Android build was dated, using the Android.mk approach. Current
project configuration on Android encourages the usage of CMake, so we
are updating the android project as an example on how to use either the
Java/Kotlin generate code or the native C++ one.
* Refactor idl_gen_rust to a ForAllX continuation pattern.
* Removed unneeded SetValue and updated sample rust gencode
* Make Rust flatbuffers print right
* Generated code and removed unnecessary trait constraint
* bumped rust version. Release required
* removed an unwrap in Rust Debug-print unions
* Tested formatting flatbuffers in rust.
* Set float precision in flaky debug-print test
* impl Debug for structs too
Co-authored-by: Casper Neo <cneo@google.com>
* Add test for optional enums in Kotlin
* Rename optional_scalars2.fbs into optional_scalars.fbs
Also updated all references in the project to point to
"optional_scalars.fbs" instead of "optional_scalars2.fbs".
* Updated SupportsAdvancedUnionFeatures to look out for string
* Mass refactoring to use BASE_TYPE helper functions.
Co-authored-by: Casper Neo <cneo@google.com>
* Rework enums in rust.
They're now a unit struct, rather than an enum. This is a
backwards incompatible change but the previous version had UB
and was also backwards incompatible so...
* Update and test sample rust flatbuffers
* Use bitflags crate to properly support rust enums.
Previously, the bitflags attribute was just ignored. This is a breaking change
as the bitflgs API is not like a normal rust enum (duh).
* variant_name() -> Option<_>
* repr transparent
* Reexport bitflags from flatbuffers
* Make bitflags constants CamelCase, matching normal enums
* Deprecate c-style associated enum constants
Co-authored-by: Casper Neo <cneo@google.com>
* Fix C/C++ Create<Type>Direct with sorted vectors
If a struct has a key the vector has to be sorted. To sort the vector
you can't use "const".
* Changes due to code review
* Improve code readability
* Add generate of JSON schema to string to lib
* option indent_step is supported
* Remove unused variables
* Fix break in test
* Fix style to be consistent with rest of the code
* Add option to not generate direct copy methods.
The direct copy methods generated by flatc utilize std::vector which isn't allowed on some embedded systems. Permit users of the compiler to not generate these methods so they don't have to be stubbed out.
* Update docs for no-cpp-direct-copy option.
* Fixed rust nested flatbuffers for tables other than self
* replaced lifetimes
* Use WrapInNameSpace and also update samples
Co-authored-by: Casper Neo <cneo@google.com>
Older versions of GCC (at least on ARM) complain about narrowing conversions and
overflows when setting the reference index (defined as an 11-bit signed integer
bitfield) to -1:
```
error: narrowing conversion of '-1' from 'int' to 'short unsigned int' inside { } [-Wnarrowing]
error: conversion from 'short unsigned int' to 'short unsigned int:11' changes value from '65535' to '2047'
```
This is due to the signedness of integer bitfields (not explicitly signed or
unsigned) being implementation-defined. This addresses this issue by explicitly
defining the signedness of all the bitfields in `flatbuffers::TypeCode` in C++.
* GRPC implementation for Typescript
* Fixes a couple of issues
* Finished implementing the typescript support for grpc
* Updated generated code
* Fixes CI
* Moved C++ to optional_scalars2 and added some tests.
Also deleted unused optional_scalars_generated.lobster
* Fixed whitespece in C++ gencode & fixed BUILD file
* Moved C++ onto optional_scalars2 in the .bat file
Co-authored-by: Casper Neo <cneo@google.com>
UnpackTo copies vector elements one-by-one, which can be very inefficient depending on the quality of the compiler optimizations performed. This change updates the operation for vectors of bytes that aren't enums to use 'std::copy', which is usually highly optimized.
vectors of types that are more than one byte can't be optimized in this way because of the endianness of the serialized bytes vs. the target architecture endianness.
vectors of enums can't be optimized because they are required to be static_cast into the appropriate enum type when stored in the vector.
vectors of bools can be optimized in most cases, but since the standard
allows std::vector<bool> template specialization for space-savings,
std::copy doesn't work on every implementation (looking at you
Microsoft). Thus, this optimization is skipped for vector<bool>.
For a specific example, this improves the latency of unpacking large buffers on the Hexagon DSP by about 10x.
Co-authored-by: Matthew Markwell <markwell@google.com>
* [C#] Fix and improve project files
* "net35" target included for Unity 5
* "net46" target included for Unity 2017
* "netstandard2.0" target included for Unity 2018 and general use
* "netstandard2.1" target included for Span<T> support
Included project properties for defining UNSAFE_BYTEBUFFER, BYTEBUFFER_NO_BOUNDS_CHECK, and ENABLE_SPAN_T conditional compilation symbols.
* Add documentation on building for C#