
code += "\t\ta := rcv._tab.Vector(o)\n";
code += "\t\treturn " + GenGetter(field.value.type) + "(";
code += "a + flatbuffers.UOffsetT(j * ";
code += NumToString(InlineSize(vectortype)) + "))\n";
code += "\t}\n";
if (vectortype.base_type == BASE_TYPE_STRING) {
code += "\treturn \"\"\n";
} else {
code += "\treturn 0\n";
}
code += "}\n\n";
}
// Begin the creator function signature.
static void BeginBuilderArgs(const StructDef &struct_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "\n";
code += "func Create" + struct_def.name;
code += "(builder *flatbuffers.Builder";
}
// Recursively generate arguments for a constructor, to deal with nested
// structs.
static void StructBuilderArgs(const StructDef &struct_def,
const char *nameprefix,
std::string *code_ptr) {
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
StructBuilderArgs(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
code_ptr);
} else {
std::string &code = *code_ptr;
code += (std::string)", " + nameprefix;
code += MakeCamel(field.name, false);
code += " " + GenTypeBasic(field.value.type);
}
}
}
// End the creator function signature.
static void EndBuilderArgs(std::string *code_ptr) {
std::string &code = *code_ptr;
code += ") flatbuffers.UOffsetT {\n";
}
// Recursively generate struct construction statements and instert manual
// padding.
static void StructBuilderBody(const StructDef &struct_def,
const char *nameprefix,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += " builder.Prep(" + NumToString(struct_def.minalign) + ", ";
code += NumToString(struct_def.bytesize) + ")\n";
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend();
++it) {
auto &field = **it;
if (field.padding)
code += " builder.Pad(" + NumToString(field.padding) + ")\n";
if (IsStruct(field.value.type)) {
StructBuilderBody(*field.value.type.struct_def,
(field.value.type.struct_def->name + "_").c_str(),
code_ptr);
} else {
code += " builder.Prepend" + GenMethod(field) + "(";
code += nameprefix + MakeCamel(field.name, false) + ")\n";
}
}
}
static void EndBuilderBody(std::string *code_ptr) {
std::string &code = *code_ptr;
code += " return builder.Offset()\n";
code += "}\n";
}
// Get the value of a table's starting offset.
static void GetStartOfTable(const StructDef &struct_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func " + struct_def.name + "Start";
code += "(builder *flatbuffers.Builder) { ";
code += "builder.StartObject(";
code += NumToString(struct_def.fields.vec.size());
code += ") }\n";
}
// Set the value of a table's field.
static void BuildFieldOfTable(const StructDef &struct_def,
const FieldDef &field,
const size_t offset,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func " + struct_def.name + "Add" + MakeCamel(field.name);
code += "(builder *flatbuffers.Builder, ";
code += MakeCamel(field.name, false) + " ";
if (!IsScalar(field.value.type.base_type) && (!struct_def.fixed)) {
code += "flatbuffers.UOffsetT";
} else {
code += GenTypeBasic(field.value.type);
}
code += ") ";
code += "{ builder.Prepend";
code += GenMethod(field) + "Slot(";
code += NumToString(offset) + ", ";
if (!IsScalar(field.value.type.base_type) && (!struct_def.fixed)) {
code += "flatbuffers.UOffsetT";
code += "(";
code += MakeCamel(field.name, false) + ")";
} else {
code += MakeCamel(field.name, false);
}
code += ", " + field.value.constant;
code += ") }\n";
}
// Set the value of one of the members of a table's vector.
static void BuildVectorOfTable(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func " + struct_def.name + "Start";
code += MakeCamel(field.name);
code += "Vector(builder *flatbuffers.Builder, numElems int) ";
code += "flatbuffers.UOffsetT { return builder.StartVector(";
auto vector_type = field.value.type.VectorType();
auto alignment = InlineAlignment(vector_type);
auto elem_size = InlineSize(vector_type);
code += NumToString(elem_size);
code += ", numElems, " + NumToString(alignment);
code += ")\n}\n";
}
// Get the offset of the end of a table.
static void GetEndOffsetOnTable(const StructDef &struct_def,
std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func " + struct_def.name + "End";
code += "(builder *flatbuffers.Builder) flatbuffers.UOffsetT ";
code += "{ return builder.EndObject() }\n";
}
// Generate the receiver for function signatures.
static void GenReceiver(const StructDef &struct_def, std::string *code_ptr) {
std::string &code = *code_ptr;
code += "func (rcv *" + struct_def.name + ")";
}
// Generate a struct field, conditioned on its child type(s).
static void GenStructAccessor(const StructDef &struct_def,
const FieldDef &field,
std::string *code_ptr) {
GenComment(field.doc_comment, code_ptr, "");
if (IsScalar(field.value.type.base_type)) {
if (struct_def.fixed) {
GetScalarFieldOfStruct(struct_def, field, code_ptr);
} else {
GetScalarFieldOfTable(struct_def, field, code_ptr);
}
} else {
switch (field.value.type.base_type) {
case BASE_TYPE_STRUCT:
if (struct_def.fixed) {
GetStructFieldOfStruct(struct_def, field, code_ptr);
} else {
GetStructFieldOfTable(struct_def, field, code_ptr);
}
break;
case BASE_TYPE_STRING:
GetStringField(struct_def, field, code_ptr);
break;
case BASE_TYPE_VECTOR: {
auto vectortype = field.value.type.VectorType();
if (vectortype.base_type == BASE_TYPE_STRUCT) {
GetMemberOfVectorOfStruct(struct_def, field, code_ptr);
} else {
GetMemberOfVectorOfNonStruct(struct_def, field, code_ptr);
}
break;
}
case BASE_TYPE_UNION:
GetUnionField(struct_def, field, code_ptr);
break;
default:
assert(0);
}
}
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
GetVectorLen(struct_def, field, code_ptr);
}
}
// Generate table constructors, conditioned on its members' types.
static void GenTableBuilders(const StructDef &struct_def,
std::string *code_ptr) {
GetStartOfTable(struct_def, code_ptr);
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (field.deprecated) continue;
auto offset = it - struct_def.fields.vec.begin();
BuildFieldOfTable(struct_def, field, offset, code_ptr);
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
BuildVectorOfTable(struct_def, field, code_ptr);
}
}
GetEndOffsetOnTable(struct_def, code_ptr);
}
// Generate struct or table methods.
static void GenStruct(const StructDef &struct_def,
std::string *code_ptr,
StructDef *root_struct_def) {
if (struct_def.generated) return;
GenComment(struct_def.doc_comment, code_ptr);
BeginClass(struct_def, code_ptr);
if (&struct_def == root_struct_def) {
// Generate a special accessor for the table that has been declared as
// the root type.
NewRootTypeFromBuffer(struct_def, code_ptr);
}
// Generate the Init method that sets the field in a pre-existing
// accessor object. This is to allow object reuse.
InitializeExisting(struct_def, code_ptr);
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (field.deprecated) continue;
GenStructAccessor(struct_def, field, code_ptr);
}
if (struct_def.fixed) {
// create a struct constructor function
GenStructBuilder(struct_def, code_ptr);
} else {
// Create a set of functions that allow table construction.
GenTableBuilders(struct_def, code_ptr);
}
}
// Generate enum declarations.
static void GenEnum(const EnumDef &enum_def, std::string *code_ptr) {
if (enum_def.generated) return;
GenComment(enum_def.doc_comment, code_ptr);
BeginEnum(code_ptr);
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, "\t");
EnumMember(enum_def, ev, code_ptr);
}
EndEnum(code_ptr);
}
// Returns the function name that is able to read a value of the given type.
static std::string GenGetter(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING: return "rcv._tab.String";
case BASE_TYPE_UNION: return "rcv._tab.Union";
case BASE_TYPE_VECTOR: return GenGetter(type.VectorType());
default:
return "rcv._tab.Get" + MakeCamel(GenTypeGet(type));
}
}
// Returns the method name for use with add/put calls.
static std::string GenMethod(const FieldDef &field) {
return IsScalar(field.value.type.base_type)
? MakeCamel(GenTypeBasic(field.value.type))
: (IsStruct(field.value.type) ? "Struct" : "UOffsetT");
}
// Save out the generated code for a Go Table type.
static bool SaveType(const Parser &parser, const Definition &def,
const std::string &classcode, const std::string &path,
bool needs_imports) {
if (!classcode.length()) return true;
std::string namespace_name;
std::string namespace_dir = path; // Either empty or ends in separator.
auto &namespaces = parser.namespaces_.back()->components;
for (auto it = namespaces.begin(); it != namespaces.end(); ++it) {
if (namespace_name.length()) {
namespace_name += ".";
}
namespace_name = *it;
namespace_dir += *it + kPathSeparator;
}
EnsureDirExists(namespace_dir);
std::string code = "";
BeginFile(namespace_name, needs_imports, &code);
code += classcode;
std::string filename = namespace_dir + def.name + ".go";
return SaveFile(filename.c_str(), code, false);
}
static std::string GenTypeBasic(const Type &type) {
static const char *ctypename[] = {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) #GTYPE,
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
};
return ctypename[type.base_type];
}
static std::string GenTypePointer(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING:
return "string";
case BASE_TYPE_VECTOR:
return GenTypeGet(type.VectorType());
case BASE_TYPE_STRUCT:
return type.struct_def->name;
case BASE_TYPE_UNION:
// fall through
default:
return "*flatbuffers.Table";
}
}
static std::string GenTypeGet(const Type &type) {
return IsScalar(type.base_type)
? GenTypeBasic(type)
: GenTypePointer(type);
}
static std::string TypeName(const FieldDef &field) {
return GenTypeGet(field.value.type);
}
// Create a struct with a builder and the struct's arguments.
static void GenStructBuilder(const StructDef &struct_def,
std::string *code_ptr) {
BeginBuilderArgs(struct_def, code_ptr);
StructBuilderArgs(struct_def, "", code_ptr);
EndBuilderArgs(code_ptr);
StructBuilderBody(struct_def, "", code_ptr);
EndBuilderBody(code_ptr);
}
} // namespace go
bool GenerateGo(const Parser &parser,
const std::string &path,
const std::string & /*file_name*/,
const GeneratorOptions & /*opts*/) {
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
std::string enumcode;
go::GenEnum(**it, &enumcode);
if (!go::SaveType(parser, **it, enumcode, path, false))
return false;
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
std::string declcode;
go::GenStruct(**it, &declcode, parser.root_struct_def);
if (!go::SaveType(parser, **it, declcode, path, true))
return false;
}
return true;
}
} // namespace flatbuffers

View File

@@ -1,399 +0,0 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// independent from idl_parser, since this code is not needed for most clients
#include "flatbuffers/flatbuffers.h"
#include "flatbuffers/idl.h"
#include "flatbuffers/util.h"
#ifdef _WIN32
#include <direct.h>
#define PATH_SEPARATOR "\\"
#define mkdir(n, m) _mkdir(n)
#else
#include <sys/stat.h>
#define PATH_SEPARATOR "/"
#endif
namespace flatbuffers {
namespace java {
static std::string GenTypeBasic(const Type &type) {
static const char *ctypename[] = {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) #JTYPE,
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
};
return ctypename[type.base_type];
}
static std::string GenTypeGet(const Type &type);
static std::string GenTypePointer(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING:
return "String";
case BASE_TYPE_VECTOR:
return GenTypeGet(type.VectorType());
case BASE_TYPE_STRUCT:
return type.struct_def->name;
case BASE_TYPE_UNION:
// fall through
default:
return "Table";
}
}
static std::string GenTypeGet(const Type &type) {
return IsScalar(type.base_type)
? GenTypeBasic(type)
: GenTypePointer(type);
}
static void GenComment(const std::string &dc,
std::string *code_ptr,
const char *prefix = "") {
std::string &code = *code_ptr;
if (dc.length()) {
code += std::string(prefix) + "///" + dc + "\n";
}
}
// Convert an underscore_based_indentifier in to camelCase.
// Also uppercases the first character if first is true.
static std::string MakeCamel(const std::string &in, bool first = true) {
std::string s;
for (size_t i = 0; i < in.length(); i++) {
if (!i && first) s += toupper(in[0]);
else if (in[i] == '_' && i + 1 < in.length()) s += toupper(in[++i]);
else s += in[i];
}
return s;
}
static void GenEnum(EnumDef &enum_def, std::string *code_ptr) {
std::string &code = *code_ptr;
if (enum_def.generated) return;
// Generate enum definitions of the form:
// public static final int name = value;
// We use ints rather than the Java Enum feature, because we want them
// to map directly to how they're used in C/C++ and file formats.
// That, and Java Enums are expensive, and not universally liked.
GenComment(enum_def.doc_comment, code_ptr);
code += "public class " + enum_def.name + " {\n";
for (auto it = enum_def.vals.vec.begin();
it != enum_def.vals.vec.end();
++it) {
auto &ev = **it;
GenComment(ev.doc_comment, code_ptr, " ");
code += " public static final " + GenTypeBasic(enum_def.underlying_type);
code += " " + ev.name + " = ";
code += NumToString(ev.value) + ";\n";
}
code += "};\n\n";
}
// Returns the function name that is able to read a value of the given type.
static std::string GenGetter(const Type &type) {
switch (type.base_type) {
case BASE_TYPE_STRING: return "__string";
case BASE_TYPE_STRUCT: return "__struct";
case BASE_TYPE_UNION: return "__union";
case BASE_TYPE_VECTOR: return GenGetter(type.VectorType());
default:
return "bb.get" + (SizeOf(type.base_type) > 1
? MakeCamel(GenTypeGet(type))
: "");
}
}
// Returns the method name for use with add/put calls.
static std::string GenMethod(const FieldDef &field) {
return IsScalar(field.value.type.base_type)
? MakeCamel(GenTypeBasic(field.value.type))
: (IsStruct(field.value.type) ? "Struct" : "Offset");
}
// Recursively generate arguments for a constructor, to deal with nested
// structs.
static void GenStructArgs(const StructDef &struct_def, std::string *code_ptr,
const char *nameprefix) {
std::string &code = *code_ptr;
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (IsStruct(field.value.type)) {
// Generate arguments for a struct inside a struct. To ensure names
// don't clash, and to make it obvious these arguments are constructing
// a nested struct, prefix the name with the struct name.
GenStructArgs(*field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
} else {
code += ", " + GenTypeBasic(field.value.type) + " " + nameprefix;
code += MakeCamel(field.name, false);
}
}
}
// Recusively generate struct construction statements of the form:
// builder.putType(name);
// and insert manual padding.
static void GenStructBody(const StructDef &struct_def, std::string *code_ptr,
const char *nameprefix) {
std::string &code = *code_ptr;
code += " builder.prep(" + NumToString(struct_def.minalign) + ", 0);\n";
for (auto it = struct_def.fields.vec.rbegin();
it != struct_def.fields.vec.rend();
++it) {
auto &field = **it;
if (field.padding)
code += " builder.pad(" + NumToString(field.padding) + ");\n";
if (IsStruct(field.value.type)) {
GenStructBody(*field.value.type.struct_def, code_ptr,
(field.value.type.struct_def->name + "_").c_str());
} else {
code += " builder.put" + GenMethod(field) + "(";
code += nameprefix + MakeCamel(field.name, false) + ");\n";
}
}
}
static void GenStruct(StructDef &struct_def,
std::string *code_ptr,
StructDef *root_struct_def) {
if (struct_def.generated) return;
std::string &code = *code_ptr;
// Generate a struct accessor class, with methods of the form:
// public type name() { return bb.getType(i + offset); }
// or for tables of the form:
// public type name() {
// int o = __offset(offset); return o != 0 ? bb.getType(o + i) : default;
// }
GenComment(struct_def.doc_comment, code_ptr);
code += "public class " + struct_def.name + " extends ";
code += struct_def.fixed ? "Struct" : "Table";
code += " {\n";
if (&struct_def == root_struct_def) {
// Generate a special accessor for the table that has been declared as
// the root type.
code += " public static " + struct_def.name + " getRootAs";
code += struct_def.name;
code += "(ByteBuffer _bb, int offset) { ";
code += "_bb.order(ByteOrder.LITTLE_ENDIAN); ";
code += "return (new " + struct_def.name;
code += "()).__init(_bb.getInt(offset) + offset, _bb); }\n";
}
// Generate the __init method that sets the field in a pre-existing
// accessor object. This is to allow object reuse.
code += " public " + struct_def.name;
code += " __init(int _i, ByteBuffer _bb) ";
code += "{ bb_pos = _i; bb = _bb; return this; }\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (field.deprecated) continue;
GenComment(field.doc_comment, code_ptr, " ");
std::string type_name = GenTypeGet(field.value.type);
std::string method_start = " public " + type_name + " " +
MakeCamel(field.name, false);
// Generate the accessors that don't do object reuse.
if (field.value.type.base_type == BASE_TYPE_STRUCT) {
// Calls the accessor that takes an accessor object with a new object.
code += method_start + "() { return " + MakeCamel(field.name, false);
code += "(new ";
code += type_name + "()); }\n";
} else if (field.value.type.base_type == BASE_TYPE_VECTOR &&
field.value.type.element == BASE_TYPE_STRUCT) {
// Accessors for vectors of structs also take accessor objects, this
// generates a variant without that argument.
code += method_start + "(int j) { return " + MakeCamel(field.name, false);
code += "(new ";
code += type_name + "(), j); }\n";
}
std::string getter = GenGetter(field.value.type);
code += method_start + "(";
// Most field accessors need to retrieve and test the field offset first,
// this is the prefix code for that:
auto offset_prefix = ") { int o = __offset(" +
NumToString(field.value.offset) +
"); return o != 0 ? ";
if (IsScalar(field.value.type.base_type)) {
if (struct_def.fixed) {
code += ") { return " + getter;
code += "(bb_pos + " + NumToString(field.value.offset) + ")";
} else {
code += offset_prefix + getter;
code += "(o + bb_pos) : " + field.value.constant;
}
} else {
switch (field.value.type.base_type) {
case BASE_TYPE_STRUCT:
code += type_name + " obj";
if (struct_def.fixed) {
code += ") { return obj.__init(bb_pos + ";
code += NumToString(field.value.offset) + ", bb)";
} else {
code += offset_prefix;
code += "obj.__init(";
code += field.value.type.struct_def->fixed
? "o + bb_pos"
: "__indirect(o + i)";
code += ", bb) : null";
}
break;
case BASE_TYPE_STRING:
code += offset_prefix + getter +"(o) : null";
break;
case BASE_TYPE_VECTOR: {
auto vectortype = field.value.type.VectorType();
if (vectortype.base_type == BASE_TYPE_STRUCT) {
code += type_name + " obj, ";
getter = "obj.__init";
}
code += "int j" + offset_prefix + getter +"(";
auto index = "__vector(o) + j * " +
NumToString(InlineSize(vectortype));
if (vectortype.base_type == BASE_TYPE_STRUCT) {
code += vectortype.struct_def->fixed
? index
: "__indirect(" + index + ")";
code += ", bb";
} else {
code += index;
}
code += ") : ";
code += IsScalar(field.value.type.element) ? "0" : "null";
break;
}
case BASE_TYPE_UNION:
code += type_name + " obj" + offset_prefix + getter;
code += "(obj, o) : null";
break;
default:
assert(0);
}
}
code += "; }\n";
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code += " public int " + MakeCamel(field.name, false) + "Length(";
code += offset_prefix;
code += "__vector_len(o) : 0; }\n";
}
}
code += "\n";
if (struct_def.fixed) {
// create a struct constructor function
code += " public static int create" + struct_def.name;
code += "(FlatBufferBuilder builder";
GenStructArgs(struct_def, code_ptr, "");
code += ") {\n";
GenStructBody(struct_def, code_ptr, "");
code += " return builder.offset();\n }\n";
} else {
// Create a set of static methods that allow table construction,
// of the form:
// public static void addName(FlatBufferBuilder builder, short name)
// { builder.addShort(id, name, default); }
code += " public static void start" + struct_def.name;
code += "(FlatBufferBuilder builder) { builder.startObject(";
code += NumToString(struct_def.fields.vec.size()) + "); }\n";
for (auto it = struct_def.fields.vec.begin();
it != struct_def.fields.vec.end();
++it) {
auto &field = **it;
if (field.deprecated) continue;
code += " public static void add" + MakeCamel(field.name);
code += "(FlatBufferBuilder builder, " + GenTypeBasic(field.value.type);
code += " " + MakeCamel(field.name, false) + ") { builder.add";
code += GenMethod(field) + "(";
code += NumToString(it - struct_def.fields.vec.begin()) + ", ";
code += MakeCamel(field.name, false) + ", " + field.value.constant;
code += "); }\n";
if (field.value.type.base_type == BASE_TYPE_VECTOR) {
code += " public static void start" + MakeCamel(field.name);
code += "Vector(FlatBufferBuilder builder, int numElems) ";
code += "{ builder.startVector(";
code += NumToString(InlineSize(field.value.type));
code += ", numElems); }\n";
}
}
code += " public static int end" + struct_def.name;
code += "(FlatBufferBuilder builder) { return builder.endObject(); }\n";
}
code += "};\n\n";
}
// Save out the generated code for a single Java class while adding
// declaration boilerplate.
static bool SaveClass(const Parser &parser, const Definition &def,
const std::string &classcode, const std::string &path) {
if (!classcode.length()) return true;
std::string name_space_java;
std::string name_space_dir = path;
for (auto it = parser.name_space_.begin();
it != parser.name_space_.end(); ++it) {
if (name_space_java.length()) {
name_space_java += ".";
name_space_dir += PATH_SEPARATOR;
}
name_space_java += *it;
name_space_dir += *it;
mkdir(name_space_dir.c_str(), S_IRWXU|S_IRGRP|S_IXGRP|S_IROTH|S_IXOTH);
}
std::string code = "// automatically generated, do not modify\n\n";
code += "package " + name_space_java + ";\n\n";
code += "import java.nio.*;\nimport java.lang.*;\nimport java.util.*;\n";
code += "import flatbuffers.*;\n\n";
code += classcode;
auto filename = name_space_dir + PATH_SEPARATOR + def.name + ".java";
return SaveFile(filename.c_str(), code, false);
}
} // namespace java
bool GenerateJava(const Parser &parser,
const std::string &path,
const std::string &file_name) {
using namespace java;
for (auto it = parser.enums_.vec.begin();
it != parser.enums_.vec.end(); ++it) {
std::string enumcode;
GenEnum(**it, &enumcode);
if (!SaveClass(parser, **it, enumcode, path))
return false;
}
for (auto it = parser.structs_.vec.begin();
it != parser.structs_.vec.end(); ++it) {
std::string declcode;
GenStruct(**it, &declcode, parser.root_struct_def);
if (!SaveClass(parser, **it, declcode, path))
return false;
}
return true;
}
} // namespace flatbuffers

View File

@@ -23,33 +23,67 @@
namespace flatbuffers {
static void GenStruct(const StructDef &struct_def, const Table *table,
int indent, int indent_step, std::string *_text);
int indent, const GeneratorOptions &opts,
std::string *_text);
// If indentation is less than 0, that indicates we don't want any newlines
// either.
const char *NewLine(const GeneratorOptions &opts) {
return opts.indent_step >= 0 ? "\n" : "";
}
int Indent(const GeneratorOptions &opts) {
return std::max(opts.indent_step, 0);
}
// Output an identifier with or without quotes depending on strictness.
void OutputIdentifier(const std::string &name, const GeneratorOptions &opts,
std::string *_text) {
std::string &text = *_text;
if (opts.strict_json) text += "\"";
text += name;
if (opts.strict_json) text += "\"";
}
// Print (and its template specialization below for pointers) generate text
// for a single FlatBuffer value into JSON format.
// The general case for scalars:
template<typename T> void Print(T val, Type type, int indent, int indent_step,
StructDef * /*union_sd*/, std::string *_text) {
template<typename T> void Print(T val, Type type, int /*indent*/,
StructDef * /*union_sd*/,
const GeneratorOptions &opts,
std::string *_text) {
std::string &text = *_text;
if (type.enum_def && opts.output_enum_identifiers) {
auto enum_val = type.enum_def->ReverseLookup(static_cast<int>(val));
if (enum_val) {
OutputIdentifier(enum_val->name, opts, _text);
return;
}
}
text += NumToString(val);
}
// Print a vector a sequence of JSON values, comma separated, wrapped in "[]".
template<typename T> void PrintVector(const Vector<T> &v, Type type,
int indent, int indent_step,
int indent, const GeneratorOptions &opts,
std::string *_text) {
std::string &text = *_text;
text += "[\n";
for (uoffset_t i = 0; i < v.Length(); i++) {
if (i) text += ",\n";
text.append(indent + indent_step, ' ');
text += "[";
text += NewLine(opts);
for (uoffset_t i = 0; i < v.size(); i++) {
if (i) {
text += ",";
text += NewLine(opts);
}
text.append(indent + Indent(opts), ' ');
if (IsStruct(type))
Print(v.GetStructFromOffset(i * type.struct_def->bytesize), type,
indent + indent_step, indent_step, nullptr, _text);
indent + Indent(opts), nullptr, opts, _text);
else
Print(v.Get(i), type, indent + indent_step, indent_step, nullptr, _text);
Print(v.Get(i), type, indent + Indent(opts), nullptr,
opts, _text);
}
text += "\n";
text += NewLine(opts);
text.append(indent, ' ');
text += "]";
}
@@ -57,20 +91,35 @@ template<typename T> void PrintVector(const Vector<T> &v, Type type,
static void EscapeString(const String &s, std::string *_text) {
std::string &text = *_text;
text += "\"";
for (uoffset_t i = 0; i < s.Length(); i++) {
for (uoffset_t i = 0; i < s.size(); i++) {
char c = s.Get(i);
switch (c) {
case '\n': text += "\\n"; break;
case '\t': text += "\\t"; break;
case '\r': text += "\\r"; break;
case '\b': text += "\\b"; break;
case '\f': text += "\\f"; break;
case '\"': text += "\\\""; break;
case '\\': text += "\\\\"; break;
default:
if (c >= ' ' && c <= '~') {
text += c;
} else {
auto u = static_cast<unsigned char>(c);
text += "\\x" + IntToStringHex(u);
// Not printable ASCII data. Let's see if it's valid UTF-8 first:
const char *utf8 = s.c_str() + i;
int ucc = FromUTF8(&utf8);
if (ucc >= 0x80 && ucc <= 0xFFFF) {
// Parses as Unicode within JSON's \uXXXX range, so use that.
text += "\\u";
text += IntToStringHex(ucc, 4);
// Skip past characters recognized.
i = static_cast<uoffset_t>(utf8 - s.c_str() - 1);
} else {
// It's either unprintable ASCII, arbitrary binary, or Unicode data
// that doesn't fit \uXXXX, so use \xXX escape code instead.
text += "\\x";
text += IntToStringHex(static_cast<uint8_t>(c), 2);
}
}
break;
}
@@ -80,8 +129,10 @@ static void EscapeString(const String &s, std::string *_text) {
// Specialization of Print above for pointer types.
template<> void Print<const void *>(const void *val,
Type type, int indent, int indent_step,
StructDef *union_sd, std::string *_text) {
Type type, int indent,
StructDef *union_sd,
const GeneratorOptions &opts,
std::string *_text) {
switch (type.base_type) {
case BASE_TYPE_UNION:
// If this assert hits, you have an corrupt buffer, a union type field
@@ -90,14 +141,14 @@ template<> void Print<const void *>(const void *val,
GenStruct(*union_sd,
reinterpret_cast<const Table *>(val),
indent,
indent_step,
opts,
_text);
break;
case BASE_TYPE_STRUCT:
GenStruct(*type.struct_def,
reinterpret_cast<const Table *>(val),
indent,
indent_step,
opts,
_text);
break;
case BASE_TYPE_STRING: {
@@ -108,11 +159,11 @@ template<> void Print<const void *>(const void *val,
type = type.VectorType();
// Call PrintVector above specifically for each element type:
switch (type.base_type) {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) \
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
case BASE_TYPE_ ## ENUM: \
PrintVector<CTYPE>( \
*reinterpret_cast<const Vector<CTYPE> *>(val), \
type, indent, indent_step, _text); break;
type, indent, opts, _text); break;
FLATBUFFERS_GEN_TYPES(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
}
@@ -124,18 +175,19 @@ template<> void Print<const void *>(const void *val,
// Generate text for a scalar field.
template<typename T> static void GenField(const FieldDef &fd,
const Table *table, bool fixed,
int indent_step, int indent,
const GeneratorOptions &opts,
int indent,
std::string *_text) {
Print(fixed ?
reinterpret_cast<const Struct *>(table)->GetField<T>(fd.value.offset) :
table->GetField<T>(fd.value.offset, 0), fd.value.type, indent, indent_step,
nullptr, _text);
table->GetField<T>(fd.value.offset, 0), fd.value.type, indent, nullptr,
opts, _text);
}
// Generate text for non-scalar field.
static void GenFieldOffset(const FieldDef &fd, const Table *table, bool fixed,
int indent, int indent_step, StructDef *union_sd,
std::string *_text) {
int indent, StructDef *union_sd,
const GeneratorOptions &opts, std::string *_text) {
const void *val = nullptr;
if (fixed) {
// The only non-scalar fields in structs are structs.
@@ -147,15 +199,16 @@ static void GenFieldOffset(const FieldDef &fd, const Table *table, bool fixed,
? table->GetStruct<const void *>(fd.value.offset)
: table->GetPointer<const void *>(fd.value.offset);
}
Print(val, fd.value.type, indent, indent_step, union_sd, _text);
Print(val, fd.value.type, indent, union_sd, opts, _text);
}
// Generate text for a struct or table, values separated by commas, indented,
// and bracketed by "{}"
static void GenStruct(const StructDef &struct_def, const Table *table,
int indent, int indent_step, std::string *_text) {
int indent, const GeneratorOptions &opts,
std::string *_text) {
std::string &text = *_text;
text += "{\n";
text += "{";
int fieldout = 0;
StructDef *union_sd = nullptr;
for (auto it = struct_def.fields.vec.begin();
@@ -164,50 +217,90 @@ static void GenStruct(const StructDef &struct_def, const Table *table,
FieldDef &fd = **it;
if (struct_def.fixed || table->CheckField(fd.value.offset)) {
// The field is present.
if (fieldout++) text += ",\n";
text.append(indent + indent_step, ' ');
text += fd.name;
if (fieldout++) {
text += ",";
}
text += NewLine(opts);
text.append(indent + Indent(opts), ' ');
OutputIdentifier(fd.name, opts, _text);
text += ": ";
switch (fd.value.type.base_type) {
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) \
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
case BASE_TYPE_ ## ENUM: \
GenField<CTYPE>(fd, table, struct_def.fixed, \
indent + indent_step, indent_step, _text); \
opts, indent + Indent(opts), _text); \
break;
FLATBUFFERS_GEN_TYPES_SCALAR(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
// Generate drop-thru case statements for all pointer types:
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE) \
#define FLATBUFFERS_TD(ENUM, IDLTYPE, CTYPE, JTYPE, GTYPE, NTYPE) \
case BASE_TYPE_ ## ENUM:
FLATBUFFERS_GEN_TYPES_POINTER(FLATBUFFERS_TD)
#undef FLATBUFFERS_TD
GenFieldOffset(fd, table, struct_def.fixed, indent + indent_step,
indent_step, union_sd, _text);
GenFieldOffset(fd, table, struct_def.fixed, indent + Indent(opts),
union_sd, opts, _text);
break;
}
if (fd.value.type.base_type == BASE_TYPE_UTYPE) {
union_sd = fd.value.type.enum_def->ReverseLookup(
auto enum_val = fd.value.type.enum_def->ReverseLookup(
table->GetField<uint8_t>(fd.value.offset, 0));
assert(enum_val);
union_sd = enum_val->struct_def;
}
}
}
text += "\n";
text += NewLine(opts);
text.append(indent, ' ');
text += "}";
}
// Generate a text representation of a flatbuffer in JSON format.
void GenerateText(const Parser &parser, const void *flatbuffer,
int indent_step, std::string *_text) {
const GeneratorOptions &opts, std::string *_text) {
std::string &text = *_text;
assert(parser.root_struct_def); // call SetRootType()
text.reserve(1024); // Reduce amount of inevitable reallocs.
GenStruct(*parser.root_struct_def,
GetRoot<Table>(flatbuffer),
0,
indent_step,
opts,
_text);
text += "\n";
text += NewLine(opts);
}
std::string TextFileName(const std::string &path,
const std::string &file_name) {
return path + file_name + ".json";
}
bool GenerateTextFile(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions &opts) {
if (!parser.builder_.GetSize() || !parser.root_struct_def) return true;
std::string text;
GenerateText(parser, parser.builder_.GetBufferPointer(), opts,
&text);
return flatbuffers::SaveFile(TextFileName(path, file_name).c_str(),
text,
false);
}
std::string TextMakeRule(const Parser &parser,
const std::string &path,
const std::string &file_name,
const GeneratorOptions & /*opts*/) {
if (!parser.builder_.GetSize() || !parser.root_struct_def) return "";
std::string filebase = flatbuffers::StripPath(
flatbuffers::StripExtension(file_name));
std::string make_rule = TextFileName(path, filebase) + ": " + file_name;
auto included_files = parser.GetIncludedFilesRecursive(
parser.root_struct_def->file);
for (auto it = included_files.begin();
it != included_files.end(); ++it) {
make_rule += " " + *it;
}
return make_rule;
}
} // namespace flatbuffers

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,93 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace FlatBuffers.Test
{
public class AssertFailedException : Exception
{
private readonly object _expected;
private readonly object _actual;
public AssertFailedException(object expected, object actual)
{
_expected = expected;
_actual = actual;
}
public override string Message
{
get { return string.Format("Expected {0} but saw {1}", _expected, _actual); }
}
}
public class AssertUnexpectedThrowException : Exception
{
private readonly object _expected;
public AssertUnexpectedThrowException(object expected)
{
_expected = expected;
}
public override string Message
{
get { return string.Format("Expected exception of type {0}", _expected); }
}
}
public static class Assert
{
public static void AreEqual<T>(T expected, T actual)
{
if (!expected.Equals(actual))
{
throw new AssertFailedException(expected, actual);
}
}
public static void IsTrue(bool value)
{
if (!value)
{
throw new AssertFailedException(true, value);
}
}
public static void Throws<T>(Action action) where T : Exception
{
var caught = false;
try
{
action();
}
catch (T)
{
caught = true;
}
if (!caught)
{
throw new AssertUnexpectedThrowException(typeof (T));
}
}
}
}

View File

@@ -0,0 +1,272 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
namespace FlatBuffers.Test
{
public class ByteBufferTests
{
public void ByteBuffer_Length_MatchesBufferLength()
{
var buffer = new byte[1000];
var uut = new ByteBuffer(buffer);
Assert.AreEqual(buffer.Length, uut.Length);
}
public void ByteBuffer_PutBytePopulatesBufferAtZeroOffset()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
uut.PutByte(0, (byte)99);
Assert.AreEqual((byte)99, buffer[0]);
}
public void ByteBuffer_PutByteCannotPutAtOffsetPastLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutByte(1, 99));
}
public void ByteBuffer_PutShortPopulatesBufferCorrectly()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
uut.PutShort(0, (short)1);
// Ensure Endianness was written correctly
Assert.AreEqual((byte)1, buffer[0]);
Assert.AreEqual((byte)0, buffer[1]);
}
public void ByteBuffer_PutShortCannotPutAtOffsetPastLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(2, 99));
}
public void ByteBuffer_PutShortChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(0, 99));
}
public void ByteBuffer_PutShortChecksLengthAndOffset()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutShort(1, 99));
}
public void ByteBuffer_PutIntPopulatesBufferCorrectly()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
uut.PutInt(0, 0x0A0B0C0D);
// Ensure Endianness was written correctly
Assert.AreEqual(0x0D, buffer[0]);
Assert.AreEqual(0x0C, buffer[1]);
Assert.AreEqual(0x0B, buffer[2]);
Assert.AreEqual(0x0A, buffer[3]);
}
public void ByteBuffer_PutIntCannotPutAtOffsetPastLength()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
}
public void ByteBuffer_PutIntChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(0, 0x0A0B0C0D));
}
public void ByteBuffer_PutIntChecksLengthAndOffset()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutInt(2, 0x0A0B0C0D));
}
public void ByteBuffer_PutLongPopulatesBufferCorrectly()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
uut.PutLong(0, 0x010203040A0B0C0D);
// Ensure Endianness was written correctly
Assert.AreEqual(0x0D, buffer[0]);
Assert.AreEqual(0x0C, buffer[1]);
Assert.AreEqual(0x0B, buffer[2]);
Assert.AreEqual(0x0A, buffer[3]);
Assert.AreEqual(0x04, buffer[4]);
Assert.AreEqual(0x03, buffer[5]);
Assert.AreEqual(0x02, buffer[6]);
Assert.AreEqual(0x01, buffer[7]);
}
public void ByteBuffer_PutLongCannotPutAtOffsetPastLength()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
}
public void ByteBuffer_PutLongChecksLength()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(0, 0x010203040A0B0C0D));
}
public void ByteBuffer_PutLongChecksLengthAndOffset()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.PutLong(2, 0x010203040A0B0C0D));
}
public void ByteBuffer_GetByteReturnsCorrectData()
{
var buffer = new byte[1];
buffer[0] = 99;
var uut = new ByteBuffer(buffer);
Assert.AreEqual((byte)99, uut.Get(0));
}
public void ByteBuffer_GetByteChecksOffset()
{
var buffer = new byte[1];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(()=>uut.Get(1));
}
public void ByteBuffer_GetShortReturnsCorrectData()
{
var buffer = new byte[2];
buffer[0] = 1;
buffer[1] = 0;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(1, uut.GetShort(0));
}
public void ByteBuffer_GetShortChecksOffset()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(2));
}
public void ByteBuffer_GetShortChecksLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetShort(1));
}
public void ByteBuffer_GetIntReturnsCorrectData()
{
var buffer = new byte[4];
buffer[0] = 0x0D;
buffer[1] = 0x0C;
buffer[2] = 0x0B;
buffer[3] = 0x0A;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(0x0A0B0C0D, uut.GetInt(0));
}
public void ByteBuffer_GetIntChecksOffset()
{
var buffer = new byte[4];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(4));
}
public void ByteBuffer_GetIntChecksLength()
{
var buffer = new byte[2];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetInt(0));
}
public void ByteBuffer_GetLongReturnsCorrectData()
{
var buffer = new byte[8];
buffer[0] = 0x0D;
buffer[1] = 0x0C;
buffer[2] = 0x0B;
buffer[3] = 0x0A;
buffer[4] = 0x04;
buffer[5] = 0x03;
buffer[6] = 0x02;
buffer[7] = 0x01;
var uut = new ByteBuffer(buffer);
Assert.AreEqual(0x010203040A0B0C0D, uut.GetLong(0));
}
public void ByteBuffer_GetLongChecksOffset()
{
var buffer = new byte[8];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(8));
}
public void ByteBuffer_GetLongChecksLength()
{
var buffer = new byte[7];
var uut = new ByteBuffer(buffer);
Assert.Throws<ArgumentOutOfRangeException>(() => uut.GetLong(0));
}
public void ByteBuffer_ReverseBytesUshort()
{
ushort original = (ushort)0x1234U;
ushort reverse = ByteBuffer.ReverseBytes(original);
Assert.AreEqual(0x3412U, reverse);
ushort rereverse = ByteBuffer.ReverseBytes(reverse);
Assert.AreEqual(original, rereverse);
}
public void ByteBuffer_ReverseBytesUint()
{
uint original = 0x12345678;
uint reverse = ByteBuffer.ReverseBytes(original);
Assert.AreEqual(0x78563412U, reverse);
uint rereverse = ByteBuffer.ReverseBytes(reverse);
Assert.AreEqual(original, rereverse);
}
public void ByteBuffer_ReverseBytesUlong()
{
ulong original = 0x1234567890ABCDEFUL;
ulong reverse = ByteBuffer.ReverseBytes(original);
Assert.AreEqual(0xEFCDAB9078563412UL, reverse);
ulong rereverse = ByteBuffer.ReverseBytes(reverse);
Assert.AreEqual(original, rereverse);
}
}
}

View File

@@ -0,0 +1,94 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9DB0B5E7-757E-4BD1-A5F6-279390331254}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FlatBuffers.Test</RootNamespace>
<AssemblyName>FlatBuffers.Test</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="..\..\net\FlatBuffers\ByteBuffer.cs">
<Link>FlatBuffers\ByteBuffer.cs</Link>
</Compile>
<Compile Include="..\..\net\FlatBuffers\FlatBufferBuilder.cs">
<Link>FlatBuffers\FlatBufferBuilder.cs</Link>
</Compile>
<Compile Include="..\..\net\FlatBuffers\FlatBufferConstants.cs">
<Link>FlatBuffers\FlatBufferConstants.cs</Link>
</Compile>
<Compile Include="..\..\net\FlatBuffers\Struct.cs">
<Link>FlatBuffers\Struct.cs</Link>
</Compile>
<Compile Include="..\..\net\FlatBuffers\Table.cs">
<Link>FlatBuffers\Table.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Any.cs">
<Link>MyGame\Example\Any.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Color.cs">
<Link>MyGame\Example\Color.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Monster.cs">
<Link>MyGame\Example\Monster.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Stat.cs">
<Link>MyGame\Example\Stat.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Test.cs">
<Link>MyGame\Example\Test.cs</Link>
</Compile>
<Compile Include="..\MyGame\Example\Vec3.cs">
<Link>MyGame\Example\Vec3.cs</Link>
</Compile>
<Compile Include="Assert.cs" />
<Compile Include="ByteBufferTests.cs" />
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="FlatBuffersExampleTests.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="..\monsterdata_test.mon">
<Link>Resources\monsterdata_test.mon</Link>
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

View File

@@ -0,0 +1,157 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.IO;
using MyGame.Example;
namespace FlatBuffers.Test
{
public class FlatBuffersExampleTests
{
public void RunTests()
{
CanCreateNewFlatBufferFromScratch();
CanReadCppGeneratedWireFile();
TestEnums();
}
public void CanCreateNewFlatBufferFromScratch()
{
// Second, let's create a FlatBuffer from scratch in C#, and test it also.
// We use an initial size of 1 to exercise the reallocation algorithm,
// normally a size larger than the typical FlatBuffer you generate would be
// better for performance.
var fbb = new FlatBufferBuilder(1);
// We set up the same values as monsterdata.json:
var str = fbb.CreateString("MyMonster");
var test1 = fbb.CreateString("test1");
var test2 = fbb.CreateString("test2");
Monster.StartInventoryVector(fbb, 5);
for (int i = 4; i >= 0; i--)
{
fbb.AddByte((byte)i);
}
var inv = fbb.EndVector();
var fred = fbb.CreateString("Fred");
Monster.StartMonster(fbb);
Monster.AddName(fbb, fred);
var mon2 = Monster.EndMonster(fbb);
Monster.StartTest4Vector(fbb, 2);
MyGame.Example.Test.CreateTest(fbb, (short)10, (sbyte)20);
MyGame.Example.Test.CreateTest(fbb, (short)30, (sbyte)40);
var test4 = fbb.EndVector();
Monster.StartTestarrayofstringVector(fbb, 2);
fbb.AddOffset(test2);
fbb.AddOffset(test1);
var testArrayOfString = fbb.EndVector();
Monster.StartMonster(fbb);
Monster.AddPos(fbb, Vec3.CreateVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
Color.Green, (short)5, (sbyte)6));
Monster.AddHp(fbb, (short)80);
Monster.AddName(fbb, str);
Monster.AddInventory(fbb, inv);
Monster.AddTestType(fbb, (byte)1);
Monster.AddTest(fbb, mon2);
Monster.AddTest4(fbb, test4);
Monster.AddTestarrayofstring(fbb, testArrayOfString);
Monster.AddTestbool(fbb, false);
var mon = Monster.EndMonster(fbb);
fbb.Finish(mon);
// Dump to output directory so we can inspect later, if needed
using (var ms = new MemoryStream(fbb.DataBuffer().Data, fbb.DataBuffer().position(), fbb.Offset()))
{
var data = ms.ToArray();
File.WriteAllBytes(@"Resources/monsterdata_cstest.mon",data);
}
// Now assert the buffer
TestBuffer(fbb.DataBuffer());
}
private void TestBuffer(ByteBuffer bb)
{
var monster = Monster.GetRootAsMonster(bb);
Assert.AreEqual(80, monster.Hp());
Assert.AreEqual(150, monster.Mana());
Assert.AreEqual("MyMonster", monster.Name());
var pos = monster.Pos();
Assert.AreEqual(1.0f, pos.X());
Assert.AreEqual(2.0f, pos.Y());
Assert.AreEqual(3.0f, pos.Z());
Assert.AreEqual(3.0f, pos.Test1());
Assert.AreEqual(Color.Green, pos.Test2());
var t = pos.Test3();
Assert.AreEqual((short)5, t.A());
Assert.AreEqual((sbyte)6, t.B());
Assert.AreEqual((byte)Any.Monster, monster.TestType());
var monster2 = new Monster();
Assert.IsTrue(monster.Test(monster2) != null);
Assert.AreEqual("Fred", monster2.Name());
Assert.AreEqual(5, monster.InventoryLength());
var invsum = 0;
for (var i = 0; i < monster.InventoryLength(); i++)
{
invsum += monster.Inventory(i);
}
Assert.AreEqual(10, invsum);
var test0 = monster.Test4(0);
var test1 = monster.Test4(1);
Assert.AreEqual(2, monster.Test4Length());
Assert.AreEqual(100, test0.A() + test0.B() + test1.A() + test1.B());
Assert.AreEqual(2, monster.TestarrayofstringLength());
Assert.AreEqual("test1", monster.Testarrayofstring(0));
Assert.AreEqual("test2", monster.Testarrayofstring(1));
Assert.AreEqual(false, monster.Testbool());
}
public void CanReadCppGeneratedWireFile()
{
var data = File.ReadAllBytes(@"Resources/monsterdata_test.mon");
var bb = new ByteBuffer(data);
TestBuffer(bb);
}
public void TestEnums()
{
Assert.AreEqual(Color.Name(Color.Red), "Red");
Assert.AreEqual(Color.Name(Color.Blue), "Blue");
Assert.AreEqual(Any.Name(Any.NONE), "NONE");
Assert.AreEqual(Any.Name(Any.Monster), "Monster");
}
}
}

View File

@@ -0,0 +1,62 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using System.Linq;
using System.Reflection;
namespace FlatBuffers.Test
{
static class Program
{
public static int Main(string[] args)
{
var tests = new FlatBuffersExampleTests();
try
{
tests.RunTests();
}
catch (Exception ex)
{
Console.WriteLine("FlatBuffersExampleTests FAILED - {0}", ex.GetBaseException());
return -1;
}
// Run ByteBuffers Tests
var testClass = new ByteBufferTests();
var methods = testClass.GetType().GetMethods(BindingFlags.Public |
BindingFlags.Instance)
.Where(m => m.Name.StartsWith("ByteBuffer_"));
foreach (var method in methods)
{
try
{
method.Invoke(testClass, new object[] { });
}
catch (Exception ex)
{
Console.WriteLine("ByteBufferTests FAILED when invoking {0} with error {1}",
method.Name, ex.GetBaseException());
return -1;
}
}
return 0;
}
}
}

View File

@@ -0,0 +1,52 @@
/*
* Copyright 2014 Google Inc. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FlatBuffers.Test")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FlatBuffers.Test")]
[assembly: AssemblyCopyright("Copyright © 2014 Google Inc")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("a1d58a51-3e74-4ae9-aac7-5a399c9eed1a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

52
tests/GoTest.sh Normal file
View File

@@ -0,0 +1,52 @@
#!/bin/bash -eu
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
pushd "$(dirname $0)" >/dev/null
test_dir="$(pwd)"
go_path=${test_dir}/go_gen
go_src=${go_path}/src
# Emit Go code for the example schema in the test dir:
../flatc -g monster_test.fbs
# Go requires a particular layout of files in order to link multiple packages.
# Copy flatbuffer Go files to their own package directories to compile the
# test binary:
mkdir -p ${go_src}/MyGame/Example
mkdir -p ${go_src}/github.com/google/flatbuffers/go
mkdir -p ${go_src}/flatbuffers_test
cp -u MyGame/Example/*.go ./go_gen/src/MyGame/Example/
cp -u ../go/* ./go_gen/src/github.com/google/flatbuffers/go
cp -u ./go_test.go ./go_gen/src/flatbuffers_test/
# Run tests with necessary flags.
# Developers may wish to see more detail by appending the verbosity flag
# -test.v to arguments for this command, as in:
# go -test -test.v ...
# Developers may also wish to run benchmarks, which may be achieved with the
# flag -test.bench and the wildcard regexp ".":
# go -test -test.bench=. ...
GOPATH=${go_path} go test flatbuffers_test \
--test.coverpkg=github.com/google/flatbuffers/go \
--cpp_data=${test_dir}/monsterdata_test.mon \
--out_data=${test_dir}/monsterdata_go_wire.mon \
--fuzz=true \
--fuzz_fields=4 \
--fuzz_objects=10000
rm -rf ${go_path}/{pkg,src}
echo "OK: Go tests passed."

View File

@@ -17,5 +17,5 @@ rem Compile then run the Java test.
set batch_file_dir=%~d0%~p0
javac -classpath %batch_file_dir%\..\java;%batch_file_dir% JavaTest.java
javac -g -classpath %batch_file_dir%\..\java;%batch_file_dir% JavaTest.java
java -classpath %batch_file_dir%\..\java;%batch_file_dir% JavaTest

View File

@@ -17,7 +17,7 @@
import java.io.*;
import java.nio.ByteBuffer;
import MyGame.Example.*;
import flatbuffers.FlatBufferBuilder;
import com.google.flatbuffers.FlatBufferBuilder;
class JavaTest {
public static void main(String[] args) {
@@ -26,7 +26,7 @@ class JavaTest {
// This file was generated from monsterdata_test.json
byte[] data = null;
File file = new File("monsterdata_test_wire.bin");
File file = new File("monsterdata_test.mon");
RandomAccessFile f = null;
try {
f = new RandomAccessFile(file, "r");
@@ -41,21 +41,23 @@ class JavaTest {
// Now test it:
ByteBuffer bb = ByteBuffer.wrap(data);
TestBuffer(bb, 0);
TestBuffer(bb);
// Second, let's create a FlatBuffer from scratch in Java, and test it also.
// We set up the same values as monsterdata.json:
// We use an initial size of 1 to exercise the reallocation algorithm,
// normally a size larger than the typical FlatBuffer you generate would be
// better for performance.
FlatBufferBuilder fbb = new FlatBufferBuilder(1);
FlatBufferBuilder fbb = new FlatBufferBuilder(1024);
// We set up the same values as monsterdata.json:
int str = fbb.createString("MyMonster");
Monster.startInventoryVector(fbb, 5);
for (byte i = 4; i >=0; i--) fbb.addByte(i);
int inv = fbb.endVector();
int inv = Monster.createInventoryVector(fbb, new byte[] { 0, 1, 2, 3, 4 });
int fred = fbb.createString("Fred");
Monster.startMonster(fbb);
Monster.addHp(fbb, (short)20);
Monster.addName(fbb, fred);
int mon2 = Monster.endMonster(fbb);
Monster.startTest4Vector(fbb, 2);
@@ -63,18 +65,25 @@ class JavaTest {
Test.createTest(fbb, (short)30, (byte)40);
int test4 = fbb.endVector();
int testArrayOfString = Monster.createTestarrayofstringVector(fbb, new int[] {
fbb.createString("test1"),
fbb.createString("test2")
});
Monster.startMonster(fbb);
Monster.addPos(fbb, Vec3.createVec3(fbb, 1.0f, 2.0f, 3.0f, 3.0,
(byte)4, (short)5, (byte)6));
Color.Green, (short)5, (byte)6));
Monster.addHp(fbb, (short)80);
Monster.addName(fbb, str);
Monster.addInventory(fbb, inv);
Monster.addTestType(fbb, (byte)1);
Monster.addTestType(fbb, (byte)Any.Monster);
Monster.addTest(fbb, mon2);
Monster.addTest4(fbb, test4);
Monster.addTestarrayofstring(fbb, testArrayOfString);
Monster.addTestbool(fbb, false);
int mon = Monster.endMonster(fbb);
fbb.finish(mon);
Monster.finishMonsterBuffer(fbb, mon);
// Write the result to a file for debugging purposes:
// Note that the binaries are not necessarily identical, since the JSON
@@ -82,24 +91,39 @@ class JavaTest {
// Java code. They are functionally equivalent though.
try {
DataOutputStream os = new DataOutputStream(new FileOutputStream(
"monsterdata_java_wire.bin"));
os.write(fbb.dataBuffer().array(), fbb.dataStart(), fbb.offset());
os.close();
DataOutputStream os = new DataOutputStream(new FileOutputStream(
"monsterdata_java_wire.mon"));
os.write(fbb.dataBuffer().array(), fbb.dataBuffer().position(), fbb.offset());
os.close();
} catch(java.io.IOException e) {
System.out.println("FlatBuffers test: couldn't write file");
return;
}
// Test it:
TestBuffer(fbb.dataBuffer());
TestBuffer(fbb.dataBuffer(), fbb.dataStart());
// Make sure it also works with read only ByteBuffers. This is slower,
// since creating strings incurs an additional copy
// (see Table.__string).
TestBuffer(fbb.dataBuffer().asReadOnlyBuffer());
TestEnums();
System.out.println("FlatBuffers test: completed successfully");
}
static void TestBuffer(ByteBuffer bb, int start) {
Monster monster = Monster.getRootAsMonster(bb, start);
static void TestEnums() {
TestEq(Color.name(Color.Red), "Red");
TestEq(Color.name(Color.Blue), "Blue");
TestEq(Any.name(Any.NONE), "NONE");
TestEq(Any.name(Any.Monster), "Monster");
}
static void TestBuffer(ByteBuffer bb) {
TestEq(Monster.MonsterBufferHasIdentifier(bb), true);
Monster monster = Monster.getRootAsMonster(bb);
TestEq(monster.hp(), (short)80);
TestEq(monster.mana(), (short)150); // default
@@ -112,7 +136,7 @@ class JavaTest {
TestEq(pos.y(), 2.0f);
TestEq(pos.z(), 3.0f);
TestEq(pos.test1(), 3.0);
TestEq(pos.test2(), (byte)4);
TestEq(pos.test2(), Color.Green);
Test t = pos.test3();
TestEq(t.a(), (short)5);
TestEq(t.b(), (byte)6);
@@ -120,7 +144,7 @@ class JavaTest {
TestEq(monster.testType(), (byte)Any.Monster);
Monster monster2 = new Monster();
TestEq(monster.test(monster2) != null, true);
TestEq(monster2.hp(), (short)20);
TestEq(monster2.name(), "Fred");
TestEq(monster.inventoryLength(), 5);
int invsum = 0;
@@ -128,10 +152,23 @@ class JavaTest {
invsum += monster.inventory(i);
TestEq(invsum, 10);
// Alternative way of accessing a vector:
ByteBuffer ibb = monster.inventoryAsByteBuffer();
invsum = 0;
while (ibb.position() < ibb.limit())
invsum += ibb.get();
TestEq(invsum, 10);
Test test_0 = monster.test4(0);
Test test_1 = monster.test4(1);
TestEq(monster.test4Length(), 2);
TestEq(test_0.a() + test_0.b() + test_1.a() + test_1.b(), 100);
TestEq(monster.testarrayofstringLength(), 2);
TestEq(monster.testarrayofstring(0),"test1");
TestEq(monster.testarrayofstring(1),"test2");
TestEq(monster.testbool(), false);
}
static <T> void TestEq(T a, T b) {

29
tests/JavaTest.sh Executable file
View File

@@ -0,0 +1,29 @@
#!/bin/sh
# Copyright 2014 Google Inc. All rights reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
echo Compile then run the Java test.
testdir=$(readlink -fn `dirname $0`)
thisdir=$(readlink -fn `pwd`)
if [[ "$testdir" != "$thisdir" ]]; then
echo error: must be run from inside the ${testdir} directory
echo you ran it from ${thisdir}
exit 1
fi
javac -classpath ${testdir}/../java:${testdir} JavaTest.java
java -classpath ${testdir}/../java:${testdir} JavaTest

View File

@@ -0,0 +1,17 @@
// automatically generated, do not modify
namespace MyGame.Example
{
public class Any
{
public static readonly byte NONE = 0;
public static readonly byte Monster = 1;
private static readonly string[] names = { "NONE", "Monster", };
public static string Name(int e) { return names[e]; }
};
}

View File

@@ -0,0 +1,8 @@
// automatically generated, do not modify
package Example
const (
AnyNONE = 0
AnyMonster = 1
)

9
tests/MyGame/Example/Any.java Executable file → Normal file
View File

@@ -2,13 +2,12 @@
package MyGame.Example;
import java.nio.*;
import java.lang.*;
import java.util.*;
import flatbuffers.*;
public class Any {
public static final byte NONE = 0;
public static final byte Monster = 1;
private static final String[] names = { "NONE", "Monster", };
public static String name(int e) { return names[e]; }
};

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